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toasterwarrior posted:3) After an arduous storyline where I stole Excalibur, the loving thing is still randomly setting poo poo on fire in my base. I hope it's a bug. Yes it's a bug, it happened in my game too so I had to reload a save before I even started the mission chain since you can't cancel a side story until you finish it. It looks like it's a pretty common bug, with lots of people complaining about it.
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# ? Apr 7, 2021 05:17 |
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# ? May 28, 2024 15:23 |
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LLSix posted:The rate at which gold comes in is incredibly slow. Insanely so compared to basic expenditures. Adding just two new radio consoles takes 10-15 minutes of gold generation even with all of Africa and a few other areas scouted. And since gold generations is surprisingly micro heavy, that's pretty annoying. Stop relying on going wide with level 1 networks. Use like 2 level 2 networks and you will print more money than you need for the vast majority of the early and mid game. Seriously can we just put STOP GOING WIDE in the OP. This keeps having to be said toasterwarrior posted:There's a couple of things I'm thinking now that I'm like 12 hours in: In Southern SMASH and eastern ANVIL I have two level two networks printing 300k/hour each. Stop going wide. Captain Oblivious fucked around with this message at 05:26 on Apr 7, 2021 |
# ? Apr 7, 2021 05:22 |
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Going wide is actually fine, just don’t do missions. Each level 1 network generates $240 a minute, and gains 1 heat per minute, so a level one syndicate in an ANVIL territory (where heat reduction is 50% off) will generate over 7K an hour (per area, so 35K total until Symmetry sits in one) and you have to hit the “reduce heat” mission one time. Other areas are less lucrative, but still pay off, and it’s only asking for one click an hour. The tech for reducing heat generation and for video screens that reduce heat should improve this, but I never timed it out to see how it changed the math. If you invest in an area to make it level 2, you should also invest in making every area in that region open, if not level 2. Super Agents, once active, seem only to bounce between areas you’ve started a syndicate in. Whenever I wake up Olga with my one HAMMER base, she just stays parked there until I build another base somewhere in HAMMER, so if you’re going to be working in an area, you should open them all up to get the super agent to actually rotate more. But running missions in every area you have is tedious and not productive.
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# ? Apr 7, 2021 06:01 |
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I progressed Emma too far, too fast and now I have “deep cover agents” arriving in pairs every thirty seconds, getting in fights almost immediately. Depleting my vast stores of purple minions. What kind of lovely cover is that you idiots?
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# ? Apr 7, 2021 06:04 |
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I like the Health Inspectors from Fountain of Youth that have 100 sus capCaptain Oblivious posted:Stop relying on going wide with level 1 networks. Use like 2 level 2 networks and you will print more money than you need for the vast majority of the early and mid game. partly thats because SMASH inexplicably has 2x better cash schemes than anyone else I'd also note that you have an objective to go wide in the campaign, sigh TheDeadlyShoe fucked around with this message at 06:08 on Apr 7, 2021 |
# ? Apr 7, 2021 06:05 |
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*edit: bad posting*
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# ? Apr 7, 2021 06:07 |
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skeleton warrior posted:Going wide is actually fine, just don’t do missions. Super Agents will bounce to finished schemes. Opening a disposable lvl 1 network to fire off a quick 3min money scheme to lure them out and then just closing the network again after they bounce within the minute is a quick and reliable way to get them away from places you want to do something in, and requires way less broadcasting power. You can delay the wide coverage untill you get T3 research and the better broadcast consoles.
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# ? Apr 7, 2021 06:13 |
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So i was enjoying the trap hallway/nested distract technique, but now that I have a bountiful cover operation and plenty of deception minions you really need to have the cover op set to distract or the agents just beeline to the back after one or two interactions. When you have a bunch of gambling options and cocktail bars and socialites setting to distract means they pinball around getting drained
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# ? Apr 7, 2021 06:29 |
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Having northern lights in the entrance helps as well
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# ? Apr 7, 2021 06:32 |
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That's also a thing I noticed; I managed to keep two 0-stat agents tied up in the casino for hours, eternally getting bamboozled until I untagged them. I assumed that distracting inside the casino leads to fights but apparently not; maybe it only causes them when you fail a roll in non-casino rooms.
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# ? Apr 7, 2021 06:34 |
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I've unlocked socialites yesterday. They don't seem to man any items. So, how do I use them? Do they require me to tag agends for distraction?
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# ? Apr 7, 2021 06:48 |
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Wipfmetz posted:I've unlocked socialites yesterday. They don't seem to man any items. So, how do I use them? Do they require me to tag agends for distraction? Yes, otherwise they just hang around in the casino and distract tourists instead. (Note; much like with valets agents with high enough skill can aggro)
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# ? Apr 7, 2021 06:54 |
Captain Oblivious posted:Stop relying on going wide with level 1 networks. Use like 2 level 2 networks and you will print more money than you need for the vast majority of the early and mid game. actually i only have only 2 tier 3 networks currently and rest of my networks are tier 1's. And im getting more than enough money from schemes. going wide is better than going deep. Since going wide generates less heat from super agents. Luchadore territory is best left at tier 1 since that territory has 40 heat 50k missions that lasts for 30 minutes. Only thing you need to remember when going wide is to top up your workers with money constantly since your spending more basic minions on missions.
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# ? Apr 7, 2021 07:07 |
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The one thing I wish they would bring back form the first game is the ability to increase the rate that yellow jumpsuit minions join. In the first game you had a slider where it was $0 for 1 minion per minute, and you could slide it up to something ridiculous like $10,000 for a minion every 5 seconds or something. I believe they also came in through the stockpile they grab purchased items from rather than the helicopter. But having to buy minions in bulk, and having to wait for them to arrive on the helicopter, feels like a real choke point for the game. Every scheme costs yellow minions and you should be able to increase the flow at which they come into your base rather than set bulk purchases.
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# ? Apr 7, 2021 07:46 |
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Yeah it takes the helicopter forever to go out on jobs as well
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# ? Apr 7, 2021 07:58 |
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After playing Evil Genius 1 as well, some notable differences:
tl;dr: Parts of EG1 have more soul but some parts are annoyingly clunky. Same is also true for EG2.
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# ? Apr 7, 2021 08:31 |
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EG2 chopper may get bad later, but in the lead up to launch I reinstalled EG1, and one time went out of the house to buy lunch with EG1 running and mother fuckers still hadn't left for the world map by the time I got back home. For Island 1. Granted, "It was worse in the last game" is a low bar unless the new end results feel good. Only valets being allowed to use fire extinguishers was "worse in the last game", but minions are usually still morons at dealing with fires Meanwhile, thank loving god that item placement is the only depot run for building and furnishing new rooms. "Hey, how come I never 'Exploit' the game by blocking the vault entrance with a single briefcase?... Ah, because buying multiple items and rooms at once made 1/4th my workforce no-clip inside the vault and trap themselves. *watches twenty briefcases lifted from the same spot on the floor one at a time after blasting a hallway side entrance to free everyone*" EG1 research I also quickly lost my rose tinted glasses for. Hoping your nerds looked at the right optional loot item in a timeley manner so they can unlock the dark secrets of a salad bar is just, ugh. Now I'm imaging how painful that could get with an even larger base, where the EG2 minion logic would rather have a quantum chemist staff a minion care machine that would happily take a basic technician instead of do research. Which sucks even in sandbox mode. Section Z fucked around with this message at 08:50 on Apr 7, 2021 |
# ? Apr 7, 2021 08:40 |
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Anyone got a tip where I can find the dog statue and the John Steele statue? I got the unlock codes for them via mail but can't find them ingame, checked the loot tab and they are not there. Neither is horse or whatever the pre-order bonus was it seems.
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# ? Apr 7, 2021 08:58 |
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Danaru posted:Man I wish they were a little more forthcoming with...info This is really the recurring theme with the game
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# ? Apr 7, 2021 11:23 |
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So a patch just came out that makes Average or worse agents never go aggro on minions trying to distract them, and better agents have a reduced chance of doing so. This should significantly cut down on brawls at the casino entrance.
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# ? Apr 7, 2021 11:56 |
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quote:General
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# ? Apr 7, 2021 11:57 |
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Zadda posted:Anyone got a tip where I can find the dog statue and the John Steele statue? I got the unlock codes for them via mail but can't find them ingame, checked the loot tab and they are not there. Neither is horse or whatever the pre-order bonus was it seems. You get them via side stories.
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# ? Apr 7, 2021 11:57 |
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Ah ok, thanks!
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# ? Apr 7, 2021 12:01 |
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MonsterEnvy posted:(Patch Nodes)
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# ? Apr 7, 2021 12:39 |
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Wipfmetz posted:Cool patch, assuming it works as described. I was near scrapping the whole cover area, because so far it has just been a moneysink for me. It pays for itself if you set everything to "Scam tourists," at least money wise. And setting up a maze at least buys some time for either deception or muscle to deal with the problem. That is until you get slot machines, then the distraction and cash output become somewhat worthwhile.
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# ? Apr 7, 2021 12:46 |
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Banemaster posted:After playing Evil Genius 1 as well, some notable differences: One fun thing I did in EG1 was cheese the minion distribution on the world map. Since it takes forever to get minions on the map, once they were there I tried to maximize what they did. If you staff down one area and staff up another, the helicopter will just transfer those minions between them. So I'd have a standard stealing crew with muscle and deception minions set to steal, and once heat got too hot I'd shuffle the entire team to a new location. If I needed more time to move them I could just adjust another random territory +1/-1 minion and the helicopter would fly back and forth until I got the final counts right
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# ? Apr 7, 2021 12:53 |
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Started a new game and for whatever reason Symmetry was on the world map immediately. Like, as soon as I built my first network, before I had even started my first job side story. Look lady, just take the gold, but why are you taking my whole rear end pallets? Those are like 3k a piece or something.
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# ? Apr 7, 2021 13:26 |
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Big Ink posted:It pays for itself if you set everything to "Scam tourists," at least money wise. And setting up a maze at least buys some time for either deception or muscle to deal with the problem. That is until you get slot machines, then the distraction and cash output become somewhat worthwhile. My general impression has been that objects set to Scam Tourists then aren't used to distract agents, so there's a decision there. This can still be totally viable, especially once you've unlocked socialites who will hunt down distract-tagged agents in your casino and drain their stats. And it's not like you have to be wholly one or the other. Honestly I think objects with options like that should make default settings one of the explicit options. So your roulette tables etc give you an explicit choice between "distract agents" and "scam tourists", your security desks give you a choice between "workers" and "muscle", and so on.
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# ? Apr 7, 2021 13:26 |
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cumshitter posted:The one thing I wish they would bring back form the first game is the ability to increase the rate that yellow jumpsuit minions join. In the first game you had a slider where it was $0 for 1 minion per minute, and you could slide it up to something ridiculous like $10,000 for a minion every 5 seconds or something. I believe they also came in through the stockpile they grab purchased items from rather than the helicopter. Agreed, but there's at least some slight mitigation - there's a mission that shows up in PATRIOT territory semi-regularly where you can buy 10 workers for a few thousand bucks and 5 intel or so. It shows up as a yellow mission so it's easy to miss for the regular stealing missions.
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# ? Apr 7, 2021 13:41 |
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Tenebrais posted:
That used to be the case in the pre release build.
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# ? Apr 7, 2021 14:36 |
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Also I’ve definitely had agents distracted by objects set to scam tourists. I think the issue is if a tourist is using the object in Scam Tourist an agent cannot be distracted by it, but if there are available spots they’ll still be distracted.
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# ? Apr 7, 2021 14:45 |
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skeleton warrior posted:Agreed, but there's at least some slight mitigation - there's a mission that shows up in PATRIOT territory semi-regularly where you can buy 10 workers for a few thousand bucks and 5 intel or so. It shows up as a yellow mission so it's easy to miss for the regular stealing missions. This is a really good mission and it shows up regularly. You can really rebuild your base worker count quickly with it.
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# ? Apr 7, 2021 15:26 |
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The unreliably of distractions was actively one of my biggest pet peeves with this game. Good change.
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# ? Apr 7, 2021 15:29 |
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I didnt realize brainwashing soldiers has them start off as guards, do saboteurs and rogues become advanced minions as well?
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# ? Apr 7, 2021 15:42 |
dammit stop tripping on traps and wasting time on slot machines and come inside my lair. i have wonderful things inside my lair. https://i.imgur.com/NbsVTVE.mp4 (they got trapped to death because fleeing minions keep on triggering traps, works on superagents as well) Dark Off fucked around with this message at 15:49 on Apr 7, 2021 |
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# ? Apr 7, 2021 15:47 |
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i hadn't realized that the identical lines for all geniuses even extended to emma during the kill steele quest line. foxworthy was emma's secretary! even if emma doesn't remember her secretary, there's no reason why foxworthy wouldn't remember her.
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# ? Apr 7, 2021 15:56 |
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Danaru posted:I didnt realize brainwashing soldiers has them start off as guards, do saboteurs and rogues become advanced minions as well? Yep! Though I can't remember what they turn into, I think technicians and valet?
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# ? Apr 7, 2021 15:57 |
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gimme the GOD drat candy posted:i hadn't realized that the identical lines for all geniuses even extended to emma during the kill steele quest line. foxworthy was emma's secretary! even if emma doesn't remember her secretary, there's no reason why foxworthy wouldn't remember her. " Interesting word, 'research'... " - Zalika, actual expert in researching, 2021
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# ? Apr 7, 2021 16:00 |
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Carcer posted:This is a really good mission and it shows up regularly. You can really rebuild your base worker count quickly with it. You can buy 5 workers for 10k anytime you want though and once you open tier2 networks, you'll have more then enough cash to mash that buy worker button. I keep my total worker count around 285 when it drops below that I'll just spend 10k real quick.
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# ? Apr 7, 2021 16:26 |
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# ? May 28, 2024 15:23 |
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Saint Freak posted:" Interesting word, 'research'... " - Zalika, actual expert in researching, 2021 Obviously she thinks that it's possible her science minions are complete idiots with no hope at even reaching a modicum of her intelligence and scientific capabilities or research skills. She might also just be egotistical enough to think the science she does isn't research, but pure invention.
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# ? Apr 7, 2021 16:31 |