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The Wicked Wall
Aug 24, 2012

I guess the aphorism
"I think, therefore I am" brings little comfort in this case.
Accidentally stumbled upon a weird super agent exploit/bug - I got a game over from Symmetry after I'd accidentally done a scheme in her area, and since reloading my save and cancelling that scheme she's now stuck in China and hasn't moved for the last 4-5 hours of playtime. She won't react to any schemes I carry out in the area, and won't appear in the lair even during high heat.

Also realized I killed off Incendio and Jubei by accident during their questlines because I used a kill tag and not a capture tag on their retinue; at least the game piles other henches on and I can now get them on my second playthrough.

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Captain Oblivious
Oct 12, 2007

I'm not like other posters
Fun fact: If you're doing like I do in the mid game, which is to say keeping reserve broadcast strength and only operating in regions when you need to...

I have an objective in the eastern PATRIOT states. I am not currently operating in PATRIOT territory at all. Wherever I put my first network, Agent X will be. So put it somewhere other than your actual goal, THEN put a network in the eastern states, THEN go do <whatever>. This is Evil Mastermind 101! Always have excessive schemes running to distract from your true villainy!

The Wicked Wall posted:

Accidentally stumbled upon a weird super agent exploit/bug - I got a game over from Symmetry after I'd accidentally done a scheme in her area, and since reloading my save and cancelling that scheme she's now stuck in China and hasn't moved for the last 4-5 hours of playtime. She won't react to any schemes I carry out in the area, and won't appear in the lair even during high heat.

Also realized I killed off Incendio and Jubei by accident during their questlines because I used a kill tag and not a capture tag on their retinue; at least the game piles other henches on and I can now get them on my second playthrough.

poo poo, is that what happened with Jubei in Wind Wars: Wind Strikes Back? It just said Defeat Jubei in the lair at that stage and he said something I couldn't quite hear when he went down due to the objective complete fanfare and it seemed oddly anticlimactic :shobon:

Captain Oblivious fucked around with this message at 22:29 on Apr 3, 2021

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
or just swirlie that nerd into your traps and mecha fist

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"
it's weird how the opening tutorial is so handholdy but once you get out of it extremely important concepts come up that aren't explained (e.g. posters above figuring out they permakilled a potential henchperson)

anyways i've been explicitly going wide and it's completely fine as long as you keep an eye on where the super agents are (i always pop some of the easier ones anyways like agent x, steele, blue saint) you can proceed essentially with nothing but investigators visiting the island plus you have huge passive income

i'm currently playing as max on medium and i am at tier 4 research with all minion types unlocked

DarkHorse
Dec 13, 2006

Nap Ghost
Reminder that you can use your genius to gloat at captured agents and it will cut off a bunch of their resolve. It's handy if you've captured a ton of agents for intel and are runners mg out of cells before you can interrogate them.

khy
Aug 15, 2005

Any chance someone can explain to me what's going on here?



I have like, 10 scientists who all have no job, their stats aren't low enough to require recharging yet, but why the hell aren't they researching? A bug? Or something else going on I should be looking into?

E: Well, nevermind. Decided the best thing to do was to MAKE Those fuckers care. So I sent my genius over there, executed a nobody in front of them... well, they're researching now!

khy fucked around with this message at 23:49 on Apr 3, 2021

DurosKlav
Jun 13, 2003

Enter your name pilot!

Well I give up this game. They really drag out the middle bit and its gotten boring. I just want to get tier 3 research but its been like 5+ hours of mission and still not unlocked. Now they want me to get 50 tourists in which I can never seem to get past 45 or so.

Vengarr
Jun 17, 2010

Smashed before noon
Public service announcement: You can use your Doomsday Device freely after it has been introduced and test-fired. Max's gives you a mission in the region you targeted to collect the gold you just created.

QuarkJets
Sep 8, 2008

DurosKlav posted:

Well I give up this game. They really drag out the middle bit and its gotten boring. I just want to get tier 3 research but its been like 5+ hours of mission and still not unlocked. Now they want me to get 50 tourists in which I can never seem to get past 45 or so.

Tier 3 research is unlocked by getting higher tier science minions, which comes after test firing your superweapon. It takes awhile, way too long in fact, but if you focus on your main missions while opportunistically picking up side missions you shouldn't run out of things to do.

In the first game, tourist frequency was tied to your notoriety. It's probably the same in this game; have bigger and better networks and more treasure and you'll get more tourists to come to your island

DOCTOR ZIMBARDO
May 8, 2006

Vengarr posted:

Public service announcement: You can use your Doomsday Device freely after it has been introduced and test-fired. Max's gives you a mission in the region you targeted to collect the gold you just created.

Yeah I’m playing as Emma and have no idea what hers does

CuddleCryptid
Jan 11, 2013

Things could be going better

Is there a way to show what damage traps, minion weapons, and the like do? I'm unlocking more traps stalling at tier 3 but since they all do different types of damage and the amount they do isn't listed its hard to put them to good use.

Honestly I might end up just not using traps since setting up the casino to dupe all low level agents is pretty easy and super agents don't come in through the front door.

Other than some faults and balancing issues game is good. Most issues I've had revolve around poor UI on the world map and schemes bugging out. But can be resolved. I suspect that reviews complaining about schemes taking time to resolve were just sitting on single areas and waiting for the clock to tick over rather than spreading it around and unlocking the map first.

CuddleCryptid fucked around with this message at 01:01 on Apr 4, 2021

GruntyThrst
Oct 9, 2007

*clang*

I rolled credits at about 46 hours, a few of which were AFK and paused so probably about 43 hours gameplay.

All in all I'm satisfied, I really enjoyed the first game and getting a sequel at all was really cool. The biggest issue the game has (besides being relatively buggy) is pacing- it would be a better game if it was shaved down to 30 or even 25ish hours- there's still the oppurtunity for multiple runs because there's multiple geniuses to use. There's huge stretches of time where you can't do anything new because you need to do 5 more main story missions all of which have 2-4 steps and require equally as many schemes. Schemes are the biggest sore spot for me; specifically intel. Intel is only generated by interrogations and by minions manning the computer items in the control room. I don't know if it's a bug but I stopped getting intel from interrogation about 10-15 hours in, which meant waiting for the intel to slowly... trickle... in... because despite assigning a bunch of scientists specifically to manning those data centers, they were unmanned 75% of the time even with science minions that had job: none (IE they are available to work) in the manager. I spent a good portion of my time, probably over half, in fast forward mode. I can't fathom how long the game would take if you played it at normal speed all the way through.

So the things I hope they touch on, because I'd like to come back for another playthrough once there's the DLC and patches out:
-Either make stats deteriorate slower (or set a lower level before a minion stops working) or give us more granular control over minion jobs so I can have my intel stations manned when I need them. Micromanaging my genius to use their "work here, NOW" power is not fun because you need to remember to recharge it every so often. And if you're not supposed to stop getting intel from interrogations fix that.
-Helicopter speed upgrades (or multiple helicopters). Also, some schemes that have high minion counts actually require 2 helicopter trips, which is just unnecessary time wasted.
-When an agent refuses to be led to the cover operation, just have them walk past my social minion instead of murdering them in one hit. One they kill a minion, the fight is on and they get mobbed, which means my cover operation was useless because no agent ever survived to report home and lower my heat. I did not make a casino maze and you shouldn't have to do that for the cover operation to work. Also, walking past my minion means agents might actually step foot into my base for once without having spawned there!
-More ingress points for agents. Actually having to respond to agents in different parts of your base instead of having them all enter in only 2 places means designing a base actually matters. As is you might as well not have any walls or doors because they just inconvenience your minions and other than rogues no agent will ever get 10 feet past the front door.

Here's what I know regarding Genius/Superweapons:

The targeted region will lose Heat for all geniuses, I believe.

Firing Kalika's weapon gives you a scheme in the targeted region to steal a technology. Side Effect: I think it's supposed to randomly turn some of your minions into "VOID Worshipers" which are hostile. This happens in the story quests but I also noticed minions that had been randomly renamed to VOID Worshiper in the manager, so maybe it's currently bugged. I think it's supposed to happen every time because that seems to be the case for other Geniuses.

Firing Max's weapon gives you a scheme in the targeted region to collect gold. Side Effect: randomly turns some of your minions into gold statues

Firing Emma's weapon gives a scheme to reduce heat in other (random, I believe) regions. Side Effect: some of your minions go berserk and hostile

Firing Ivan's weapon [no idea what kind of scheme or side effect]

GruntyThrst fucked around with this message at 01:09 on Apr 4, 2021

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

CuddleCryptid posted:

Is there a way to show what damage traps, minion weapons, and the like do? I'm unlocking more traps stalling at tier 3 but since they all do different types of damage and the amount they do isn't listed its hard to put them to good use.

Honestly I might end up just not using traps since setting up the casino to dupe all low level agents is pretty easy and super agents don't come in through the front door.

X and Symmetry teleport inside, everyone else goes through the front door.
Not that it matters, since Blue Saint and Wrecking Bola are super saboteurs and thus basically immune to traps, Atomic Olga is a super soldier and thus shoots the traps*, and the Steeles are Steeles and thus the best of the best.
Super agents will also basically ignore every distraction in the casino.

*I have no idea how she deals with traps, I always dealt with her at the end of the cover operation

CuddleCryptid
Jan 11, 2013

Things could be going better

Omobono posted:

X and Symmetry teleport inside, everyone else goes through the front door.
Not that it matters, since Blue Saint and Wrecking Bola are super saboteurs and thus basically immune to traps, Atomic Olga is a super soldier and thus shoots the traps*, and the Steeles are Steeles and thus the best of the best.
Super agents will also basically ignore every distraction in the casino.

*I have no idea how she deals with traps, I always dealt with her at the end of the cover operation

At least for Wrecking Bola she came in through the helicopter entrance, which isn't awful to plan around I guess but putting a killbox in that limited space is hard when you only have two floors to work with until later research

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

CuddleCryptid posted:

At least for Wrecking Bola she came in through the helicopter entrance, which isn't awful to plan around I guess but putting a killbox in that limited space is hard when you only have two floors to work with until later research

Uh, maybe it depends on the island? On the other hand, I never triggered her outside of plot.

GruntyThrst
Oct 9, 2007

*clang*

I had her come in through both, perhaps it's the front door for story missions and the back door for regular gently caress-you-up visits.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mad Wack posted:

it's weird how the opening tutorial is so handholdy but once you get out of it extremely important concepts come up that aren't explained (e.g. posters above figuring out they permakilled a potential henchperson)

anyways i've been explicitly going wide and it's completely fine as long as you keep an eye on where the super agents are (i always pop some of the easier ones anyways like agent x, steele, blue saint) you can proceed essentially with nothing but investigators visiting the island plus you have huge passive income

i'm currently playing as max on medium and i am at tier 4 research with all minion types unlocked

Turns out it was a false alarm. Didn't actually kill Jubei at all. His second mission just ends anticlimactically, and his final one doesn't happen until after you unlock Martial Artists.

haldolium
Oct 22, 2016



I wish Rebellion would hire a graphics programmer that doesn't make all their games waste an NPPs daily output on heat instead of chill rendering a game.

SkyeAuroline
Nov 12, 2020

So... verdict looks like "hold off until the first major patches", then?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Omobono posted:

Uh, maybe it depends on the island? On the other hand, I never triggered her outside of plot.

Were you playing on Caine Key, the one that specifies everyone comes in through the cover operation? :v:

George Sex - REAL
Dec 1, 2005

Bisssssssexual
Just played a couple of hours. Feel pretty unremarkable and aimless. The first one I knew exactly what I was doing and could see at a glance the consequences of my actions, or what I was building toward. The game looks great (besides the UI) but feels sloppy.

QuarkJets
Sep 8, 2008

SkyeAuroline posted:

So... verdict looks like "hold off until the first major patches", then?

If you basically want the EG1 experience then EG2 is actually faster and more streamlined than that. The principle complaint I've seen is that the upper tiers of the research tree require a certain amount of progress in the main schemes, but there is still a ton of other stuff going on while you are able to work on that stuff. I think people are focusing exclusively on heists and other optional schemes and then feeling frustrated by the tech gating; this might not ever get addressed by a patch.

There's other minor stuff too, like a lot of useful hotkeys not being bound to anything. That's easy enough to fix in a patch but you can also fix it on your own

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I’ve found the best way to get vital/important parts of the lair manned is to double up. First make sure the item is assigned to only the right minion type, and then go into your minion manager and for however many items, assign one and a half or double the amount of minions as items to that item or room specifically and it’ll get manned. This is especially valuable for stuff like the control room for intel or the security desk.

skeleton warrior
Nov 12, 2016


Captain Oblivious posted:

Were you playing on Caine Key, the one that specifies everyone comes in through the cover operation? :v:

It definitely depends upon the island. When I played Emma on the first island, Steele came in from the helipad entrance. When I played Max on the Two Towers island, Steele came in through the front door. (Needless to say, that caused some issues given that I had Jubei parked at the helipad waiting for him.)

MonsterEnvy
Feb 4, 2012

Shocked I tell you

skeleton warrior posted:

It definitely depends upon the island. When I played Emma on the first island, Steele came in from the helipad entrance. When I played Max on the Two Towers island, Steele came in through the front door. (Needless to say, that caused some issues given that I had Jubei parked at the helipad waiting for him.)

But Jubei can teleport.

gimme the GOD DAMN candy
Jul 1, 2007
i tried a slot machine maze in sandbox, but it really needs spin doctors out and about. i tried just the slot machines alone with no deception, then with valets to man the devices and then with spin doctors too. the slot machines alone erased most of the skill from low level agents, but they don't go away until they reach low resolve or high suspicion. they kept going back and forth through the maze after being escorted out. with valets there still wasn't enough resolve loss, and these were fairly low level agents. so, a slot maze mostly functions to slow agents down so the spin doctors can get to work. also, i had to bypass the maze whenever there was a corpse pile, because you really can't have an incinerator too close to the casino and the maze is a maze. on the upside, i was able to get all the trap combo achievements in about 30 minutes. even aside from the cheevos, it does make traps work on regular agents that come in the front.

so, pros and cons.

i can also confirm that making the entire casino a deception tag zone is what causes agents to suddenly start killing people. someone said it was based on failed escorts, which tracks. however, this is tied to the number of times they are escorted and not the distance they are escorted. if you put a small deception zone near the end of the casino or manually tag them and agents will happily walk all the way back to the entrance a couple times before they get mad.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Looks like I might be having a game over because all my minions have suddenly decided to get stuck inside objects. I keep moving things around to free them but when I'm done, I scroll around and see more stuck in other poo poo. If I ignore it then eventually all my base items will be useless since they have stuck minions blocking anyone else from using them. Weird that I'd be 70 hours in before this started happening.

Not super motivated to start over either. 70 hours and I only made it to around 50% campaign progression and only a tiny portion of the side quests. Game really needs to be sped up.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


I for the life of me cannot find an option for English subtitles or anything for hearing impaired. Am I just an idiot missing something? I need to return it ASAP on Steam if there are none.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

haldolium posted:

I wish Rebellion would hire a graphics programmer that doesn't make all their games waste an NPPs daily output on heat instead of chill rendering a game.

What's an NPP?

....The game did seem to stress the GTX 1070.

OwlFancier
Aug 22, 2013

Nuclear Power Plant

Deki
May 12, 2008

It's Hammer Time!

haldolium posted:

I wish Rebellion would hire a graphics programmer that doesn't make all their games waste an NPPs daily output on heat instead of chill rendering a game.

Might be a settings issue, I've got an old rear end GPU and it's not struggling

Roadie
Jun 30, 2013

khy posted:

Any chance someone can explain to me what's going on here?



I have like, 10 scientists who all have no job, their stats aren't low enough to require recharging yet, but why the hell aren't they researching? A bug? Or something else going on I should be looking into?

E: Well, nevermind. Decided the best thing to do was to MAKE Those fuckers care. So I sent my genius over there, executed a nobody in front of them... well, they're researching now!

This seems like another huge UI failure. You can never tell if a minion is idling because their stats are deprived and/or there's a queue for all the stat-restoring placeables†, or if they're idling because they're lazy and you're supposed to execute someone to make them get back to work.

This is really painful compared to, for example, RimWorld, where every character has an explicit indicator for what they're doing at all times ("Resting", "Cleaning blood", "Hauling wood to Stockpile 2", "Socializing", "Getting food" etc), so you always know why somebody's not actively working on whatever you've assigned them and what specific activity they're doing (or trying to do) instead.



† I've noticed that if you don't have enough mess halls/beds/etc minions will amble around waiting even if there are empty spots at the moment, because it seems to be doing some sort of FIFO queue assignment rather than the nearest minions taking available spots immediately.

CuddleCryptid posted:

Is there a way to show what damage traps, minion weapons, and the like do? I'm unlocking more traps stalling at tier 3 but since they all do different types of damage and the amount they do isn't listed its hard to put them to good use.
No. The devs apparently forgot that the end user hasn't seen the source code for everything.

reignofevil
Nov 7, 2008
The ease of putting a room inside a room means you should have bunkbeds and mess halls everywhere.

I've got a mess hall incinerator combo nook right in the middle of my hallway on the bridge-map.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


reignofevil posted:

The ease of putting a room inside a room means you should have bunkbeds and mess halls everywhere.

I've got a mess hall incinerator combo nook right in the middle of my hallway on the bridge-map.

Heck, you might as well just make combination statistic boost rooms in any high intensity work area. When a character needs to restore statistics they will attempt to go to the closest free (that means not currently used or bookmarked for use) object of that start-restoration type, notably this means you should be making food/bed/morale/smarts rooms in your hotel for all your social minions to use so they don't just walk into your main base letting agents through, and vice versa for stopping other minions going out into the cover operation.

A really solid way to keep your Armory/Guard Table functional is to build bunk beds right in there, so your guards basically go from sitting around to sleeping to sitting around. (Also make sure you directly assign your military minions jobs, their patrolling the base is largely pointless and they'll do it if you don't assign them camera duty or guard table duty).

MonsterEnvy
Feb 4, 2012

Shocked I tell you

BitBasher posted:

I for the life of me cannot find an option for English subtitles or anything for hearing impaired. Am I just an idiot missing something? I need to return it ASAP on Steam if there are none.

All the important dialog have textboxes that you continue.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Roadie posted:


No. The devs apparently forgot that the end user hasn't seen the source code for everything.

The original had an encyclopedia for everything, I am shocked 2 does not.

gimme the GOD DAMN candy
Jul 1, 2007
two steps forward, one back

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

MonsterEnvy posted:

The original had an encyclopedia for everything, I am shocked 2 does not.
I miss the explicit item heat tooltips from EG1 which are no longer around in EG2. "Okay so they... don't SEEM to give a poo poo about my valet trainer anymore? Or are they distracted by the fact I built it between a control room and a prison. Will they suddenly hate merc trainers? Will the infirmary go from zero heat to high heat after upgrades like EG1? oh god :tinfoil: "

Grayshift
May 31, 2013
Quick review: I like most of the major core changes to the EG1 formula, like non-returning minions and massive base retooling, but there's a lot that can/should be smoothed over in patches hopefully. Despite everything I'm enjoying myself a lot. Emma and Ivan seem like the better geniuses.

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Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I picked the science genius because research was taking too long my first tutorial run, then I learned that I didn't have to bother


she has a nice ranged death ray weapon though

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