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AlternateAccount
Apr 25, 2005
FYGM

Carecat posted:

It's very annoying that you have to pay attention to the heat cost of an event scheme vs your capacity, if you weren't paying attention you could send 6 scientists to an event, build up enough heat to lockdown and then they are all wasted. You can't run a scheme to lower the heat at that point.

Yes. This is like PUT IT IN THE OP important. If you start a scheme that generates 40 heat and the network in that area only has 20 heat before it goes into lockdown, you will lose everything you sent to that mission when it does. This SUCKS and took me a while to figure out.

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Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


H13 posted:

I liked the original. Is this worth getting?

Yeah it's pretty much the same thing. A lot of original game annoyances removed, some new ones that might get patched.

Deltasquid
Apr 10, 2013

awww...
you guys made me ink!


THUNDERDOME

Deki posted:

An investigator with 0 suspicion just killed a random minion unprovoked (and then took a picture of the corpse he made as evidence). Any idea of what could cause that? No traps or anything.

This is from pages ago but my first thought was "sounds like standard P.A.T.R.I.O.T. procedure to me"

Icedude
Mar 30, 2004

So it looks like playing the tutorial is pretty much mandatory. I just tried starting a new game, had no money after setting up a small vault, a canteen and a single radio transmitter, and then had a wave of investigators show up immediately after I set up my first criminal network. I had 1 heat just from setting up the network. They all immediately went hostile the moment they stepped inside the base too, despite only being tagged to distract.

Now I have a second wave of incoming investigators the second the first ones all died, 6 minions, and still have no money to build anything :waycool:

MinorRed
Jul 27, 2011




Deki posted:

An investigator with 0 suspicion just killed a random minion unprovoked (and then took a picture of the corpse he made as evidence). Any idea of what could cause that? No traps or anything.

I'm having a similar issue but with investigators with a distraction tag killing minions trying to escort them back to the cover op. The investigators don't have any suspicion, and they don't do it every time but it's regular enough that I lost almost 30 minions from two investigator waves.

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl
Does anyone know how to unlock the advanced mining techniques? It says I have to progress in the story to get access, but the next main quest is.... dig into the basement

Lichtenstein
May 31, 2012

It'll make sense, eventually.

Icedude posted:

So it looks like playing the tutorial is pretty much mandatory. I just tried starting a new game, had no money after setting up a small vault, a canteen and a single radio transmitter, and then had a wave of investigators show up immediately after I set up my first criminal network. I had 1 heat just from setting up the network. They all immediately went hostile the moment they stepped inside the base too, despite only being tagged to distract.

Now I have a second wave of incoming investigators the second the first ones all died, 6 minions, and still have no money to build anything :waycool:

Nah, I did just fine without it. Remember you don't really need a vault (which is costly) since you start at the cap and keep spending and that you can sell broken casino poo poo. Just rush a single broadcast device and throw basic minions at that first wave, they're not a big deal.

Random aggro the second agents leave the cover operation is a thing, no-one understands it so far.

The Wicked Wall
Aug 24, 2012

I guess the aphorism
"I think, therefore I am" brings little comfort in this case.
Anyone know what the [Super Agent related scheme] 'Invite Agent X' actually does? It seems to require quite a few minions to do so it seems like there's more to it, but if there isn't it just seems actively awful to do.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

The Wicked Wall posted:

Anyone know what the [Super Agent related scheme] 'Invite Agent X' actually does? It seems to require quite a few minions to do so it seems like there's more to it, but if there isn't it just seems actively awful to do.

Exactly what it says on the tin, and there's one for each Super Agent. It's a Bond villain invitation to the super agent to invade your base.

Why would you want to do that? Because the provoked invasion happens at minimum strength and if the assholes are camping a plot mission it may be preferable to waiting till they get bored or getting reck'd by a medium strength invasion.

Elendil004
Mar 22, 2003

The prognosis
is not good.


game needs some mods or QOL improvements to let you like, see if guys are in your base, or unlock autotagging, or see how many schemes you have going at a glance.

Nam Taf
Jun 25, 2005

I am Fat Man, hear me roar!

One of my loot got stolen :smith:

I haven't found a way to get it back, yet. It's not showing back up in the same region of the world map. It's just listed as "stolen" in the loot list. Any ideas?

TheAnomaly
Feb 20, 2003

Motherfucker posted:

Ok so how the gently caress do I make the super agents stop?


Seriously I've barely begun I don't have an answer to these teleporting fuckheads who keep appearing. I've literally let them steal my poo poo because its straight up less work than dealing with symmetry appearing for the third time this week.

depends on the type. In t1 research you have special doors that stop either bruisers or rogues; I put one of each on my main hallways and in any rooms I don't want them to get into. Bruisers aren't so bad because your goons can recognize them, so just put yourself in alert mode. For the Rogues you or a henchman have to get into range to recognize them, minions won't do it (there may be a research upgrade, but I haven't done it yet). Be careful if you use yourself, because you can die and sometimes rogues bring a killer crew with them. The main problem is they bring a lot of heat; if you aren't inviting them off of the main menu, they are likely being attracted by your heat from whatever agency they work for. Capturing other investigators from those angencies and brainwashing them (brainwasher is a t2 research device) is the best way to lower heat, especially if you can successfully distract any of the agents you don't capture so everyone makes it back. Basically don't kill/interrogate their normal investigators and you'll lose heat. If you can manage to capture one of the agents and brainwash them that's also a massive heat reduction, but they usually just disappear with a "ha ha congratulations on stopping me this time." I think they can be permanently killed in a very specific fashion (at least, they could in the first game) but I haven't found out what any of those are yet.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




This autotagging agents to get distracted, does that get your valets to actually do something in the cover operation? I've had agents just wander past valets multiple times, or it takes until they actually get into my base before someone will do something.


Also, having to research goddamned stairs? Seriously, it's a multiple hour process just to get it researched.

TheAnomaly
Feb 20, 2003

seaborgium posted:

This autotagging agents to get distracted, does that get your valets to actually do something in the cover operation? I've had agents just wander past valets multiple times, or it takes until they actually get into my base before someone will do something.


Also, having to research goddamned stairs? Seriously, it's a multiple hour process just to get it researched.

Valets run the games in your cover, and agents who go past machines can get distracted. Valets will "call" to agents marked for distraction from their games to get them join, which makes it more likely they'll go to the game rather than just walk by. Valets on the floor of your cover do not generally directly engage agents.

That said, someone marked for distraction will get led out of non-cover areas to cover areas by valets, guards, and workers. I don't know if Techs or Scientists will, but they might do it also, so make sure to mark your hallways for distract also (unless you are hoping to lower their numbers and get a couple of captures or kills). Finally, investigators react to alarms by entering combat state, so if you know you have investigators and just want them gone or don't want to hunt them down in the sea of gamblers, you can pop the alarm and look for the hostiles. The exception to this is agents, who can't be detected by minions so they'll continue to non-chalantly walk to whatever room it is they are after and attempt to do/steal whatever it is that they want unless they get in sight of a minion or your boss.

As for stairs, think of it as researching extra levels for your base, not the stairs themselves.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Captain Oblivious posted:


I haven’t figured out the minion manager just yet. It seems like it requires prioritizing jobs at a per person level but that makes no sense for this level of minion turnover with schemes and everything soooo?

If you give minions a focus they won't go on away missions, unless there is no other options.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I am going to need to do a lot of redesigning with my second level, and Basement. I currently have the basement as another barracks, but I could likely improve it.

Deki
May 12, 2008

It's Hammer Time!
I'm at work but I can't test this, but can you have non-contiguous sections of cover operation and use that for a secondary distraction area (that can still be used as a killing floor if needed, since rando tourists walking into your base no longer seems to be an issue?)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Deki posted:

I'm at work but I can't test this, but can you have non-contiguous sections of cover operation and use that for a secondary distraction area (that can still be used as a killing floor), since rando tourists walking into your base no longer seems to be an issue?

Yes.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
If anyone has useful/good base and trap layouts please post them, I'd like to get some ideas on how to build a better base layout than the tutorial one.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

MonsterEnvy posted:

If you give minions a focus they won't go on away missions, unless there is no other options.

Handy. I assume you want to keep about twice as many as are needed to do a job then to account for sleeping?

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Captain Oblivious posted:

Handy. I assume you want to keep about twice as many as are needed to do a job then to account for sleeping?

Yeah that is what I do. Keep a fair number of Extra's to account for when they need their time off.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
He's so happy...

https://i.imgur.com/Ggh8DL4.mp4

Carcer
Aug 7, 2010
Anyone else have the game go berserk when you alt tab out of it? GPU and CPU Temps jump 20C every time I alt tab out and its my only real complaint about the game.

Infidelicious
Apr 9, 2013

Psion posted:

If anyone has useful/good base and trap layouts please post them, I'd like to get some ideas on how to build a better base layout than the tutorial one.





This kills groups of 7 investigators / soldiers without needing input. Stacking Poison Darts and punching glove traps to make them go through more than once is effective.



Full Layout

Infidelicious fucked around with this message at 20:57 on Mar 31, 2021

FeculentWizardTits
Aug 31, 2001

Is it possible to hit neutral passive heat generation with big screens? I wish the game would show you the values for how much heat you generate and any of the various heat offsets you have.

Two bugs are making the game kind of frustrating for me. First is the agents deciding to attack my minions unprovoked, which always turns into a bloodbath before my guards arrive (and sometimes even then). Second is agents walking into an area where I have them autotagged for distraction and my guards spot them on a camera and run in to intercept them, except the agents just keep walking and the guards keep trying to reengage them to no avail. End result is the agents get to go wherever they want and my guards are rendered useless.

Banemaster
Mar 31, 2010
I am kinda impressed that they managed to make world map worse. Trying to find singular side mission scheme from all the agent invitations, generic missions and so on is chore.

One of my bobybags is also bugged, as the minion instantly drops it after picking it up, which is frustrating.

Infidelicious
Apr 9, 2013

Biggest complaint is burying all the QoL automation options in the tech tree. Which is what lead to my dumb maze of poison dart traps, because I couldn't be hosed to find and tag the endless waves of investigators.

TheAnomaly
Feb 20, 2003

Banemaster posted:

I am kinda impressed that they managed to make world map worse. Trying to find singular side mission scheme from all the agent invitations, generic missions and so on is chore.

One of my bobybags is also bugged, as the minion instantly drops it after picking it up, which is frustrating.

Actual side missions (those related to quests) have a glow to them, they should stick out when you're looking at them. They really should make them show up on the fully zoomed out map, though, to make them obvious.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
My biggest issue with the game at the moment is the Global Operations UI. Not only is it a pain to find areas that are free from schemes, but sometimes schemes that you want are hidden behind the criminal network indicator. It's probably things that could be worked out but it doesn't stop it being frustrating as hell.

Gadzuko
Feb 14, 2005
Pro tip when your map starts getting swarmed with super agents: before launching a mission click on the region and then check the panel on the left. It will show a super agent's name and status if there is one present in that region. Easier than looking all over the place trying to see if the agent's little icon is there, or if it's adjacent to the border or something.

There are *so* many super agents. Please make them stop

Pedialyte
Jul 27, 2003

"With the breakdown of the Medieval system, the gods of Chaos, Lunacy, and Bad Taste gained ascendancy." Ignatius was writing in one of his Big Chief tablets.
How is performance for you all? I am running 1080p mostly on high on my Ryzen 5600x and 1070 and my monitor's frame counter says it is locked 144fps but I don't really believe that.

Dark Off
Aug 14, 2015




Gadzuko posted:

Pro tip when your map starts getting swarmed with super agents: before launching a mission click on the region and then check the panel on the left. It will show a super agent's name and status if there is one present in that region. Easier than looking all over the place trying to see if the agent's little icon is there, or if it's adjacent to the border or something.

There are *so* many super agents. Please make them stop

yeah i cant progress with story because of super agents constantly heating up the map too much.
Also synergy is real pain in the rear end, like i managed to get rid of her easily
but her minions are individually better than my bomba henchmen which totally sucks.

So now my base is down to 60 minions from 140 minions and i have no guards left.
To make matters worse i have the scuba diver super investigator snooping around.
Which turned hilarious as i now realized that he cant see anything not even the 50 bodies scattered around him, that scuba mask was his weakness.

Dark Off fucked around with this message at 22:03 on Mar 31, 2021

gimme the GOD DAMN candy
Jul 1, 2007
with how agents disable traps, floor traps seem to be strictly worse than wall traps and small wall traps are better than large. i haven't played around with the t4 traps, though. as others have said, ice ray is the best early game trap because it burns through low tier agent stats like crazy. mid and late game, i haven't quite decided. it is probably for the best that the horribly broken wall fan mazes from 1 are gone.

i'll probably cheat my way up to unlocked zones with each new game. it is such an amazing qol feature but it requires t2 and also a research device which isn't used for much else. .

Nephthys
Mar 27, 2010

Dark Off posted:

yeah i cant progress with story because of super agents constantly heating up the map too much.
Also synergy is real pain in the rear end, like i managed to get rid of her easily
but her minions are individually better than my bomba henchmen which totally sucks.

So now my base is down to 60 minions from 140 minions and i have no guards left.

Yeah, I'm in the same situation. I've found that Iris can do crazy damage when she's able to blast away from a distance so I can beat anyone else with her and some goons but Symmetry and her squad are ridiculously strong and they're just roving around my base killing everything in 1 shot so Iris can't do anything before they down her. Does Symmetry leave with her loot at some point? I don't think I can take her squad down.

I also got hit by some seriously terrible timing as I'm trying to take down Jubei and he's wrecking me on the world map at the same time all the super agents decided to simultaneously base-rush me. So to take him out I need to send 10 guards which I need to defend my base and with the super agents killing them all I can't get back up to max guards.

Nephthys fucked around with this message at 22:32 on Mar 31, 2021

Tombot
Oct 21, 2008
I'm taking a break from the main campaign and instead am faffing about in Sandbox mode. Right now I'm noticing how many breaks minions take when training for the more difficult roles, so it's a good idea to put food, archives and dormatries nearby. I'm also noticing just how slow research is, and that's with the science evil genius lady helping.

Tombot fucked around with this message at 01:30 on Apr 1, 2021

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor


I doubt it's optimal or anything, but I need intel bad.

I've also found that throwing thousands of bodies at super agents seems to be working out for me. Eli's gun wrecks poo poo and Iris has been ok, though she tends to die a lot because she's the first one at the scene most of the time and there's only so much her healing ability can mitigate 4-5 agents beating the poo poo out of her.

batteries!
Aug 26, 2010
Anyone have any good layouts for the middle island with the two peaks? The right side further away from the casino front is large enough but it takes forever to get to the helipad. And the left side is too small for a starting base + defenses.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Carcer posted:

Anyone else have the game go berserk when you alt tab out of it? GPU and CPU Temps jump 20C every time I alt tab out and its my only real complaint about the game.

There is no need to actully alt tab. You can just press the windows button and it will minimize.

Arven
Sep 23, 2007
The trick I've found for super agents is making sure you have enough guns for every single one of your guards, and keep guard tables near where you expect to fight them (near the entrance and near your vault for Symmetry). All of the supers except Symmetry will melt in seconds with 20 guards shooting at them, and even Symmetry and her goons can't take down more than 10 minions before they're mowed down. Don't bother with the melee weapons, they are trap options.

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

Communist Walrus posted:

Is it possible to hit neutral passive heat generation with big screens? I wish the game would show you the values for how much heat you generate and any of the various heat offsets you have.

Two bugs are making the game kind of frustrating for me. First is the agents deciding to attack my minions unprovoked, which always turns into a bloodbath before my guards arrive (and sometimes even then).

I don't think this is a bug. I think the agents don't want to leave cause their skill is too high.

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