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Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: LCGs are, in theory, less of a consistent money sink than traditional TCGs, although I've found that once they go on for a bit they have higher buy-in costs. I don't know too many board games, tbh, but there's a lot of deckbuilders out there. Does she consider those too simple?
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# ? Apr 8, 2021 08:12 |
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# ? May 24, 2024 22:49 |
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The obvious answer is Frosthaven, if you can get it.
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# ? Apr 8, 2021 08:14 |
Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: Do you have any examples of card games she's specifically enjoyed in the past?
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# ? Apr 8, 2021 08:22 |
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thetoughestbean posted:LCGs are, in theory, less of a consistent money sink than traditional TCGs, although I've found that once they go on for a bit they have higher buy-in costs. I don't know too many board games, tbh, but there's a lot of deckbuilders out there. Does she consider those too simple? We haven't really played any deck builders to be honest. We took a look at Dominion but she thought it would be too simple for her to get invested in. Xiahou Dun posted:The obvious answer is Frosthaven, if you can get it. We aren't actually done with the base game yet but yeah that's definitely going to happen at some point. Nessus posted:You might try Yomi, although that doesn't have very long individual games. "Does Gwent count?" I'm honestly not sure why she's so keen on it being a card game this time, but I'm rolling with it. Yomi seems interesting though and I'm gonna show it to her when she's free to see if it hits what she wants. Thanks.
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# ? Apr 8, 2021 08:37 |
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Yomi is literally rock paper scissors but good, so I don’t think that will scratch her complex card game itch. It’s good though. Edit: Also make sure to check out Battlecon for a different spin on the fighting game genre.
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# ? Apr 8, 2021 08:54 |
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Xinder posted:We haven't really played any deck builders to be honest. We took a look at Dominion but she thought it would be too simple for her to get invested in. Dominion is definitely not simple. The rules themselves aren't very complicated but because each game plays with 10 randomly selected card types from your library, the real skill of the game is figuring out which of those card types will synergise in a way that's obscenely overpowered -- and that's a new puzzle each time you play.
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# ? Apr 8, 2021 08:56 |
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Though Dominion does suffer from it being a 'multiplayer solitaire' game where you get little-to-no interaction with other players in your card mix and so the game is already won at the moment all the players have looked at the card spread; they just don't know it yet.
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# ? Apr 8, 2021 09:37 |
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Whybird posted:Dominion is definitely not simple. The rules themselves aren't very complicated but because each game plays with 10 randomly selected card types from your library, the real skill of the game is figuring out which of those card types will synergise in a way that's obscenely overpowered -- and that's a new puzzle each time you play. Yeah, especially as you start adding in some of the expansions which add dead weight or even negative value cards. 7 wonders might be a good idea too, it's a 'base builder' sort of game that exclusively uses cards* Each player draws a hand, plays a card from it then passes it on. Each round draws a new hand from a different deck, and the cards combo off of eachother-both in that round and later cards might require resources only available in previous rounds or have synergy with a previous one. 7 wonders also doesn't run into the completionist problem dominion starts to hit where picking which expansions to buy, or what cards to include in a game can get cumbersome. *technically 7 wonders also has scoring and currency tokens, and you each play as a civilization that gets a cardboard list of some bonuses and extra perks, but the gameplay loop is cards.
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# ? Apr 8, 2021 09:41 |
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Parkreiner posted:This issue is definitely not fixed and is kind of a dealbreaker for me. The power-building system is cool and fun to mess around with and doesn't make my head hurt the way HERO does, but it still doesn't actually work in terms of outputting powers that are implicitly balanced against other powers of the same cost.
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# ? Apr 8, 2021 09:42 |
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Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: Co-op: Legendary Encounters: Alien (and/or predator) for a real good co-op deckbuilder https://www.kickstarter.com/projects/gtgames/sentinels-of-the-multiverse-definitive-edition - for co-op Christmas (not a deckbuilder, ships November) Competitive: Dominion for the granddaddy of deckbuilders Star Realms or cthulhu realms for another deckbuilder with lots of card interactions The Arkham Horror card game is e: not what I was thinking of! Splicer fucked around with this message at 11:55 on Apr 8, 2021 |
# ? Apr 8, 2021 09:52 |
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I'll throw in another vote for 7 Wonders, especially if you get all the expansions. The game can get very complex very quickly and the gameplay loop is both easy to learn and deeply strategic.
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# ? Apr 8, 2021 09:59 |
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Xinder posted:"Does Gwent count?"
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# ? Apr 8, 2021 10:12 |
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Maybe Chrononauts?
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# ? Apr 8, 2021 10:15 |
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If you can find it, Glory to Rome is a very crunchy, reasonably interactive game. Fantastic. Can't recommend it enough. Because the game is locked in bankruptcy limbo, from the same designer (Carl Chudyk), I've played the very similar Mottonai and really liked it, and I've heard nothing but good things about Innovation but it's apparently vicious for two.
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# ? Apr 8, 2021 10:24 |
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Comedy answer: Get two prebuilt MTG Commander decks.
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# ? Apr 8, 2021 11:20 |
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If you're wanting two-player card-based games take a look at Crystal Clans or 7 Wonders Duel
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# ? Apr 8, 2021 11:32 |
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thetoughestbean posted:LCGs are, in theory, less of a consistent money sink than traditional TCGs, although I've found that once they go on for a bit they have higher buy-in costs. I don't know too many board games, tbh, but there's a lot of deckbuilders out there. Does she consider those too simple?
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# ? Apr 8, 2021 11:40 |
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If 2 player competitive card games are of interest, half of Level 99 games ouvre might fit. BattleCON and Exceed for straight up 1v1 fighting card games and Millenium Blades for a fun card game about card games.
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# ? Apr 8, 2021 11:51 |
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Also obviously not a birthday present but there's a decent free to play hearthstone clone online CCG called Eternal if she wants to dip her toes into the CCG pool without spending money.
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# ? Apr 8, 2021 12:00 |
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In the vein of complicated card games, I've honestly been a fan of Seasons. It's kind of like an MtG draft, but with a much smaller subset of cards out of a larger collection, and there's dice rolling involved as well. It's definitely weird to get used to, but once you have it down it's really fun.
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# ? Apr 8, 2021 12:53 |
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Infinity Gaia posted:If 2 player competitive card games are of interest, half of Level 99 games ouvre might fit. BattleCON and Exceed for straight up 1v1 fighting card games and Millenium Blades for a fun card game about card games. These are good suggestions. If a board game with cards is acceptable, get Mage Knight. It's very crunchy, but very very good if you like crunch. It's a deck builder with a board map to move around on.
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# ? Apr 8, 2021 14:09 |
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Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: Wir sind das Volk is a nice card-driven 2P game that models East/West Germany during the cold war. It's much less rules complexity with weird rules gotchas than twilight struggle but still decently complex with the decision space. Either this or Sekigahara, where cards are used more like poker and you're vying for battlefield domination. Either of these are complete box set games without the need of expansions.
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# ? Apr 8, 2021 15:03 |
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Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: HIGH COMPLEXITY Food Chain Magnate Pax Pamir 2nd Edition Brass: Lancashire / Brass: Birmingham Cuba Libre La Granja Die Macher MID COMPLEXITY Concordia Inis 1960: The Making of the President Key Flow Underwater Cities Shogun (2006) / Wallenstein LOW COMPLEXITY Arboretum (Like grandma's trick-taking card game if it were a knife fight in a phonebooth) Bruges Broom Service Nusfjord The Quest for El Dorado Fantasy Realms Piepmatz (2018) Tiefe Taschen High Society JMBosch fucked around with this message at 16:42 on Apr 8, 2021 |
# ? Apr 8, 2021 15:42 |
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Chill la Chill posted:Wir sind das Volk I mean, nothing wrong with using it per se, and especially in a clear cold war context, but it's the old dilemma of how you keep the fascists from occupying symbols while actively refraining from using the same symbols as the fascists.
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# ? Apr 8, 2021 15:44 |
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JMBosch posted:A sampling of excellent taste I would like to be friends with your friends.
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# ? Apr 8, 2021 16:14 |
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CitizenKeen posted:I would like to be friends with your friends. Parts of the Vancouver, BC boardgame scene can be if you find the right people. But then I had to move away...
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# ? Apr 8, 2021 16:50 |
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Xinder posted:All the other threads feel too specific so I'll just ask here in the chat thread: I'm going to throw in a suggestion of Millennium Blades. It's a simulation of tournament level play of a fictional CCG. It alternates phases of buying cards from stores and the aftermarket, trades, deck building and collecting, with phases of playing in a tournament against the other players. I've only played it twice so far, but I've really enjoyed it, the base set comes with lots of card sets that aren't always used, like Dominion, but the deck building aspect is a lot more of a free for all and has a lot of different things to think about and do in a limited time. So the rules aren't particularly complex, but the player interactions and choices can be. There is a bit of a parody element, but that's only in the theme-ing of the cards, not mechanically. It's not a "humor" game.
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# ? Apr 8, 2021 17:07 |
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Gonna throw out Thunderstone Quest. It's thematically a fantasy game about building a party of adventurers and going into a dungeon to defeat monsters; it's a deckbuilder, in which you build your deck up from a very simple basic one during play; it's competitive, in that (in the default game modes) compete with the other players for specific adventurers' more leveled-up versions (there's only two copies of each adventurer at level 3, for example); and the "complexity" comes in the variety of different cards, monsters, rooms, and final bosses you face. In that respect it's a lot like Dominion, in that each time you play you can select (randomly, or intentionally, or via the campaign questbook) a different combination of heroes, equipment, spells, etc. with each combo resulting in both obvious and less-obvious potential deck combinations. My sister and I are what I'd call "advanced" table boardgamers. We generally like co-op games, and games where if we're against each other it's not a direct "defeat your opponent to win" scenario, so thunderstone scratches that latter itch for us: there is a winnner of the game, assuming one of you defeats the final boss, but otherwise the main interactions with one another are competition over resources and opportunities in the dungeon. The game supports solo play, too. Note that Thunderstone Quest is the third iteration of this game (Thunderstone, and then Thunderstone Advanced, preceded it); this version is a pretty refined and polished set of rules. The base game is less than $60 on amazon, the expansions basically add a lot more cards and dungeon tiles, so I suggest if you try it, just try the base game and see if it scratches that itch before investing further; the additional stuff isn't needed unless you find you've played the base game enough to get a little bored with the cards/tiles it came with. There are at least five expansions, so there's a lot of room to keep adding stuff and play more, if you find it does click.
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# ? Apr 8, 2021 18:03 |
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bewilderment posted:Though Dominion does suffer from it being a 'multiplayer solitaire' game where you get little-to-no interaction with other players in your card mix and so the game is already won at the moment all the players have looked at the card spread; they just don't know it yet. That’s a problem with a lot of European board games. You might as well just be playing by yourself and trying to get a high score
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# ? Apr 8, 2021 22:58 |
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thetoughestbean posted:That’s a problem with a lot of European board games. You might as well just be playing by yourself and trying to get a high score Yeah there's a difficult tension between the design goals of "encourage interaction" and "players should not be out of the game until it's over." The best game I've played for that was Innovation, I have a strong memory of a 4 player game where the last place player scored literally the entire deck in a single play (Suburbs), which triggered the secondary victory condition and caused him to win with 0 achievements. That said I've had some games of Dominions that were utterly dominated by people using attack decks.
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# ? Apr 8, 2021 23:11 |
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Tulip posted:Yeah there's a difficult tension between the design goals of "encourage interaction" and "players should not be out of the game until it's over." The best game I've played for that was Innovation, I have a strong memory of a 4 player game where the last place player scored literally the entire deck in a single play (Suburbs), which triggered the secondary victory condition and caused him to win with 0 achievements. Carcassone is my gold standard for player interaction.
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# ? Apr 8, 2021 23:28 |
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Tulip posted:Yeah there's a difficult tension between the design goals of "encourage interaction" and "players should not be out of the game until it's over." The best game I've played for that was Innovation, I have a strong memory of a 4 player game where the last place player scored literally the entire deck in a single play (Suburbs), which triggered the secondary victory condition and caused him to win with 0 achievements. I think Wingspan is pretty good here, you're constantly interacting with the central pool of resources and interacting with each other, and playing for second place is still engaging as is just seeing if you can get your engine going and seeing it at work. My memorable last game (which I didn't win) involved me absolutely demolishing the available bird pool whenever my turn came around, which meant that players had to grab birds that they knew I wanted even if they didn't need it themselves. Otherwise I would grab it and then just sweep the selection, preventing planning any further than my next turn.
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# ? Apr 9, 2021 03:32 |
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My partner loves Wingspan but it doesn't have much in the way of player interaction? It's 90% engine builder with the biggest interaction being "oh you got the bird I wanted to grab" The expansions do add in some options to steal a resource from another player but even that doesn't set them back too much because they get to just get another to replace it. Also ALWAYS take a crow or raven. It's been dubbed CrowTEC by our group and it's stupid OP
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# ? Apr 9, 2021 03:38 |
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Libertad! posted:So, I'm in the process of writing up a FATAL & Friends for Supers & Sorcery, that "5e medieval fantasy but superheroes!" thing. I am a sample size of one, so my question to you goons is what exactly would you want out of a tabletop superhero RPG? I know that 5e is a terrible fit regardless, but I want to make sure I can nail discussion of the genre conventions as well as the mechanics in terms of grading its emulation. I know the discussion is moving on already, but I think the thing that makes superhero games difficult is that they do cover "everything" and the two poles of addressing what powers someone can have are ones where one PC ethers things through high-optimization while another is just a kung-fu guy who can kick one dude in the stomach for alright damage (and the book is like 10,000 pages long because it's trying to provide bespoke rules for every kind of power ever.) Or it abstracts out the powers into broad "narrative" control that makes individual abilities not really "feel" all the different because it still ends up being "roll 2-4 d6 and see if you hit the target number to succeed at something." A game that can hit a level of having characters feel unique without being a bloated, unbalanced nightmare is a rare treasure in superhero rpgs. Interpersonal drama and angst are also a thing (and also like, essential to a good team book idk why anyone would imply otherwise??) but that's doing that well even rarer with superhero rpgs, and rpgs in general, so I'm going going to expect that as much.
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# ? Apr 9, 2021 03:52 |
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Halloween Jack posted:Ask me which Vampire clans the X-Men belong to. Please.
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# ? Apr 9, 2021 08:50 |
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Professor X: Tremere Angel: Toreador Beast: Nosferatu Cyclops: Ventrue Iceman: Gangrel Marvel Girl: Malkavian Havok: Brujah Polaris: Tremere Changeling: Tzimisce Colossus: Assamite Nightcrawler: Cappadocian Storm: Lasombra Thunderbird: Giovanni Banshee: Setite Sunfire: Caitiff Wolverine: Baali Shadowcat: Ravnos Rogue: Salubri Psylocke: Laibon Forge: Samedi Dazzler: Gargoyle Longshot: Harbinger of Skulls Lockheed: Kiasyd Gambit: Daughter of Cacophony Jubilee: Old Clan Tzimisce Bishop: Child of Osiris Magneto: True Brujah
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# ? Apr 9, 2021 15:41 |
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Is there an easy way to deal with PDFs for GM screens that come with them all "attached", so to speak? I'm talking about when the panels are all part of one page instead of being separated into pages.
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# ? Apr 9, 2021 16:57 |
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Hiro Protagonist posted:Is there an easy way to deal with PDFs for GM screens that come with them all "attached", so to speak? I'm talking about when the panels are all part of one page instead of being separated into pages. Depending on how it's handled (ie, how much they did or didn't give a poo poo when making it), if it's not a protected PDF you may be able to extract the elements and set them up as separate pages in an editor. That's only going to really work if they flattened everything into image(s) before making it a PDF though, and if it's protected then you're SOL for that approach (but proper protected PDFs are rare in my experience, for good reason). Just had to do that for some work material so it's the immediate approach that comes to mind.
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# ? Apr 9, 2021 17:05 |
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Which editor do you recommend? GIMP would work, right?
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# ? Apr 9, 2021 17:23 |
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# ? May 24, 2024 22:49 |
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Can't imagine a reason it wouldn't do the job.
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# ? Apr 9, 2021 17:28 |