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I think a year or two ago someone released an updated version of a 90s RPG about some kind of... cyberpunk island? I read the original source book years ago, and thought it was kinda cool, but forgot its name. Is the new version worth a try, anyone bought it?
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# ? Mar 27, 2021 14:45 |
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# ? May 20, 2024 16:47 |
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busalover posted:I think a year or two ago someone released an updated version of a 90s RPG about some kind of... cyberpunk island? I read the original source book years ago, and thought it was kinda cool, but forgot its name. Is the new version worth a try, anyone bought it? Sounds like you're talking about Over the Edge? I haven't played either edition so I have no idea how it turned out.
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# ? Mar 27, 2021 14:59 |
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busalover posted:I think a year or two ago someone released an updated version of a 90s RPG about some kind of... cyberpunk island? I read the original source book years ago, and thought it was kinda cool, but forgot its name. Is the new version worth a try, anyone bought it? Are you thinking of Hard Wired Island by Ettin?
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# ? Mar 27, 2021 15:04 |
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busalover posted:I think a year or two ago someone released an updated version of a 90s RPG about some kind of... cyberpunk island? I read the original source book years ago, and thought it was kinda cool, but forgot its name. Is the new version worth a try, anyone bought it? If you are talking about Over the Edge, it is one of the great role-playing games ever made. So much fun. So chock full of fun ideas, juicy setting bits, and chaos. I've had some of my best sessions ever running it with friends. The system in the 90s version is also just about perfect and all you really need in an RPG. It's open source - the WaRP system. The supplements were all amazing with incredible plots that can go in any direction and will blow your players minds, especially if they have a D&D frame of reference. The 90s version does require you to play set in the late 80s or mid 90s to make it believable, which is why they updated the setting to more a modern take. The new version is also really good. The system did not capture me at first, but that's because I still was expecting an updated WaRP system. It's growing on me though, but it's a gorgeous book and is full off incredible plot ideas. (I think there are suggestions for how to run it with the original system if the new system doesn't fit your tastes.) If nothing else, get a copy of the book to just read when bored. You will be happy.
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# ? Mar 27, 2021 15:15 |
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RocketLunatic posted:If you are talking about Over the Edge, it is one of the great role-playing games ever made. So much fun. So chock full of fun ideas, juicy setting bits, and chaos. I've had some of my best sessions ever running it with friends. The system in the 90s version is also just about perfect and all you really need in an RPG. It's open source - the WaRP system. The supplements were all amazing with incredible plots that can go in any direction and will blow your players minds, especially if they have a D&D frame of reference. The 90s version does require you to play set in the late 80s or mid 90s to make it believable, which is why they updated the setting to more a modern take. Yeah that's it. I felt the same way about the original, just super-creative and great at creating a mysterious and engaging vibe. Good to know the update is worth its while.
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# ? Mar 27, 2021 16:34 |
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Our prospective Over the Edge game has been in limbo hell for a bit. Kind of in a rough spot as a player since, while I've heard a fair amount of setting from the GM, they're taking advantage of the chance for outsiders to "go in blind" by... not messing with the setting section much at all before we start. Made character creation rough alongside my existing significant difficulty with FATE-esque aspects (yeah, I know OtE predates FATE) and trying to fit a group concept in a useful way. Hopefully it eventually pans out and goes well. I also got around to reading through all of Never Going Home last night, and I'm interested but it's very weird in structure and not well organized at all. Might try to run a one shot and see how it is with my group. (Maybe even write an F&F that's actually informed by play experience this time, and a little more engaging and better received than Red Markets has been... coming up on the parts I love most of the system but my drive to work on it is entirely gone.)
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# ? Mar 27, 2021 21:59 |
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Weird question: Is there a RPG where each player controls a squad instead of a single character?
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# ? Mar 28, 2021 01:31 |
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Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character? That's how the DCC (Dungeon Crawl Classics) funnel works - you generate about 4 peasants per player, and then use them collectively as a group to take on the first adventure. The survivors become 1st-level PCs and are played singly thereafter. The funnel has been used in other games too, like Lair of the Lamb for the GLOG.
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# ? Mar 28, 2021 01:38 |
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Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character? Only War immediately comes to mind since each player controls two squad members. However, one of the two is the "primary" character and the other is more of an assisting figure. Ars Magica brings bigger groups into the picture but I have no firsthand experience to know how it is. Further afield from what you asked would be something like Legacy that mixes individual/small group with faction play. Not quite the same territory.
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# ? Mar 28, 2021 01:38 |
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Squad play leans more towards board games and wargames than it does RPGs. I don't think I've ever seen an RPG with more than two characters per player.
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# ? Mar 28, 2021 01:45 |
Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character?
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# ? Mar 28, 2021 01:46 |
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drat, too bad. Wanted a WWII game where you could do that.
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# ? Mar 28, 2021 01:53 |
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Yeah, for that heavy reskinning of Only War might be your best "published" option but it's not a very common one. People have a hard enough time with pools of characters, let alone individual squads of multiple to cover. Makes the roleplay side harder too.
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# ? Mar 28, 2021 01:57 |
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Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character?
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# ? Mar 28, 2021 01:58 |
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Hirelings are more disposable resources than characters.
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# ? Mar 28, 2021 02:01 |
Kwyndig posted:Hirelings are more disposable resources than characters. Wasn't that how Gygax's home group cleared the original Tomb of Horrors, just sending in wave after wave of hirelings until all the death traps were clogged with bodies?
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# ? Mar 28, 2021 02:09 |
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Mycroft Holmes posted:drat, too bad. Wanted a WWII game where you could do that. What's stopping you from taking a one-character-per-player WWII RPG and simply having each player build a squad of character? Are you looking for mechanical support for intra-squad dynamics?
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# ? Mar 28, 2021 02:10 |
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Absurd Alhazred posted:What's stopping you from taking a one-character-per-player WWII RPG and simply having each player build a squad of character? Are you looking for mechanical support for intra-squad dynamics? A Patrol hack with a randomized mix of personality traits would get you most of the way there. Or make the PCs squad and platoon level officers and NCOs, and let the PC roleplay with an trooper. Maybe OP should go into more detail on what kind of gameplay they want.
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# ? Mar 28, 2021 02:28 |
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You could pretty easily do that in Reign.
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# ? Mar 28, 2021 02:32 |
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As someone who deeply, fervently does not care about playing in WWII, I now really want a squad-level WWII hack of Reign. That sounds tight as hell.
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# ? Mar 28, 2021 03:23 |
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Xiahou Dun posted:As someone who deeply, fervently does not care about playing in WWII, I now really want a squad-level WWII hack of Reign. That sounds tight as hell.
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# ? Mar 28, 2021 03:28 |
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Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character? Albedo's RPG is entirely about each player playing a squad leader, the entire combat system revolves around it.
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# ? Mar 28, 2021 03:50 |
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Night10194 posted:Albedo's RPG is entirely about each player playing a squad leader, the entire combat system revolves around it. https://www.drivethrurpg.com/product/128371/Magenta
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# ? Mar 28, 2021 04:03 |
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Xiahou Dun posted:As someone who deeply, fervently does not care about playing in WWII, I now really want a squad-level WWII hack of Reign. That sounds tight as hell.
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# ? Mar 28, 2021 05:22 |
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Any recommendations for a VTT that handles cards and custom sheets w/ roll macros & other trackers well? Roll20 does the former but suffers with the latter, Foundry does the latter but last I checked the former is still iffy.
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# ? Mar 28, 2021 18:23 |
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Does anyone have any idea how you hide names in Roll20's chat from appearing as the GM? As a player only the journal entries you have flagged as being for you show up, but as a GM everything does (including monsters and players). It's not a huge problem now but as sessions continue this list will only get bigger.
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# ? Mar 29, 2021 23:29 |
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Mycroft Holmes posted:Weird question: Is there a RPG where each player controls a squad instead of a single character? Doesn’t sound like it’s at all what you’re looking for since it’s like the worst possible choice for a World War 2 game, but Ars Magicka also technically fits the bill - while most of the focus in on your Magi and your Companion, any player can freely assume the role of Grogs and the combat system does specifically encourage/support players controlling groups of up to 6 NPCs, so making that core would just be a matter of expectation/emphasis You could also almost certainly do something interesting with Cortex Prime, but that’s more of a framework than anything else, and it would be a fair bit of work (but potentially really cool, but also not necessarily at all what you’re looking for) e: oh Ars was already mentioned LGD fucked around with this message at 02:22 on Mar 30, 2021 |
# ? Mar 30, 2021 02:18 |
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Does anyone know a lot about Coriolis? It's in a bundle of holding and that elevator pitch sounds fun
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# ? Mar 30, 2021 21:18 |
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Len posted:Does anyone know a lot about Coriolis? It's in a bundle of holding and that elevator pitch sounds fun I picked up a physical bundle a ways back but I've never gotten it on the table. The art and setting are great, and I found a great scifi author in their listed inspirations for the game (Revelation Space by Alastair Reynolds). It's on my list of games to try at Gencon (god willing).
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# ? Mar 30, 2021 21:40 |
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Len posted:Does anyone know a lot about Coriolis? It's in a bundle of holding and that elevator pitch sounds fun While I haven't played Coriolis myself, I have been running a campaign in Free League's Alien, which uses a variant on the same system. Overall the Year Zero system is a fairly intuitive system that is both simple and robust.
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# ? Mar 31, 2021 00:43 |
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I like procedural generation in gaming supplements because it usually makes it fun for me to whip up something that will have features I do not anticipate. Scenic Dunnsmouth (published by Lamentations of the Flame Princess, but it's system agnostic) takes a dice-and-deck-of-cards approach to building a unique decaying backwater with plots, hooks and treasure. I recently saw that Mothership - Dead Planet had a dice-and-tables method for making the entire floorplan of a derelict spaceship. Included are rules for procedurally generating hidden airduct connections. The rules are quick and easy. In addition if you are looking for tables for nightmares, weird weapons caches, personalities of space cannibals, or a module for a planet like in Dead Space, then Mothership - Dead Planet is for you. https://www.drivethrurpg.com/product/249108/Mothership-Dead-Planet
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# ? Mar 31, 2021 05:12 |
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This has one hell of a one-star review: quote:Forcing players to mutilate themselves is what killed my campaign, bad module.
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# ? Mar 31, 2021 05:43 |
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Yeah, making your players mutilate themselves is bad design, that should only happen to player characters.
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# ? Mar 31, 2021 06:13 |
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Helical Nightmares posted:I like procedural generation in gaming supplements because it usually makes it fun for me to whip up something that will have features I do not anticipate. Last Gasp Grimoire is packed full of good stuff like that, indeed it's one of my favorite aspects of the OSR movement as a whole, tons of great tables and charts to roll on scattered throughout dozens of blogs
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# ? Mar 31, 2021 06:24 |
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Absurd Alhazred posted:What's stopping you from taking a one-character-per-player WWII RPG and simply having each player build a squad of character? Are you looking for mechanical support for intra-squad dynamics? Yeah or just use anything that isn't straight class based/level based and have each player use a single character sheet for their squad. If you need them to be mechanically discreet you could have certain skills/abilities or dice and whatever 'belong' to certain squad members. If that character is incapped the squad loses access to those skills/abilities or performs worse. I'm thinking something akin to an old cool mtg variant I saw published in Inquest back in the day, where you played as a 'team' of wizards instead of a single one. Each had a seperate HP pool, and you used point buy to get them access to basic resources like card draw, hand size, and color usage.
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# ? Mar 31, 2021 06:57 |
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i've been on a one piece kick lately, are there any good pbta pirate games i can use as a jump off point?
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# ? Apr 2, 2021 01:24 |
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Len posted:i've been on a one piece kick lately, are there any good pbta pirate games i can use as a jump off point? It's not explicitly pirate-themed, but Fellowship supports One Piece really well to begin with, and even better with the "Horizon" alternate GM role.
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# ? Apr 2, 2021 03:41 |
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Tuxedo Catfish posted:It's not explicitly pirate-themed, but Fellowship supports One Piece really well to begin with, and even better with the "Horizon" alternate GM role.
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# ? Apr 2, 2021 03:59 |
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Tuxedo Catfish posted:It's not explicitly pirate-themed, but Fellowship supports One Piece really well to begin with, and even better with the "Horizon" alternate GM role. I would never have considered that, but you're totally right.
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# ? Apr 2, 2021 03:59 |
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# ? May 20, 2024 16:47 |
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Len posted:i've been on a one piece kick lately, are there any good pbta pirate games i can use as a jump off point? There's also a DW setting called Pirate World. It was kickstarted and PDFs were distributed to backers, but it seems like the creator's just dropped off the Internet; it never hit print and it's not even sold anywhere. I'm sharing my copy of it.
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# ? Apr 2, 2021 04:04 |