|
Just so I don’t waste the hassle: can I get back to the Inactive Lava Zone through the lava castle portal in a PRAWN? Something tells me it won’t fit through the cave system in between...
|
# ? Mar 31, 2021 00:00 |
|
|
# ? May 31, 2024 15:21 |
|
The prawnsuit can navigate those, yes.
|
# ? Mar 31, 2021 00:11 |
|
Pretty sure the prawn suit can go anywhere except for inside wrecks and the Aurora. There's also a couple places where maybe there's a ceiling that's too low that the prawnsuit gets wedged, but you can just grapple arm your way out.
|
# ? Mar 31, 2021 02:11 |
|
Speaking as someone who once did an entire playthrough as an extreme germophobe/agoraphobe/ocean-hating Ryley, spawning a radiation suit in my pod immediately and never removing it while outside of my bases...and spawning the blueprint for the PRAWN immediately as well, making building one his first priority, then refusing to set foot outside his base from then on without being in one? Yes, you can absolutely get anywhere in the game in your PRAWN, aside from a handful of tight caves at the surface, whether you might be ascending or descending. Even without a grappling arm, don't underestimate just how high the PRAWN can jump-jet, even without the upgrade.
|
# ? Mar 31, 2021 08:07 |
|
It occurs to me that you could essentially spent most of the game on a diet of fish'n'chips and melon juice. I mean, you're bound to be missing some amino acids from that, but mmmmmmmmm
|
# ? Mar 31, 2021 08:47 |
|
WarpedNaba posted:It occurs to me that you could essentially spent most of the game on a diet of fish'n'chips and melon juice. Hell you could do that in real life
|
# ? Mar 31, 2021 20:08 |
|
By endgame my entire diet consists of marblemelons grown in the Cyclops and it’s a miracle my survivor has enough musclemass to swing that knife.
|
# ? Mar 31, 2021 20:15 |
|
I'm waiting to play BZ until it's 1.0. Should I even bother with survival food/drink or not? I played Subnautica three times now, once with and twice without. As others mentioned, once you automate it, it gets old having to remember and manage that resource. If there's nothing new to it in BZ I'll probably skip it.
|
# ? Mar 31, 2021 21:33 |
|
My problem with survival meters is that in my experience they create some interesting pressure early on but are just an annoying hassle once that is no longer interesting once you find a way to grow or breed or otherwise produce food infinitely. I wish games had a way to just turn it off after a point.
|
# ? Mar 31, 2021 21:38 |
|
Geodude posted:I'm waiting to play BZ until it's 1.0. Should I even bother with survival food/drink or not? There's a plant and planters you can get 5 minutes into the game that produces like 10 fruits per harvest that each give like 10 food/water and some health, 4 plants per planter means you have infinite food/water/health with no power cost.
|
# ? Mar 31, 2021 22:22 |
|
BattleMaster posted:My problem with survival meters is that in my experience they create some interesting pressure early on but are just an annoying hassle once that is no longer interesting once you find a way to grow or breed or otherwise produce food infinitely. I wish games had a way to just turn it off after a point. This game has a way to do that. You can open up the save data in notepad and change it from gamemode=0 to gamemode=1
|
# ? Mar 31, 2021 23:07 |
|
BattleMaster posted:My problem with survival meters is that in my experience they create some interesting pressure early on but are just an annoying hassle once that is no longer interesting once you find a way to grow or breed or otherwise produce food infinitely. I wish games had a way to just turn it off after a point. When you have the ability to reform raw components in to a base or a ship with a magical gun and block the radiation of an open reactor with a wetsuit the idea that forgetting to toss a few water bottles in your backpack will be a life or death matter it about a half hour is absurd. Phssthpok posted:This game has a way to do that. You can open up the save data in notepad and change it from gamemode=0 to gamemode=1
|
# ? Apr 1, 2021 14:38 |
|
It basically becomes the main limiter to your longer exploration journeys or spelunking and adds tension. Especially if you're obsessive about collecting enough of whatever resource you need to not come back and want to keep inventory space open. If you're willing to keep your inventory clogged up and deal with possibly not having a surplus for the blueprints you don't know yet, there's probably no reason to ever build a second base or to bring the Cyclops along. There's just a lot of psychological needs and wanting to build a buffer for the next part of the game that drives the battle between survival supplies and inventory space. And when you know how the later part of the game goes or how you don't need all that much of this one new resource or that a couple minerals will be entirely pointless to stockpile because you're not going to ever use them, you can optimize much more easily.
|
# ? Apr 1, 2021 15:34 |
|
Ok I just started this and I want to repair all this poo poo ASAP but I can't find sulphur anywhere. I'm looking about caves and I got a message saying there was some nearby but I can't see it anywhere. Getting kinda bored, I want to get cracking building cool subs and bases rather than swimming about around this bloody escape pod.
|
# ? Apr 1, 2021 16:15 |
|
Don't worry, you'll crash into some soon. You can find it left being in the 'flowers' that the suicide fish come from
|
# ? Apr 1, 2021 16:17 |
|
Ive found a bunch of stuff already in BZ less than 4 hours in, but the build tool is nowhere to be found. I presume its at the docking base I got a marker for.
|
# ? Apr 1, 2021 20:58 |
|
DreadUnknown posted:Ive found a bunch of stuff already in BZ less than 4 hours in, but the build tool is nowhere to be found. I presume its at the docking base I got a marker for. There may be one there but i always got it in twisty bridges Be sure and scan the window while there
|
# ? Apr 1, 2021 21:03 |
|
Ohhhhh ok, I kept gettin chased off by the angry lads, Ill look again. I did get the most important things in the game, Potato is super rad.
|
# ? Apr 1, 2021 21:06 |
|
It’s at one of the abandoned above water bases. Outdoors next to a habitat entrance on a crate. It’s a white tool on a white crate, really dumb and easy to miss for how critical it is. I think the base with it is uphill from the dock with the waypoint, but I got the location from one of the wiki pages so you may want to confirm that way.
|
# ? Apr 2, 2021 02:35 |
|
ThomasPaine posted:Ok I just started this and I want to repair all this poo poo ASAP but I can't find sulphur anywhere. I'm looking about caves and I got a message saying there was some nearby but I can't see it anywhere. Getting kinda bored, I want to get cracking building cool subs and bases rather than swimming about around this bloody escape pod. In the first game, sulfur is where those fishes are that chase you and explode. Look inside their nest hidey holes. In the second game, its all over the central island base.
|
# ? Apr 2, 2021 03:00 |
|
I did finally get to the one base and found the building tool, almost ran into a squidshark also.
|
# ? Apr 2, 2021 03:29 |
|
Couldn't resist booting up Subnautica (now that it's free on PS4) again. Where should I be looking for a mobile vehicle bay fragment and the multipurpose room in relation to the lifepod? Been awhile for me. Been making few microbases (tube, solar panel, hatch) so I can linger around at ~80-100m in some areas. Not quite as necessary now that I have the Seaglide, but handy and relatively inexpensive. Is the emergency air bladder thing just useless in the first game? I don't think I ever used it in my original PC playthrough a year ago, but in BZ it's like a rocketship to the surface. In PS4 Subnautica it seems to do hardly anything.
|
# ? Apr 2, 2021 07:25 |
|
Ethics_Gradient posted:Couldn't resist booting up Subnautica (now that it's free on PS4) again. Vehicle bay fragments should be in random places in the shallows. Also check first grouped pieces. MP room is gotten after you get the messages to go somewhere. I have never heard anyone mention the phrase ' that air bladder sure is useful'. If I recall though, the PS4 version may not have all the features and is lagging behind the PC version. So things may be different on locations and such. I could be wrong though.
|
# ? Apr 2, 2021 07:55 |
|
Ethics_Gradient posted:Where should I be looking for a mobile vehicle bay fragment and the multipurpose room in relation to the lifepod? Been awhile for me. Not sure about the multipurpose room but mobile vehicle bay fragments can be found in boxes at the bottom of the kelp forest closest to the drop pod. quote:Is the emergency air bladder thing just useless in the first game? I don't think I ever used it in my original PC playthrough a year ago, but in BZ it's like a rocketship to the surface. In PS4 Subnautica it seems to do hardly anything. Yeah, basically useless. It doesn't seem to get you to the surface much faster than just swimming with flippers on, maybe it could save you in a few fringe scenarios. Been trying to replay this in VR recently and the implementation isn't completely terrible if you use look cursor and a controller, KB+M either doesn't work or just isn't cooperating with me for whatever reason. Played enough that I have the habitat builder and made my first base with a radio and fabricator, getting a Seamoth is next. Biggest issue so far has been the Seaglide, the way it's positioned makes it feel like you're holding it directly in front of your face while moving around and can make it hard to see what you're doing. Not sure how it's going to handle being in a Seamoth but as long as it's at least somewhat functional I don't mind too much. The game is already janky enough playing it normally, I'm surprised they got the VR working at all.
|
# ? Apr 2, 2021 08:05 |
|
NoEyedSquareGuy posted:Not sure about the multipurpose room but mobile vehicle bay fragments can be found in boxes at the bottom of the kelp forest closest to the drop pod. Which now that I think about it, I guess "These Seaglide VR controls are poo poo" is one reason to dust off the air bladder before you have a submarine.
|
# ? Apr 2, 2021 08:28 |
|
NoEyedSquareGuy posted:Not sure about the multipurpose room but mobile vehicle bay fragments can be found in boxes at the bottom of the kelp forest closest to the drop pod. The VR needs a a mod for on+m; just google subnautica kbm VR fix. I played it that way around 3 months ago and it worked just fine. It makes an immense difference. I think the mod is callled be enhancements.
|
# ? Apr 2, 2021 11:19 |
|
Multipurpose room is found on one of the abandoned island bases. Scan the room and you've got it, no fragments.
|
# ? Apr 2, 2021 11:40 |
|
Just finished the first game, really enjoyed it overall but agree with some of the recent sentiments I've seen about how the very first survival aspect is the most exciting part. Considering looking at mods now to add some interest, anyone have a choice selection for either this or Below Zero? I've not started Below Zero yet but I'm predicting more of the same, perhaps with a little less of the 'oh god, water is bad' because I'm familiar with the formula now. Anything goes for mods which don't make things specifically easier I guess. No need for additional health on vehicles etc, or inventory space, but QOL stuff would be cool and more base parts also - especially if the mod lets you discover them organically.
|
# ? Apr 2, 2021 11:54 |
|
The air bladder was useful a long time ago in pre release when the seaglide literally used 1% of its battery per second.
|
# ? Apr 2, 2021 11:57 |
|
GD_American posted:Multipurpose room is found on one of the abandoned island bases. Scan the room and you've got it, no fragments. In general the game expects you to be pointing your scanner at everything, it's real easy to miss a couple of things on the island bases in particular.
|
# ? Apr 2, 2021 12:58 |
|
The floating island and the Aurora are treasure troves of sweet blueprint action, and a new loud friend to give you face hugs.
|
# ? Apr 2, 2021 18:47 |
|
LOL, so I have been playing this run on the assumption I already had the standard O2 tank made and equipped. Guess what...
|
# ? Apr 2, 2021 21:01 |
|
Oh, oh noooo.
|
# ? Apr 3, 2021 21:27 |
|
DreadUnknown posted:Oh, oh noooo. It made for some fun challenges - I was able to just barely nab something (I think the rebreather?) freediving on the base 45s of oxygen, IIRC using the Seamoth as a base 200m down. I was going to say I'm enjoying a lack of buginess in the PS4 version but nope, looks like it saved none of my progress from yesterday afternoon, so gotta find those moonpool fragments all over again. Minor early game tip for anyone new: you can "up-cycle" a pair of dead batteries + one silicone rubber into a fully charged power cell. Feels like something they should have patched out but eh, I'll take it.
|
# ? Apr 4, 2021 03:11 |
|
I just started this a week or two ago on account of it being free on PSN and thinking I'd try it, but this game has got me hooked (no pun intended because there is no fishing rod in the game). It's a lot of fun and I feel like it's more exploration and fun and the amount of busywork for food and water is minimal. Is there any point to having the Seaglide after you get the Seamoth? I now exlusively use the latter. The glide is also very bulky in my inventory.
|
# ? Apr 7, 2021 08:08 |
|
In the early game there are areas you'll want to explore that are too deep for the Seamoth to handle - the 'glide will be convenient there, park the seamoth at the edge of its crush zone and dive deeper with the seaglide and a rebreather. But no, you don't really end up needing it often. I'd stash it in your base in case you manage to get killed and leave your Seamoth in the rear end end of nowhere, make the trip back to it more pleasant.
|
# ? Apr 7, 2021 08:20 |
|
Sioux posted:I just started this a week or two ago on account of it being free on PSN and thinking I'd try it, but this game has got me hooked (no pun intended because there is no fishing rod in the game). It's a lot of fun and I feel like it's more exploration and fun and the amount of busywork for food and water is minimal. I'm in the same boat (ha). I really enjoy snorkeling, and this game has really scratched that itch for me. It also does a great job of replicating the terror of having an enormous animal swim up on you, because you have an extremely limited field of vision. I've found the blueprints to build the Moth, but I haven't been able to gather all the bits to build the vehicle bay yet. In the meantime, I've been doing my best to follow the distress beacons that pop up, and locate the various wrecked pods. Had a moment while swimming near the alien structure that shoots down the rescue ship, when I looked down into the depths, and I could juuuust make out a Reaper swimming around. Those things scare the crap out of me, and I can't wait to start picking them off.
|
# ? Apr 7, 2021 09:38 |
|
Sioux posted:I just started this a week or two ago on account of it being free on PSN and thinking I'd try it, but this game has got me hooked (no pun intended because there is no fishing rod in the game). It's a lot of fun and I feel like it's more exploration and fun and the amount of busywork for food and water is minimal. You'll find it way easier to recharge your glide than your moth at the start
|
# ? Apr 7, 2021 09:45 |
|
I had huge issues getting a controller to behave in this game. I was automatically sinking to the ocean floor randomly. In VR. Why doesn't this game support touch controllers or even a normal controller. You can't assign quick slots on a controller, can't you? Preposterous that they claim VR or Controller Support.
|
# ? Apr 7, 2021 09:54 |
|
|
# ? May 31, 2024 15:21 |
|
The Zombie Guy posted:Had a moment while swimming near the alien structure that shoots down the rescue ship, when I looked down into the depths, and I could juuuust make out a Reaper swimming around. Those things scare the crap out of me, and I can't wait to start picking them off. I can't wait for you to meet some of the new friends in Below Zero, they're delightful.
|
# ? Apr 7, 2021 10:17 |