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Explopyro
Mar 18, 2018

11: The Golden Festival (Part 1)

26 - Golden Lands



Last time, we explored the Golden Settlement. It's time to start the festival.

28 - Harvest Festival



The camera pans down from the moon, eventually stopping at Aria.



Oh Goddess Venus, who watches over us, and ensures a bountiful harvest without fault...
We congregate to share our gratitude. May it reach your roots and bring you joy.
And when the two offerings, held by our esteemed guest hosts, are brought to me...
The final ceremony will begin.
Now feast! Laugh! All in good faith! Let's make this one more festival to never forget!

As soon as Aria's speech wraps up, it steps back a bit further to Team Snakemouth.



Thank you, Venus. For watching over us...
Kabbu, you're praying too?
Er, I felt the need. We should be respectful of their tradition.
Didn't you hear? Feast and laugh! Now THAT's a way to show respect!
We should probably gather the two offerings. They sounded pretty important.
Let's look for them as the festivities ensue. They may help us complete our mission.
Uh, right. The mission. Yup. I'm on it!

And so we have a goal.



We also automatically get a discovery.









Some parts of that are a bit vague, aren't they. Curious.



If we talk to Aria again, she just reinforces what we're supposed to be doing.

Now that the festival's begun, a lot of new people have shown up around the town for us to meet, and many of the people who were already here will have new things to say. There's a new general banter too:

The town sure got lively real quick.
That's because the festival is awesome!
We won't get to enjoy a night like this often. Let's make some nice team memories!

Let's go meet some people.

Oh, I'm so not a party enthusiast...



And she looked so cute and fluffy.

That's some admirable neck fluff.
It must be so comfortable, falling asleep with that around the neck!
It's so impractical! My fluff is way better!
Don't get jealous, Vi.



And seems to bring Vi's issues with bees to the fore.



Bomby appears to have a type.

This fellow lives in the Ant Kingdom, does he not?
Dunno. Sweet hat, though.



Aw, it's a bee child.

You know... I was about her age when I came to my first festival.
Everything was so much cooler than the boring Bee Kingdom! It really made me want to see the world!
We haven't given you enough credit, Vi. Even you can get quite pensive.
Let's just enjoy the festival, okay?

It makes sense this is one of the first bits of the outside world bees generally get to see. Back in the throne room, Vi pointed out this area is part of the Bee Kingdom, even if most of the farms seem to be run by the ants.



I've seen so many wonderful things on this journey, haven't I, Nero?



Another cute little critter as a pet, though honestly I'm not sure exactly what Nero is supposed to be.

What a warm glow.
I've never seen anything like this! Could she be one of the 10 sorcerers?
Nah. It's a firefly! Sis told me some bugs in other regions glow in the dark and stuff.
Ice magic sucks. We want to glow in the dark.
For the sake of our missions, please keep the ice magic...

This is kind of interesting. It's nice to see Vi getting to be the one with the knowledge for once. Also, Leif, what are your priorities?



Over in the southeast, we can find these two. (Ignore that ! for now, that's coming from someone else we can't see behind the big guy!)

That gigantic beetle, and a mosquito. Hmm... Could it be...
Your friends, Kabbu?
Not quite.
We should say hi. They look really strong!

This is the banter you get before talking to them. Kabbu seems to know them by reputation?



That's us!
Nice! We're fellow explorers too. Ever heard of us?
Given what I've heard... Are you Stratos and Delilah?



You're known as "Team Slacker", correct? Famous for never finishing missions?
Not even one?

No mission's interesting for long enough. Why bother finishing them?
And you still call yourselves explorers?
Of course! We love exploring! No place's outta reach!
Nice.
We're more like informants, ye? For the other explorers.
We gather intelligence about tough quests so other teams can do them. Nice deal, ain't it?
We're looking into the fabled Sand Castle in the corners of the Lost Sands!
After the festival, we'll resume our search. This'll be a good time to unwind.



So that's how things were...
Let's meet again on the road, yeah? Maybe we'll meet at the desert!
Mhm.

As the length of this introduction might suggest, Stratos and Delilah are going to be recurring characters, helping us out with information over the course of the game.

A fun bit of trivia: these two were actually adapted from the protagonists of a game the devs had been working on before Bug Fables and ended up scrapping; they were originally going to be a lizard and a jellyfish. The devs tweeted this page from the artbook that shows some of the original concept.

They have only a little more to say right now, if we talk to each of them again:

We did come to the settlement a while ago to gather info on the artifact.
All we know, though, is that it rests on top of the hills. No one besides Aria and a few selects ever made it there, from what we gathered.
If you perform the special ceremony with Aria, you will be granted access. That's the only chance to get the artifact.
Maybe this year's lucky bugs will be you?

Stratos seems eager to live up to his reputation.

We will stick around until the festival ends, then we'll head out for the Lost Sands.
See you there!

And Delilah hints at future endeavours.

There's also a new banter:

Hmm...
What's up, Kabbu?
I may have been too quick to judge them...
You're still on about that?
Just because they aren't what I see in an explorer, doesn't invalidate their work...
If you feel that bad, just go apologize again.
Very well. I will face my sins!
He did it!

This is cute. Kabbu, you know there's such a thing as overcorrection?

Stratos is obviously meant to be a Hercules beetle, the largest extant species of beetle, but his horns are the wrong way around. I'm not sure if this was an intentional choice or not (his configuration does look a bit more functional?).



Looks like Zasp was the person with the ! we couldn't see before. (Also, Mothiva's show has ended and she's come here, probably to get food, but it looks like the audience followed her...)

So you've seen this bug before?
I wouldn't say we're friends, but I do know him.
He holds a pretty high ranking amongst explorers... I don't know who his teammate is, though.
He better watch out. Our team's gonna take that spot!

Let's actually talk to him.



Hmph. Hello, Vi.
Friend of yours, Vi?
Fat chance.
Zasp is a fellow explorer. We met in the association.
Congratulations on the expedition. I assumed we wouldn't meet again, given you almost drowned.
Oh, thank you so kindly for your concern. So glad to surpass your expectations.
Pfft.
Err, what do you say we start on a good limb this time?
You wish.
I'm too busy to hold grudges. Fine by me.
I'm here to represent my team in the eating competition. The winner gets an offering, so it is my aim to win.
I just wanted to relax a little before it, is all.
Is that so? However, we must say you're going to lose.
In an eating competition... We won't be bested.



Grr! You better beat him, Leif!
(Can't we just get along...)



Zasp leaves as soon as that conversation ends. Sounds like we know what one of our tasks is going to be, at least.



Ohohoho! I deserve only the best food after such a show!
Oh dear, Mothiva's having dinner! We shouldn't interrupt...
(Those three... Hmph!)

Mothiva doesn't have much of interest to say (also, there's no new banter, we'd see the same one as during her show). She definitely seems to have some sort of grudge against us.



There are some new people to meet in the eastern part of town, too.



To be honest, I'm still searching for a place I can live peacefully in.
Maybe we'll meet again. You seem like you know where you're going.

This guy seems a bit pensive.

This dude's got style.
He is very accessorized! He must be a Bee Kingdom regular!
Bees don't really make hats, though. Maybe the glasses.
Hmm. Fashion built from many cultures, then?
He must be exploring around, too.

Kenny will be travelling all over Bugaria over the course of the game, and it's worth keeping an eye out for him.





Tanjerin has given up on the rock (for now) and come here. (Does he actually live in a tangerine?)



Madame Butterfly certainly seems taken with him.

Madame's gotta be the only merchant taking a break.
Hey, everybody needs a holiday!



Are they playing cards?

A fitting stage for a duel of this caliber!
Heheh. I won't lose!

Looks like it!

Wonder what game they're playing.
I do not know, but it is intense!



This definitely looks interesting, but for now let's just put a pin in it, we can't follow up on this right now.



Back in the main plaza, I try going south and get this. You can't leave the settlement once the festival's started.



Although it's hard to stop, when its flavor is so amazing!



... Berry Juice apparently has alcohol in it. Or something that intoxicates insects, anyway. This doesn't seem like it's going to end well.

Also, I almost didn't recognise Celia without her giant shield.

Judie is still here selling juice but doesn't have anything new to say.



Neolith is here to study the ceremony, apparently.



The tavern's cleared out since the concert ended, but Fuzzo's still hanging out in here.



And he's open for business?



Ouch, that's quite a markup. Still, it's good to know this is here, since otherwise we'd be limited to the local shop's inventory and whatever we happened to have with us (or in Amber's storage). He'll buy our items, too, unlike the local shop.

Harump! Maybe someone else will do business with me.

There's a new banter about him too:

Hey, it's that merchant that hangs around town!
He travels with the caravan, doesn't he? Although he seems to be alone...
He's probably the lone agent of the team...



The quest board still isn't active.



The bartender isn't exactly pleased with the circumstances.



Also, this thing is over in the corner where we saw... that person... hanging out before. May as well take it with us, I guess.



The innkeeper's come downstairs, it seems.





As have her guests.



This bee guard seems to have been assigned specifically to watch them.

Having guards around watching the ladybugs fouls the mood a bit.
Why, exactly, do they need supervision?
I think it had to do with them stealing a bunch of stuff. I'm not too sure, though.
I remember seeing a book about this, it'd be good if we could research more.
Yeah. We have no choice but to catch up with history...

The ladybug exile just keeps coming up.



All that's left is the west side.



Oh geez... I came all the way here...
But these plebs really can't compare to the Bee Kingdom...



Well, she's rude.
She? Most bees are like that. They're so stuck up!
Vi, I never did ask. Have you any beef with your kingdom?
...A little. We just don't get along. They tried to stop me from exploring because it was "dangerous".
They're annoying, okay? Being an explorer is way better! Who wants to be stuck in the Hive forever!?
So you're an outcast among your own people.
You don't have to say it like that, but I guess.
We do understand how it feels, though.
Stop. You're no outcasts! You're equally incredible within this team!
Heheh. You're too corny, Kabbu.
Agreed. Don't you get embarrassed saying stuff like that?
No. I am serious. I won't let my friends feel like outcasts!
...Thanks.
Yeah... thanks, Kabbu.
Oof. Now I'm actually embarrassed! But I digress.
We have a festival to enjoy. It's our mission!
You're right. Let's go make some new memories.
And have tonsa fun!



That conversation was apparently so inspiring Kabbu gave himself a new skill.



Pep Talk brings back a fallen ally with 4 HP. This can be quite useful, and is definitely something we'll appreciate having, though of course the hope is that we won't have to use it very often (if nothing else, 5 TP is a lot).

This is also the only revival skill any of our characters will get.



This bee is still here, and we can get this banter about her.

I guess I should just skip next year's festival...

She doesn't have anything interesting to say. Let's go meet the new people.



That's a moth, Vi.
N-No way! Although I guess that explains it...
Don't worry Vi, you are plenty cool yourself!
Flattery will get you everywhere!

He is a hawk moth, some of which really do have bee colouring.

About the other one:

Now THAT's an old bee.
Leif! Could you not be so rude to the elderly!?
I mean, she is pretty old. I feel like I've seen her somewhere before, too...
Just be nice to the elderly!

Talking to them, we overhear their conversation rather than actually engaging with them:

Hawk. The aphids are still the same as last year!
Indeed, Professor. It seems our trip won't bear fruit in the end.
The Queen keeps saying I should come here, but every time I do I lose precious research time!



Well, these two seem like fun. I'm sure this isn't the last we'll be seeing of them.



They're heavy even for me... I won't be able to spin the crank long enough!

Hinting that maybe we'll be able to do that soon, perhaps?

Those berry baskets look so heavy...
Kabbu, you should try carrying one of them.
Heh. No need. I have successfully done so before.
Really? Commendations are in order, Kabbu.
Yeah. Sometimes I forget you're pretty strong!
(I chose wisely not to mention the ensuing back pain!)



The gate to the fields has been closed, apparently.



Hey look, it's Chuck!

Goodness, it's impressive to see Chuck walk all the way over here.
Bet his legs felt super young when he heard about the festival.

Just to the south, there's someone new by the aphid pen.



Hohoh! Hey, Kabbu. You seem to be well back on your feet!
Mayor? Of where?
This is the Defiant Root's mayor. He graciously hosted me when I got lost in the desert.
You're just full of wild stories you haven't told us, huh.
I wouldn't say wild... Kabbu is such a good bug! Come visit at the Lost Sands when you can.
Right now I'm hosting this year's Whack-a-Worm! It's an honor, really.
Come talk to me to give it a shot, eh? You can even win an offering!
That we will!

We still haven't found the eating contest, but it seems like this is where the other offering is. We're going to have to play this game.

Before that, though:

So the mayor is hosting this year...
Every year there's a new host, right?
Why not just keep the same host every year?
Well, they've given a lot of reasons, but I think it's just so they can enjoy the festival the following year!
That's surprisingly reasonable.
I hope they're getting paid at least!

Of course Vi would ask that.



No sense going in blind, let's ask how it works.

Easy! Every year these pesky worms keep making holes in the aphid farms!
Your goal is to get rid of all of them by hitting them before they escape!
If you get close to them, they hide away, so you have to hit them from afar!
Sounds like a job for you, Vi.
Alright! Time for some Beemerang action!
You've got a minute to reach the goal! And don't worry about the worms, they're too stubborn. They'll keep coming back for more!

Um, if they come back so quickly, what's the point of doing this? Anyway, let's do it.

Alright! Let's get things rolling!

04 - FIGHT!

Click me for video!



This minigame is pretty straightforward. We control Vi, worms pop up out of the ground and we try to hit them with the Beemerang. If you get too close to the worms or take too long, they go back under. This can be a bit tricky at times, thanks mostly to the controls. Stick to the four cardinal directions, I find diagonal throws much harder to hit with. Also, the Beemerang seems to return a bit faster on a hit than on a miss, so aim carefully, missing too much is a good way to run out of time.

If you watch the video, you'll see these little arrows pop up at the edges of the screen to indicate there are worms offscreen; I think they added this in v1.1.



We have a minute to get 15 worms, which is pretty generous. I ended up with 19. Good enough. (Also, there's a dirt mound in this pen. We'll remember it for later, as usual.)



They didn't know who they were messing with!
Hohoho, that's right! Here you go, lass. You've earned this!



11 - Key Item!

Not bad, Vi. Not bad.
Mhm. I never knew a mission could be so fun!
We still need one more offering...
Hopefully, it'll be as entertaining to get as this one.

As soon as we're done with that, our team attempt to leave, only to be interrupted:



Huh? What's your deal?
That boomerang you have there, where did you find it?
...I uh, I bought it?





Oh dear.

Vi, look what you've done.
One moment, please! Vi is no thief. There must be a misunderstanding!
Don't stick your horn where you ain't asked, you green stinkbug!
I didn't steal anything, okay? I bought it in the Ant Kingdom!
Professor, please watch your temper. Doesn't she seem to have mastered the A.D.B.P. quite well? She could be useful.
Useful!? How could this... Wait. Yes, I'm a genius!
Listen up, you rascal. You can keep that prototype.
...If you help us gather data and with some upgrade testing. You can't say no!
This is what I get for buying from Shades... Fine. Upgrades sound cool, anyways!
Hawk! Give her prototype the Halt Upgrade!
Of course, Professor.
This will take just a moment.





Professor, I've successfully upgraded the A.D.B.P.
Doesn't seem like you did anything.
Hmph! As if you'd know real science! The Halt Upgrade allows you to hold the prototype after you throw it!
Do physics work that way?
Shush, Leif. That's awesome!



The kinetic energy generated by the Halt should be able to spin things around.
That is literally impossible.
In any case, we hope you'll aid with our research when you can.
For example, why not test the halt on that crank over there?





And with that, we're finally back in control. I love this scene (especially Leif's little comments pointing out how little sense this ability makes).



Professor Honeycomb and Hawk have relocated over here, so we can talk to and about them (and they can remind us what to do).

The professor that Vi stole from is quite old.
I DIDN'T steal the Beemerang!
...She IS pretty old, though.
Let's hold our end of the deal and help her out. She needs all the help she can get.
She upgraded the Beemerang, so we do owe her a bit... And I pay all my debts!

Well, even if she didn't steal it, she almost certainly bought stolen goods...



Hawk just reminds us of the controls.

I hate to admit it... but Hawk looks really cool!
A moth born with those colors, working with a bee... Life really is strange.
He's even a bit similar to you, isn't he, Leif?
Smart and handsome... Yes, we can see the resemblance.
Ugh. Can't you take a compliment like a normal bug?

Leif really does get full of himself sometimes.



With this new ability, it's a cinch to get the windmill open. All we need to do is get the Beemerang into position and hold it there until the blades get going fast enough (the convenient plank on the ground shows us where to stand).



No problem. Got anything for us?
Vi, y-
Here is something for your trouble!



Thank you so much! I'll be able to enjoy the festival now!

Heh. Vi seems to get rewarded for opening her mouth quite a lot.



Another tip for you. If you hold then release the prototype, it will come back in the same direction it came from in a straight line.
It can even go a bit beyond the starting point!

That seems important to know. I'm sure there will be puzzles involving this in the future. (Paper Mario veterans will find this familiar: it works exactly like Koops from TTYD.)



Take good care of that prototype.

Some people in the thread were asking how Team Snakemouth were going to get more field abilities, since more bugs weren't going to be joining the party. The answer is, our current members will gain them more or less arbitrarily when the plot feels like it.



And now we can finally get that crystal berry that was taunting us from inside the windmill.



We got a new battle ability, also! Hurricane Toss is, with the exception of costing more TP, a strict upgrade over Tornado Toss. It ignores 1 defence, can flip enemies, and also (not mentioned here) can hit underground enemies and make them surface. It also has an action command that people tend to find easier to reliably succeed on. 5 TP is expensive, but this skill is worth it; Vi will be making good use of this throughout the rest of the game.

Let's check out the last part of this area now. (In the next post, because unfortunately I'm back to needing to split these.)

Explopyro fucked around with this message at 15:31 on Mar 31, 2021

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Explopyro
Mar 18, 2018

11: The Golden Festival (Part 2)

28 - Harvest Festival



She must be a true gourmet, if she's even hosting a competition!
You should just go say hi or something!
No. We are not worthy yet.
(Leif is acting strange, Vi.)
(Just let him be a weirdo sometimes...)

When we talk to her, we get this:



Not that I would have done otherwise anyway, but we're obligated to talk to everyone here before we can start the eating contest.

(As it turns out, my desire for efficiency conflicted with my desire to show everything here. If we'd come and talked to her before Zasp, we'd have seen the following conversation:

The eating competition for an offering will start soon, when we have three contestants.
So far we only have one, unless some of you want to join.
Well, I'm not joining! I can eat, just not fast...
I, uh, will skip. Don't need any more weight...
We'll do it. We're pretty hungry.
Already!?
Well, we still need one more to start. Maybe you can find a willing participant?

The other conversations would have made a bit more sense in light of having seen this; when talking to Zasp, Leif seemed to already know about the eating contest and that he'd be participating in it...)

First up:



Let's introduce her to the future winner.
Careful, Leif. Arrogance can lead to defeat.
As if...

This is the banter we get before talking to her.



Mhm. We can't wait to show our eating prowess.
Don't let Leif's slim figure fool you...



(I don't think you'd have believed me if I tried to transcribe whatever that punctuation is.)

Uh... What?
You're Vi, right!? Some people were talking about you! Short and with attitude... It must be you!
Uh oh...
Yeah. I'm short, so what? What do you want!?
Hehe. Easy there! I'm Chubee, your number one fan!
What?
The first explorer bee, who conquered Snakemouth and survived being dragged by the river!
I have no idea why the other bees aren't freaking out!
...!...? U-Um...



Uh, yeah! That's me! The greatest one and only bee explorer!
Wooow! You're even cooler than I thought!
So you don't think exploring's silly? I'm not too good at art or anything...
No way! It's cool to see bees trying new things!
Me, for example... I'm going to travel all around Bugaria. Go to lots of events and meet all sorts of bugs!
That's awesome!
Let us make this competition the highlight of your trip. Least we can do for Vi's friend.
Oh, you're on! I'm not going to lose!
We won't lose either! Do your best, Chubee!
Making unexpected friends, healing the spirit... This must be thanks to Venus too!
Uh, probably not. But let's go get that offering.

This is a cute scene and always catches me a bit off-guard even when I'm expecting it.

It's great to see you make friends, Vi!
Mhm. Even got a smile out of us...
Heheh. I'm too busy being happy to get upset! I just hope we keep bumping into her!

There's a new banter now we've met her. A little positive reinforcement seems to go a very long way with Vi...

We can also talk to her again:

Do your best, Chubee.
Sure thing! Let's chat later, when it all calms down.
That'd be nice. It's a promise!

This isn't just flavour, there's a good reason to talk to her after the eating contest is over.

Anyway, let's go see Zasp now.



Not all explorers are like us. Some are in it only for fame and riches.



Heh.

See you in the ring, wasp.
...You're as good as finished.

Everyone's certainly quite confident!

Having talked to Chubee and Zasp, we can now return to the judge and start the eating contest, but there are a couple more people in this area to meet first.



What nice robes.
He looks so magical!
Hey, Leif. Maybe you need a robe too!
You're RIGHT! Leif, with a sorcerer robe!
Uh, no. We'll keep our look.

There's this magical-looking fellow; he can't do anything for us now, but might be able to help us later. (Though probably not with fashion, Leif seems pretty resistant to that idea.)



This person seems to have appreciated our minigame prowess.



All right, let's do this, I guess?





The rules are simple: Mash (A) to eat as fast as you can. Whoever finishes their plate first is the victor!
Here are this year's competitors:







Honestly, I kind of feel bad for Zasp here.

With that, we are ready to begin! Give it your all, for the Goddess Venus!
Ready... Set...







Poor Zasp. He looks like he got sick fairly early and just couldn't keep going.



Well fought, Leif!
You were a worthy rival.
Congratulations. Here's your reward.



11 - Key Item!

Consider joining us next year!
We may, judge. We may.



You've got one heck of a stomach!
Thanks. It was a piece of cake, really. This festival was good, not gonna lie.
Leif, it's not over yet. You're going to have even more fun!
We'll try, Kabbu. We'll try.
Heheheh.
You've made a friend too, Vi. This festival is wonderful!
Geez, Kabbu. You should have some fun too!
I'm having the time of my life! No worries.
We've got both offerings now... we should head back to Aria!
Thanks, team. The festival was pretty fun after all.
And it's not even over yet! Let's go, everyone!



That's a mysterious note to end on, isn't it? We haven't heard that name before.



And that's it for the eating contest. Before we take the offerings to Aria, though...



It seems like Chubee wants to talk to us again.



Not at all. It was very close.
They gave me this, but I don't really want it. Here you go, pal!
Woah, thanks Chubee!



10 - Medal Found!

See ya around, folks!

Weak Stomach is a deceptively good medal, and if you forget to talk to Chubee here it'll get sent to the caravan and you'll have to buy it (I guess it's not that expensive, but it's the principle of the thing). This adds a 3-turn poison effect to healing items used on the equipped bug. We don't have the rest of the medals for poison strategies yet, but once we do, this makes it really easy to enable them; at some point we'll be really glad to have this. It's only 1 MP, too.

When it says "healing item", sometimes it can feel a bit arbitrary. Any item which restores HP, and, crucially, does not cure poison, will work. Items which restore TP will also work, if they are used on the bug wearing the medal; that gets a bit awkward, because it won't let you target an item that has only a party-wide effect, the bug using it just eats it themself (to make this clearer as an example: let's say Vi wears Weak Stomach. If she uses a Glazed Honey, she'll get poisoned; if Kabbu or Leif uses it, she won't).

If you remember from a few updates ago, when I discussed Spicy Fries and Burly Chips, I said there was a quirk that makes them even better than they look. This is it: because they have healing on them, they work with Weak Stomach (the plain berries don't, and neither do the teas because those cure poison). The action economy advantage of using a single item to both get a status buff and enable poison-based medals is pretty significant.

I don't plan to use it right away, but we'll definitely see this in action at some point; I quite like it.



Have some class, Vi. He fought valiantly.
Let's leave him alone for now...

We can follow up with Zasp, too; he doesn't seem to be doing too well. (Though it's worth pointing out that anthropomorphism is doing a lot of work here: wasps' stomachs are in the abdomen, they're not anywhere near where he's holding.)

I wasn't sure whether it was possible for Chubee to win, as I'd never seen it before (or seen it discussed anywhere), and I got curious. Upon testing it turns out it is, and you get an alternate version of a few scenes:





Well fought, Chubee...
Same to you, Leif!
Congratulations. Here is your reward.



Chubee gets the Moon Offering.



Do not worry. But how should we proceed? That offering is essential for our festival plan.
Um, Chubee's my friend, right? Maybe we can trade with her!
A nonviolent plan? Impressive.
It's worth a shot! We've got nothing left to lose.
Oh, Leif was it? There's a runner-up prize. Don't forget it!





D-Defeat is also a precious memory. Stay strong, Leif!
Yeah, yeah. Let's go.

Leif is very unimpressed with the concept of coming in second. Good to confirm we get the Weak Stomach medal either way though.



Hmph. Spare us your sympathy. We were completely defeated.
Heheh. No need to be so serious!
Say, Chubee... About that offering.
We're on, um, a mission! And we really need both offerings.



Trade, huh? Sure! I didn't enter for the prize, anyways.
How about some Berry Juice? I saw a stall selling some!
We're on it! Berry Juice coming up super quick!

I already had some, so this is simple.



Now that looks delicious! Promise's a promise, Vi. Here you go!



Thanks Chubee! You really helped us out!
No problem. Let's have some Berry Juice together when you're less busy!

And from there it picks up with the conversation about having all the offerings (or "we've got one, hope the other one will be as much fun to get" if you did it in the other order). This is a pretty cute alternative, and honestly, I like that they put this in instead of just fixing the eating contest so the player always wins.

On the other hand... I got to wondering whether there's a possible softlock here, if you'd previously put all your berries in the bank and have no items, and after a bit of testing I'm pretty sure there is. There's that free Hard Seed from the ant farmer, but Clear Water costs 3 berries, and we can't leave to go get any berries. You can get around this by cooking it into Roasted Berries, selling that to Fuzzo for 4 berries, buying another Hard Seed for 3 berries, and repeating until you have enough berries to make or buy the Berry Juice... but if you sell that Hard Seed first, then you're completely stuck (yes, I tested this, and found no safeguard), and if you save the game you'll have an unwinnable file. I don't think this is a real problem because nobody in their right mind is going to do this, but nevertheless I think it's kind of interesting.

Back to the real timeline.



Indeed. It's been quite the festival, but we should get ready and go meet her.
Let's go get that treasure!

This conversation triggers now that we have the offerings and return to the main square. We need to talk to Aria to wrap up the festival (and, it's been strongly implied, there will be some fighting involved, so we should probably get our medals in order).



That said, this update's gone on long enough, so unfortunately I have to renege on my promise of glorious combat. We'll start with that next time.

Explopyro fucked around with this message at 03:03 on Apr 9, 2021

Black Robe
Sep 12, 2017

Generic Magic User


Vi seems to have the most expressive sprite of the team, she gets a lot of distinct facial expressions compared to straight-man Kabbu and snarky-troll Leif. Leif still gets the best dialogue though :allears:

Explopyro posted:

As the length of this introduction might suggest, Stratos and Delilah are going to be recurring characters, helping us out with information over the course of the game.

A fun bit of trivia: these two were actually adapted from the protagonists of a game the devs had been working on before Bug Fables and ended up scrapping; they were originally going to be a lizard and a jellyfish. The devs tweeted this page from the artbook that shows some of the original concept.

That looks like a really cute game, shame they scrapped it. (Bug-sized lizards exist, they could have kept Stratos' original design.)

Explopyro posted:

... Berry Juice apparently has alcohol in it. Or something that intoxicates insects, anyway. This doesn't seem like it's going to end well.

This is definitely a thing, wasps and other bugs quite often get drunk feeding on rotting/fermenting fruit. Not unusual to see drunk wasps flying very erratically in early autumn.

Explopyro posted:



What nice robes.
He looks so magical!
Hey, Leif. Maybe you need a robe too!
You're RIGHT! Leif, with a sorcerer robe!
Uh, no. We'll keep our look.

There's this magical-looking fellow; he can't do anything for us now, but might be able to help us later. (Though probably not with fashion, Leif seems pretty resistant to that idea.)

No, Leif, they're right. You absolutely do need a robe. (someone draw this please if it doesn't actually exist in-game)

Explopyro posted:

And from there it picks up with the conversation about having all the offerings (or "we've got one, hope the other one will be as much fun to get" if you did it in the other order). This is a pretty cute alternative, and honestly, I like that they put this in instead of just fixing the eating contest so the player always wins.

So what happens when there's no protagonist team at the festival? Presumably it's common for different teams to win each contest. Do they both get to go to the summit with their offerings?

Qrr
Aug 14, 2015


Explopyro posted:



Madame Butterfly certainly seems taken with him.

Madame's gotta be the only merchant taking a break.
Hey, everybody needs a holiday!

This sequence seems a little bit off - I think the first shot should be a quote from the butterfly?

Explopyro
Mar 18, 2018

Qrr posted:

This sequence seems a little bit off - I think the first shot should be a quote from the butterfly?

Ah, drat it. Why does this keep happening. It's fixed now, at any rate. (The actual line is her saying "What a fascinating, adorable creature!")

Edit: sigh. I found a couple more mistakes of this kind, and have fixed them as well. I need to be more diligent about proofreading so this doesn't happen again.

Black Robe posted:

Vi seems to have the most expressive sprite of the team, she gets a lot of distinct facial expressions compared to straight-man Kabbu and snarky-troll Leif. Leif still gets the best dialogue though :allears:

They all do, though I think I agree with this in the end. I think this might be partially an issue with my screenshot timing, I'm going to have to see if I can remedy this somehow. What I've noticed is that a lot of Vi's expressions last longer (or persist from line to line), so they actually make it into the screenshots, when Kabbu and Leif sort of return to neutral by the time their line finishes so I end up catching them in neutral (and everyone has little lip flaps and gestures they do while talking that aren't making it into the LP screenshots).

Black Robe posted:

That looks like a really cute game, shame they scrapped it. (Bug-sized lizards exist, they could have kept Stratos' original design.)

Hm, that could've been interesting too. I like the versions of them we got, though.

I don't know how much progress they'd made on the scrapped game or anything; literally all I know about it is what was on the artbook page they tweeted.

Black Robe posted:

This is definitely a thing, wasps and other bugs quite often get drunk feeding on rotting/fermenting fruit. Not unusual to see drunk wasps flying very erratically in early autumn.

This is really interesting!

Black Robe posted:

No, Leif, they're right. You absolutely do need a robe. (someone draw this please if it doesn't actually exist in-game)

Haha, I'd love to see this too, but I'm definitely not an artist.

Black Robe posted:

So what happens when there's no protagonist team at the festival? Presumably it's common for different teams to win each contest. Do they both get to go to the summit with their offerings?

This will make more sense after the next update, it's a bit unfortunate I had to break it up. Aria is expecting two individuals, not necessarily a team: you'll notice that in the two contests we did, only one member of our team (Vi or Leif respectively) actually participated.

Explopyro fucked around with this message at 15:48 on Mar 31, 2021

Twelve by Pies
May 4, 2012

Again a very likpatous story
Not that Kabbu and Leif aren't expressive in their own right, because they are, but it helps Vi that she's the only party member with a visible mouth.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

OP I just want to say I appreciate you taking the time to reply to all of our comments about the LP on such an individual basis. It really makes this feel like, you know, a LET'S play.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Yeah, I'm glad that you're talking to us individually-you even put my comment on Kabbu being derived from "Kabuto" and put it in an update! Thanks for that!

...now I can only hope he picks up a move from Tendou Souji.

Quackles
Aug 11, 2018

Pixels of Light.


I mean, for all you know, we'll face off with a Kamen Spider later in the game. :v:

Explopyro
Mar 18, 2018

Alxprit posted:

OP I just want to say I appreciate you taking the time to reply to all of our comments about the LP on such an individual basis. It really makes this feel like, you know, a LET'S play.

Junpei posted:

Yeah, I'm glad that you're talking to us individually-you even put my comment on Kabbu being derived from "Kabuto" and put it in an update! Thanks for that!

This is honestly really good to hear, so thanks! (And here I've been worrying I was doing it too much; I've been trying to restrain myself because I have a tendency to just spew out walls of text at the first opportunity, as some of you may have noticed if you've run across me in other threads. Also because I want to minimise how often I give false hope of there being an update when people see I've replied in the thread.)

A lot of my favourite LPs on here have been the ones with community involvement and discussion, and a lot of my methodology here is just trying to emulate the LPs I've enjoyed most in the past. Being able to talk about the game with everyone here is one of the things that makes writing this feel worthwhile.

Twelve by Pies posted:

Not that Kabbu and Leif aren't expressive in their own right, because they are, but it helps Vi that she's the only party member with a visible mouth.

Yeah, now that you say this I'm sure it's a big part of it too.

Junpei posted:

...now I can only hope he picks up a move from Tendou Souji.

Quackles posted:

I mean, for all you know, we'll face off with a Kamen Spider later in the game. :v:

If there are Kamen Rider references in the game, I will almost certainly miss them, as I'm not at all familiar with it. Feel free to point them out if you see any, though!

Qrr
Aug 14, 2015


I was looking at the supplemental materials and something leapt out at me.



The numbnail canonically has SEDATIVE LASER EYES. :iia:

Twelve by Pies
May 4, 2012

Again a very likpatous story
I don't think there's really any Kamen Rider references, there are Power Rangers references though (we've already seen one with the Green Ranger doll, there's a couple of others). This is likely because Sentai got localized as Power Rangers, whereas Kamen Rider has had...less than stellar efforts to be localized into English. The old Masked Rider TV show was way too silly and disconnected from what Kamen Rider actually is, and after that there was Kamen Rider Dragon Knight which got canceled before it could air its final episodes. Aside from that the only other real English attempts at Kamen Rider have been subs of Kamen Rider the First/Next, and Kamen Rider V3 was fully subbed as well (I think it aired in Hawaii back in the day).

And then there's the English dub of Kabuto which aired on Cartoon Network in the Philippines. That dub is really weird and goofy, but kind of charming in its own right. But yeah, essentially Kamen Rider is relatively unknown to American audiences and thus most references to it would probably fly over most people's heads, but Power Rangers was a huge hit in the 90s and is at least still around today so people are much more likely to get those.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I'm just playing around/making jokes, I didn't mean it seriously.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Buddy I always take Kamen Rider seriously. :colbert:

Except Kamen Rider G.

Explopyro
Mar 18, 2018

12: Festival Ceremony

28 - Harvest Festival





Let's do this.

Very well. Only three may perform the ceremony. Two bugs holding each blessing, and I.

So one of us will have to sit this out.
Well, we owe the offerings to you two. You should go!
No way, you haven't had any fun! You're going!
Vi...! Thank you!

Vi seems to realise how much participating would actually mean for Kabbu, even though he would certainly never say it and she'd never admit it.



Very well. Take your time to prepare yourselves.

We are given a choice here. I seriously considered putting this to the thread for a vote, just because that's always fun and I'd like to have more opportunities to do so, but that would've made for a longer delay between updates and I thought it was worth showing both versions anyway. I usually end up picking Vi out of habit, so let's do that first.



Alright! Let's do it!
Fine by us. Do your best.

4

May this ceremony please you and grant us a bountiful harvest for this following year...





Now, let us spar for the Goddess!

29 - Team, This One's Stronger! (Miniboss)

Click me for video!







We're fighting Aria herself! This definitely took me by surprise on my first playthrough, I wasn't expecting that.

At the start of the battle, before we get our first turn, she summons a vine and perches on it. This raises her out of reach for ground attacks, we're going to have to knock her down to attack effectively.



Her vine platform is troublesome. I'll cut it down if I must!

I decided to leave Kabbu in back and let him do the spying for a turn, so Vi can get the positioning bonus when knocking her down.





On her first turn, Aria uses this nasty diving kick! It's pretty scary; if I hadn't gotten the block, this would've been 5 damage. I think Aria always segues into this if you knock her down with the last move of your turn (whether by hitting her, or by having someone attack the vine), but she can also just use this attack normally whenever she's on the vine.



At least she's on the ground now, so Kabbu can make himself useful. Let's get him in front, especially since Vi's been hurt.



Starting with a Heavy Strike to get some damage in.



Vi can just attack normally for now.



Aria has a few other attacks while she's grounded. One of them is summoning these vines to hit from below. This attack's pretty tricky: after the first vine, there's a 50% chance that it'll attack again with a second one, for 1 less damage, but I got lucky here and it only hit once.



Making some progress.





Just normal attacks for now, I want to conserve some TP for later in the fight.



And this time she uses the vine attack on Vi, and gets the second hit. Ouch. Vi's really not in great shape after that.



Another attack from Kabbu.



I finally broke out Vi's Secret Stash skill here, since she was getting low enough to be in KO range. The animation looks very similar to using an item; it can use any of three different item sprites (Mushroom, Crunchy Leaf, or Aphid Egg), but the effect is always the same.



Aria has a surprise for us this turn! Her prayer summons this... flower thing with eyebrows... and she makes herself a new vine. The trigger for this is reducing her below 10 HP; she'll do this at the beginning of the first turn she's below that threshold.



The flower immediately gets a turn, spitting this pollen spore at Kabbu (which can cause 2 turns of sleep if not blocked). It also recovers 1 HP at the end of each of its turns.



And apparently the summoning didn't cost Aria her turn either, because she immediately drop-kicks Kabbu in the face. Ow!



Notably, using the kick makes Aria start the next turn on the ground even though we didn't touch her vine. Let's see what the flower thing is?



I wonder if they drop any rare items? I could get rich proving they're real!
...But maybe they'll get mad if they find out I hurt it... Bleh. Less thinking, more fighting!

10 HP is certainly going to draw out this fight a bit.



Kabbu can't get to Aria, so let's have him attack the Venus' Bud.



It has a counter when attacked on the ground, and raises itself into the air. Flying flowers? Sure. Flying flowers it is.



While flying, it can spit these rapid-fire spores. These aren't too hard to block at least partially, but the damage can add up fast, and this attack can also cause sleep! It doesn't recover health while flying, though, looks like its roots need to be on the ground for that.



Aria summons vines again; I cut this pretty close, didn't I? A second hit could have been a real problem.



Still, we'll have him keep attacking.







Vi can throw him this Leaf Omelet and get him back up to full.



Good thing, too! Although I messed up the timing here and he was sent to sleep, which is annoying. (Also, looks like that attack can fire either two or three seeds randomly, I guess at least this time it was only two?)



Aria does something new this turn. This prayer gives her a defence up buff for two turns.



At least being asleep gets Kabbu the end-of-turn healing?



Well, Aria might have boosted defence, but Vi has an answer for that!



Let's try out Hurricane Toss!





Thanks to Vi being in front, and its ability to ignore 1 point of defence, Hurricane Toss does exactly enough damage to finish her off.

At this point, we have this won, it's only a matter of time. Kabbu is still asleep, though, so he doesn't get a turn.



The Venus' Bud uses another attack we haven't seen yet. It launches a spore into the air. This is our introduction to a new mechanic: this is a delayed attack, and won't be hitting us this turn.





Both the bud and Kabbu get end-of-turn healing. At least he's waking up.



Here, we can see a new symbol. That yellow triangle represents the delayed attack, and it's warning us it will connect in two turns. Attacks like this target a position in our formation, rather than a character, as we can see if we rotate them:



Like so.





Basic attacks, since we're effectively out of TP.



Looks like the buds can do the vine attack too. They're pretty dangerous! Also, I'm quite surprised I got a Super Block on the follow-up there, I almost never manage that.



Even with its end-of-turn healing, it's still low enough for us to take down this turn, so we won't be seeing what the delayed attack does. (It's 2 damage with the ability to cause sleep; it's probably the least scary thing these buds can do, honestly.)



And that's that! Having only two characters definitely makes this battle interesting, and it can easily go against you pretty quickly if you're not careful. I like it. (Also, having seen Aria in action, it's entirely believable she could hold her own against Wasp Troopers!)

Venus' Bud has one other move, which we didn't get to see in this fight:



If it's on the ground, it can blow this healing gas to recover 3 HP for a grounded ally.

Anyway, that's how it tends to go with Vi. It's a tough fight, but it's perfectly manageable. Let's take a look at the alternative.

28 - Harvest Festival



Well then. We'll have to do our best.
Go have fun, Kabbu!



May this ceremony please you and grant us a bountiful harvest for this following year...





Now, let us spar for the Goddess!

29 - Team, This One's Stronger! (Miniboss)

Click me for video!





Just like last time, Aria summons a vine and perches on it immediately, before our first turn.



We have Leif this time, of course. That's definitely going to change things quite a bit.



To be able to fight this well is commendable. Still, we'll make sure to freeze the vines she summons!

Spying again, as usual (and switching Kabbu into the front since Leif's slightly more fragile).



Neither Kabbu nor Leif can hit Aria while she's on the vine (at least not without spending TP or items), so they'll resort to hitting the vine instead.



Easy enough.



Aria's diving kick is no less scary this time!



Unlike with Vi (where we could knock down Aria with the Beemerang for chip damage), she's still on full HP after the first turn.





Let's just do some basic attacks for now.





Aria elects to pray and give herself a 2-turn defence buff. Unfortunately for her, this is effectively a wasted turn:







because we can just have Leif relay to Kabbu and use his piercing attack twice.



She uses her vine attack on Kabbu, and gets two hits.



Here's where things stand now. Time to start getting more aggressive, I think.



A Heavy Strike from Kabbu brings her down to 11.



Now let's get sneaky. We can freeze her with Frigid Coffin! One of the reasons I refrained from using it earlier in the battle is that Aria has a base 30% freeze resistance: with the -30% modifier on Frigid Coffin, it is guaranteed to work on her the first time we use it.



And being frozen, Aria skips her turn. Being below 10 HP, this is the turn where she'd normally have summoned the Venus' Bud, but freezing her prevented that!

She's on 8 HP and there's absolutely nothing stopping us from finishing the battle this turn.



Kabbu uses Heavy Strike again (getting +1 from breaking the freeze).



And 2 HP is just enough for Leif to take her out with a normal attack.



Well, that was anticlimactic by comparison.

We get less EXP doing it this way (and miss out on the spy data for Venus' Bud), but wow did that end up being a much more efficient battle. There's no need to worry about missing the spy, though, there will be more opportunities to get it later. I think, on the whole, the fight is easier with Leif even if you don't know this timing trick with Frigid Coffin, but it feels a bit riskier then (it feels more precarious without Vi's healing to fall back on, and you need to be careful with TP or run out of ways to knock Aria down).

I'll be continuing on the save where I fought her with Vi, because I'd rather keep the spy data and EXP, but I really wanted to show this strategy off. Frigid Coffin! What a powerful skill.

The dialogue post-battle is the same regardless of which character participated (the only difference is Vi's and Leif's respective positions during the cutscene), so the branches rejoin here.



Respected acolyte, have we earned passage to the Golden Hills?
It is all up to the Goddess.
Oh Venus... If you enjoyed our display, please grant us passage to the Golden Hills!



The statue plinth rises up, revealing a path to the north behind it.



Woah! It opened all by itself!
Whatever is your business there, Venus has granted you passage.
W-Well, whatever! We did it! That artifact will be ours in no time!



Let's tread carefully, team. We're heading into sacred ground. It won't be as simple as it seems.
It would have been nice to get some sleep... But we can do it.
No worries. We beat Snakemouth, right?
Heh, indeed. Let's go!

With that, we're given back control. You may notice that in the post-battle screenshots, the daytime lighting has returned: apparently, the festival and our battle really did take all night.

May Venus grant you what you desire.

If we talk to Aria again, she has this to say.

The Golden Hills, just north of this screen, are the "dungeon" of Chapter 2, to the extent that we can break the game's structure down that way. If we want to make a beeline for progress, that's where it can be found. However, before that, there should be some new sidequests available if we check the bulletin.



The quest board is functioning now.







Looks like there are three new quests; we'll start on these next time. Also, now that we have the Beemerang upgrade, there are some new side areas we can explore; we'll be looking into that too.

Explopyro fucked around with this message at 18:27 on Apr 2, 2021

Alien Arcana
Feb 14, 2012

You're related to soup, Admiral.
Unfortunately I knew in advance that Aria was gonna be a miniboss, because certain Youtubers don't understand how not to spoil stuff with their thumbnails.

Also, Vi actually can't knock Aria down, even if you use a multi-hit attack. Aria only comes down when you kill the vine, or when she uses her kicking attack.
If you want to avoid eating a first-turn 5-HP boot to the face, kill the vine immediately (it has 4 HP on hard). That forces her to the ground where she can't use the drop kick.

vilkacis
Feb 16, 2011

"See you in the ring, wasp."

I think Leif's weird competitiveness is my favourite part of this.

Black Robe posted:

No, Leif, they're right. You absolutely do need a robe. (someone draw this please if it doesn't actually exist in-game)



"We do not see the appeal of your 'robe and wizard hat'."


Hmmm, that dive kick... bugs me... :imunfunny:

Black Robe
Sep 12, 2017

Generic Magic User


Aria being a miniboss seems a bit gratuitous, honestly. There's been nothing about Venus to indicate anything martial about the faith. She seems to be a harvest goddess, why would she care about fighting? Kabbu certainly seems taken by surprise and he's clearly a follower to some extent.

Also:

vilkacis posted:



"We do not see the appeal of your 'robe and wizard hat'."

Adorable :neckbeard:

Arzaac
Jan 2, 2020


Alright sure but consider you get to fight a dive kicking praying mantis with nature powers

Hwurmp
May 20, 2005

Black Robe posted:

Aria being a miniboss seems a bit gratuitous, honestly. There's been nothing about Venus to indicate anything martial about the faith. She seems to be a harvest goddess, why would she care about fighting? Kabbu certainly seems taken by surprise and he's clearly a follower to some extent.

because it's funny and cool

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Also, as mentioned the hills are our next dungeon so it's a good way to test if the people bringing the offerings can make it through. Remember there was commentary indicating that actually going and delivering the offering doesn't happen too often.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Shoutout to the miniboss theme which you first hear in this fight. It's really catchy and fun.

This is around where I stopped playing before since I wanted to prioritize Xenoblade Definitive Edition at the time before finishing this game. I encountered a certain... hungry thing, if you know what I mean, by dicking around and exploring trying to avoid chapter progression past this point, and that was quite the stressful endeavor to end it on. I'm wondering if this LP plans on taking it on now or later. I don't doubt that it's possible to beat it now but I can't imagine it's a good idea. It sure did teach me that this game wasn't the average Paper Mario clone, it had real stakes and strategy and wasn't afraid to kick my butt.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Alxprit posted:

Shoutout to the miniboss theme which you first hear in this fight. It's really catchy and fun.

This is around where I stopped playing before since I wanted to prioritize Xenoblade Definitive Edition at the time before finishing this game. I encountered a certain... hungry thing, if you know what I mean, by dicking around and exploring trying to avoid chapter progression past this point, and that was quite the stressful endeavor to end it on. I'm wondering if this LP plans on taking it on now or later. I don't doubt that it's possible to beat it now but I can't imagine it's a good idea. It sure did teach me that this game wasn't the average Paper Mario clone, it had real stakes and strategy and wasn't afraid to kick my butt.

It's probably possible now with some shenanigans, it becomes very doable around the end of the next chapter though.

Explopyro
Mar 18, 2018

Alien Arcana posted:

Unfortunately I knew in advance that Aria was gonna be a miniboss, because certain Youtubers don't understand how not to spoil stuff with their thumbnails.

Of all the things to be spoiled on, I guess better this than a lot of the others? Still, ugh, I know what you mean (honestly I'm not usually the sort of person to get bent out of shape about spoilers, I tend to think if a spoiler ruins a story then the story wasn't that great to begin with, but there's a certain amount of basic courtesy here).

Alien Arcana posted:

Also, Vi actually can't knock Aria down, even if you use a multi-hit attack. Aria only comes down when you kill the vine, or when she uses her kicking attack.
If you want to avoid eating a first-turn 5-HP boot to the face, kill the vine immediately (it has 4 HP on hard). That forces her to the ground where she can't use the drop kick.

This makes so much more sense than the explanation I came up with. Thanks for the correction!

I think this is another piece on the scale weighting toward Leif being the superior choice, then. I'm not actually sure knocking her down is even worth it (if she's on the vine she always uses the kick, so knocking her down just saves a point or two of damage), but if you actually want to, Leif can do it in one action (in front, with the weakness bonus for ice versus a plant, he can one-shot a 4 HP vine) and otherwise it'd take a full turn of both characters hitting the vine, so he gets you action economy advantage too. Vi just brings chip damage against elevated Aria, and healing, which is underwhelming by comparison.

vilkacis posted:

"See you in the ring, wasp."

I think Leif's weird competitiveness is my favourite part of this.

I love that all the characters get these little personality quirks unrelated to their larger archetypes, it goes a long way toward making them feel like whole people. Leif's competitive streak (and gluttony) will both continue to be relevant on occasion.

vilkacis posted:



"We do not see the appeal of your 'robe and wizard hat'."

Oh god this is awesome, thank you so much. How do you keep doing this?

Black Robe posted:

Aria being a miniboss seems a bit gratuitous, honestly. There's been nothing about Venus to indicate anything martial about the faith. She seems to be a harvest goddess, why would she care about fighting? Kabbu certainly seems taken by surprise and he's clearly a follower to some extent.

I see where you're coming from, but I'm not going to complain about it. At a certain point, I'm going to forgive any slight inconsistencies that lead to the game having more boss fights.

Also, I don't think Kabbu not knowing is necessarily an inconsistency: he's only lived in Bugaria for a month or so, and the Golden Festival seems to be an annual event. This is his first time experiencing it.

Arzaac posted:

Alright sure but consider you get to fight a dive kicking praying mantis with nature powers

Hwurmp posted:

because it's funny and cool

Or it could be this.

FoolyCharged posted:

Also, as mentioned the hills are our next dungeon so it's a good way to test if the people bringing the offerings can make it through. Remember there was commentary indicating that actually going and delivering the offering doesn't happen too often.

I think the implication is that Aria usually wins the fight, and therefore she's usually the one who goes to deliver the offerings?

Alxprit posted:

Shoutout to the miniboss theme which you first hear in this fight. It's really catchy and fun.

Oh, yeah, that tune is pretty good.

Alxprit posted:

This is around where I stopped playing before since I wanted to prioritize Xenoblade Definitive Edition at the time before finishing this game. I encountered a certain... hungry thing, if you know what I mean, by dicking around and exploring trying to avoid chapter progression past this point, and that was quite the stressful endeavor to end it on. I'm wondering if this LP plans on taking it on now or later. I don't doubt that it's possible to beat it now but I can't imagine it's a good idea. It sure did teach me that this game wasn't the average Paper Mario clone, it had real stakes and strategy and wasn't afraid to kick my butt.

Natural 20 posted:

It's probably possible now with some shenanigans, it becomes very doable around the end of the next chapter though.

Uuuuuhhhhhh... no comment... (shifty eyes) ixnay on ealingstay my underthay

On a more serious note, I have some issues with the design of that encounter, which I'm definitely going to want to talk about. I can definitely see it being discouraging running into it with no warning and I think that's an experience a lot of people end up having.

vilkacis
Feb 16, 2011

Explopyro posted:

How do you keep doing this?

I think i'm just too dumb to know when to quit :downs:

But more seriously, i'm enjoying the thread and it's just nice to be able to contribute to it in some small way.


e: Though on a second look he seems kind of flat which is the last thing any bug wants so here's a version with a little more contrast.

Explopyro
Mar 18, 2018

13: Post-Festival Cleanup

A quick correction before we start:

Alien Arcana posted:

Vi actually can't knock Aria down, even if you use a multi-hit attack. Aria only comes down when you kill the vine, or when she uses her kicking attack.
If you want to avoid eating a first-turn 5-HP boot to the face, kill the vine immediately (it has 4 HP on hard). That forces her to the ground where she can't use the drop kick.

This makes a lot more sense than the explanation I came up with for how that battle worked! Thanks. This suggests to me that knocking her down isn't worth attempting, unless you're using Leif (in which case, in front, with the plant's ice weakness, he can one-shot the vines).

26 - Golden Lands

Now that the Golden Festival has ended, we have some new sidequests to take care of, and a lot of NPCs in the Golden Settlement have new dialogue again. As some of these sidequests also involve talking to people, it's pretty convenient to take care of this all at once.



G-Green Ranger!? Dear me, if only...
Hehehe. I hope you'll fight again next year!
Someone's got a fan.
Heheh.

Kabbu's pretty easy to fluster, isn't he?



Neolith seems to have learned something from watching us fight, I guess?



Business seems to have turned around for Fuzzo in the end, looks like.





The bartender helpfully tells us the quest board is active, in case we didn't already know.



We shouldn't have taken that nap before heading out...

Looks like Gen and Eri were supposed to be at the festival, but they overslept?

Oh no... They've missed the festivities!
How depressing. Even we have to admit it was pretty awesome.
There's always next year, right?
Indeed. It could become team tradition!
...Sounds nice.

Aw, they're bonding.



We need three Clear Waters for one of our sidequests, so let's buy some while we're here. 9 berries is a pittance.



Arie over here has a new line, now that her friend (and card game opponent) is no longer here.



The festival is over, but we are still fully booked! We are incredibly sorry.

The inn still seems to be full. Also, look who's in the room... oh no...



How much Berry Juice did they drink to fall asleep so hard!?
Let's, um, give them some privacy.

Yep.





Levi and Celia seem to have had a rough night. Let's leave them be.



In the west side of town, the farm manager has a new line.



Much of the Bee Kingdom's clothing is dyed with their help.

And here's someone new for us to meet, she seems to have shown up after the festival. Textile dyes derived from cochineal extract were definitely a real thing historically, though I don't know if it's still used in the modern day.

There's a new banter too:

How dashing! She's... like a bee Knight!
What're you gushing all over her for!? I'm way cooler!
Right, Vi...

I'm not sure what Kabbu is getting knight from, exactly, her sprite doesn't scream that to me. (Her name is Dashy, from dashing, but I don't think that's ever mentioned ingame.)



New line from this farmer too.



Fabri is over here at the far end of the field. She's one of the ones who posted a sidequest for us.



Yup. Three Clear Waters, right?
You'd save my abdomen if you'd fetch them for me!
I'll tend to my other duties until then. I'm counting on you!

Nice and simple. We already have these, the quest description already said what to get so we could pick them up in advance.



You're the best! Do you have more?

She literally repeats this line again for the next one, too.

Huff. That's just what I need. Thanks for the help.
No problem.
Will this Medal be a good enough reward? It's only caused me trouble...



We do need a good nap, so... it's fine. Thanks.



Our reward for this easy quest is the Heavy Sleeper medal. This is an interesting one. I'm sure there must be some neat shenanigans you can get up to with this, but the added inconvenience makes it tricky enough I've never quite figured out when you'd want to.

It costs 2 MP, and keeps whoever wears it from waking up if attacked while asleep. In return, they take half damage while asleep, and the end-of-turn healing is increased from 10% to 30%. That's a big boost in survivability, but it comes at the cost of them getting turns, and if you want to, say, use Kabbu's taunt to take advantage of this, he can only do it the first turn (e.g. a Drowsy Cake would knock him out for two turns, you can have him use Taunt and then someone else feed him the cake, but next turn he'll be asleep and can't taunt again). The action economy loss when trying to use this just seems so extreme. Still, it's fun to think about.

Readers, if you've found any clever or interesting uses for this thing, I want to know. Tell us about it in the thread, please.



To the south, it looks like this robed fellow from the festival has set up a fortune-telling booth.



How did you...



I don't think Leif liked that answer.

Woah. S-so you can see the future?
Parts of it, yeah. And I can show where stuff is to you! For a price.
Humbug. I refuse to believe this.
Huh. Why not? It'd be so useful...
If the future is set in stone, we don't control our fate! I simply disagree!
So you CAN hate stuff, Kabbu!
Now, now. No need to argue. Just try my services! If it works, everyone wins!
Sounds good to us.
Yeah! We can get lots of treasure!
(It working is what would worry me most.)

This is a fun conversation. It's a nice touch that, despite being a Venus believer, Kabbu is still sceptical about things like this. (That said, I'm not touching the "free will" debate with a ten-foot pole, that's way beyond the scope of this LP.)

If we talk to him again, we'll now get the option to use his services.





I'll be waiting for our fated reunion.

The fortune-teller (who as far as I can tell hasn't been given a name) functions as a hint system for collectibles. For a small fee, you get a semi-cryptic, one-line hint to help find the thing. Paper Mario fans will recognise the name Merluvlee; it's basically the same as what she did. Except... sadly, this is a lot less useful, or at least not until you reach the endgame.

See, in Paper Mario, Merluvlee would only give you hint text for things that were accessible to you with your current game progress and abilities. She also wouldn't repeat hints until you'd seen all the available ones. Neither such restriction is in place here, so if you buy hints now, the majority of them will refer to things you can't get and places you can't go, and you might see the same one repeatedly. They're all vague enough I wouldn't exactly consider them spoilers, but there's no value in showing them either, so I'm going to make an exception to my "show every line I can" policy and never use this service. I know where all the things are already.

Late in the game, this can still be quite helpful and point you in the right direction if you're not sure which thing you missed. It's not useless, just less useful than it could or should be.



What's that peeking out from behind the foliage? This can be pretty hard to see if you don't already know it's there.



It's the hat Bomby lost! We were asked to find this.

That's it for new things in the settlement proper. Let's be on our way.



This person has a new line too.



And Tanjerin is back to work on the rock. Nothing new to say, though.



Let's head back to the Ant Kingdom.



18 - In the Court of the Ant Queen



A few of the miners have new dialogue.



If we look in the back room, we can see one of the miners is no longer here.



She's probably lazing off somewhere though... If you see her, speed her up a bit.

The overseer wants to remind us to feed Diana.

That's all for the mines, though.



We have a lore book we can turn in to Brooke, so let's do that.



We were wondering about this!

Ladybug Exile. It had been just one moon after Queen Elizant II took the throne. Farmer ants kept reporting the disappearance of many Aphid Eggs! After a thorough investigation, a band of seventeen ladybugs were found to be the culprits. Yes, seventeen! Her Majesty acted quickly, and restricted entry of most ladybugs from the Ant Kingdom. As of the time this book was written, many special permits are required for them to visit. The move was seen as very controversial, and has been the Queen's most criticized decision. It remains to be seen how our generation will handle the shifts caused by this event.

In other words, this speculation from the thread

rbakervv posted:

I bet that the "incident" that got ladybugs in trouble has to do with the aphid farms. A staple of ladybug diets is aphids. Not the dew or eggs. The aphids themselves. Farmers would get pissed if someone came by and ate all their livestock.

got it pretty much on the nose! I guess they didn't want to go quite that far, but it's the same general idea. (It does seem a bit weird, in light of this, that we can buy and eat Aphid Eggs ourselves, but presumably that's a way of managing surplus rather than threatening the population.)





We've also picked up enough discoveries to get the next reward from Libren! Still just crystal berries, but I won't complain about them (even if we still don't know what they're for).

17 - Ant Kingdom



Let's go deliver a hat.

That charming dude's missing his hat.
It seems it has hurt him deeply, we must help him!
(At least he's not flirting...)

After a banter, of course.





And this, of course.



Seems like he doesn't have a special reaction for the plushie. Oh well.



Let's return his hat.



He-heeey, you cutie Bee! Thanks for helping me out!
I'm not a "cutie Bee".
Sorry. I couldn't help myself!
Brave.
Look. Just pay up.
Anything for the cute savior of my dear hat!



Ugh. I don't even want this anymore.
It's that coarseness that makes you so smooth!
Vi's gonna go on about this for days...
You bet. Let's get outta here!



And that's another quest complete. This one has a really interesting reward, too: this medal's a lot of fun to use and creates a lot of interesting decisions.

Favorite One is probably the most complex medal we've seen so far. It's 3 MP and reduces the equipped bug's defence by 1, which sounds bad (and, in fairness, that is a hefty drawback). In return for this, though, the effect is pretty nice. At the end of each turn, if the equipped bug took damage (from anything; even poison!), the other bugs in the party get +1 charge-up. This can trigger at most once per turn; taking damage multiple times won't yield multiple charges.

What is charge-up? It's a temporary attack buff that works for exactly one attack. It can also stack (up to +3), if you don't use it right away. Favorite One is the first source of charge that becomes available, but there will be plenty of others; this is going to be an important mechanic, especially when you can start combining it with multi-hit moves.



Let's try it out; Kabbu can wear it for now (it's a nice synergy with Taunt, if nothing else). Look over on the right, though: you can see he's got -1 defence now. Negative defence works exactly how you'd think, and increases the damage you take.

If we talk to him again:

He-heeey!
Let's get outta here!

You know, even after all this, I still can't get a good read on Bomby. He doesn't quite come across as a harasser despite Vi's annoyance, a lot of his lines just seem generically enthusiastic or happy aside from the "cutie" thing. And then there's the medal he gave us: is its name supposed to be diegetic? Did he literally hand Vi a medal saying "You're my favourite" as a statement, or is this just a normal thing that exists in the world that he gave us because it's useful? I have questions. They won't be answered.

Anyway, that quest certainly happened.

We beat a miniboss, so let's check in with Artis while we're here.





This is an oddity. I don't think I ever realised this on prior playthroughs, but apparently there's no Hard Mode medal reward for beating Aria, despite her officially counting as a miniboss. (I was racking my brain prior to checking with Artis because I couldn't remember what the reward was, turns out the reason I couldn't remember was because there isn't one!) All the other minibosses we'll fight in the future will have them.

Anyway, our last remaining sidequest is for the cable car technician, who asked us to meet him where the cable cars are. It's in the first screen of Golden Path after coming out of the cave.

26 - Golden Lands



There he is!

There's a banter first:

Wouldn't you know. This guy does his job.
It's always after we've done things the hard way!
Let's make sure other explorers don't have to!

Heh. A bit more poking fun at the way things tend to operate in video games. Self-awareness!



Hello, esteemed technician! We saw your listing on the quest board.
Cool.
...Err, yes. Cool.
So uh...
...
Here they come. Keep 'em busy while I fix this, okay?

Wait, what?



04 - FIGHT!





This quest is a battle gauntlet, of sorts; we'll have to do a few fights in a row with no break. The first one's easy enough, at least.







It's enough to push us over the threshold for a level, though! No bonus this time other than the one we choose.



This is great stress relief, we must say.





Ramping up a bit now.



Because we haven't seen it in a little while, have an Icefall GIF.



As an added bonus, the Midge's counterattack hits Kabbu, so we'll definitely see Favorite One in action this turn. After we get some hits in on the remaining enemies, we'll see what happens.



At the end of the turn, Leif and Vi get this "shocked" reaction and receive a +1 charge-up.



Having a charge-up also makes you glow neon colours.



And here's Icefall damage with a charge-up boost! We've seen numbers like this before, but that was against enemies with an ice weakness; neither of these have one.



We clean up.



Huff... Huff... Don't give up, everyone!





Another big group. Kabbu's a bit low on HP now too, the defence penalty from Favorite One is not trivial! I might want to relocate those HP Plus medals to compensate.



Leif freezes one of the Weevils with Frigid Coffin.





I decided to take this turn to heal (Kabbu used a Glazed Honey for some TP, then Vi used Secret Stash on him), I wasn't liking the look of things there.



Good thing, too. That Weevil boosted its attack first, this would've been lethal if I hadn't healed him.



Kabbu being hurt means we get more charge-ups, though!



Which means we can do another boosted Icefall.



After that, it's just a matter of cleanup.





Alrighty. This was totally worth it!
Phew... I'm only glad everyone came out of this well.
Feel free to use the cable car by using those cranks.
Ride to the top. It'll be worth it.
Thanks.
Well. I'm off. See ya.

He leaves. Not much for conversation, this technician.



You two are a bit alike, aren't you.
Whatever could you mean?
Heheh... Well, let's get going, yeah? Unto the next mission!



10 berries doesn't really seem like an adequate reward, does it?





That's because our real reward is up here.



Super Block+ is exactly what it sounds like. It's 2 MP and only works for the bug who wears it, but this will make Super Blocks 1 point more effective (it has no effect on normal blocking though!). If you've got the timing down, this can be really good, but if you're at all inconsistent the MP might be better spent on something else.

Incidentally, we could technically have gotten this before fighting Aria, if we'd gone back to check one of the other quest boards after arriving in the Golden Settlement (but before starting the festival). I left it until now because I thought it'd flow a bit better that way, but this could have been nice to have for the fight.

Still, three sidequests down, and three new medals obtained! The rewards are definitely getting better, I'm not going to complain.



I'll put this on Kabbu for now too, maybe it'll help mitigate the extra damage we're taking thanks to Favorite One.



The cable car is fully operational now, so we can use it as a shortcut back to the entrance too. I'm going to take the opportunity to heal and regroup before checking out the remaining thing.

While in town, here's a neat little trick:





A lot of recipes work with substitutions; specifically, cooked versions of a thing can often be used in place of the raw version to still get the same result. So I could turn my remaining Baked Yam into Spicy Fries. (This is, in fact, why I cooked my Danger Spuds immediately instead of holding onto them raw.)

I don't know every detail of what works this way and what doesn't, so I recommend saving before attempting something like this, but it could still be worth knowing about.



After that little detour, let's get back to work. Here's where the secret is. This is in the second screen of Golden Path (just past where we helped out the cable technician).





Holding the Beemerang on this crank causes the platform to rise steadily upward, until we find this path to a completely new area at the top!



Well, this is a big area! There are a lot of enemies here.

Woah, this place is super messy!
It is quite removed from everything else. I have my doubts on cleaners coming here.
Exciting, isn't it? Let's go even further in.

Who am I to disappoint them? Let's have a look around.





New enemies! Let's get a spy on them.



And then they summon tinier, annoying Chompers! I'm gonna take it out before it can!

Guess we'll see what it can do after we get some attacks in.





It throws a seed, which can grow into a new enemy (the wiki calls them Mini-Chompers, though in-game they're just named Chomper, and don't have new spy info). This doesn't always work, though (in this case I think it's failing because there are too many enemies, but it also just has a chance to fail even when there is room), and if it does fail the Chomper gets to attack right away.

Its bite will restore HP equal to the damage done if not blocked.



Here's the start of turn two. We can kill the first Weevil easily, then seriously injure the second one.



Thanks to the charge-up, Vi can go in front and then take it out in one hit.



I wasn't expecting this, but in retrospect I should have. Chompers are a plant-type enemy, so Weevils can eat them to restore their HP. We don't get EXP from the Chomper dying if the Weevil kills it! I feel robbed.



Anyway, we clean up the last Weevil. The battles here are tough, but they give lots of EXP.





This Acornling has two Midges with it.



This battle wasn't particularly interesting, but something of noteworthy did happen. See how Turn Relay is greyed out on Vi? This is after I had her relay to Leif earlier in the turn, and later had Kabbu relay to her. I'm honestly not exactly sure how this works (maybe it's relaying to a character who used relay earlier in the turn?), but apparently there's a kind of sanity check on turn relay and the game won't let you do it indefinitely within a single turn.



We wrap up that battle.



The battles here yield a lot of berries, too.



This Numbnail is the last battle on this screen.





These can take a toll if you're not careful (especially with those Midge counters!).



Getting that Numbnail out of the way is important, so we can cut these weeds and reveal a crank back here in the corner.



When we use the Beemerang Halt to spin it, it causes the green platform to rise up. How are we going to get up there, though?



We need to climb up the rocks to the left (that mossy rock makes a stair up to the big one), then platform across the flytraps.





And there's the way forward!

This can be a bit awkward, because you have to keep the (B) button (or whatever your field actions are mapped to) held down during all of this, while you're walking around and jumping. The hand positions this requires can be less than comfortable, shall we say.



The next screen is even more enormous. And, likewise, full of enemies.

Incredible! I have never seen such a volume of flytraps!
That's nothing to celebrate. It just makes traveling a pain.
We should just cut 'em all down!
Err, let's make sure we don't need them to get across...

So there's our hint. More platforming on flytraps, yay.



We're also seeing Chompers as overworld enemies now!



We're looking a bit low on HP, aren't we. Time to run away and do a bit of healing, I think.



That's better.

Unfortunately, since the Chomper's in front, we aren't going to get to see what it can do here.



Turn two.



On turn three, we see what it looks like when charge-ups stack! I didn't have Vi attack on the previous turn, so she kept her bonus, and then Kabbu got hit again. Now she can hit with +2, which is quite impressive.



Ouch, one EXP off the next rank.



We can fix that. I got into a fight with one of the flying Seedlings around this place; normally, these aren't worth fighting, as they respawn instantly: they're here to serve as obstacles during the platforming portion, not for us to fight. But they'll give that 1 point pity EXP, and I want the full-party heal.







There. Much more comfortable. This was another level without a new skill or special bonus, though (I remember them coming roughly every other level but clearly I've misremembered and they aren't quite so consistently frequent as that).



One interesting thing in this area is that, if you get an enemy's attention and run away, they'll only follow you so far, like they're on some kind of invisible leash. Overworld enemies seem to be restricted to a predefined territory, it's just that most of the ones we've seen so far have had either large enough ranges or small enough areas that it's hard to notice.



This fight has a Chomper in back, maybe we'll get to see what it can do. First turn, we use all our action to kill the Weevil.



This time, the seed actually sprouts!



Mini-Chompers have 4 HP, 0 defence, and all they can do is bite. You can't ignore them, but they're easy enough to keep under control.



Leif would have one-shot it even without the charge-up boost.



Sometimes they just keep coming, though.



The seeds don't always sprout even if there's clearly room for the new enemy. I don't know the exact chances of success, though. Anyway, you can see here how the Chomper segues right into the bite attack, and that it gets healing on a missed block.



A lone Chomper is easy enough to clean up.



Is that a Crystal Berry up on the ledge there? How do we get this one?

Let's clear out that last enemy first so we have free access to the crank.



Nothing too frightening here.





Cutting the weed reveals there are two cranks here. One of them raises the green platforms, and the other...



The other makes the big plank rotate.



To get to the crystal berry, we have to position the Beemerang so it turns both cranks at once, then hold it there to keep everything moving while we ride the spinning plank over.



And we've got it! These are really starting to pile up.



Now to move forward. This is going to be another long platforming sequence over the flytraps, and we need to keep at least one of the cranks spinning while we do it (we need those green platforms up or we won't be getting anywhere).



We also need to time these jumps so we don't hit the Seedlings. They're not dangerous in battle (as we've seen), but entering the battle screen will interrupt the Beemerang and force it to return, so a misstep will mean we need to start this whole thing over.

Also, it's important to keep jumping while standing on the flytraps; stay still too long and it will close up on us, again forcing us to restart this sequence.

Does this sound annoying? Because it is.









But we get across. So far, so good.



Let's go on to the next screen. This area's been pretty huge already, how much more of it could there be?



Um. What's this?

This thorny surrounding... it reeks of danger!
That's a little dramatic.
It's fine! Let's load up on items and look around!

That sounds a little ominous.



This save crystal seems important. (Make sure you stay close to the south side of this area on the way to it!)

Walking to the north...

13 - It's Getting Scary!



Oh. Oh no.

There is no sign that this is here, aside from the fact that the clearing is suspiciously empty, and there's a save crystal. It's really easy to stumble into it by accident, just walking around this screen (better hope you saved first!). Prior to version 1.1, it wasn't even a yellow crystal, so there was a very good chance you'd stumble into this thing with a heavily wounded party. The result is not pretty.

But this post is getting long enough, so I'm going to permit myself a cliffhanger. Next time on Bug Fables... being Team Snakemouth is suffering.

Explopyro fucked around with this message at 04:05 on Apr 8, 2021

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

God I forgot they made that a healing crystal in the patch. That definitely contributed to my sense of dread with this. I think I went back to town to heal and came all the way back here without getting into any battles just to see if it would have made a difference, and it didn't end up helping that early in the game. Good luck!

grandalt
Feb 26, 2013

I didn't fight through two wars to rule
I fought for the future of the world

And the right to have hot tea whenever I wanted
Oh dear, you going after that this early? Pain is indeed what is going to happen.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
This early? Oh god this is gonna be bloody.

Also huh, I could have sworn that fortune teller was under the same restrictions as the Paper Mario ones and doesn’t tell you about loot you can’t reach.

Quackles
Aug 11, 2018

Pixels of Light.


Oh bug-ger.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Oh boy. From what everyone is saying... this sound tough.

Black Robe
Sep 12, 2017

Generic Magic User


Quackles posted:

Oh bug-ger.

:golfclap:

Explopyro
Mar 18, 2018

Alxprit posted:

God I forgot they made that a healing crystal in the patch. That definitely contributed to my sense of dread with this. I think I went back to town to heal and came all the way back here without getting into any battles just to see if it would have made a difference, and it didn't end up helping that early in the game.

Oh, yeah, it used to be so much worse. Still, even with that it's almost always correct to try to get there without getting in any battles, you don't want to waste items or anything on the way even with the guaranteed heal...

At least the yellow crystal is a little better at signalling "there's something suspicious about this space", I guess.

Araxxor posted:

Also huh, I could have sworn that fortune teller was under the same restrictions as the Paper Mario ones and doesn't tell you about loot you can't reach.

I could be wrong about this, I've never tried using him that much. There might well be some restrictions, but if there are, they made them too broad. I know I've personally seen hints to the endgame area when visiting him during chapters 5-6, when you definitely can't get there.

Alxprit posted:

Good luck!

grandalt posted:

Oh dear, you going after that this early? Pain is indeed what is going to happen.

Araxxor posted:

This early? Oh god this is gonna be bloody.

Junpei posted:

Oh boy. From what everyone is saying... this sound tough.

I've been looking forward to this moment from the very beginning of the LP.

Quackles posted:

Oh bug-ger.

I really wish I'd thought to use this in the post. drat it, Quackles :)

Explopyro fucked around with this message at 21:24 on Apr 7, 2021

Twelve by Pies
May 4, 2012

Again a very likpatous story
Even after beating the next chapter's boss, I still can't handle the Devourer on Hard Mode. I'm really, really bad at blocking though.

Also I'm the guy who on my first playthrough of the game came up to this area immediately after getting the new Beemerang ability, didn't notice the save crystal, and got a game over from running into an unexpected boss.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I think I managed it after Chapter 3 but doing it now is pretty bonkers.

I feel like you'll need some really good RNG on the attacks.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I do like how the game just hands you and end game super boss about halfway through chapter two and lets you tackle it whenever. It's a world of difference better than most games where you can't fight/beat them until it doesn't matter.

It could probably be signposted a little better that imminent death lies in the clearing and maybe have the save point a little closer to the entrance so someone doesn't cross the invisible line of doom walking to it.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.

Explopyro
Mar 18, 2018

Twelve by Pies posted:

Also I'm the guy who on my first playthrough of the game came up to this area immediately after getting the new Beemerang ability, didn't notice the save crystal, and got a game over from running into an unexpected boss.

Oh, I absolutely did this too. I was seething on the return visit to get the crystal berry again. (The area's not actually that long, but it feels like you've lost loads of progress.) The ambush really gets a lot of people.

Twelve by Pies posted:

Even after beating the next chapter's boss, I still can't handle the Devourer on Hard Mode. I'm really, really bad at blocking though.

Blocking can definitely help, but I'm not sure it's what makes the difference in the end (well, it certainly matters when doing it this early but it's not enough by itself). For better or worse, this boss really punishes conventional tactics.

On my first playthrough, I think I left this one for last, and didn't fight it until chapter 6 when I could get Electric Needles and just prevent it from ever getting a turn. That was in 1.0.5, though, they nerfed that medal in 1.1; I think that strategy would still work, but it's no longer as clearly an "I win" button.

FoolyCharged posted:

I do like how the game just hands you and end game super boss about halfway through chapter two and lets you tackle it whenever. It's a world of difference better than most games where you can't fight/beat them until it doesn't matter.

It could probably be signposted a little better that imminent death lies in the clearing and maybe have the save point a little closer to the entrance so someone doesn't cross the invisible line of doom walking to it.

The concept is really great, in theory; if nothing else, I really love how many optional bosses this game has and that it keeps gradually making them available. Most of them are really fun to fight, too. The Devourer doesn't make a great first impression, though (or maybe it makes a great one, depending on what you think they wanted the player to feel).

I'm not quite sure I think it's endgame-level, I think it's probably tuned to be fought around Chapter 4 - Chapter 6 or so, when the others like it start becoming available too. It's definitely the most "Master Quest" feeling of the bosses though.

I do have some questions about whether they quite realised you could access it right now, because there are hints to the locations of the bosses (from Stratos and Delilah) but they don't start appearing until next chapter (I think after we meet Doppel and can actually get the bounty quests).

Natural 20 posted:

I think I managed it after Chapter 3 but doing it now is pretty bonkers.

I feel like you'll need some really good RNG on the attacks.

Yeah, even the best strategies right now are a bit RNG dependent. Truthfully, I don't recommend fighting it now (we can't even get the reward for a bit, and it's probably more fun gameplay-wise later anyway). That said, this is an LP, there's no way I wasn't going to do it.


Haha, this is great.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Its a pitcher plant guys. Just don't jump in and you'll be fine

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serefin99
Apr 15, 2016

Mikoooon~
Your lovely shrine maiden fox wife, Tamamo no Mae, is here to help!

Slaan posted:

Its a pitcher plant guys. Just don't jump in and you'll be fine

And just leave all that delicious nectar for some other bug to take?!

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