|
Mans posted:Wouldn't a direct explosive shell from something like an ISU-152 or an American 155 artillery gun be a really bad day for you even inside a tank? As someone who went through the unfortunate experience of a 155 shell IED going off several meters away from a LAV I'm gonna say a direct hit is on the "very bad day" side of things.
|
# ? Apr 4, 2021 21:36 |
|
|
# ? Jun 10, 2024 22:30 |
|
If I'm not mistaken the Soviets tested exactly that with a captured King Tiger, shooting it with the HE shell from a 152mm gun and it broke the hull welds.
|
# ? Apr 4, 2021 21:48 |
|
Q_res posted:If I'm not mistaken the Soviets tested exactly that with a captured King Tiger, shooting it with the HE shell from a 152mm gun and it broke the hull welds. http://www.tankarchives.ca/2013/03/suisu-152-vs-german-big-cats.html http://www.tankarchives.ca/2013/03/is-2-vs-german-big-cats.html The 152 link only talks about AP, but the IS-2 article does mention this effect on a King Tiger with its 122mm HE: quote:"Shot #1. Target: upper front plate. Shell: 122 mm HE-fragmentation.
|
# ? Apr 4, 2021 22:17 |
|
Yeah, the 122mm HE was the test I was thinking of.
|
# ? Apr 4, 2021 22:36 |
Hats off to Alikchi, my Backfire raid sent 24 AS-4 Kitchens at what I thought was a Carrier and was actually a supply ship. His SAM's intercepted 23/24 vampires. The CMO PBEM is good.
|
|
# ? Apr 4, 2021 22:45 |
|
what sort of emissions was a supply ship putting out that made you think it was a carrier...
|
# ? Apr 4, 2021 22:51 |
Stairmaster posted:what sort of emissions was a supply ship putting out that made you think it was a carrier... He wasn't emitting at all and my scouts had unfortunately been knocked out before they could get close enough. So instead I launched on what was in the middle of the pack of escorts.
|
|
# ? Apr 4, 2021 23:17 |
The carrier was on picket duty.
|
|
# ? Apr 4, 2021 23:21 |
|
The "supply ship" was actually a Dahir Insaat class container drone carrier!
|
# ? Apr 5, 2021 13:14 |
Ashmole posted:Speaking of flight sims: why the gently caress are all the IL2 dlcs 50+ bucks? That's ridiculous. You get a whole map, typically a campaign mode, and several planes for that. They're mostly standalone, they usually work well, and like the other goon said they have sales every couple months. I'd say as far as flight sims go, it's one of the better deals out there.
|
|
# ? Apr 5, 2021 15:58 |
|
Every part of IL-2 goes on sale on their website so loving often that paying full price is crazy. DCS is murder by comparison.
Squiggle fucked around with this message at 16:44 on Apr 5, 2021 |
# ? Apr 5, 2021 16:42 |
|
Maybe I'm just used to the old days where you got an entire game engine, some planes, and some maps for $50 and then bought an expansion for $20 (like the original IL2 games). So maybe I've been out of the flight sim game for too long where something like that is considered "reasonable" compared to the alternative.
|
# ? Apr 5, 2021 18:16 |
|
Yeah, they've gotten way more comprehensive and detailed in their simulations. There absolutely is space in the market for an IL2:1946 level of sim though. We've just not gotten one other than Strike Fighters 2.
|
# ? Apr 5, 2021 18:50 |
|
Ashmole posted:Maybe I'm just used to the old days where you got an entire game engine, some planes, and some maps for $50 and then bought an expansion for $20 (like the original IL2 games). So maybe I've been out of the flight sim game for too long where something like that is considered "reasonable" compared to the alternative. But you can have that with BoS, you don't even have to pay $50 for the first bit, more like $10 when it goes on sale and the expansions are $20 to $40 depending on age.
|
# ? Apr 5, 2021 19:56 |
|
skooma512 posted:You get a whole map, typically a campaign mode, and several planes for that. They're mostly standalone, they usually work well, and like the other goon said they have sales every couple months. I'd say as far as flight sims go, it's one of the better deals out there. It’s really too bad I cannot fly a real or fake airplane if my life depended on it. Games like IL-2 and Falcon are seriously grog and right up my alley, but I suck at doing anything but taking off and crashing into the ground. Also, CMNAO, I have the opposite problem. I do not want to hand manage mid-air refueling, and aircraft load outs. Though, I’d gladly do this for CMNAO WiTP Edition. Still waiting guys. ZombieLenin fucked around with this message at 14:02 on Apr 6, 2021 |
# ? Apr 5, 2021 20:12 |
|
ZombieLenin posted:
Yeah. I like the idea of launching strikes and smashing my digital toys together etc, but I'd like something a little less micro, so I could get on with the fun stuff. How 'level of simulation' does CMNAO insist upon. Can you automate all the scut work? That Sea Power : Naval Combat in the Missile Age looks interesting and maybe more my speed, but it also looks like it's a long way out yet. Edit: Also 2017 called and told me about Sanctus Reach which I somehow hadn't touched before. It's not amazing, but I'm really quite enjoying it. It rather scratches that old Final Liberation itch. Deptfordx fucked around with this message at 20:45 on Apr 5, 2021 |
# ? Apr 5, 2021 20:41 |
|
I quite like SR in concept, but I wish there were Eldar, Tau and Tyranids for it. It's the closest thing to tabletop 40k I've ever found on PC, regardless. Well DoW1 with the ultimate apocalypse mod is worth trying out too, even if it's an RTS, purely for having so many units in it. Private Speech fucked around with this message at 02:02 on Apr 6, 2021 |
# ? Apr 6, 2021 01:55 |
|
Have you heard about this? https://store.steampowered.com/app/1295500/Warhammer_40000_Battlesector/ Coming next month. Looks like a spiritual sequel. Fingers crossed it gets expansions as well.
|
# ? Apr 6, 2021 08:56 |
|
Deptfordx posted:Yeah. I like the idea of launching strikes and smashing my digital toys together etc, but I'd like something a little less micro, so I could get on with the fun stuff. You can set planes to automatically refuel and just have to make sure that there is a tanker (or several) nearby. You can even set up strike zones and assign planes to them and it will automatically set up SEAD flights, Escorts etc. Although I usually find that more complex than just microing everything myself.
|
# ? Apr 6, 2021 10:43 |
|
Neophyte posted:The "supply ship" was actually a Dahir Insaat class container drone carrier! This has made me want a CMANO set in the Ace Combat ‘strangereal’ universe.
|
# ? Apr 6, 2021 10:49 |
|
Regarde Aduck posted:This has made me want a CMANO set in the Ace Combat ‘strangereal’ universe. hell, same
|
# ? Apr 6, 2021 10:53 |
|
I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1. City fortresses, the supply/depot system, rail capacity make it so the Soviet player has a much more active defense. I'm pretty consistently organizing units into armies capable of counter attacking in July/august now. They get shredded but around the time the Axis player is pushing for Smolensk his mobile units will be fairly beat up and you can push them around without too much trouble until they're taken back for refit. The new victory system punishes you for not fighting for ground by awarding bonus points for ahistorical capture speed so now there's a reason to fight in any hex with good defensive traits even if the units there are going to be smashed. There's lots and lots of silly things that don't matter that are modeled because the GG design philosophy seems to be to just toss it in there. I don't need to have the ability to choose what types of bombs this stuka vs that stuka squadron are flying for instance. Seriously, who cares? uPen fucked around with this message at 23:42 on Apr 6, 2021 |
# ? Apr 6, 2021 23:39 |
|
I assure you that question has been asked of a lot of different "features" of a lot of Grigsby games (pilot training in WitP comes to mind most readily). There is always a dedicated cadre of matrix forum goers that chime in with rabid adulation claiming it to be the best feature of the game.
|
# ? Apr 7, 2021 00:51 |
|
Pilot training should be an important part of a WW2 game since the collapse of effective pilot training programs for axis countries was absolutely a significant factor in the war. It should just be done with a few sliders to set cost/benefit of better pilots against fuel usage and replacement rate, rather than micro managed on a per pilot basis.
|
# ? Apr 7, 2021 12:37 |
|
Gewehr 43 posted:I assure you that question has been asked of a lot of different "features" of a lot of Grigsby games (pilot training in WitP comes to mind most readily). There is always a dedicated cadre of matrix forum goers that chime in with rabid adulation claiming it to be the best feature of the game. I like the pilot training and tracking individual aces. It’s rather pointless—I get it—and seems micromanagement for no other purpose than micromanagement’s sake, but I love how immersive it is. Choosing naval air loadouts in a Second World War game covering the Pacific I would be all about too; like I said earlier though, I hate it in CMNAO and I wouldn’t particularly care to do it for Stukas on the Eastern Front either. Edit It would be an improvement to WiTP if I could just set a training squadron to train “fighter training” without having to constantly adjust the skills you are training for. Also, they are never going to do it, but WiTP2 should have been a thing way before WiTE2. ZombieLenin fucked around with this message at 14:24 on Apr 7, 2021 |
# ? Apr 7, 2021 14:22 |
|
ZombieLenin posted:I like the pilot training and tracking individual aces. It’s rather pointless—I get it—and seems micromanagement for no other purpose than micromanagement’s sake, but I love how immersive it is. Someone get this man a redtext.
|
# ? Apr 7, 2021 17:31 |
|
I like the tracking, I hate having to interface with it. I think it's fun to look at the pilots and maybe recognise a name that's been there from the start.
|
# ? Apr 7, 2021 19:03 |
|
Pilot training could be interesting strategic management mechanic with few levers that:
But noooo, Grog games must have training squadrons flying training missions and player personally managing all the details about these squadrons, like going down pilot lists to pull out trained pilots to move them to combat squadrons and all that...
|
# ? Apr 7, 2021 19:15 |
|
I'd love for it to show me the training squadrons and the individual pilots as well as their stats, and have the option for manual intervention, but absolutely the lever thing is best.
|
# ? Apr 7, 2021 19:32 |
|
uPen posted:I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1. It gives you the crucial ability to tell your IL2s to stop using PTABs.
|
# ? Apr 7, 2021 20:35 |
|
You're all validating my point. That said, you're all absolutely correct. WitP's pilot training in it's ultimate form is a great concept executed horrifically badly. I don't mind the ability to do it, but to quote uPen... uPen posted:Seriously, who cares?
|
# ? Apr 7, 2021 21:38 |
|
uPen posted:I'm actually enjoying wite2. Lots of the changes substantially improve the game. I'm not sure how I feel about the air system but it's at the very least better than it is on wite1. I know let's plays are a lot of work but I mean... for old times sake...
|
# ? Apr 7, 2021 22:41 |
|
Age of Sail is out of early access. I guess I have to get it now.
|
# ? Apr 7, 2021 23:45 |
|
I had fun with age of sail. They finally added an option to stop the enemy forces scaling automatically to always have a numbers advantage over your fleet. Got a bit crazy in the end when the French would have lik4 three 120 gun and five 90 gun 1st rates. Also mid battle saves for those insanely large fleet battles.
|
# ? Apr 8, 2021 01:01 |
War on the Sea has implemented Automated Scouting on a beta branch. Managing scout planes is easily the most tedious part of the game, I don't actually find it that bad but this sounds like a good first pass at making it a lot easier.quote:Scout aircraft can now be launched from ships and assigned a path to follow. Aircraft continuously follow the specified path, returning to their ship to refuel.
|
|
# ? Apr 8, 2021 04:55 |
|
Abongination posted:I had fun with age of sail. Oh wow that removes the big obstacle I've had to purchasing this. I couldn't stand the scaling in Civil War. e: I bought it and don't understand how to put cannons on a ship after I buy it from the harbor. I have plenty of money but when I click on the cannons for a ship all the options are greyed out. Flavius Aetass fucked around with this message at 08:00 on Apr 8, 2021 |
# ? Apr 8, 2021 05:09 |
|
V for Vegas posted:Age of Sail is out of early access. I guess I have to get it now. I really loved Ultimate General because of the big sweeping battles so I was disappointed that Age of Sail went the other way with its land battles. Maybe I'll give it a whirl though. I think I'm looking forward to Ultimate Admiral: Dreadnoughts more. It's still weird to me that they made two "Ultimate Admiral" games at the same time...
|
# ? Apr 8, 2021 09:20 |
|
fuf posted:I think I'm looking forward to Ultimate Admiral: Dreadnoughts more. It's still weird to me that they made two "Ultimate Admiral" games at the same time... I definitely agree. UA:AoS and UG games feel like cousins while UA:D really doesn't have the family resemblance. How can UA:D be Ultimate X game if it doesn't even have three dozen musket types to choose from?
|
# ? Apr 8, 2021 10:33 |
|
Banemaster posted:How can UA:D be Ultimate X game if it doesn't even have three dozen musket types to choose from? It's got three dozen steel alloy types for your armor to choose from.
|
# ? Apr 8, 2021 11:29 |
|
|
# ? Jun 10, 2024 22:30 |
|
Nobody's managed to top Empire/Napoleon TW's age of sail battles. Mainly because they're just a nightmare to try to do in real time and don't make good gameplay so your game is based on having a graphics engine that shows bits of hull getting knocked off and boarding actions etc.
|
# ? Apr 8, 2021 11:41 |