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PaybackJack posted:You know you can buy great people or pass on them right? I do. What does that have to do with what the AI says in those circumstances?
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# ? Mar 26, 2021 20:38 |
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# ? Jun 5, 2024 08:35 |
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I never pass on a Great Person because you're always rolling the dice on what you might get next and they're all good for something. (also making every single Great Person do something slightly different is nuts, I love it though)
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# ? Mar 26, 2021 20:51 |
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Speedball posted:I never pass on a Great Person because you're always rolling the dice on what you might get next and they're all good for something. (also making every single Great Person do something slightly different is nuts, I love it though) I never pass either because of that, and because sometimes the AI just isn't working very hard on that queue, and it's a long walk to the next person.
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# ? Mar 26, 2021 21:05 |
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Grobbit posted:I'm looking forward to trying out the 2 expansions but feel like I might get overwhelmed with all the changes from the base game. Is it possible (or even recommended) to only enable Rise and Fall before getting used to it before enabling Gathering Storm? or should I just play with everything on just to avoid learning systems that will be superseded/replaced? If you really want to break yourself in in stages, the Egypt achievement is broken in gathering storm but still functional in Rise and Fall, if that matters at all to you.
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# ? Mar 26, 2021 21:22 |
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Zombie mode is interesting on the clover/snowflake maps because the ai is too dumb trying to put out fires (metaphorically) dealing with them to make camp in the center of map. Past, i want to say, Renaissance era, they die to most non-ranged units in one hit.
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# ? Mar 26, 2021 22:52 |
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buffalo all day posted:Portugal is really good, I got my second Emperor win with them just cranking out coastal cities and navigation schools, the combination of gold+science got me a science win while everyone else was still struggling about with cavalry I've started as them too, only I picked the secret society that replaced university with their special building instead, so no nab schools, oops. Oh and then researching ironclad too early so I only ended up building two of their boats, so only a few Feitorias for me... still rich enough to own the world though.
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# ? Mar 27, 2021 01:29 |
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*standing over the charred ruins of Qaraqorum as Joao* you should have FINISHED THE JOB, GENGHIS
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# ? Mar 27, 2021 02:10 |
How did Sean Bean find a bunch of Ls in Joao?
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# ? Mar 27, 2021 03:59 |
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Are they promising more content DLCs by any chance?
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# ? Mar 27, 2021 04:41 |
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Vahakyla posted:Are they promising more content DLCs by any chance? There was 4 years between civ 3 and civ 4 There was 5 years between 4 and 5 6 years between 5 and 6, which was released in 2016 Humankind is coming out this year. I think the next Civ product will be Civ 7.
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# ? Mar 27, 2021 05:12 |
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Conversely, until they release the "Complete, we promise!" edition, the default assumption is more DLC is coming.
Serephina fucked around with this message at 00:10 on Mar 28, 2021 |
# ? Mar 27, 2021 08:53 |
I hope they make more. Even if it’s not new Civs, I’d still pay for more content for what we have, more modes and stuff. Not $40 of course. That or just call it done soon and release the full modding package.
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# ? Mar 27, 2021 13:25 |
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So I had a barb camp evolve into Mohenjo Daro, then for some reason Hojo decided to just raze it. Except it's still on the city state list and I can send envoys to it. I am now the suzerain of a ghost town. I even get the bonuses and everything.
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# ? Mar 27, 2021 23:38 |
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Zombie mode seems great for Gorgo or Monty. Actually can the eagle warrior capture zombies as slave labor?
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# ? Mar 28, 2021 00:13 |
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I never had a game with yields this busted before. I decided to not build a spaceport and go for a diplo victory instead because I want to see how disgusting this will get with the lategame policies. Shoutout to my man Peter who started a pointless war with the Ottomans at like turn 20 or so instead of just steamrolling me and has been camping outside Cardiff for millennia, hoping I finally move my units.
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# ? Mar 28, 2021 08:34 |
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Zombie mode is much, much more interesting than it has any right to be. Zombie strength increases with every zombie beaten globally. This means they are, throughout the game, always kinda tough - especially as they appear in hoards. Walls are a must in every single city now. Wars and domination are now more difficult to navigate and strategise around. I find myself rushing to defend city states a lot. They aren’t loving around, and you can easily become overwhelmed. I can definitely see how someone could become frustrated, though, as they severely slow down everyone’s progress towards every victory
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# ? Mar 28, 2021 14:57 |
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Calico Heart posted:Zombie mode is much, much more interesting than it has any right to be. I'm still on the fence about this dlc so I haven't bought it, but this does make it sound interesting. I wasn't aware that their strenght increased in that way. But still, are zombies not just another type of barbarian?
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# ? Mar 28, 2021 19:12 |
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Weirdly I have had the opposite experience. Zombies are a total non entity easily killed by whatever ranged you have. They don't pillage and spawn one at a time. The only time I've had them be a factor is when I'm trying to conquer someone and they rez the ais units. So they're a great anti domination tool, but I was expecting way more than what I got. I wanted to feel like I was under siege and struggling to survive.
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# ? Mar 29, 2021 05:39 |
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The AI seem to love setting the traps as well, to the detriment of improving resources. When I went to conquer Kubla Khan China I kept losing 10hp per step I took, and I guessed it was due to that. I had 1-2 spawn every 5 turns or so. The AI did seem to engage in attacking them.
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# ? Mar 29, 2021 10:01 |
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I don't know what difficulty you're playing on but zombies appearing "one at a time" is the complete polar opposite to my experience. In my game I would say there have been several very clear and distinct "waves" where five or six zombies would appear from the fog, with them spawning slowly for a while after that, and in between those waves seeing the odd zombie or two every now and then. They really change how I've approached warfare and spycraft this game, too. Not a mode I'll play every time but definitely changes things up.
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# ? Mar 29, 2021 14:06 |
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I play on immortal, so hopefully high enough for the ai to at least try to be a threat. Maybe the fog never lasted long enough or the map type didn't allow them enough space to spawn? The only spawning behaviour I witnessed is they would appear 1 at a time in my territory near places where I killed barbs or ai units every 5-10 turns.
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# ? Mar 29, 2021 14:41 |
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I've just finished a game that I had started before the most recent update. When I had started a monopoly and created a product, the build times for a lot of the districts went to +999 turns, and when I looked at ones that were being built, they were actually losing production each turn. Hopefully it was just a glitch over the update.
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# ? Mar 29, 2021 17:38 |
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ellspurs posted:I've just finished a game that I had started before the most recent update. I believe this has been mentioned as bring tied to dramatic ages?
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# ? Mar 30, 2021 01:35 |
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It seems like the newest patch havent touched the bugs that the previous patch introduced
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# ? Mar 30, 2021 11:55 |
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Just wrapped up my first game in a while with a Deity victory as Portugal. Had a pretty rock solid start on my own small continent with 2 of the science city states as my neighbors and the Tsingy natural wonder close enough to make a little trek over to get as my capital. Had terrible placement for Industrial Zones but by the end of the game the crazy production from my harbors/traders kept my space projects wrapping up in 2 turns. Felt like I was playing way behind for a long time but I knew once I started overtaking some of the civs with my science that the game was on. Played the other civs well by respecting their boundaries, keeping my army small, and giving them gifts early on to get alliances going. Those trade routes are drat good and you can make a lot of science off the Naval Academies. I could have lost to Religion from Ethiopia but he ran into Rome who was going religion just enough to slow him down. I watched their battle for my lands go to Ethiopia and I thought it was all over but Ethiopia ran out of steam somehow and never managed to seal the deal. Gilgamesh ineffectively assaulted me with cultists, sorry for him that strategy doesn't work any more. The Kongo seemed to be building a decent tourism game but a war with Rome seemed to slow them down too. Happy to have a solid win in the books. I was using the Corporations mode but I didn't really notice it beyond a couple tile improvements. Owls as my secret society was great though. I had so much gold by the end it was great. Good times. Probably going to pick up Vietnam next and start a war with some Zombies.
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# ? Mar 30, 2021 21:40 |
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My friend group (we play multiplayer, fairly casual) is pretty disappointed with zombies mode. It's way too swingy. Zombies are supposed to spawn from dead units but it seems inconsistent, and also seems like they spawn completely at random where there hasn't been combat. It can randomly gently caress you pretty hard in the early game. Calico Heart posted:Zombie strength increases with every zombie beaten globally. This means they are, throughout the game, always kinda tough - especially as they appear in hoards. This hasn't been my group's experience at all. Their impact seems to drop off completely somewhere around medieval or renaissance, and they're never a threat again - they'll literally spawn, suicide themselves against our cities, and disappear, without us even seeing them (although occasionally they'll plunder a trade route along the way). In one game, we even had a Gorgo player intentionally farming them, but the extra mutation bonus never got big enough for them to do anything, even during big wars. Calico Heart posted:they severely slow down everyones progress towards every victory This also is completely contrary to my group's experience. They'll turbo-gently caress one or two players in the ancient/classical age, preventing them from getting off the ground in the most crucial part of the game, while another one or two players get off scot free. Last game we played, one player had a huge horde suddenly spawn behind their defenses and raze a city, the other two players fought one zombie total.
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# ? Mar 31, 2021 07:32 |
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PotatoMcWhisky, The Spiffing Brit and some others did a stream which showed the effects of farming zombies. Potato has it up on his channel - towards the end they were saying that the zombies had an attack power equivalent to the Giant Death Robots.
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# ? Mar 31, 2021 11:05 |
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So, I haven't played in literally two years - how's the AI these days? (most importantly the military AI - it used to do dumb poo poo like "not assault a 1 HP town" or "not shoot ranged weapons" all the time)
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# ? Mar 31, 2021 13:38 |
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Gort posted:So, I haven't played in literally two years - how's the AI these days? not any smarter than before, although it does tend to be more brutal. I've seen several times it can raze cities now.
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# ? Mar 31, 2021 13:52 |
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be careful with the dramatic ages mode and don't have more than 20 civs playing in it, because free cities now cause loyalty pressure, which causes a domino effect of the AI constantly losing cities and not being competitive
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# ? Mar 31, 2021 13:59 |
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In my Aztec zombie game I played continents and took over my home one, wiping out the Zulu and Egypt. There was a city state in the mountains near an egyptian city in a river valley. Egypt spent my entire war with the Zulu unsuccessfully trying to capture the city state but getting their army bogged down and wiped out by city state archers in the hills. After my way with Zulu I took advantage of the situation to grab Egypt's capital and core cities while their entire army was dying in the hills of buenos aires. The problem is that area of the map now spawns so many zombies I have to keep half my army there because 3-4 can spawn on a turn. Anyways in the oceans between continents I found a single island that my scout has been watching for 30 turns now and it doesn't seem to get any zombie spawns. It's lovely territory but it has room for a campus and spaceport. It would be a cool emergent story for civilization to be completely overrun on the mainlands and this tiny city grinds out a spaceship to a hopefully zombie free planet.
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# ? Mar 31, 2021 15:28 |
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Pajser posted:be careful with the dramatic ages mode and don't have more than 20 civs playing in it, because free cities now cause loyalty pressure, which causes a domino effect of the AI constantly losing cities and not being competitive I had this happen in my current game, though with only 8 civs. It's been nice as it preconquerred 3 entire civs for me
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# ? Mar 31, 2021 16:36 |
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the ai loves razing cities now. i think fresh water and loyalty are the two factors for them. ellspurs posted:PotatoMcWhisky, The Spiffing Brit and some others did a stream which showed the effects of farming zombies. Potato has it up on his channel - towards the end they were saying that the zombies had an attack power equivalent to the Giant Death Robots. it was pretty funny seeing the zombies slowly take everyone over but it seems like it could use a bit o balance
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# ? Mar 31, 2021 17:01 |
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Seems like a mode in Civ that's about zombies wouldn't need balance at all imo
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# ? Mar 31, 2021 17:38 |
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Gort posted:So, I haven't played in literally two years - how's the AI these days? Comparing the AI today to the AI when I last played (a year or more ago), it is certainly better in some regards. I've seen some very good district placement, and I've even seen terrain-boosted wonders placed well (like Huey placed in a Lake adjacent to 4 other lake tiles for a massive bonus whereas every other one I'd ever seen from the AI had been in a one-tile lake). The combat is also better and the AI is able to set up some good sneak attacks plus attacks quite ruthlessly, going out of its way to kill your damaged units (but quite predictably in how it hits the weakest target). Having said that it still does bizarre stuff, is very bad at improving tiles (particularly luxuries), doesn't seem to understand navies most of the time, and still does do some bad placement. I saw a post on reddit of AI city which placed Panama Canal simply to link up to a one-tile Huey lake though, but maybe the AI is programmed to do some of this stuff for the lulz...
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# ? Apr 2, 2021 11:50 |
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That sort of sounds like the AI just builds whatever it can wherever it can and gets lucky with placement once in a while
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# ? Apr 2, 2021 19:01 |
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Gort posted:That sort of sounds like the AI just builds whatever it can wherever it can and gets lucky with placement once in a while It definitely understands how to maximize yields and will seek to build the best thing it can in the best spot at the time but AFAIK it has no planning ahead capabilities and will e.g. happily plop down a holy site on an ok spot that would have been an amazing campus site, or build a wonder in a city that has a lovely spot for it because it happened to finish its production queue better than a city with a good spot for it, etc.
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# ? Apr 2, 2021 19:29 |
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My favorite thing that consistently happens is every civ congratulating you on your tremendously powerful navy after you build one galley because that’s all they’ve built too. Harald Hardrada seeing a single boat and getting moved to tears at the sight of your powerful navy never gets old.
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# ? Apr 2, 2021 19:34 |
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I dont know if they fixed it on the last patch, but after the conglomerates game mode the AI got specially dumb at improving tiles. As I mentioned here, in both games I played with the mode on, the AI would have unimproved luxury resources late game while having workers doing nothing all over the place
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# ? Apr 2, 2021 19:35 |
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# ? Jun 5, 2024 08:35 |
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With the zombies, the AI have became extremely good at filling their land with traps. I saw one American city that had filled all the tiles it could with traps, without any other improvements.
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# ? Apr 2, 2021 19:59 |