WithoutTheFezOn posted:Are you sure you checked the eastern US region? Yeah, it's just the standard missions. The only thing I can think of is I was doing the superweapon testing main mission with Zalika at around the same time and it might've overwritten Eli's mission.
|
|
# ? Apr 2, 2021 20:26 |
|
|
# ? Jun 5, 2024 04:27 |
|
Whoever said to move your mainstay force to mercs from Basic muscle guys was on the money. i still cant catch symmetry in a trap ever but now i can take her and crew down
|
# ? Apr 2, 2021 20:45 |
|
Vengarr posted:Too many distract tags are also a problem because Distract attempts can fail. In which case the investigator will try to liquidate your minion and take a picture of their corpse as evidence of...I dunno. Oh my god is this what keeps happening?
|
# ? Apr 2, 2021 20:51 |
|
Is it possible to turn a profit (or at least break even) with your casino? I tried in my current game, but it seems I'm still losing money to the valets' salaries. It's hard to figure out the optimal number of valets to have since the game doesn't really tell you how much money you're getting from scamming tourists, it just lumps all your income into one category.
|
# ? Apr 2, 2021 20:59 |
|
Communist Walrus posted:Is it possible to turn a profit (or at least break even) with your casino? I tried in my current game, but it seems I'm still losing money to the valets' salaries. It's hard to figure out the optimal number of valets to have since the game doesn't really tell you how much money you're getting from scamming tourists, it just lumps all your income into one category. It's there to compensate, but I don't think it's enough to ever turn a profit. You need enough valets to man all the casino equipment, plus about half to cover breaks. And if you set it all to scam tourists, agents will just breeze by. Tourists will also dry up a lot of times throughout the campaign.
|
# ? Apr 2, 2021 21:16 |
|
It does make me wonder if you can actually just totally ignore the evil genius plot and just play the game running a casino. Completely ignore the world stage after you've managed to train valets and technicians.
|
# ? Apr 2, 2021 21:26 |
|
Tenebrais posted:It does make me wonder if you can actually just totally ignore the evil genius plot and just play the game running a casino. Completely ignore the world stage after you've managed to train valets and technicians. What items don't give heat cause if basic power plants don't count as evidence yeah you could totally just get rid of all the doors and just be a giant waste of tax dollars lol
|
# ? Apr 2, 2021 21:30 |
|
Agean90 posted:What items don't give heat Basic power plants definitely give heat, unfortunately.
|
# ? Apr 2, 2021 21:41 |
|
Play as a sketchy casino with one hitman + incinerator in the back to take out investigators and maybe a merc or traps to guard the door to the vault + powerplant As much as I love it I really wish the EG series was more freeform instead of everything directing you down a linear storyline, it would be cool to have different options available as far as goals go, a choice between what evil schemes to pull off, etc. Like, imagine something more Rimworld colony-sim style, but EG. deep dish peat moss fucked around with this message at 21:48 on Apr 2, 2021 |
# ? Apr 2, 2021 21:44 |
Brutakas posted:I think my biggest complaint has to be the passive heat generation. On its own, it isn't a big deal but with how minions get sent on missions it becomes a catastrophe. I had a mission that would generate 60 heat in a 0/100 region that failed when the region locked out. I'm 99% certain it was the call-to-go-on-a-mission being totally fine with letting minions finishing sleeping or eating or doing whatever else. I'd prefer if going on a mission had the highest priority. Especially, since the minions don't return thus rendering their stat needs inconsequential when the mission call is made. With no passive heat gain this wouldn't be an issue. Yeah, that's becoming an issue for me. Several times I've had the minions ready to go, there's only one mission that I'm sending people out on right now, and I still had to wait several minutes for the helicopter to take them to the country. That's just pointless, especially with time being a factor in terms of heat.
|
|
# ? Apr 2, 2021 22:29 |
|
Do super agents raise heat on the map? I had a sector running a heat reduction mission with Olga standing on it, and it still managed to gain heat until hitting 100 and locking down
|
# ? Apr 2, 2021 22:39 |
|
deep dish peat moss posted:Play as a sketchy casino with one hitman + incinerator in the back to take out investigators and maybe a merc or traps to guard the door to the vault + powerplant i was thinking how good even something like a mad libs randomizer for the schemes would be, in the vein of how dwarf fortress comes up with stories. it would just be flavor text but it would add a lot to be like "oh, im heisting rhubarb this time" or "now im kidnapping orphans"
|
# ? Apr 2, 2021 23:13 |
|
The Bramble posted:Oh my god is this what keeps happening? The higher the Agent Skill, the more likely they are to go sicko mode when you try to distract them. This is part of why using baccarat and roulette to weaken them is worthwhile.
|
# ? Apr 2, 2021 23:17 |
|
i have no idea why it isn't already set, but you can set hotkeys to select your genius and henchmen. the number keys are not bound to anything, even! such a strange omission.
|
# ? Apr 2, 2021 23:19 |
|
Gyoru posted:Meanwhile Fugu is incredible. I just got her and yeah she is drat good. The single target poison is a great social move that does 60-80 resolve AND health damage and the blowfish bomb does about the same damage in an aoe. Your minions will avoid it so there's no friendly fire and it also makes the agents have a coughing fit for about 20 seconds. Your minions won't attack them during this but it gives your kill team plenty of time to get there. Pairing her with IRIS is really effective. She's actually a pretty good melee fighter too and she's strong in the casino. Her unique schemes are crazy strong. The -75 heat has no cost and you can spam it but it seems to only spawn in a few territories over and over for me. The $120k one is 5 intel and 5 minutes but is pretty expensive in terms of minions. Also I think they replace other schemes in that area so it may cause you to not get a particular scheme you'd prefer. Overall she's an exceptional Henchmen. I'm going after the Hunter next, he kicked my rear end when I fought him the first time so he seems strong as well. DarkHorse posted:[*]Some of the henchmen are garbage. I got Janet Bombe and she's dogshit - a melee-only hench with almost no vitality means she dies constantly and her abilities aren't really that good. The suspicion eraser would be good, except you only get a few shots before needing to recharge her stats and it has a cool down long enough you aren't going to have a chance if there's more than two suspicious agents. Maybe if it just erased all evidence in a group or even on the entire island... maybe. Her other ability makes one agent's weapon blow up depending on type which... doesn't seem to do much. It might be better if she just constantly deactivated all ranged weapons in a passive AOE I really like the idea of deactivating ranged weapons, that alone would make her a viable Henchman given how strong the super agents are at range. If Olga and her team can just blast away at range they do crazy damage. Getting rid of all evidence map-wide would also be pretty great if it let you ignore investigators and just delete the evidence as they're leaving. Janet definitely needs to get a rework, she's clearly the worst right now and good at basically nothing. Danaru posted:Do super agents raise heat on the map? I had a sector running a heat reduction mission with Olga standing on it, and it still managed to gain heat until hitting 100 and locking down They definitely do, yes. I think the heat gain increases the further into the game you get as well but that could just be me being bad. Nephthys fucked around with this message at 23:38 on Apr 2, 2021 |
# ? Apr 2, 2021 23:33 |
|
going against the grain bugged out for me, as only 3/4 of the hourglasses spawned on the world map. i even went as far as sticking a network on every territory, but nope. that's it for this campaign, i guess.
gimme the GOD DAMN candy fucked around with this message at 00:32 on Apr 3, 2021 |
# ? Apr 3, 2021 00:27 |
|
so, lesson learned. make a save before starting any side story, because you can't cancel them.
|
# ? Apr 3, 2021 00:50 |
|
gimme the GOD drat candy posted:so, lesson learned. make a save before starting any side story, because you can't cancel them. This is something that should be patched in along with the ability to do more then 1.
|
# ? Apr 3, 2021 01:15 |
|
At the very least you should be able to run a loot one simultaneous to the other types. I can see why running three agent hunts would get out of control, but there's apparently like 30 different pieces of loot and there's no loving way I'm spending eighty hours just grabbing those without progressing on anything else.
|
# ? Apr 3, 2021 01:17 |
I'm enjoying this game immensely but man does it have some prominent flaws. I'm usually fine with a little padding in a game but having to do like, 4 side stories and 20+ schemes to recruit a henchman is a bit much. Also if anyone is wondering why your top tier muscle henchmen are using pistols and clubs, I'm pretty sure once a henchman has a weapon they never get rid of it, even after training to a new type. And guess weapon types guards can use? Pistols and clubs! I had to delete all my pistol/club stalls and execute dozens of hitmen and martial artists to fix the issue.
|
|
# ? Apr 3, 2021 01:18 |
|
Finally figured out what my casino was missing.
|
# ? Apr 3, 2021 01:18 |
|
heat does tend to be a bigger problem in the mid-game, just cos the level 3 and 4 networks have a higher heat cap. ALTHOUGH at the point in the game I'm at now, I can afford to just keep the cheap heat reduction missions with the deception minions running 24/7 on literally any territory I'm not running a green money scheme or a story/side story mission. this method leaves you with maxed intel for whatever missions you want to run, too. v useful for the side stories with like five different simultaneous missions.
|
# ? Apr 3, 2021 01:19 |
|
hmm, i hadn't considered that. trap mazing doesn't work so well, but regular mazing still works fine.
|
# ? Apr 3, 2021 01:23 |
|
Slot machines damage skill on top of making cash and requiring no staff too so if they DO find themselves somewhere they're not supposed to go they're usually at zero skill and cannot go all "I FEEL THREATENED" about it.
|
# ? Apr 3, 2021 01:38 |
|
also, drastically diminished skill means that traps actually work again.
|
# ? Apr 3, 2021 01:46 |
|
Motherfucker posted:Slot machines damage skill on top of making cash and requiring no staff too so if they DO find themselves somewhere they're not supposed to go they're usually at zero skill and cannot go all "I FEEL THREATENED" about it. I think I am missing something about Heat on the world map. If I have 10 heat in a zone, and I do a quest that will ad 30 heat, I should be at 40 and thus able to lower it. Problem is, they still seem to lockdown which fucks me in the base with agents. How does heat work, exactly?
|
# ? Apr 3, 2021 01:53 |
|
Motherfucker posted:Finally figured out what my casino was missing. This is just normal casino design IRL lol
|
# ? Apr 3, 2021 01:56 |
|
JerikTelorian posted:I think I am missing something about Heat on the world map. If I have 10 heat in a zone, and I do a quest that will ad 30 heat, I should be at 40 and thus able to lower it. Heat builds slowly just from having a network present in that region. I don't know the exact rate, and I also don't know if it continues doing this while you're gaining heat from a scheme - it doesn't look that way - but I do know that in the time it takes for your minions to gather together and board the helicopter to a scheme, heat will still be building in that region. So if you've got 13 heat and start a scheme that adds 35 heat you'd better be sure they're going to get out there immediately. Or not worry about it too much; lockdown at 50 heat doesn't make a big difference and you'll still get most of the profit out of a scheme that's interrupted that way. It's only a big problem for the story/side-story ones that are just a "did you succeed yes/no" kind of thing.
|
# ? Apr 3, 2021 01:58 |
|
When an investigator leaves carrying heat, does it transfer to a random zone under their FoJ's control?
|
# ? Apr 3, 2021 02:04 |
|
Motherfucker posted:Finally figured out what my casino was missing. I worked here.
|
# ? Apr 3, 2021 02:05 |
i've nuked japan several times and i've finally unlocked a new minion type
|
|
# ? Apr 3, 2021 02:23 |
|
jimmydalad posted:Is there any reason to use Janet Bombe? Her combat and special skills seem meh compared to literally every other starting Henchman. With Bombe you can pretty much ignore investigators the whole time they're in your base, which I've found useful when I've already got a pile of bodybags and a shortage of workers to deal with; you can let them just wander around without tagging them, then use her second skill to erase all of their evidence on the way out. I've also had Agent X do the full tour of my base unmolested and just had her wipe his Suspicion bar in two skill uses when he enters the casino. Neither of her skills will aggro her targets, though her weapon-sabotage skill doesn't do much, from what I've seen. That said, I haven't tried it against saboteurs and it feels like she should be a good counter for them? Either way, I don't think that's really worth the lack of combat utility compared to any of the other starting henchmen.
|
# ? Apr 3, 2021 02:39 |
|
i definitely wouldn't use a giant casino maze on the third map, though. having a back door for the serious attacks is actually really helpful. if every super had to come in through the casino maze they'd simply kill all the deception minions and the maze would make corpse disposal a nightmare.
|
# ? Apr 3, 2021 02:43 |
|
Restarted my game so I could have the excalibur loot, then put off doing it and it disappeared
|
# ? Apr 3, 2021 03:23 |
|
gimme the GOD drat candy posted:i have no idea why it isn't already set, but you can set hotkeys to select your genius and henchmen. the number keys are not bound to anything, even! such a strange omission. Yeah I discovered this today and it mitigates one of my gripes earlier. Your genius is 1, henches are the subsequent numbers. First press will gain focus, a second tap will zoom the map to them. Extremely handy, it really should be the default. Now I just wish you could save particular views like you could in the first game. Also, executing minions can be a clutch method to stop death spirals. Witnessing an execution maximizes ALL stats, Vitality, Smarts, and Morale. Go to a crowded room (probably where all the body bags are) and shoot a random mook and all the people close to defection or hurt by the fighting will be back to max. I've gotten a couple dozen minions back to full in a crowded hallway several times easy. Note that the minion you pick for execution comes to where your genius is, which makes sense but threw me off the first time I did it and the minion died alone in my sanctum for no reason and no benefit lol. Also the coffee cup symbol means they're close to defecting - if you see a bunch of coffee cups in one place, that's the time for an execution
|
# ? Apr 3, 2021 03:25 |
|
Body bag piles are the number one cause of mass defections so make sure you have a buncha tv's in your incinerator room too. A trend I'm noticing among the reviewers panning the game is they constantly tell on themselves about how they're incredibly poo poo at the game? Like one of them was bitching that he built his inner sanctum too far from his training room and that due to this he was unable to utilize maxwells training thing effectively. The thought or concept that the base is literally under his control and that failure was both his own dumb gently caress fault and easily rectifiable was beyond him. This is some cuphead poo poo. Motherfucker fucked around with this message at 04:17 on Apr 3, 2021 |
# ? Apr 3, 2021 03:43 |
|
Anyone figured out why some captured agents yield intel when interrogated and others don't? Intel's become a huge bottleneck for me.
|
# ? Apr 3, 2021 04:38 |
Grand Fromage posted:Anyone figured out why some captured agents yield intel when interrogated and others don't? Intel's become a huge bottleneck for me. Were the agents from the same group? If they were, I'd guess it's a bug or RNG. If they weren't it could be that different levels and qualities of agents give different amounts of intel. I also noticed that soldiers seem to give low or no intel when interrogated, so different types of agents probably have different ranges for intel values as well.
|
|
# ? Apr 3, 2021 04:52 |
|
I'll be using the number keys tip, also I bound CTRL + mouse wheel to changing floors which works great
|
# ? Apr 3, 2021 05:01 |
|
|
# ? Jun 5, 2024 04:27 |
|
A good move I've found for intell bottleneck is to make a small room with about three computer consoles on each wall and another few surrounding the center. Big enough that your genius' aura can reach the edges. Than stand in it and use your aura to force people to work the consoles. By the time you run out've moral and need to sit you're usually topped up, keep a throne nearby but its more efficient to use the full size of the room for computers.
Motherfucker fucked around with this message at 05:56 on Apr 3, 2021 |
# ? Apr 3, 2021 05:54 |