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toasterwarrior posted:I remember someone here making a post about the archive room being unnecessary since it costs way too much for the smarts-restoring service it provides, but I'm seeing minions with low smarts not going for the cafeterias. What's going on there; do they need the dedicated poo poo once they dip too low in that stat? Speaking of smarts restoration. Browsing the various decoration options and I just noticed something, for any of you people trying to cram as many efficiency bonuses into their lab work. Infirmary brain hologram: Slows smarts drain. Lab brain hologram: Improves smarts restore. So if that isn't a typo, uh... Time to turn to labcoats, I guess? Section Z fucked around with this message at 12:53 on Apr 8, 2021 |
# ? Apr 8, 2021 12:43 |
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# ? May 30, 2024 04:25 |
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DarkHorse posted:That's precisely it. That's actually a really cool design, having sets of generic everyday replenishers and specialized emergency devices. Sucks that this distinction is not really explained that much and can only be deduced if you carefully watch the replenishment speed of each stat by each device.
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# ? Apr 8, 2021 12:58 |
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Section Z posted:I noticed my overall smarts regeneration improving when I threw out most of my re-education chairs and replaced them with more exclusive mess hall items because they were so terrible most of the time EXCEPT for when they are the only thing allowed to work, basically. Because they are only as fast as a mess hall, but are just restoring smarts. So I was seeing it lead to a lot of workers running into your dedicated lab archives re-education chairs, and your scientists needing to take a long walk to the group mess hall. Even in sandbox mode things smoothed out when I put down some token re-education chairs next to more sushi bars instead of a fat stack of re-education chairs. EDIT: The advanced smarts items seem cool though. I think a lot of this sort of stuff (the holograms) is to encourage the fact you can mix and match rooms in this game very easily. You can straight up attach a barracks with a set of beds and a canteen with a food bar in your armory, and you very much should do so for efficiency.
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# ? Apr 8, 2021 13:01 |
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Lord_Magmar posted:I think a lot of this sort of stuff (the holograms) is to encourage the fact you can mix and match rooms in this game very easily. You can straight up attach a barracks with a set of beds and a canteen with a food bar in your armory, and you very much should do so for efficiency. In particular the brain holograms because those are wall mounted That said, the top reason to try and desperately reach one room type of decoration into another room type is the fact the archive has no +Smarts recovery decorations Which just further reinforces my growing stance of "More sushi bars, few re-education chairs" by labs, I guess. Even the mess hall gets +smarts decorations. So I'll make sure the Re-education chairs of shame are in the range of a daily special sign. Section Z fucked around with this message at 13:32 on Apr 8, 2021 |
# ? Apr 8, 2021 13:28 |
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I guess the idea is that you shouldn't need those sorts of items in the place that does them normally, so you use the archive to restore smarts and the items that do other stats are so that whilst having smarts restored they end up fresh (if smarts is the only thing they need restored). Honestly in general the game seems to really want players to explore and fiddle, that's why it gives the over-arching rules of how to play in the tutorial but doesn't do little nuances and things.
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# ? Apr 8, 2021 13:32 |
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If their stats are critically low it's time for some Old Yeller
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# ? Apr 8, 2021 13:34 |
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Saint Freak posted:If their stats are critically low it's time for some Old Yeller Which helpfully will max out everyone else's stats nearby.
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# ? Apr 8, 2021 13:38 |
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Does that still do that? I tried it last night and none of the minions nearby bothered paying attention to it.
dogstile fucked around with this message at 13:57 on Apr 8, 2021 |
# ? Apr 8, 2021 13:49 |
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It will as long as they are in a relatively small radius and not using an object or anything. If you have a bunch of low-morale minions watching TV, executing someone there won't help them because they're busy with the TV but anyone still on the way will get the benefit.
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# ? Apr 8, 2021 13:56 |
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So only high density executions Neat, ok
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# ? Apr 8, 2021 13:57 |
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Yeah, the boss murdered Sarah (who knew a couple of magic tricks and liked to read), but have you seen this last episode of The Masked Singer??
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# ? Apr 8, 2021 13:59 |
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Welcome to our new wave of emergency recruits! We're going to skip our normal orientation and base facilities tour, instead you're going to get right to work! So new arrivals one through, uh, ninety-nine looks like you'll be- *Checks clipboard* -on incinerator duty!
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# ? Apr 8, 2021 16:52 |
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Dear Diary: Today I moved to a secret underground lair, and oh god what a mistake I have made.
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# ? Apr 8, 2021 17:18 |
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Hahahahaha I played 20 hours wondering when it was going to tell me how to increase the research speed since it was shown in the research tab before going “I wonder...” and just building extra lab objects.
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# ? Apr 8, 2021 17:26 |
Tenebrais posted:It will as long as they are in a relatively small radius and not using an object or anything. Now that is some engrossing TV That does explain why popping minions in the lunchroom wasn't having much of an effect, though.
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# ? Apr 8, 2021 18:05 |
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i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays. it's also possible that my base with what seemed like a heavy focus on morale restoration didn't have enough morale restoration, though.
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# ? Apr 8, 2021 18:17 |
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Hey I've some questions for those of you who have taken the time to build mega casinos anywhere but sandbox mode. What, if anything, does skill drain do to Tourists? I haven't noticed a change in their behavior or frequency in your minions interacting with them at zero skill. Also, I realized something possibly relevant for if you want to micromanage your tourists for reasons. Scam mode disabled stat drain on tourists. Which resulted in me causing myself a catch 22 in making tourists stay longer poking at the sandbox by putting down extra cocktail bars and cash exchanges items set to scam intended as a tourist honeypot, only to have them bounce from those to regular ones intended for agents even longer. It also turns out the really good individual resolve drain on agents cash exchange, only drains as much as a roulette table or floor show from a tourist because ???
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# ? Apr 8, 2021 18:27 |
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actually, do tourists even produce heat by dying or witnessing fights?
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# ? Apr 8, 2021 18:37 |
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Tenebrais posted:I think the helicopter leaves once every minute? It comes by each minute to bring new workers and leaves again around thirty seconds later. It can only carry one mission's minions at a time though. it appears to do that, but also have a fixed cap on minions per trip: so if a mission requires too many, it takes multiple trips. Watched that happen on the world map once, and I was not pleased. assuming I saw it right, well, obviously I want that fixed. Revisiting the helicopter alone would probably solve so many issues we all have with pacing. I'm still glad I bought this but I'm also glad I did not buy the season pass, you know?
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# ? Apr 8, 2021 18:37 |
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Cue the addition of a Teleportation device as an loot item.
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# ? Apr 8, 2021 18:41 |
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How long does it take for the Research Tree to open up? I've already tested my Doomsday Device and I'm still locked out of Tier 3.
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# ? Apr 8, 2021 19:09 |
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If you're playing as Ivan it takes a while, I think after you do the missions where you have to lure PEACE agents off the map and into your lair
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# ? Apr 8, 2021 19:11 |
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gimme the GOD drat candy posted:i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays. You don’t have as much morale as you think or it may be poorly distributed. I have not had any desertions in 20 hours.
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# ? Apr 8, 2021 19:23 |
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Captain Oblivious posted:You don’t have as much morale as you think or it may be poorly distributed. I have not had any desertions in 20 hours. you were also probably doing schemes and fighting off agents. you know, actually playing the game. like i said, this was an idle base with nothing going on.
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# ? Apr 8, 2021 19:25 |
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If you have enough food/EGTV things around you shouldnt see any desertions on a totally idle base, they usually try to refill morale around 20 or so
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# ? Apr 8, 2021 19:29 |
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God I wish I picked the donut island, the twin island is cool and it's fun to have the base bits in two distinct columns but it really drastically ups travel time
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# ? Apr 8, 2021 19:32 |
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Danaru posted:If you have enough food/EGTV things around you shouldnt see any desertions on a totally idle base, they usually try to refill morale around 20 or so Beds are the ones for morale. Make sure there's plenty of sleeping space!
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# ? Apr 8, 2021 19:34 |
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gimme the GOD drat candy posted:you were also probably doing schemes and fighting off agents. you know, actually playing the game. like i said, this was an idle base with nothing going on. I am aware of what you wrote yes. Even with a minimum of schemes and no active engagement of agents on my part, 300 minions are seeing zero desertions while I almost completely rebuild my base.
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# ? Apr 8, 2021 19:37 |
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History Comes Inside! posted:Hahahahaha I played 20 hours wondering when it was going to tell me how to increase the research speed since it was shown in the research tab before going “I wonder...” and just building extra lab objects. gimme the GOD drat candy posted:i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays. It's possible to build a lair that sits at max pop with passive recruitment and cashflow, I left mine on overnight just to see
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# ? Apr 8, 2021 19:38 |
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Tenebrais posted:Beds are the ones for morale. Make sure there's plenty of sleeping space! Small quantities of all services spread around all over the base should help. Minions claiming distant service slots while they waddle over really kills the throughput of any facility.
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# ? Apr 8, 2021 19:42 |
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Section Z posted:Hey I've some questions for those of you who have taken the time to build mega casinos anywhere but sandbox mode. i did not see this with multiple lulls across 60 hours, i would suggest building an absolute fuckton of beds because they heal morale and critical minions will use them to restore, then upgrading to deluxe beds when they become available i probably had 100 deluxe beds for 300 minions and while there were definitely morale spirals i found beds to be the best way to head them off i also had about 30ish brainwashers, 12 diner tables, and four staff tvs e: also i did not go the small route, I had a central, no walls bar of restoring facilities in the dead center of my base and it worked great
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# ? Apr 8, 2021 19:42 |
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Anyone find out if passive heat can be completely negated by big screens yet? I FINALLY unlocked advanced radio repeaters and now I'd like to lay at least a level one network on every province so I can see every side story that's available
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# ? Apr 8, 2021 19:43 |
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Danaru posted:Anyone find out if passive heat can be completely negated by big screens yet? I FINALLY unlocked advanced radio repeaters and now I'd like to lay at least a level one network on every province so I can see every side story that's available the heat always builds no matter what, it's just a question of how quickly
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# ? Apr 8, 2021 19:43 |
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Mad Wack posted:the heat always builds no matter what, it's just a question of how quickly Wack
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# ? Apr 8, 2021 19:49 |
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You can run the long-timer heat-reduction missions constantly to keep it at zero if you really want.
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# ? Apr 8, 2021 20:31 |
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Yeah that's what I'm gonna do, but it means I'll have to clog my helipad with valets every half hour or so and that mildly inconveniences me
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# ? Apr 8, 2021 20:33 |
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Just let them build heat, who cares. Agents ain’t poo poo.
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# ? Apr 8, 2021 20:43 |
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Oh a tip from my hard playthrough on donut island, I quickly got in the habit of installing incinerators right in a back room of the casino only when there was a body surplus, and then uninstalled them after cleanup so that investigators would still have to go deep to find any evidence. It seems like if you never let investigators get out with heat, you never get soldier spawns? I'm not certain but it seems that way
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# ? Apr 8, 2021 22:19 |
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When you're in the wrong line of work.
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# ? Apr 8, 2021 22:29 |
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# ? May 30, 2024 04:25 |
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Saint Freak posted:When you're in the wrong line of work. Old Yeller fodder right there
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# ? Apr 8, 2021 22:36 |