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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Mans posted:

Wouldn't a direct explosive shell from something like an ISU-152 or an American 155 artillery gun be a really bad day for you even inside a tank?

As someone who went through the unfortunate experience of a 155 shell IED going off several meters away from a LAV I'm gonna say a direct hit is on the "very bad day" side of things.

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Q_res
Oct 29, 2005

We're fucking built for this shit!
If I'm not mistaken the Soviets tested exactly that with a captured King Tiger, shooting it with the HE shell from a 152mm gun and it broke the hull welds.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Q_res posted:

If I'm not mistaken the Soviets tested exactly that with a captured King Tiger, shooting it with the HE shell from a 152mm gun and it broke the hull welds.

http://www.tankarchives.ca/2013/03/suisu-152-vs-german-big-cats.html
http://www.tankarchives.ca/2013/03/is-2-vs-german-big-cats.html

The 152 link only talks about AP, but the IS-2 article does mention this effect on a King Tiger with its 122mm HE:

quote:

"Shot #1. Target: upper front plate. Shell: 122 mm HE-fragmentation.
Result: spalling across an area 300 mm by 300 mm. The welding seam between the upper front plate and the machine gun port burst on 3/4 of its circumference. Internal bolts holding the machine gun ball were torn off. The welding seam between the upper front plate and the right side burst, and the right side was displaced by 5 mm. The tank caught fire internally."

Q_res
Oct 29, 2005

We're fucking built for this shit!
Yeah, the 122mm HE was the test I was thinking of.

Yooper
Apr 30, 2012




Hats off to Alikchi, my Backfire raid sent 24 AS-4 Kitchens at what I thought was a Carrier and was actually a supply ship. His SAM's intercepted 23/24 vampires. The CMO PBEM is good.

Stairmaster
Jun 8, 2012

what sort of emissions was a supply ship putting out that made you think it was a carrier...

Yooper
Apr 30, 2012


Stairmaster posted:

what sort of emissions was a supply ship putting out that made you think it was a carrier...

He wasn't emitting at all and my scouts had unfortunately been knocked out before they could get close enough. So instead I launched on what was in the middle of the pack of escorts.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
The carrier was on picket duty.

Neophyte
Apr 23, 2006

perennially
Taco Defender
The "supply ship" was actually a Dahir Insaat class container drone carrier!

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Ashmole posted:

Speaking of flight sims: why the gently caress are all the IL2 dlcs 50+ bucks? That's ridiculous.

You get a whole map, typically a campaign mode, and several planes for that. They're mostly standalone, they usually work well, and like the other goon said they have sales every couple months. I'd say as far as flight sims go, it's one of the better deals out there.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Every part of IL-2 goes on sale on their website so loving often that paying full price is crazy. DCS is murder by comparison.

Squiggle fucked around with this message at 16:44 on Apr 5, 2021

Ashmole
Oct 5, 2008

This wish was granted by Former DILF
Maybe I'm just used to the old days where you got an entire game engine, some planes, and some maps for $50 and then bought an expansion for $20 (like the original IL2 games). So maybe I've been out of the flight sim game for too long where something like that is considered "reasonable" compared to the alternative.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Yeah, they've gotten way more comprehensive and detailed in their simulations. There absolutely is space in the market for an IL2:1946 level of sim though. We've just not gotten one other than Strike Fighters 2.

Pharnakes
Aug 14, 2009

Ashmole posted:

Maybe I'm just used to the old days where you got an entire game engine, some planes, and some maps for $50 and then bought an expansion for $20 (like the original IL2 games). So maybe I've been out of the flight sim game for too long where something like that is considered "reasonable" compared to the alternative.

But you can have that with BoS, you don't even have to pay $50 for the first bit, more like $10 when it goes on sale and the expansions are $20 to $40 depending on age.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

skooma512 posted:

You get a whole map, typically a campaign mode, and several planes for that. They're mostly standalone, they usually work well, and like the other goon said they have sales every couple months. I'd say as far as flight sims go, it's one of the better deals out there.

It’s really too bad I cannot fly a real or fake airplane if my life depended on it. Games like IL-2 and Falcon are seriously grog and right up my alley, but I suck at doing anything but taking off and crashing into the ground.

Also, CMNAO, I have the opposite problem. I do not want to hand manage mid-air refueling, and aircraft load outs.

Though, I’d gladly do this for CMNAO WiTP Edition. Still waiting guys.

ZombieLenin fucked around with this message at 14:02 on Apr 6, 2021

Deptfordx
Dec 23, 2013

ZombieLenin posted:


Also, CMNAO, I have no he opposite problem. I do not want to hand manage mid-air refueling, and aircraft load outs.


Yeah. I like the idea of launching strikes and smashing my digital toys together etc, but I'd like something a little less micro, so I could get on with the fun stuff.

How 'level of simulation' does CMNAO insist upon. Can you automate all the scut work?

That Sea Power : Naval Combat in the Missile Age looks interesting and maybe more my speed, but it also looks like it's a long way out yet.

Edit: Also 2017 called and told me about Sanctus Reach which I somehow hadn't touched before. It's not amazing, but I'm really quite enjoying it. It rather scratches that old Final Liberation itch.

Deptfordx fucked around with this message at 20:45 on Apr 5, 2021

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


I quite like SR in concept, but I wish there were Eldar, Tau and Tyranids for it.

It's the closest thing to tabletop 40k I've ever found on PC, regardless.

Well DoW1 with the ultimate apocalypse mod is worth trying out too, even if it's an RTS, purely for having so many units in it.

Private Speech fucked around with this message at 02:02 on Apr 6, 2021

Deptfordx
Dec 23, 2013

Have you heard about this?

https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/

Coming next month. Looks like a spiritual sequel.

Fingers crossed it gets expansions as well.

ArchangeI
Jul 15, 2010

Deptfordx posted:

Yeah. I like the idea of launching strikes and smashing my digital toys together etc, but I'd like something a little less micro, so I could get on with the fun stuff.

How 'level of simulation' does CMNAO insist upon. Can you automate all the scut work?



You can set planes to automatically refuel and just have to make sure that there is a tanker (or several) nearby. You can even set up strike zones and assign planes to them and it will automatically set up SEAD flights, Escorts etc.

Although I usually find that more complex than just microing everything myself.

Regarde Aduck
Oct 19, 2012

c l o u d k i t t e n
Grimey Drawer

Neophyte posted:

The "supply ship" was actually a Dahir Insaat class container drone carrier!

This has made me want a CMANO set in the Ace Combat ‘strangereal’ universe.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Regarde Aduck posted:

This has made me want a CMANO set in the Ace Combat ‘strangereal’ universe.

hell, same

uPen
Jan 25, 2010

Zu Rodina!
I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1.

City fortresses, the supply/depot system, rail capacity make it so the Soviet player has a much more active defense. I'm pretty consistently organizing units into armies capable of counter attacking in July/august now. They get shredded but around the time the Axis player is pushing for Smolensk his mobile units will be fairly beat up and you can push them around without too much trouble until they're taken back for refit.

The new victory system punishes you for not fighting for ground by awarding bonus points for ahistorical capture speed so now there's a reason to fight in any hex with good defensive traits even if the units there are going to be smashed.

There's lots and lots of silly things that don't matter that are modeled because the GG design philosophy seems to be to just toss it in there. I don't need to have the ability to choose what types of bombs this stuka vs that stuka squadron are flying for instance.



Seriously, who cares?

uPen fucked around with this message at 23:42 on Apr 6, 2021

Chuck_D
Aug 25, 2003
I assure you that question has been asked of a lot of different "features" of a lot of Grigsby games (pilot training in WitP comes to mind most readily). There is always a dedicated cadre of matrix forum goers that chime in with rabid adulation claiming it to be the best feature of the game.

Pharnakes
Aug 14, 2009
Pilot training should be an important part of a WW2 game since the collapse of effective pilot training programs for axis countries was absolutely a significant factor in the war.


It should just be done with a few sliders to set cost/benefit of better pilots against fuel usage and replacement rate, rather than micro managed on a per pilot basis.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

Gewehr 43 posted:

I assure you that question has been asked of a lot of different "features" of a lot of Grigsby games (pilot training in WitP comes to mind most readily). There is always a dedicated cadre of matrix forum goers that chime in with rabid adulation claiming it to be the best feature of the game.

I like the pilot training and tracking individual aces. It’s rather pointless—I get it—and seems micromanagement for no other purpose than micromanagement’s sake, but I love how immersive it is.

Choosing naval air loadouts in a Second World War game covering the Pacific I would be all about too; like I said earlier though, I hate it in CMNAO and I wouldn’t particularly care to do it for Stukas on the Eastern Front either.

Edit

It would be an improvement to WiTP if I could just set a training squadron to train “fighter training” without having to constantly adjust the skills you are training for.

Also, they are never going to do it, but WiTP2 should have been a thing way before WiTE2.

ZombieLenin fucked around with this message at 14:24 on Apr 7, 2021

Bold Robot
Jan 6, 2009

Be brave.



ZombieLenin posted:

I like the pilot training and tracking individual aces. It’s rather pointless—I get it—and seems micromanagement for no other purpose than micromanagement’s sake, but I love how immersive it is.

Someone get this man a redtext.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I like the tracking, I hate having to interface with it. I think it's fun to look at the pilots and maybe recognise a name that's been there from the start.

Banemaster
Mar 31, 2010
Pilot training could be interesting strategic management mechanic with few levers that:

  • Allocate time for training
  • Allocate fuel for training
  • Allocate planes for training
  • Determine when aces are pulled from frontlines to train the next generation

But noooo, Grog games must have training squadrons flying training missions and player personally managing all the details about these squadrons, like going down pilot lists to pull out trained pilots to move them to combat squadrons and all that...

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I'd love for it to show me the training squadrons and the individual pilots as well as their stats, and have the option for manual intervention, but absolutely the lever thing is best.

Dramicus
Mar 26, 2010
Grimey Drawer

uPen posted:

I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1.

City fortresses, the supply/depot system, rail capacity make it so the Soviet player has a much more active defense. I'm pretty consistently organizing units into armies capable of counter attacking in July/august now. They get shredded but around the time the Axis player is pushing for Smolensk his mobile units will be fairly beat up and you can push them around without too much trouble until they're taken back for refit.

The new victory system punishes you for not fighting for ground by awarding bonus points for ahistorical capture speed so now there's a reason to fight in any hex with good defensive traits even if the units there are going to be smashed.

There's lots and lots of silly things that don't matter that are modeled because the GG design philosophy seems to be to just toss it in there. I don't need to have the ability to choose what types of bombs this stuka vs that stuka squadron are flying for instance.



Seriously, who cares?

It gives you the crucial ability to tell your IL2s to stop using PTABs.

Chuck_D
Aug 25, 2003
You're all validating my point. :)

That said, you're all absolutely correct. WitP's pilot training in it's ultimate form is a great concept executed horrifically badly. I don't mind the ability to do it, but to quote uPen...

uPen posted:

Seriously, who cares?

algebra testes
Mar 5, 2011


Lipstick Apathy

uPen posted:

I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1.

City fortresses, the supply/depot system, rail capacity make it so the Soviet player has a much more active defense. I'm pretty consistently organizing units into armies capable of counter attacking in July/august now. They get shredded but around the time the Axis player is pushing for Smolensk his mobile units will be fairly beat up and you can push them around without too much trouble until they're taken back for refit.

The new victory system punishes you for not fighting for ground by awarding bonus points for ahistorical capture speed so now there's a reason to fight in any hex with good defensive traits even if the units there are going to be smashed.

There's lots and lots of silly things that don't matter that are modeled because the GG design philosophy seems to be to just toss it in there. I don't need to have the ability to choose what types of bombs this stuka vs that stuka squadron are flying for instance.



Seriously, who cares?

I know let's plays are a lot of work but I mean... for old times sake...

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
Age of Sail is out of early access. I guess I have to get it now.

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug
I had fun with age of sail.

They finally added an option to stop the enemy forces scaling automatically to always have a numbers advantage over your fleet.

Got a bit crazy in the end when the French would have lik4 three 120 gun and five 90 gun 1st rates.

Also mid battle saves for those insanely large fleet battles.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
War on the Sea has implemented Automated Scouting on a beta branch. Managing scout planes is easily the most tedious part of the game, I don't actually find it that bad but this sounds like a good first pass at making it a lot easier.

quote:

Scout aircraft can now be launched from ships and assigned a path to follow. Aircraft continuously follow the specified path, returning to their ship to refuel.

Once set up, a scouting path does not need to be managed unless;
- scout is shot down
- ship launching it is sunk or released from command
- the path requires editing or a manual course is desired

Scouts continue to fly at night so as not to require setting up all scouts the following morning.

Any Air Group with 1 member gains access to the scouting UI making it possible to launch any aircraft desired, with or without a payload, and set it up as a scout.
Carrying a payload will reduce the maximum range a scout can fly before having to refuel.

Flavius Aetass
Mar 30, 2011

Abongination posted:

I had fun with age of sail.

They finally added an option to stop the enemy forces scaling automatically to always have a numbers advantage over your fleet.

Got a bit crazy in the end when the French would have lik4 three 120 gun and five 90 gun 1st rates.

Also mid battle saves for those insanely large fleet battles.

Oh wow that removes the big obstacle I've had to purchasing this. I couldn't stand the scaling in Civil War.

e: I bought it and don't understand how to put cannons on a ship after I buy it from the harbor. I have plenty of money but when I click on the cannons for a ship all the options are greyed out.

Flavius Aetass fucked around with this message at 08:00 on Apr 8, 2021

fuf
Sep 12, 2004

haha

V for Vegas posted:

Age of Sail is out of early access. I guess I have to get it now.

I really loved Ultimate General because of the big sweeping battles so I was disappointed that Age of Sail went the other way with its land battles. Maybe I'll give it a whirl though.

I think I'm looking forward to Ultimate Admiral: Dreadnoughts more. It's still weird to me that they made two "Ultimate Admiral" games at the same time...

Banemaster
Mar 31, 2010

fuf posted:

I think I'm looking forward to Ultimate Admiral: Dreadnoughts more. It's still weird to me that they made two "Ultimate Admiral" games at the same time...

I definitely agree.

UA:AoS and UG games feel like cousins while UA:D really doesn't have the family resemblance.

How can UA:D be Ultimate X game if it doesn't even have three dozen musket types to choose from?

Dramicus
Mar 26, 2010
Grimey Drawer

Banemaster posted:

How can UA:D be Ultimate X game if it doesn't even have three dozen musket types to choose from?

It's got three dozen steel alloy types for your armor to choose from.

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Alchenar
Apr 9, 2008

Nobody's managed to top Empire/Napoleon TW's age of sail battles.

Mainly because they're just a nightmare to try to do in real time and don't make good gameplay so your game is based on having a graphics engine that shows bits of hull getting knocked off and boarding actions etc.

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