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lobsterminator posted:GTA V style small but super detailed map for a heli sim would be awesome. Super accurate São Paulo would rule, biggest helicopter fleet in the world and upwards of 700 flights a day there.
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# ? Mar 23, 2021 14:26 |
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# ? May 25, 2024 06:06 |
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I would love to be able to do helicopter missions while shouting "go home you stupid idiots" at the crowds of people. And then dropping the person I'm supposed to rescue in the ocean.
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# ? Mar 23, 2021 16:07 |
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Re: the Working Title CJ4: should VNAV mode be, uh, doing something provided the departure I enter has no specific restrictions? I've programmed a cruising altitude, but it's just like "no, you'll stay at 5800' and love it! Our next crossing restriction is B13000A12000 three waypoints from now, I don't see any problems here." I mean, it's no big deal to just climb to cruising altitude without VNAV active, it just seems a bit unintuitive.
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# ? Mar 23, 2021 22:43 |
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PT6A posted:Re: the Working Title CJ4: should VNAV mode be, uh, doing something provided the departure I enter has no specific restrictions? I've programmed a cruising altitude, but it's just like "no, you'll stay at 5800' and love it! Our next crossing restriction is B13000A12000 three waypoints from now, I don't see any problems here." VNAV is a constant struggle as there are so many facets to it and it's not nearly as good with climbs as it is with descents. They should be doing a bit of an overhaul on it this week or next but it probably won't hit the public until next month though. That said, VNAV on the CJ4 isn't really used for climbs anyway unless you need to obey several restrictions. You can also VS or FLC and then use the altitude range "banana" to make sure it complies. We have a discord https://discord.gg/cmxCRJX8jG and a guide that are also helpful: https://docs.google.com/document/d/1qzxPMTSQRkvau8QOi7xUqNvjx9rbww_qHlso5AT5OnI/edit
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# ? Mar 23, 2021 23:07 |
Akion posted:I would pay a lot of dollars for a remake of Sim Copter on MSFS, especially if it reworked a few cities to super-high fidelity for proper missions and stuff. Oh God yes. I still don't know why it isn't a thing yet, everyone and their momma makes open world games. Cojawfee posted:I would love to be able to do helicopter missions while shouting "go home you stupid idiots" at the crowds of people. And then dropping the person I'm supposed to rescue in the ocean. SIMCOPTER ONE REPORTING HEAVY TRAFFIC
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# ? Mar 23, 2021 23:19 |
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i am kiss u now posted:VNAV is a constant struggle as there are so many facets to it and it's not nearly as good with climbs as it is with descents. They should be doing a bit of an overhaul on it this week or next but it probably won't hit the public until next month though. That said, VNAV on the CJ4 isn't really used for climbs anyway unless you need to obey several restrictions. You can also VS or FLC and then use the altitude range "banana" to make sure it complies. Cool, I took a look at the docs but it didn't seem to address it directly in terms of "what is normally done" vs. "what is possible." It makes sense to just go without VNAV for the climb in the absence of any restrictions (and it works a treat in the descent, no question), I was mainly curious whether I was misunderstanding how it should work and/or how it should be used. And it seems, maybe, it's a bit of both. Either way, what a great mod overall. My only mistake was not trusting the VNAV in the descent the first time, due to the uncertainties I had during the climb. Once I tried just the descent using VNAV... perfection. And LPV sensitivity on the approach... you love to see it! Does the G1000 mod have that as well?
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# ? Mar 23, 2021 23:55 |
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Trillhouse posted:Edit: The top review on Steam for Stormworks is negative with 2,300 hours played. lmao never change steam reviewers. In fairness, his complaint is with the development team and the direction they've taken. The reviewer sounds like he's fully invested (or was), so to me there's two possibilities. One, he's bonkers and shouldn't be listened to; or two, the developers are incompetent crazy people who won't listen to anyone. Truth probably in the middle somewhere (I'd lean towards the developers).
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# ? Mar 24, 2021 04:35 |
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PT6A posted:Cool, I took a look at the docs but it didn't seem to address it directly in terms of "what is normally done" vs. "what is possible." It makes sense to just go without VNAV for the climb in the absence of any restrictions (and it works a treat in the descent, no question), I was mainly curious whether I was misunderstanding how it should work and/or how it should be used. And it seems, maybe, it's a bit of both. Either way, what a great mod overall. My only mistake was not trusting the VNAV in the descent the first time, due to the uncertainties I had during the climb. Once I tried just the descent using VNAV... perfection. And LPV sensitivity on the approach... you love to see it! Does the G1000 mod have that as well? Not yet. The G1000 and G3000 have pretty much been separate development teams but now with the partnership, I would expect more more collaboration as core features are ironed out and ported from one avionics system to another. The Working Title G1000 and G3000 are still very much must-haves though as they're light-years ahead of the stock equipment.
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# ? Mar 24, 2021 06:07 |
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Mandibular Fiasco posted:In fairness, his complaint is with the development team and the direction they've taken. The reviewer sounds like he's fully invested (or was), so to me there's two possibilities. One, he's bonkers and shouldn't be listened to; or two, the developers are incompetent crazy people who won't listen to anyone. Truth probably in the middle somewhere (I'd lean towards the developers). They recently released an update that lets you build engines from modular parts instead of just dropping an existing premade engine in, and as a side effect engine cooling became less effective, but they're working on fixing it. People lost their goddamn minds over it because the new modular engines don't cater exactly to what they wanted, and the cooling issue has permanently ruined the game Oh, and that the experimental build branch is buggy edit: and that the devs put out a public poll of what features to include in the future, and then had the gall to release a roadmap that included the features that won the poll. I mean one of those winners was 'weapons' which I agree is out of place for a Search and Rescue game, but it was a popular choice and is being made as a paid DLC because it's such a major change of tone Icedude fucked around with this message at 12:04 on Mar 24, 2021 |
# ? Mar 24, 2021 11:51 |
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Mandibular Fiasco posted:In fairness, his complaint is with the development team and the direction they've taken. The reviewer sounds like he's fully invested (or was), so to me there's two possibilities. One, he's bonkers and shouldn't be listened to; or two, the developers are incompetent crazy people who won't listen to anyone. Truth probably in the middle somewhere (I'd lean towards the developers). I busted a$# to even get the devs to take a look at a few samples to prove some very obvious game breaking bugs that were about to be released to stable… Those ended up getting fixed… but the next week when I went to provide more feedback I was muted on the official discord… and then banned after being unmuted for saying that I got muted for feedback… I'm leaning more towards the bonkers side
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# ? Mar 24, 2021 12:32 |
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JayKay posted:I busted a$# to even get the devs to take a look at a few samples to prove some very obvious game breaking bugs that were about to be released to stable… Those ended up getting fixed… but the next week when I went to provide more feedback I was muted on the official discord… and then banned after being unmuted for saying that I got muted for feedback… Oh their discord mods are 'community volunteers' and as such egotistical shitheads, yeah. They even got banned from the official reddit for being that bad about it. It doesn't help that there have been others complaining about being banned for "feedback" when their feedback was spamming memes about the devs sucking, so you could have gotten caught in that In short; game good, toxic player base bad.
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# ? Mar 24, 2021 12:48 |
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Landing challenges are getting creative.
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# ? Mar 24, 2021 16:28 |
I noticed a lot more visual bugs in that challenge than ever before. My control surfaces weren’t moving and the propellor was stuck mid animation, but the plane flew normally
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# ? Mar 24, 2021 17:10 |
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Anyone else getting two second pauses in the game every 2-4 minutes? If so, do you own a (Steam-)VR headset, too, which is attached? Some people seem to have found out that it's somehow related.
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# ? Mar 24, 2021 19:49 |
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RedChesterfield posted:Landing challenges are getting creative. This is the hottest challenge on tiktok.
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# ? Mar 24, 2021 20:20 |
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Combat Pretzel posted:Anyone else getting two second pauses in the game every 2-4 minutes? If so, do you own a (Steam-)VR headset, too, which is attached? Some people seem to have found out that it's somehow related. I had this issue with a Vive that was resolved by unplugging the headset, but I’m pretty sure I left the USB base hub plugged in.
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# ? Mar 24, 2021 21:36 |
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InevitableCheese posted:I had this issue with a Vive that was resolved by unplugging the headset, but I’m pretty sure I left the USB base hub plugged in.
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# ? Mar 24, 2021 22:00 |
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RedChesterfield posted:Landing challenges are getting creative. These landing challenges really expect you to hit the ground running. (This one is a recent bug from War Thunder)
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# ? Mar 24, 2021 22:18 |
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Teeter posted:These landing challenges really expect you to hit the ground running. *Flintstones noises, cymbal crash, slide whistle*
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# ? Mar 24, 2021 22:38 |
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And the air force STILL won't buy you new boots.
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# ? Mar 24, 2021 22:45 |
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So, I gather some of you have probably run into the same problem I'm having: what is a good chair to get without wheels so that, when you press rudder pedals, you don't simply gently caress off backward across the room? I'm using a dining chair at the moment, but I don't love it compared to my office chair, which would be fantastic but for the wheels.
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# ? Mar 25, 2021 02:41 |
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PT6A posted:So, I gather some of you have probably run into the same problem I'm having: what is a good chair to get without wheels so that, when you press rudder pedals, you don't simply gently caress off backward across the room? I'm using a dining chair at the moment, but I don't love it compared to my office chair, which would be fantastic but for the wheels. The wheels probably come off of your office chair. You can get “bell glides” for it that pop in where the wheels do, and the chair will stay put. Used to use them for sim-racing before I built a rig for that.
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# ? Mar 25, 2021 02:46 |
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GutBomb posted:The wheels probably come off of your office chair. You can get “bell glides” for it that pop in where the wheels do, and the chair will stay put. Used to use them for sim-racing before I built a rig for that. Cool, I will take a look at that.
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# ? Mar 25, 2021 03:05 |
Icedude posted:Oh their discord mods are 'community volunteers' and as such egotistical shitheads, yeah. https://www.youtube.com/watch?v=Wol70cBLNd8
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# ? Mar 25, 2021 10:46 |
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PT6A posted:So, I gather some of you have probably run into the same problem I'm having: what is a good chair to get without wheels so that, when you press rudder pedals, you don't simply gently caress off backward across the room? I'm using a dining chair at the moment, but I don't love it compared to my office chair, which would be fantastic but for the wheels. https://www.amazon.com/gp/product/B000X8X58S These have the added benefit of not having to take off your wheels, but the small downside of 30 seconds of extra setup. I use them for racing. You won't go anywhere pressing rudder pedals.
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# ? Mar 25, 2021 11:16 |
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I know it's not what you asked for but take a look at the VKB rudder pedals before you get a new chair. They press downwards so there's no pushback.
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# ? Mar 25, 2021 12:21 |
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PT6A posted:So, I gather some of you have probably run into the same problem I'm having: what is a good chair to get without wheels so that, when you press rudder pedals, you don't simply gently caress off backward across the room? I'm using a dining chair at the moment, but I don't love it compared to my office chair, which would be fantastic but for the wheels. I just started using these to keep my chair in place. Just one of them placed in the front works great.
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# ? Mar 25, 2021 12:26 |
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If you're not using chocks stolen from the local airfield how are you even getting full immersion?
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# ? Mar 25, 2021 14:10 |
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Just get this: https://www.mypilotstore.com/mypilotstore/sep/11892
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# ? Mar 25, 2021 16:47 |
PT6A posted:So, I gather some of you have probably run into the same problem I'm having: what is a good chair to get without wheels so that, when you press rudder pedals, you don't simply gently caress off backward across the room? I'm using a dining chair at the moment, but I don't love it compared to my office chair, which would be fantastic but for the wheels. I bought some rollerblade-style wheels for my office chair that have lock brakes on two of them, I clamp them down before I play anything. They work well! Just make sure the stem size matches your chair. EDIT: oh drat it, saw they're out of stock though. Squiggle fucked around with this message at 18:41 on Mar 25, 2021 |
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# ? Mar 25, 2021 18:38 |
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Any word from Microsoft and Asobo when they'll add vulgar 'own the libs' chatter? https://www.sfgate.com/travel/article/pilot-hot-mic-bay-area-airport-16049942.php
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# ? Mar 25, 2021 21:20 |
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Live Weather has frequent disagreements with both reality and its own ATIS. I was doing a flight into Springbank, which was reporting overcast at 1000 feet in real life. The ATIS in the sim claimed few at 1000 feet, few at 4600 feet. Had to go missed at ILS minimums, which are 250' AGL because I couldn't see a goddamn thing. I don't mind the disagreement between Live Weather and reality, to an extent, but I mean the least the ATIS could do is report what the sim thinks should actually be happening because there's no other way to get information about what Flight Simulator thinks the weather conditions are.
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# ? Mar 25, 2021 22:11 |
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In my little experience using live weather it frequently seems very buggy/finicky or whatever you want to call it. Very very hit or miss.
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# ? Mar 25, 2021 22:48 |
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soggybagel posted:In my little experience using live weather it frequently seems very buggy/finicky or whatever you want to call it. Very very hit or miss. Honestly, what would be cooler than live weather or the presets is random weather. Flying the approach not knowing if I'd have to go missed was pretty fun, and something I've never been able to do in a sim other than when I had someone else controlling the weather. I'd like to do that regularly, where I don't know 100% what I'm flying into.
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# ? Mar 25, 2021 22:50 |
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I wish you could dial in historic weather also, or spectacular storms
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# ? Mar 25, 2021 23:47 |
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DCS Mi-24 is up for pre-order. (Don't pre-order). Release video: https://www.youtube.com/watch?v=bdXzFYgl4x4 In addition, volumetric clouds to be released April 7th. quote:26 March 2021
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# ? Mar 26, 2021 17:31 |
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Died at the Sawano reveal
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# ? Mar 26, 2021 18:11 |
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I really hope the Hind lives up to the hype. From the list on the shop, it looks like its early-releasing in a much more complete state compared to other recent DCS offerings.
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# ? Mar 26, 2021 18:16 |
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They're also plotting the release of Kiowa and Apache this year, so tbh it does worry me that they're stacking a a lot of helicopter modules up. I hope they've got Hind systems functional, at least to beta state.
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# ? Mar 26, 2021 18:19 |
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# ? May 25, 2024 06:06 |
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PT6A posted:Honestly, what would be cooler than live weather or the presets is random weather. I've heard good things about REXForce.
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# ? Mar 26, 2021 19:00 |