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Bleck posted:seriously though please stop telling people to get Flinch Free instead of just getting good at the game what else am I supposed to slot into all of these level 1 gem slots
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# ? Apr 6, 2021 20:47 |
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# ? Jun 10, 2024 12:16 |
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v1ld posted:Capturing the poll at 420 responses for posterity: I love my glaive and I知 enjoying bow. What does that say about me?
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# ? Apr 6, 2021 20:48 |
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Bleck posted:seriously though please stop telling people to get Flinch Free instead of just getting good at the game One of these things you, the player, have control over.
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# ? Apr 6, 2021 20:48 |
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And Tyler Too! posted:4. If your group is 2 carts in and the monster is weak enough: capture it! gently caress the etiquette. If one more person carts, the hunt ends and you're all going to be disappointed. Better to get some reward than none. Yeah, I think my advice with capturing is:
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# ? Apr 6, 2021 20:50 |
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Alxprit posted:I annoyed some of my friends the other day using Wyvernheart because it flinched them a lot and I told them to get Flinch Free but they said it's unreasonable to need it because a smart player would just not trip their friends. But like, there are many cases where tripping is unavoidable, so at the very least I've resigned myself to having it all the time. What do y'all think, should one drop Flinch Free when playing with close friends or keep it on anyway? I think adding flinch free is a small thing to ask, but I find the very pervasive assumption that everyone has it and that you should feel free to act accordingly to be obnoxious. Like yes adding it is very easy but so is just playing courteously lol
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# ? Apr 6, 2021 20:54 |
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Thanks Harrow And Tyler Too! Now that I知 in HR I知 going to be doing more group stuff so the advice is helpful. (If this were my thread I壇 put it in the OP)
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# ? Apr 6, 2021 20:55 |
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That said despite all that "here's when it's appropriate to capture" stuff, realistically, the vast majority of groups you're going to find right now are going to capture. It's safer and I bet a lot of players who started with World have no idea that there are materials you can't get as capture rewards in Rise, so they just default to capturing. It's possible this will become less prevalent as knowledge filters out that there are rewards you can't get by capturing, but for now, expect that if you join a join request, the group's probably going to capture the monster.
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# ? Apr 6, 2021 20:56 |
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wuggles posted:I love my glaive and I知 enjoying bow. What does that say about me? Dunno, but it's good to have company in the same bracket as the LBG I'm using. The call of the Gunlance is strong. I was loving it in a World restart before Rise came out and it's so much better in Rise - maybe even the best it's ever been? Both CB and SnS look great too, as does pretty much every weapon. Maybe true endgame for now is just restarting with every weapon.
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# ? Apr 6, 2021 20:57 |
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I was capturing everything when I started for that reason before I realized sometimes carving is good.
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# ? Apr 6, 2021 20:58 |
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The vertical hitboxes have got to be the most confusing thing in this game. Sometimes you can vault over the monster with ease like here other times it seems like a monster just looks at you funny before sending you back down to the ground.
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# ? Apr 6, 2021 21:00 |
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the heavy bowgun a mighty weapon that dares to turn the paradigm on its head, plant its feet, and tell the monster "no, you move."
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# ? Apr 6, 2021 21:01 |
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Deviant posted:the heavy bowgun Lol. They need to switch the in-game description to this. E: The LBG is great in this game and I'm enjoying using it. But it's almost too good in that pierce gunning is quite easy when you're at a distance and yet so mobile. The HBG has a much better risk/reward feel, just wish they'd improve its skills a bit. Compared to what other weapons get, it feels a bit lackluster. v1ld fucked around with this message at 21:11 on Apr 6, 2021 |
# ? Apr 6, 2021 21:06 |
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Is there anywhere ingame where it tells you if a tail is severable vs just breakable? I checked the hunters notes and reward tables and was unable to find this information, but I could have easily missed it since so much info is displayed there
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# ? Apr 6, 2021 21:08 |
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v1ld posted:You can put the minimap it in detailed or general mode but I haven't found a way to save the filtering/icon highlight options you can select from the main map. I just select them manually if I go on gathering expeditions. This is what I do too. I was really hoping I could save my preferences like with gear loadouts. Oh well! This is still better than no customizing of icons!
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# ? Apr 6, 2021 21:08 |
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In my day we used to fight monsters on a team of 4, not on a team of a cat and a dog and an owl and an old man and a young cook and a set of twins and a bunch of nameless mooks on cannons that you figuratively rope into helping you and a khezu that you literally roped into helping you.
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# ? Apr 6, 2021 21:09 |
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ScootsMcSkirt posted:Is there anywhere ingame where it tells you if a tail is severable vs just breakable? I checked the hunters notes and reward tables and was unable to find this information, but I could have easily missed it since so much info is displayed there Maybe look to see if any drop is from a tail carve?
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# ? Apr 6, 2021 21:12 |
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ScootsMcSkirt posted:I know its a net benefit for everyone but im bummed that the x -> x combo for the axe mode of charge blade no longer launches your fellow hunters into the air. Fortunately, L2 charge dash on the strength hammer still does. All the more reason to use strength over courage.
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# ? Apr 6, 2021 21:12 |
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ScootsMcSkirt posted:Is there anywhere ingame where it tells you if a tail is severable vs just breakable? I checked the hunters notes and reward tables and was unable to find this information, but I could have easily missed it since so much info is displayed there
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# ? Apr 6, 2021 21:15 |
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I just got my flinch free deco slotted so I'm not sure of this happens anymore but it's been countless times where I wirebug vaguely in front of a gunner and get shot down back on my rear end
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# ? Apr 6, 2021 21:30 |
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RuBisCO posted:I just got my flinch free deco slotted so I'm not sure of this happens anymore but it's been countless times where I wirebug vaguely in front of a gunner and get shot down back on my rear end Being in the air changes things, I think you'd need Jump Master to prevent that
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# ? Apr 6, 2021 21:33 |
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MMF Freeway posted:Being in the air changes things, I think you'd need Jump Master to prevent that On one hand gdi but on the other hand it's funny
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# ? Apr 6, 2021 21:36 |
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How does applying elemental damage to an attack work? If a weapon has a damage number and an elemental damage number, and a monster has a weakness to that element or no weakness to it, how does the elemental number factor in to how big the number you do ends up being?
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# ? Apr 6, 2021 21:46 |
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Reiley posted:How does applying elemental damage to an attack work? If a weapon has a damage number and an elemental damage number, and a monster has a weakness to that element or no weakness to it, how does the elemental number factor in to how big the number you do ends up being? you will literally have to watch youtube videos to find out
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# ? Apr 6, 2021 21:48 |
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ScootsMcSkirt posted:Is there anywhere ingame where it tells you if a tail is severable vs just breakable? I checked the hunters notes and reward tables and was unable to find this information, but I could have easily missed it since so much info is displayed there I think all you can do is go through the Materials tab of the notes and see if there's anything listed as Carves: Tail
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# ? Apr 6, 2021 21:51 |
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RuBisCO posted:I just got my flinch free deco slotted so I'm not sure of this happens anymore but it's been countless times where I wirebug vaguely in front of a gunner and get shot down back on my rear end i can say with absolute certainty that when this happens, the HBG player is on their couch someplace yelling PULL!
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# ? Apr 6, 2021 21:57 |
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grieving for Gandalf posted:you will literally have to watch youtube videos to find out I am really into this Diablos bow so I was curious what the damage output cost was for the simplicity of having one gigantic bow instead of five elemental ones and I think this post answers my questions very succinctly, thank you.
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# ? Apr 6, 2021 21:57 |
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Kokoro Wish posted:Sounds like you're headed for Long Sword, m'boy. "But Kokoro," he replied, "I am LS Main." Seriously though, it's so nice. If I'm soloing, the stun makes it great for KO's, and the quick sheath 2 opens up armor options so much. Does evade window/extender work with the iai moves?
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# ? Apr 6, 2021 21:58 |
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my job here is done
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# ? Apr 6, 2021 21:59 |
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Bleck posted:seriously though please stop telling people to get Flinch Free instead of just getting good at the game Someone's never tried to hit a downed monster's head with Hammer while the spastic long sword users knock you out of the way, with a nice, attached tail flopping around on the other side of the monster.
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# ? Apr 6, 2021 21:59 |
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FireWorksWell posted:Someone's never tried to hit a downed monster's head with Hammer while the spastic long sword users knock you out of the way, with a nice, attached tail flopping around on the other side of the monster.
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# ? Apr 6, 2021 22:10 |
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Reiley posted:I am really into this Diablos bow so I was curious what the damage output cost was for the simplicity of having one gigantic bow instead of five elemental ones and I think this post answers my questions very succinctly, thank you. The answer is: for bows, elemental is better, but you will need to have a bow of every element and know which monsters to use them on (and have decorations to boost elemental damage) for it to matter. If you're doing fine with your Diablos bow, then you're doing fine and don't need to chase down a bunch of elemental bows just to squeeze out a little bit more DPS. If you do end up wanting to watch some Youtube videos to learn about elemental damage, this video has a pretty detailed breakdown of which elemental bows are good and what armor skills to pair with them. Again, not at all necessary unless you get to the point where you decide it would be fun to make and use some elemental bows. https://www.youtube.com/watch?v=_UOwo89Cv0s
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# ? Apr 6, 2021 22:12 |
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Getting one flinch free decoration made it tolerable to start playing with pubs when using SnS or Hammer.
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# ? Apr 6, 2021 22:13 |
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Harrow posted:The answer is: for bows, elemental is better, but you will need to have a bow of every element and know which monsters to use them on (and have decorations to boost elemental damage) for it to matter. If you're doing fine with your Diablos bow, then you're doing fine and don't need to chase down a bunch of elemental bows just to squeeze out a little bit more DPS. Thanks! I was more curious how it worked since I've put up big numbers with elemental bows leveling up, I'll give that video a watch. I was at 6 attack boost before but I got an amulet with 2 constitution and affinity sliding so I did some reworking and my diablos set is 4 con 3 attack 3 crit eye 2 evade extend, I got -1% affinity before sliding ad the bow feels like it simulates always having power coating. It feels good enough that I can just hop on with friends and hunt whatever we want without making them wait for me to rebuild my loadout each time.
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# ? Apr 6, 2021 22:16 |
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FireWorksWell posted:Someone's never tried to hit a downed monster's head with Hammer while the spastic long sword users knock you out of the way, with a nice, attached tail flopping around on the other side of the monster. I mean yeah I've been there and it sucks but I'm specifically responding to the poster who said "I keep shooting my friends with the gatling gun and they keep complaining? what the hell?" like just. don't shoot your friends. shoot the monster,
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# ? Apr 6, 2021 22:17 |
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Rise is the most Japanese game I've ever played and I'm not sure how to feel about that.
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# ? Apr 6, 2021 22:17 |
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Reiley posted:It feels good enough that I can just hop on with friends and hunt whatever we want without making them wait for me to rebuild my loadout each time. Saving equipment loadouts can help a lot with that, so you can switch between elemental loadouts really quickly before each hunt. Back in World I had a ton of loadouts saved that I would hop between for different weapons or elemental/status builds with like SnS.
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# ? Apr 6, 2021 22:18 |
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Kirios posted:Rise is the most Japanese game I've ever played and I'm not sure how to feel about that. Fine? Disappointed that you haven't played any games heavily inspired by a given culture before? If you want more of it, play Toukiden 1 and 2.
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# ? Apr 6, 2021 22:20 |
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Harrow posted:The answer is: for bows, elemental is better, but you will need to have a bow of every element and know which monsters to use them on (and have decorations to boost elemental damage) for it to matter. If you're doing fine with your Diablos bow, then you're doing fine and don't need to chase down a bunch of elemental bows just to squeeze out a little bit more DPS. I also think I致e noticed I値l want several different types of bows as well. Lagombi was too small for pierce to be effective, but it would have worked great on a bigger guy.
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# ? Apr 6, 2021 22:20 |
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Bleck posted:I mean yeah I've been there and it sucks but I'm specifically responding to the poster who said "I keep shooting my friends with the gatling gun and they keep complaining? what the hell?" So here's the issue. Shot-based hitboxes are weird and if I'm not hitting the weakpoint of the monster, typically the head, my damage is much much worse. I get that most everyone wants to be hitting the head but depending on who I'm shooting it can be a much less effective strategy to try and aim where everyone isn't. And I didn't mean to come off as arrogant or saying that my damage is obviously worth the most, but after having played most of World and Iceborne with Flinch Free playing Lance specifically and playing part of this game with Lance without Flinch Free and having it cost me hits because I end up getting knocked out of my guard before a monster hits me... everyone will end up making mistakes, no matter how good a player they are, and I think the skill exists for a reason. You can't always be mindful of everything every single time. That being said, I improved my aiming game a bit more as the night went on. I was just bothered by that comment because I thought to myself, I thought that we as hunters had all just determined that level 1 Flinch Free is mandatory, and suddenly it isn't. That's what bothered me more than anything.
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# ? Apr 6, 2021 22:24 |
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# ? Jun 10, 2024 12:16 |
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The gyro aim options in this game are really robust, you can toggle when and how sensitive gyro aim is in basically every conceivable situation. Like I have it disabled outside of holding ZL and it makes precise aiming really easy, it's as close to mouse & keyboard as you can get on a Switch and if you're a gunner and haven't explored the gyro settings yet I highly recommend it.
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# ? Apr 6, 2021 22:27 |