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AFistfulOfBitcoins
Feb 11, 2014
:siren: :siren: UNLOCKING TIER 3 RESEARCH :siren: :siren:

TLDR: prioritise minion unlocking side stories

I've seen lots of complaints about getting to t3 research in this thread, idk if its useful but here are the things I noticed from my playthrough:

as zalika, I unlocked t3 research while doing the main quest to test the doomsday weapon at 3 power levels (idk what its like for other geniuses, but I guess theres something similar?)

I did the quest to unlock socialites, then the one to unlock mercs

the quest to unlock biologists (who let you do t3 research) immediately showed up for me

idk if ive been lagging behind on research and everyones done with t2 before this point in the story and if so lol just ignore me, but hopefully this might help some of you out there. i dont know what the earliest point you can get biologists is, or if its different based on geniuses or whatever, so take this advice with a grain of salt. but as a general rule I think if you can unlock a new minion type, you should. the merc/ socialite/ biologist quests were all literally 'do scheme on world stage, interrogate prisoner' so the rewards you get vs. time to complete are much better than any other side stories imo. hope this helps!

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batteries!
Aug 26, 2010
I think the steps to reach T3 are pretty clear, the issue is that there's too many campaign missions before biologists are available. I did the number of required side stories plus one more for an extra henchman, and I still had everything researched as Emma. I was paying for my scientists to idle because they were done with everything long before I could get to biologists. And as soon as you unlock them, you unlock a bunch of slow technologies that you'll be working on long after you unlock T4.

Finished it and pacing is an issue with everything. You've won the game 10 hours before it lets you get to the credits, it's a slog getting there. There's too much padding and too many "Watch timer go down 10 times" steps in every mission. Solid if you liked Evil Genius, but I don't think I'd recommend this to anyone else.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
Having fun with this game, aside from the aforementioned UI issues and bugs. Random thoughts ahoy:

-Crime networks rule. I love the flavor text showing what happened to the minions you sent on each scheme. That being said, I still miss being able to adjust who I want to send on schemes and being able to use my henchmen on the world map.

-I miss getting loads of random loot that you needed to display and manage.

-We need to be able to track minion job efficiency. I want to know how long a yellow-suit mans a security desk; what cafeteria do my scientists like to visit; how much time is spent walking in corridors to the next task each shift; etc.

-Let me rename minions and set them to some kind of "pet" status that forbids them from going on missions. I want to see my friends rise up through the ranks, find their calling as stage show singer, then die in their bed to a guy in a fedora who accidentally wandered into the barracks. This would be great for streamers BTW.

-I'd love to see a Venture Bros-esque ranking/veterancy system for each minion type. Give that yellow-suit who managed to survive 3 invasions some stat boosts, torn sleeves, and a fancier helmet. Hell, let me assign "squad leader/shift manager" elite mook status to useful minions that make them into disposable mini-henchmen who can lead small groups and give minor buffs. Tie it in with the "minion-naming" idea from above and I'll throw good money for it.

-There better be a Solid Snake pastiche agent added in at some point. Have him be completely unnoticeable if he's wearing a cardboard box and give him the ability to teleport around your lair via air vents and staff lockers.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


ChickenHeart posted:

-Let me rename minions and set them to some kind of "pet" status that forbids them from going on missions. I want to see my friends rise up through the ranks, find their calling as stage show singer, then die in their bed to a guy in a fedora who accidentally wandered into the barracks. This would be great for streamers BTW.

Using the Minion Manager to specify a job that isn't Schemes will stop those minions from going on Schemes unless there's literally nobody else available afaik.

doctor iono
May 19, 2005

I LARVA YOU

Communist Walrus posted:

The penalty for a failed distraction attempt should be that the agent keeps going down their intended path and receives a lockout timer for further distraction attempts. "Sir, can you please stay out of the kitchen?" resulting in a mountain of body bags is just dumb.

yeah, basically this. have a little animation where the investigator pulls out their badge or something and mimes "nope, ima keep going".

anyway, finished my first campaign. probably gonna wait for some patches to start another one, but i still had a really good time!

spoilers for some endgame stuff:

i really slacked on the side content for like the entire second half of the game, so the ending gauntlet was an absolute bloodbath for my minions. the only super agent i got permanently rid of was Agent X, so the other 5 all showed up at the same time with retinues in tow. THEN every single crime lord i hadn't dealt with showed up too :(

my henchmen tried to intercept, but incendio basically friendly-fired eli and jubei to death, which put me down to just IRIS, who quickly fell, too. after that, all i had were just waves of minions to stop them, which i think left me with about 100 body bags to clean up after all the dust had settled.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Decided to start a new campaign with Ivan.

His missiles are glorious early game when you don't have a base.

Exploding people is the best :allears:.

Tenebrais
Sep 2, 2011

Lord_Magmar posted:

Using the Minion Manager to specify a job that isn't Schemes will stop those minions from going on Schemes unless there's literally nobody else available afaik.

The problem is it locks them into doing that job, even if that job isn't available and other work is going undone. It would be nice if you could simply use that screen to lock minions out of a job rather than into one.

I've personally found the pacing of the main plot isn't too bad - once I got it into my head that power and broadcast strength are cheap. You've got no reason not to float a buffer of 40+ power, and have as big a control room as you can fit into your available space. Money isn't really an issue once you have two or more level 2 networks running the long-term science heist schemes.

The main thing slowing it down, though, is side stories, and the fact you can only take one at a time. That's the main thing slowing the pacing down; if you're pursuing the main plot vigorously you only have time for one or two side stories between main plot events, while really the game wants you to have a whole bunch of loot and to fill out your henchman roster and to finish off the super-agents. If you could pursue two or three at once it would help enormously so you're not held up by waiting for this one step in this one side-mission before you can continue doing other stuff.

ate shit on live tv
Feb 15, 2004

by Azathoth
Yea. You should be able to do multiple side missions, and multiple research as long as it requires different types of equipment. Plus there should be missions on the board that do things beside give money or reduce heat. Why can't I just go steal the mona-lisa without turning it into some big multi-step process?

Maybe the missions could be hidden so that when you interrogate enough agents they will unlock without needing research or whatever. You could even use the voice line that already exists in the game.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog

Tenebrais posted:

The problem is it locks them into doing that job, even if that job isn't available and other work is going undone. It would be nice if you could simply use that screen to lock minions out of a job rather than into one.

That reminds me, this game could really use a forbid items/areas tool. Have filters for minion types so I can tell my musclemen to stop sleeping in the bunks meant for my casino staff and assign a "panic room" for my scientists when poo poo hits the fan.

Croccers
Jun 15, 2012

Tenebrais posted:

The main thing slowing it down, though, is side stories, and the fact you can only take one at a time. That's the main thing slowing the pacing down; if you're pursuing the main plot vigorously you only have time for one or two side stories between main plot events, while really the game wants you to have a whole bunch of loot and to fill out your henchman roster and to finish off the super-agents. If you could pursue two or three at once it would help enormously so you're not held up by waiting for this one step in this one side-mission before you can continue doing other stuff.
This is what's killing the pacing for me. That most of the side stories are so slow with their objectives too which just drag them out.

WithoutTheFezOn
Aug 28, 2005
Oh no

batteries! posted:

I think the steps to reach T3 are pretty clear,
Not at all, for me.

I am playing Ivan, and there’s no biologists after you unlock socialites and mercs. I got martial artists, and unlocked them and still don’t have T3 open. There are no remaining “unlock minion” side quests. Tested the HAVOC device and still nothing. There is no clue that I can find of how to advance, other than continuing the main quest. Which frankly is currently an unfun grind of “do this same mission in five specific regions while super agents are all over the map”. And oh yeah, you need five fuel for each step.

Game's starting to suck, to be honest.

fezball
Nov 8, 2009

WithoutTheFezOn posted:

Not at all, for me.

I am playing Ivan, and there’s no biologists after you unlock socialites and mercs. I got martial artists, and unlocked them and still don’t have T3 open. There are no remaining “unlock minion” side quests. Tested the HAVOC device and still nothing. There is no clue that I can find of how to advance, other than continuing the main quest. Which frankly is currently an unfun grind of “do this same mission in five specific regions while super agents are all over the map”. And oh yeah, you need five fuel for each step.

Game's starting to suck, to be honest.

Having just finished Ivan's campaign, I'd honestly recommend stopping if you're already feeling the grind, it gets insanely worse.

The first few hours were fun enough, but the degree of padding is unbelievable. Every single thing you do requires multiple rounds of world map missions that require training up new minions, but the game never gives you anything to actually *do* while you're waiting for that to happen.

And I don't know if the other Geniuse's doomsday weapons are as bad as Ivan's, but having to set my entire base on fire every single time I fire the drat thing (and the game forces you to do it a lot) sure got old fast, especially with the way my braindead minions were completely unable to figure out what to do with the huge pile of fire extinguishers at every corner. Nevermind having to waste even more minions on getting the ammo.

The game would have been way better at a quarter the length with less tech gating, as is I'd say wait for balance patches or at least ignore all the side missions to speed things up. As it is now, I can''t really recommend playing this over EG1 - that sure has a load of issues too, but at least it's way cheaper.

Big Ink
Jun 26, 2006
[img]https://forumimages.somethingawful.com/images/newbie.gif[/img]
So far after trying to recruit Eli, Jubei, and now the hunter guy. When I get the final mission to kill or capture it defaults to kill and I'm stuck with Iris and Incenio as my only henchmen. Have I been doing something wrong this whole time?

NuckmasterJ
Aug 9, 2008
Grimey Drawer

seaborgium posted:

I have a little room off the side of my casino with beds and food, and it's set to auto tag distract. The agents always seem to go there first, and then they get autotagged and head back out to the casino to get distracted.

I lose a lot of people when soldiers show up, but otherwise my social minions actually do something.

I tried doing this last night and a group of soldiers came in the front doors and executed everyone eating and sleeping in the side area. Does this not happen to your casino minion storage areas, and how do you keep regular minons from wandering over there? I have beds closer but I have my combat dudes wandering through the casino to have a nap instead of the open luxury bed beside their table.

Edit - RIP 20 social dudes. A group of Hammer martial artists showed up and murdered everyone in the side area, even with the zone set to distract. Deleting the entire area right now once the corpse collection is done.

NuckmasterJ fucked around with this message at 19:13 on Apr 5, 2021

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Found another annoying thing or perhaps bug. If you're doing the crime lord quests do the art collector/critic's quests first. Other crime lord quests can lock you out of his and there's no indicator of this before you start any of the quests.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

WithoutTheFezOn posted:

Not at all, for me.

I am playing Ivan, and there’s no biologists after you unlock socialites and mercs. I got martial artists, and unlocked them and still don’t have T3 open. There are no remaining “unlock minion” side quests. Tested the HAVOC device and still nothing. There is no clue that I can find of how to advance, other than continuing the main quest. Which frankly is currently an unfun grind of “do this same mission in five specific regions while super agents are all over the map”. And oh yeah, you need five fuel for each step.

Game's starting to suck, to be honest.

you pick them up after martial artists' main story quest snipit


NuckmasterJ posted:

I tried doing this last night and a group of soldiers came in the front doors and executed everyone eating and sleeping in the side area. Does this not happen to your casino minion storage areas, and how do you keep regular minons from wandering over there? I have beds closer but I have my combat dudes wandering through the casino to have a nap instead of the open luxury bed beside their table.

Edit - RIP 20 social dudes. A group of Hammer martial artists showed up and murdered everyone in the side area, even with the zone set to distract. Deleting the entire area right now once the corpse collection is done.

soldiers are here for murder, not to investigate. your heat got to high. you might notice in the future you cannot set them for distract whatsoever.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Big Ink posted:

So far after trying to recruit Eli, Jubei, and now the hunter guy. When I get the final mission to kill or capture it defaults to kill and I'm stuck with Iris and Incenio as my only henchmen. Have I been doing something wrong this whole time?

Did you manually tag them for capture? When minions have to engage an untagged target they default to killing them, not capturing.
(Which I think is the correct default behavior because capture is way more difficult)

batteries!
Aug 26, 2010

WithoutTheFezOn posted:

Not at all, for me.

I am playing Ivan, and there’s no biologists after you unlock socialites and mercs. I got martial artists, and unlocked them and still don’t have T3 open. There are no remaining “unlock minion” side quests. Tested the HAVOC device and still nothing. There is no clue that I can find of how to advance, other than continuing the main quest. Which frankly is currently an unfun grind of “do this same mission in five specific regions while super agents are all over the map”. And oh yeah, you need five fuel for each step.

Game's starting to suck, to be honest.

Yeah, it's a couple more hours of that grind for biologists. And it only gets worse until the credits.

fezball posted:

Having just finished Ivan's campaign, I'd honestly recommend stopping if you're already feeling the grind, it gets insanely worse.

The first few hours were fun enough, but the degree of padding is unbelievable. Every single thing you do requires multiple rounds of world map missions that require training up new minions, but the game never gives you anything to actually *do* while you're waiting for that to happen.

And I don't know if the other Geniuse's doomsday weapons are as bad as Ivan's, but having to set my entire base on fire every single time I fire the drat thing (and the game forces you to do it a lot) sure got old fast, especially with the way my braindead minions were completely unable to figure out what to do with the huge pile of fire extinguishers at every corner. Nevermind having to waste even more minions on getting the ammo.

The game would have been way better at a quarter the length with less tech gating, as is I'd say wait for balance patches or at least ignore all the side missions to speed things up. As it is now, I can''t really recommend playing this over EG1 - that sure has a load of issues too, but at least it's way cheaper.

Emma's weapon causes about 10-20 of your minions to go berserk. I think you need to fire it at least a dozen times just for the main story missions.

HORMELCHILI
Jan 13, 2010


ChickenHeart posted:

That reminds me, this game could really use a forbid items/areas tool. Have filters for minion types so I can tell my musclemen to stop sleeping in the bunks meant for my casino staff and assign a "panic room" for my scientists when poo poo hits the fan.

Yeah its especially weird that you cant do this when theres minion specific items like training items and canteen benches

double nine
Aug 8, 2013

batteries! posted:

Yeah, it's a couple more hours of that grind for biologists. And it only gets worse until the credits.


ffffffuuuuck that I'm out then. Better off playing rimworld or sth

Davincie
Jul 7, 2008

To be honest, the more I think about the game the more I regret buying it. It just feels off in several ways and isn't actually all that fun. I replayed EG1 last year so I know its not the basic premise that's wrong, its all the small faults they make that add up.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


So far my experience has been there is jank, but also it’s fairly easy to mess up your own game and the level of fault that can be placed on user error is unsure right now. It legitimately seems to reward well thought out plans and investigation of the game and it’s parts as a player. Whether it should be like that is a separate question.

Like the game seems intended for a methodical slow domination of the world at least on normal. But I also might not have gotten far enough in for the bad grind to make appear, if so then they should hopefully align the speed of the early game as the goal for the smooth playthrough.

Lord_Magmar fucked around with this message at 20:03 on Apr 5, 2021

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




NuckmasterJ posted:

I tried doing this last night and a group of soldiers came in the front doors and executed everyone eating and sleeping in the side area. Does this not happen to your casino minion storage areas, and how do you keep regular minons from wandering over there? I have beds closer but I have my combat dudes wandering through the casino to have a nap instead of the open luxury bed beside their table.

Edit - RIP 20 social dudes. A group of Hammer martial artists showed up and murdered everyone in the side area, even with the zone set to distract. Deleting the entire area right now once the corpse collection is done.

Yeah, I do lose a lot of people. That was the last line in my post.

I played some more last night, and reading the thread there's probably a better way to do it but at the time I was just trying to get the mechanics down and it did get me more social minions in my casino when they weren't being murdered.

And for people looking for biologists, it's after the mercs/socialites. You get like a bunch of quests related to you taking a break from world domination, so you're supposed to expand your criminal network, do some research, and unlock new minion types. One of them is biologists. Do that one first, it expands a lot of the research tree.

And someone saying Jubei does a funny thing when he distracts agents in the casino, it's pretty funny when he captures someone too. He pokes them in the foot with his cane, and they hop around on one foot for a second or two before putting their hands up.

NuckmasterJ
Aug 9, 2008
Grimey Drawer

Gamerofthegame posted:

you pick them up after martial artists' main story quest snipit


soldiers are here for murder, not to investigate. your heat got to high. you might notice in the future you cannot set them for distract whatsoever.

I know, I eat soldiers for breakfast. The casino entrance has a killing room with two full advanced tables of stun rifle hitmen and kung fu masters and the side door is 50 feet of shark tanks and fans to blow you back into more shark tanks. I want deception minions to stop coming back into the base, but if I make a side room off the casino any enemys coming for a straight up fight also go into the social minion hangout area and murder everyone, however they will not fire on any social minions in the casino.

Why do soldiers beeline to the sleeping area, even if its set to auto deception? Everyone keeps talking about keeping social minions in their little area but mine just keep getting murdered. :(

Tenebrais
Sep 2, 2011

NuckmasterJ posted:

Why do soldiers beeline to the sleeping area, even if its set to auto deception? Everyone keeps talking about keeping social minions in their little area but mine just keep getting murdered. :(

Is your sleeping area nearer to the entrance than your true base entrance? I'm pretty sure agents will seek out the first exit to your casino they can find, then go around to the next one once they've sniffed out what's there.



HORMELCHILI posted:

Yeah its especially weird that you cant do this when theres minion specific items like training items and canteen benches

I noticed canteen benches have a setting to restrict them to the appropriate types, at least.



Big Ink posted:

So far after trying to recruit Eli, Jubei, and now the hunter guy. When I get the final mission to kill or capture it defaults to kill and I'm stuck with Iris and Incenio as my only henchmen. Have I been doing something wrong this whole time?

In my game I've reached the third Jubei side-story and noticed it's given me two side-stories about him, one to recruit and one to murder. Make sure you pick the right one! Man that is really something they should give you the option to drop...

khy
Aug 15, 2005

I just wanna say I loving LOVE the voice acting in this game. Brian Blessed sounds like he's having a blast reading off his lines as Red Ivan, Emma is perfectly malicious, and Max is a treat to listen to in the story beats.

The distract/kill/capture voiceovers play a bit too often but they're still good.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Tenebrais posted:

In my game I've reached the third Jubei side-story and noticed it's given me two side-stories about him, one to recruit and one to murder. Make sure you pick the right one! Man that is really something they should give you the option to drop...

yeah i accidentally picked the kill one which means my 55 hour game is now no longer perfect and i can't get all the henchmen in one game (i was getting ready to ol' yeller incendio for jubei too)

overall i am still positive on the game but i agree that the padding on the side missions is atrocious, it was fine for me for the first 40 hours because every time i was waiting on something i would go redesign part of my base but now i've pretty much optimized it to the point that it is as perfect as it can get while i am grinding down side objectives on fast forward

there is obviously a TON of passion put into this game, you can see it just by zooming in and watching all the goofy lil animations and the great art but fundamentally the way they paced the game is wayyy off, will be curious to see if they can fix it with patches or if i am going to bust out cheat engine and fix the pacing myself

Vengarr
Jun 17, 2010

Smashed before noon
Every soundbite feels like the sound director kept yelling “MORE HAM” in-between takes, it owns.

On the subject of pacing/playtesting: there’s an achievement to have 1 billion dollars on your island that’s 100% impossible right now. There isn’t enough space even if you filled every square inch with storage.

Vengarr fucked around with this message at 20:48 on Apr 5, 2021

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Vengarr posted:

Every soundbite feels like the sound director kept yelling “MORE HAM” in-between takes, it owns.

On the subject of pacing/playtesting: there’s an achievement to have 1 billion dollars on your island that’s 100% impossible right now. There isn’t enough space even if you filled every square inch with storage.

Biggest rack clocks at 10k storage (in a very compact 2 tiles but it's wall only); you'd need 96k racks to reach 1B with the free 40k storage, plus the power generators to power them, plus the control room to actually steal that money on the world stage and its power needs, plus the need for protection for these racks against rogues.
Sheesh.

Dark Off
Aug 14, 2015




fezball posted:

Having just finished Ivan's campaign, I'd honestly recommend stopping if you're already feeling the grind, it gets insanely worse.

The first few hours were fun enough, but the degree of padding is unbelievable. Every single thing you do requires multiple rounds of world map missions that require training up new minions, but the game never gives you anything to actually *do* while you're waiting for that to happen.

And I don't know if the other Geniuse's doomsday weapons are as bad as Ivan's, but having to set my entire base on fire every single time I fire the drat thing (and the game forces you to do it a lot) sure got old fast, especially with the way my braindead minions were completely unable to figure out what to do with the huge pile of fire extinguishers at every corner. Nevermind having to waste even more minions on getting the ammo.

The game would have been way better at a quarter the length with less tech gating, as is I'd say wait for balance patches or at least ignore all the side missions to speed things up. As it is now, I can''t really recommend playing this over EG1 - that sure has a load of issues too, but at least it's way cheaper.

i enjoy the base gameplay. But game has huge problem with progression and difficulty +world map ui.
Like even with basic traps things get way easier once you have 300 minions milling around.
The game needs modding but the fact that they are using Denuvo means that we arent likely to get it + they want to sell those uninteresting dlc's.
i feel like they made progression bad to hide the fact that you can beat the game fast if you could do all the side missions at once.

With modding EG2 would be pretty good game since all the things eg2 does wrong could be fixed with modding.
It isnt bad game but most likely will end up being mediocre in the end, thanks to the whole world map grind.

Triple A
Jul 14, 2010

Your sword, sahib.
The main mods in terms of QoL would be the ability to run multiple researches or even queue them and the ability to do multiple side stories at the same time.

double nine
Aug 8, 2013

Triple A posted:

The main mods in terms of QoL would be the ability to run multiple researches or even queue them and the ability to do multiple side stories at the same time.

that and do a full rework of the world map to make it more visibly transparent and give it the option to have multiple plots going in the same region at the same time.
the auto-tagging also needs some work, at least add an option 'if agents enter here, disable tag' for your trap zones.

and fixing the trigger-happy nature of agents. It was very topical to have an investigator kill a minion and use it as "evidence" the first time, but not so funny the 300th time.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
3 waves of robots, 1 wave of investigators, the Lucha supervillain and posse, and Symmetra and posse all at once. And no way to make anyone actually do anything. During a red alert with everyone tagged for death, my mercs were dutifully manning their stations, watching the slaughter. Wiped out my 200 minion base pretty quickly since I was still stuck on T2 research. I was fighting through all the jank but I'm thinking I might put this down until there are some major updates.

Tenebrais
Sep 2, 2011

Fhqwhgads posted:

3 waves of robots, 1 wave of investigators, the Lucha supervillain and posse, and Symmetra and posse all at once. And no way to make anyone actually do anything. During a red alert with everyone tagged for death, my mercs were dutifully manning their stations, watching the slaughter. Wiped out my 200 minion base pretty quickly since I was still stuck on T2 research. I was fighting through all the jank but I'm thinking I might put this down until there are some major updates.

What was your camera setup like? I've never failed to have every guard table pour out onto agents caught on camera.

It's the other half of why IRIS is the best henchman; her two abilities are "tank a shitton of damage" and "put a camera here, right now".

Danaru
Jun 5, 2012

何 ??
Anyone figure out what specifically makes loot side stories disappear? My best guess is when new ones are added (say, after a main quest is done), if theres a bunch already, the new ones will replace some of the old ones.

Also does the meteor do anything besides look dope? Like, that's enough for me, but I want to know if I should put it somewhere soecific

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Danaru posted:

Anyone figure out what specifically makes loot side stories disappear? My best guess is when new ones are added (say, after a main quest is done), if theres a bunch already, the new ones will replace some of the old ones.

Also does the meteor do anything besides look dope? Like, that's enough for me, but I want to know if I should put it somewhere soecific

If they do something when you go to put it down it'll either show an aura like the iceberg/yeti, or it'll say it helps with something in the menu for building it. I haven't stolen that one yet though.

And I do think the DLC will revolve around a second island you can expand to, there's too many on the map for that not to be a thing. Hopefully they add in the ability to build a second helipad or steal a second helicopter. Same thing with forcing the helicopter to sit there for several real world minutes between each trip. It just gets unwieldy trying to get things done when the main hangup isn't minions or power, but the fact the game literally just sits with your minions doing nothing.

DarkHorse
Dec 13, 2006

Nap Ghost

Azuth0667 posted:

I had this happen too with the board members. To fix it I sold the table then rebuilt it. I had my genius sitting at the table then started it again.

I ended up fixing it just by moving the table. Rotating it into the same place actually :)

ate poo poo on live tv posted:

Yea. You should be able to do multiple side missions, and multiple research as long as it requires different types of equipment. Plus there should be missions on the board that do things beside give money or reduce heat. Why can't I just go steal the mona-lisa without turning it into some big multi-step process?

Maybe the missions could be hidden so that when you interrogate enough agents they will unlock without needing research or whatever. You could even use the voice line that already exists in the game.

Seriously. Maybe have a slot for Loot, Henchman, and Super Agent. You could potentially get yourself into an unwinnable state if you're doing all the really negative missions simultaneously but it would be great to have more than one scheme cooking at once.

Big Ink posted:

So far after trying to recruit Eli, Jubei, and now the hunter guy. When I get the final mission to kill or capture it defaults to kill and I'm stuck with Iris and Incenio as my only henchmen. Have I been doing something wrong this whole time?

There's often two different missions, one to kill and one to recruit. Obviously be sure to pick the one you want!

seaborgium posted:

If they do something when you go to put it down it'll either show an aura like the iceberg/yeti, or it'll say it helps with something in the menu for building it. I haven't stolen that one yet though.

And I do think the DLC will revolve around a second island you can expand to, there's too many on the map for that not to be a thing. Hopefully they add in the ability to build a second helipad or steal a second helicopter. Same thing with forcing the helicopter to sit there for several real world minutes between each trip. It just gets unwieldy trying to get things done when the main hangup isn't minions or power, but the fact the game literally just sits with your minions doing nothing.

This too. It sucks that I have a dozen schemes queued up and watching region after region go into lockdown because I'm waiting for minions to get to the helipad, waiting for the helicopter, waiting for it to reset... you'd think they could afford multiple helicopters :(

I wouldn't even mind if you could pre-send minions to the world stage in some kind of midway stocking station. Stock up on X minions of each type, you can't use them in your base but they're on deck ready to go on a scheme as soon as you request them.

wayniechan
Jul 16, 2004
<img src="https://forumimages.somethingawful.com/images/newbie.gif" border=0>
I finished the game earlier and while I liked it, the padding and grind gets very noticeable the deeper you get, for sure.

To fix the game, I would make the helicopter instantly take off the second the minions arrive without a wait time and research speed takes 1/4th the time it takes right now(change science villains ability to make it way cheaper or allow the scientists to pick up guns or something and have the combat ability of a guard). I would also do a giant balance pass on all of the mission objectives that are like “hey you are on hour 42, build five traps to progress, train 20 muscle boys, do 20 schemes. Reduce the number of times they send you to do the same “visit 5 countries and wait around another half hour.” Probably fairly easy to remove some of those since they don’t even have story lines/tie ins for the most part.

And I would recommend anyone new avoid building side rooms in the casino for your minions. It’s too big of a pain in the rear end when six soldiers show up and eliminate a fourth of your islands population. Just put your staff rooms right off the first corridor near the hotel where less of them will get murdered before your guards respond.

TheDeadlyShoe
Feb 14, 2014

Inner Sanctum 80 tiles
Laboratory 110 tiles
Rat maze filled with deadly traps 900 tiles

Please help, my minions are dying

GruntyThrst posted:

That's interesting, I hadn't noticed that on my playthrough. Is it actually mentioned anywhere or is it another case of poor documentation?

It says it if you mouseover the buff on the minion. I'm not sure if it says it anywhere else.

On my next play through I'm going to do Emma and see if her buffs on deception minions do anything interesting. Maybe create a Panopticon in the middle of the base for her to sit at so every minion rushing through constantly gains the spotting buff.

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Captain Oblivious
Oct 12, 2007

I'm not like other posters

khy posted:

I just wanna say I loving LOVE the voice acting in this game. Brian Blessed sounds like he's having a blast reading off his lines as Red Ivan, Emma is perfectly malicious, and Max is a treat to listen to in the story beats.

The distract/kill/capture voiceovers play a bit too often but they're still good.

Yeah the game seems like it's WAY funnier if you're playing Ivan because he is by far the goofiest Genius and it rules :allears:

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