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Skwirl posted:Those goon made balance mods so you can the expansions without needing an endgame character. I'll see if I can find them. Beware the Sixth House: https://www.nexusmods.com/morrowind/mods/46036 Tribunal Rebalance: https://www.nexusmods.com/morrowind/mods/45713 Bloodmoon Rebalance: https://www.nexusmods.com/morrowind/mods/45714
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# ? Mar 15, 2021 11:17 |
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# ? Jun 6, 2024 14:37 |
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https://www.nexusmods.com/morrowind/mods/48745 was my addition that ups the difficulty of daedric shrines and faction bosses so there's more mid-game content too i keep meaning to do balance work on it but i've been without a computer for half a year so lol
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# ? Mar 15, 2021 19:13 |
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Vavrek posted:Beware the Sixth House: https://www.nexusmods.com/morrowind/mods/46036 Those are the ones.
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# ? Mar 15, 2021 19:55 |
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FlocksOfMice posted:No-Frills Open Canton, the one without the moved FQ plaza, is my choice for open cantons. My mod's compatible with it. coming back to a very, very old subject: someone tried to merge your vivec waistworks mod with piratelord's Redesigned Vivec and seems to have been moderately successful. doesn't work with Vivec Expansion, though, so there's still some work to be done. Doc Hawkins fucked around with this message at 02:50 on Mar 16, 2021 |
# ? Mar 16, 2021 02:22 |
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Doc Hawkins posted:coming back to a very, very old subject: someone tried to merge your vivec waistworks mod with piratelord's Redesigned Vivec and seems to have been moderately successful. wow this owns. i think if you put vivec expansion into the mix it might be perfect, at the cost of negative fps
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# ? Mar 16, 2021 02:47 |
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in more recent news the lua modding development branch of openmw now has an example mod, which is in a sense the first openmw lua mod ever. it makes hostile wildlife attack everyone, not just the player, which seems in line with tradition.
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# ? Mar 16, 2021 02:51 |
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Doc Hawkins posted:in more recent news the lua modding development branch of openmw now has an example mod, which is in a sense the first openmw lua mod ever. it makes hostile wildlife attack everyone, not just the player, which seems in line with tradition. Nice to hear. I'm itching to watch another OpenMW update youtube, but considering the year we've gone through, I can understand.
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# ? Mar 16, 2021 03:03 |
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excited to port my stuff over when that finally happens. unfortunately it took like a year to get everything together for quickloot in mwse so im not holding my breath they finish transfer functions, ui, and crime mechanics any time soon lol
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# ? Mar 16, 2021 03:20 |
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Doc Hawkins posted:coming back to a very, very old subject: someone tried to merge your vivec waistworks mod with piratelord's Redesigned Vivec and seems to have been moderately successful. yeah they even asked permission first tbh piratelords vivec still remains my absolute favorite and I am excited to give their mod a try whenver I actually get a computer again really do need vivec expansion on there too tho yeah
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# ? Mar 16, 2021 03:54 |
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The day they get AshFall working with OpenMW will be the last day I’m using the vanilla engine
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# ? Mar 16, 2021 06:19 |
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The latest (2019) TR release contains a cool semi-hidden adventure that takes place in Oblivion and culminates in possibly the hardest battle in the game (maybe? I never played Bloodmoon). You get a forgotten Battlespire artifact as well as a set of daedric pauldrons to complete your fantasy power armor collection. It’s cool that TES is basically a Planescape-style universe of nearly infinite number of worlds, but the only ones we got to explore in official games were 1) A diablo hell. 2) An open air dungeon with ghosts and dumb Juib fan service. 3) Herma Mora's toilet dimension. E: and the Shivering Isles I guess. That DLC was fun. The best Bethesda attempt at making an Oblivion plane. Necronormiecon fucked around with this message at 06:42 on Mar 16, 2021 |
# ? Mar 16, 2021 06:33 |
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Necronormiecon posted:The latest (2019) TR release contains a cool semi-hidden adventure that takes place in Oblivion there's like three ways in and the place is insane no one expected the guy in charge of that to come back with basically a fully fledged quest mod in its own right
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# ? Mar 16, 2021 15:42 |
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https://youtu.be/4jhVhfHdRQU
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# ? Mar 19, 2021 21:59 |
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FlocksOfMice posted:https://www.nexusmods.com/morrowind/mods/48745 was my addition that ups the difficulty of daedric shrines and faction bosses so there's more mid-game content too i'm guessing this conflicts with mortimer's morrowind randomizer, which moves many artifacts around, including those held by npcs? decisions decisions! i'd probably choose yours, i don't really fall in the trap of getting the easy artifacts from well-known spots.
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# ? Mar 20, 2021 01:01 |
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I'm going to poo poo on the floor.
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# ? Mar 20, 2021 01:15 |
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Doc Hawkins posted:i'm guessing this conflicts with mortimer's morrowind randomizer, which moves many artifacts around, including those held by npcs? i really wanna remake that in mwse some day when i re-enter my modding mood. the randomize is entirely mwscript which is honestly some kind of miracle step 1: assign each location a number (50 separate global variables) step 2: for each item, call the randomint function and if it equals the location number assign it to that location. keep doing this until all of the items are assigned step 3: on entering each location, check the number and spawn the item either in a chest, on an npc, or on the ground. (How do you spawn things on the ground? Simple, give it to a dead rat npc, call the drop function on the item, then delete the rat) morrowind also doesnt really have arrays or assignment of variables to ids so the code looks like this https://pastebin.com/C95HhiYs
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# ? Mar 20, 2021 01:48 |
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Meyers-Briggs Testicle posted:morrowind also doesnt really have arrays or assignment of variables to ids so the code looks like this Oh man
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# ? Mar 20, 2021 02:02 |
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Meyers-Briggs Testicle posted:morrowind also doesnt really have arrays or assignment of variables to ids so the code looks like this lol
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# ? Mar 20, 2021 03:16 |
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Doc Hawkins posted:i'm guessing this conflicts with mortimer's morrowind randomizer, which moves many artifacts around, including those held by npcs? Correct, the goal of MDMD is to make artifact holders significantly more dangerous. You know where Chrysamere is, but the wielder of Chrysamere is now level 30, summons multiple daedra and a full suit of bound armor at once, and can knock all three bars of a lower level character to 0 with one or two spells. Or, Sorkvild the Raven, who has the masque of clavicus vile, was previously level 12 and had a garbo spell-list. Now he's level 30, summons an undead army, has a uniquely enchanted axe, and casts a ton of frost spells you can't reflect back onto him b/c nord. The really powerful artifacts are still where they were and as powerful as they always were, but you're going to need to be mid-game at the least to get most of them. I mean it's still Morrowind you can still roll in with 100% absorb and 100% sanctuary but if you do that that's on you. I was working on a magic rebalance mod before I lost my computer that was working really well in my playthroughs--not super obnoxious and useless but made you actually have to work and get good levels to use overpowered effects like long-term paralysis or CE immunity enchants. FlocksOfMice fucked around with this message at 20:01 on Mar 20, 2021 |
# ? Mar 20, 2021 19:42 |
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What mod organizer is the hotness that everyone's using? I finally have so many dang mods that I think I should use one.
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# ? Mar 20, 2021 20:03 |
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frogge posted:What mod organizer is the hotness that everyone's using? I finally have so many dang mods that I think I should use one. Mod Organizer 2. There is no better alternative. Do not consider any other alternative. I’m not joking.
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# ? Mar 20, 2021 20:23 |
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The only way to organise Morrowind mods is painstakingly ticking boxes in the Data Files launcher option while a coked out fabricant screams at you like a silent possum-based terminator
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# ? Mar 20, 2021 20:27 |
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Cantorsdust posted:Mod Organizer 2. There is no better alternative. Do not consider any other alternative. I’m not joking. Absolute Truth.
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# ? Mar 20, 2021 20:34 |
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Lunchmeat Larry posted:The only way to organise Morrowind mods is painstakingly ticking boxes in the Data Files launcher option while a coked out fabricant screams at you like a silent possum-based terminator This tracks. Cantorsdust posted:Mod Organizer 2. There is no better alternative. Do not consider any other alternative. Im not joking. Thanks!
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# ? Mar 20, 2021 21:13 |
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https://www.youtube.com/watch?v=ILAzFQODFBo
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# ? Mar 22, 2021 01:26 |
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I just hooked my roommate up with the standard modernization/light modding build of morrowind and he'll be playing it for the first time soon. So man memes to share.
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# ? Mar 23, 2021 14:54 |
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Speaking of videos, following Necronormiecon's SHotN video https://www.youtube.com/watch?v=RnyIQkJru3o there's now also a P:C video https://www.youtube.com/watch?v=jrDBwmtgVQo and the first TR video https://www.youtube.com/watch?v=CKyrzZRo-O0 where that came from. They are rather hip and you should watch them.
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# ? Mar 23, 2021 18:03 |
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Necronormiecon posted:You get a forgotten Battlespire artifact as well as a set of daedric pauldrons to complete your fantasy power armor collection. Thought I recognized his quote! Your video made me want to get into Morrowind, so thanks! General question regarding compatibility, Tamriel rebuilt, Skyrim home of the nords and the cyrodil one all play nice right? I don’t want to deal with the headache of getting big mods like that to get along but they’re made by the same team I think?
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# ? Mar 26, 2021 01:16 |
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The Baumann posted:Thought I recognized his quote! Your video made me want to get into Morrowind, so thanks! Theyll all play nice, the teams arent the same but theres a ton of people shared between all of them
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# ? Mar 26, 2021 02:51 |
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I'm getting this weird thing where every time I fire up the game all the added stuff from a housing mod I'm using is there but luckily the stuff I've already put down on shelves is always there. I've had it before with an other housing mod but never fixed it. Basically stuff like papers posted on doors, books on the bed, etc. all keep reappearing whenever I start a new session. Is it a weird thing with steam?
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# ? Mar 26, 2021 03:43 |
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Just hit level 17 and picked up the Cuirass of the Savior's Hide. Thanks to a combination of selling artifacts to the museum and offloading heavy armor I can't use onto the mudcrab, I've gathered enough gold to give my clothes a constant 24% Chameleon (or however two 12% items work) and a locket that slowly heals over time. I've resurrected the Bal Molagmer worked with the Twin Lamps, and am about to explore my first Sixth House stronghold. Life is good in Vvardenfell. Fun to see (and that I remembered) the old soultrap exploit for indefinite summons stills works. Though speaking of, it's weird the Mages guild doesn't seem to care about conjuration, it's my highest magic skill, so I'm currently just stuck, fittingly enough, at the rank of Conjuror.
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# ? Mar 28, 2021 19:46 |
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https://www.nexusmods.com/morrowind/mods/49075 tel vos vs tel vos
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# ? Mar 30, 2021 00:29 |
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I thought OAAB was just a modder's resource. It's evidently grown far beyond that? Or I misunderstood what it was from the beginning.
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# ? Mar 30, 2021 02:44 |
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hooah posted:I thought OAAB was just a modder's resource. It's evidently grown far beyond that? Or I misunderstood what it was from the beginning. it is a modder resource but the creator also is using the assets they may to remake Morrowind bit by bit with it it's been great so far so all of their mods in the series bear the name too
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# ? Mar 30, 2021 03:00 |
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Yeah, I was going to suggest Tower of Vos instead but it looks like it's been deprecated in favor of OAAB Grazelands
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# ? Mar 30, 2021 03:17 |
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Really tall Vos doesn’t really make sense to me. Is the idea that the legion built a really tall tower at this castle in particular and not the others? Or when Aryon took it over, did he decide to expand one of the towers but retained the imperial style (as opposed to Telvanni)?
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# ? Mar 30, 2021 06:19 |
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Halfway through the TR review video and this guy is a pro watch e. lol I missed that he posts itt Pretty good fucked around with this message at 07:18 on Mar 30, 2021 |
# ? Mar 30, 2021 07:14 |
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BBJoey posted:Really tall Vos doesn’t really make sense to me. Is the idea that the legion built a really tall tower at this castle in particular and not the others? Or when Aryon took it over, did he decide to expand one of the towers but retained the imperial style (as opposed to Telvanni)? note: thought of some names people can use for the version they dislike; Smell Vos, Tel Gross, Tel Bros. If you use the latter one you have to tenuously tie it into Bernie Sanders or Chapo Trap House or something but I believe in you. I won't use these because while I'm not super fond of the big one I think it's fine and don't want to disrespect it. Peace Lunchmeat Larry fucked around with this message at 10:03 on Mar 30, 2021 |
# ? Mar 30, 2021 09:47 |
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BBJoey posted:Really tall Vos doesn’t really make sense to me. Is the idea that the legion built a really tall tower at this castle in particular and not the others? Or when Aryon took it over, did he decide to expand one of the towers but retained the imperial style (as opposed to Telvanni)? its much more than just a single tower, its just funnier to compare the two by height alone this was intended as a less important sister city to firewatch on the mainland (which does have a massive tower used as a lighthouse ) the detailing on this tel vos is insane, see the great effect of the roots running through the tower that was sheared in half (center, below)
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# ? Mar 30, 2021 15:42 |
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# ? Jun 6, 2024 14:37 |
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I'm game dialogue says vos had been there forever, aryon came in relatively recently with his weird fusion fetish and had workers build him a castle that he then seeded with his tower it's all aryon, the legion had nothing to do with it
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# ? Mar 30, 2021 17:14 |