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Vib Rib posted:Out of curiosity, what was the old crafting system like? Three things: Artifact weapons. These were kinda crazy weapons assembled and upgraded from boss loot that got progressively better. They were OP at times, making most of the other weapons redundant. A lot of fun though. Glyphs. These are still in the game, basically glyphs are a drop from bosses that let you enchant your favourite weapons with some extra bonuses. This is still there. Recipes. A bunch have been simplified, which is just fine imo.
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# ? Mar 26, 2021 10:33 |
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# ? May 28, 2024 14:52 |
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I normally play this game on Hardcore and the drop rate there is okay. Recently I started a normal game with a friend and the drop rate for some of the stuff in this game is a complete nightmare. Things you'd normally find while playing the game requires intense grinding. Which doesn't fit co-op very well.
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# ? Mar 26, 2021 18:35 |
... Expert? hardcore is the "when you die it's game over" setting, I thought it didn't affect anything else.
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# ? Mar 26, 2021 19:19 |
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It doesn't. I think even expert does not affect drop rates for anything except the stuff that drops only in expert.
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# ? Mar 26, 2021 19:20 |
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Nah, all enemies in expert have increased chances for dropping loot, generally 1.5x or 2x more likely.
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# ? Mar 26, 2021 19:25 |
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Zereth posted:... Expert? hardcore is the "when you die it's game over" setting, I thought it didn't affect anything else. I meant expert haha. Expert has double drop rate on almost every single item in the game compared to classic. This is especially noticeable when you want to build something like Ank Charm etc On expert you can easily get Money Trough in a single blood moon or at worst 2. In classic you can do 7 in a row and never find one. Katt fucked around with this message at 19:28 on Mar 26, 2021 |
# ? Mar 26, 2021 19:25 |
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Iirc expert doubles the drop rate of pretty much everything. Edit: very beaten lol
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# ? Mar 26, 2021 19:25 |
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GodFish posted:Iirc expert doubles the drop rate of pretty much everything. Especially my death rate
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# ? Mar 26, 2021 19:26 |
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Alright, clearly I missed something there, then. Was that always the case? I don't remember ever hearing about this back when Expert mode was introduced.
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# ? Mar 26, 2021 19:27 |
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Cardiovorax posted:Alright, clearly I missed something there, then. Was that always the case? I don't remember ever hearing about this back when Expert mode was introduced. As far as I know it's always been like that. Expert has borderline tolerable drop rate and cutting it in half can be infuriating.
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# ? Mar 26, 2021 19:28 |
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I don't remember it ever being announced but the wiki listed separate expert droprates for years.
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# ? Mar 26, 2021 19:30 |
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Huh, no idea how I managed to miss that for so long. BTW, just to get back to that, since nobody answered when I asked the first time around: Cardiovorax posted:Could someone in the know tell me what the best backport mods of 1.4 features currently are? I feel like playing some Terraria and I don't want to make any major changes to my current setup - I managed to dig up a 64-bit version of tModLoader a while ago that supports playing All The Mods at once and I'm scared that messing around with it too much will make things stop working.
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# ? Mar 26, 2021 19:32 |
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The only backport I've seen is the one that automatically opens/closes doors. Its pretty great actually.
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# ? Mar 26, 2021 19:49 |
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Cardiovorax posted:Huh, no idea how I managed to miss that for so long. There's a blockswap mod, but from what I saw of Chippy's playthrough of the Mod of Redemption, it might not play well with other mods.
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# ? Mar 26, 2021 22:28 |
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I thought that when I put off my next Terraria playthrough til mods came out I'd be waiting a couple months maybe. I get it's all fan work, but oy it seems like a long time for mods for a game that is encouraging modding.
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# ? Mar 26, 2021 23:05 |
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Once tmod loader is updated to 1.4 I'm probably just going to use Veinminer. God I love Veinminer.
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# ? Mar 26, 2021 23:05 |
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Memento posted:Once tmod loader is updated to 1.4 I'm probably just going to use Veinminer. For anyone who uses Veinminer in Terraria, at least once in your playthroughs add stone to the whitelist and veinmine it. The results are astounding and unforgettable.
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# ? Mar 26, 2021 23:41 |
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Ambaire posted:For anyone who uses Veinminer in Terraria, at least once in your playthroughs add stone to the whitelist and veinmine it. The results are astounding and unforgettable. I did that and it was amazing. I had a terraria playthrough where due to the lack of Vein miner I just gave myself the rocket launcher and thousands of mininuke 2's and used that to tunnel through the world.
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# ? Mar 27, 2021 06:19 |
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Katt posted:I did that and it was amazing.
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# ? Mar 27, 2021 12:11 |
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Ambaire posted:For anyone who uses Veinminer in Terraria, at least once in your playthroughs add stone to the whitelist and veinmine it. The results are astounding and unforgettable. last time I played I accidentally added ice and I just never took it off it was great
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# ? Mar 27, 2021 21:55 |
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Terraria is getting Steam Workshop support. You folks who use mods can comment on this, as I don't use mods for Terraria.
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# ? Mar 29, 2021 15:59 |
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tModLoader already has an internal mod manager and its own database and servers, so I don't think that'll really catch on.
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# ? Mar 29, 2021 16:05 |
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Terraria has a few peculiar side content stuff. Like fishing. To get everything from fishing you need to do something like 150 daily fishing quests. Even if you just want the cellphone you can expect something like 100. Likewise I'd like to see stats on how many players make use of the golfer or golf related items. I feel like a dev who just has really strong feelings on golf decided to put it in there and no one questioned it.
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# ? Mar 29, 2021 16:06 |
Mayveena posted:Terraria is getting Steam Workshop support. You folks who use mods can comment on this, as I don't use mods for Terraria. It looks like it's only for worlds, or cosmetic/music/language replaces. If you want to actually change how things work instead of how they look/sound, you still need tmodloader.
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# ? Mar 29, 2021 16:07 |
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Katt posted:Terraria has a few peculiar side content stuff. It was probably Red, the reason the game has fishing (required if you want the top-tier accessory) and yo-yos (obscenely powerful melee weapons) is that Red is really loving into fishing and yo-yos. Being into golf would just complete the boring white guy trifecta.
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# ? Mar 31, 2021 05:58 |
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fishing and yo-yos are cool
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# ? Mar 31, 2021 06:03 |
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Also golfing is lame but the golfing in the game is fine
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# ? Mar 31, 2021 06:20 |
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Hey folks. I was thinking about jumping back into this. Did an aborted 1.3 run on PS4 some time ago. But I’ve looked, and I can’t see any info online about when the 1.4 update is supposed to release? Have they said anything I’m missing? Really loving the look of some of the QoL changes. FWIW: upping droprates on expert is fuckin’ stupid. Rewarding people for playing on higher difficulties with less grind is like punishing people for playing on lower ones. I really don’t understand the thought process behind that at all.
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# ? Mar 31, 2021 15:00 |
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BurningBeard posted:FWIW: upping droprates on expert is fuckin’ stupid. Rewarding people for playing on higher difficulties with less grind is like punishing people for playing on lower ones. I really don’t understand the thought process behind that at all. You can pry my Master mode drop rates and exclusive loot from my cold, dead hands. Also, there's nothing stopping you from taking your normal mode character into an expert or master mode world, farming stuff, then returning to your safe haven. e. Risk, Reward. SirSamVimes posted:fishing and yo-yos are cool Ditto. I have the Supreme Grand Helper Minion achieve, but am missing ~17 other achieves that I didn't care as much to work towards. Fishing crates are really fun, and there's so much good loot available from them. The jungle crate is one of the things I prioritize farming early game just for the Boomstick and other drops. BurningBeard posted:Hey folks. I was thinking about jumping back into this. Did an aborted 1.3 run on PS4 some time ago. But Ive looked, and I cant see any info online about when the 1.4 update is supposed to release? Have they said anything Im missing? Really loving the look of some of the QoL changes. Which update? 1.4 released about a year ago. 1.4.2 released a couple days ago. Both are out. Modded? They're working on it.
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# ? Mar 31, 2021 15:12 |
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PS4. Isn’t out on console yet.
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# ? Mar 31, 2021 15:21 |
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It was supposed to come on 18th of March last I heard. That obviously didn't happen, so there's not much known yet as far as I'm aware.
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# ? Mar 31, 2021 15:34 |
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Vib Rib posted:Also golfing is lame but the golfing in the game is fine irl golf sucks rear end but video game golf rules
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# ? Mar 31, 2021 15:42 |
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Dr. Chainsaws PhD posted:irl golf sucks rear end but video game golf rules e: Also I keep golf arrow signs on me while caving to point to neat features or the path to my underground village. Dareon fucked around with this message at 17:44 on Mar 31, 2021 |
# ? Mar 31, 2021 17:33 |
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Katt posted:Likewise I'd like to see stats on how many players make use of the golfer or golf related items. I feel like a dev who just has really strong feelings on golf decided to put it in there and no one questioned it. Golf's inclusion in Terraria isn't just a wired quirk, in my opinion, it answers a specific design question with lazer precision. Building pretty things with legos is one of the game's significant gameplay opportunities, but how do you open up more payoffs for the aesthetically-minded player than just posting a picture of their work and maybe getting a few upvotes on reddit? Art for art's sake is a wonderful thing, certainly, but the Golfer gives you a concise and accessable mechanism to entice many other players into your world, where you can expect them to devote their attention to a jaunt through the many pretty sights that you've arranged for them.
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# ? Apr 2, 2021 19:57 |
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BurningBeard posted:Hey folks. I was thinking about jumping back into this. Did an aborted 1.3 run on PS4 some time ago. But I’ve looked, and I can’t see any info online about when the 1.4 update is supposed to release? Have they said anything I’m missing? Really loving the look of some of the QoL changes. Things that are luxuries in normal are necessities in Expert, so they make them easier to get.
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# ? Apr 3, 2021 09:48 |
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SirSamVimes posted:Things that are luxuries in normal are necessities in Expert, so they make them easier to get. On the other hand it applies to overwhelmingly normal enemy drops and if you can kill 100 expert cave bats then you can probably kill 200 expert cave bats. But killing 200 doesn't exactly enhance the experience so I say add the same drop rate to both.
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# ? Apr 3, 2021 10:10 |
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I don't have strong feelings either way, but the reduced grind mod fixes any problems one might have with drop rates.
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# ? Apr 3, 2021 10:26 |
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FYI: A new major update of Terraria just dropped, focused on modding capabilities. Not sure if has been mentioned yet. It would for sure open up a lot of possibilities for novel gameplay style ideas like the below.Eikre posted:Golf's inclusion in Terraria isn't just a wired quirk, in my opinion, it answers a specific design question with lazer precision. Building pretty things with legos is one of the game's significant gameplay opportunities, but how do you open up more payoffs for the aesthetically-minded player than just posting a picture of their work and maybe getting a few upvotes on reddit? Art for art's sake is a wonderful thing, certainly, but the Golfer gives you a concise and accessable mechanism to entice many other players into your world, where you can expect them to devote their attention to a jaunt through the many pretty sights that you've arranged for them. I never knew what to think of why golf's in the game but I think you just nailed it; it makes player world creations interactive in a new way. There's another way to make creations more interactive that someone in the Minecraft thread just brought up. They're doing an in-game Easter Egg hunt with their kids. I just set up an Easter Egg hunt in Terraria for our group for tomorrow too. Rules are: We all start together on a fresh map with infinite Echo blocks (invisible when placed; these are the eggs) and other equipment. Each person is assigned one region of the map. They go to that region and hide 10 of their echo blocks. Each echo block must have a clue pointing towards it, but the clue could be anything in the game; just something that's unusually out of place on a fresh map. Finally, everyone gathers in one region at a time and hunts for all the hidden eggs in that region while the person who hid them watches on. Should feel like a pretty new experience; a twist on the exploration mechanics of an old game!
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# ? Apr 3, 2021 10:29 |
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What's a tip for finding that enchanted sword in the stone? I was told to look for basically a chimney to the surface but haven't found one.
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# ? Apr 3, 2021 10:53 |
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# ? May 28, 2024 14:52 |
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I think it doesn't generate in every world, you might have to generate a new one. It'll always be under grassland, but it might be as deeply hidden as four or five blocks before you actually see the gap.
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# ? Apr 3, 2021 10:57 |