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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

toasterwarrior posted:

I remember someone here making a post about the archive room being unnecessary since it costs way too much for the smarts-restoring service it provides, but I'm seeing minions with low smarts not going for the cafeterias. What's going on there; do they need the dedicated poo poo once they dip too low in that stat?
I noticed my overall smarts regeneration improving when I threw out most of my re-education chairs and replaced them with more exclusive mess hall items because they were so terrible most of the time EXCEPT for when they are the only thing allowed to work, basically. Because they are only as fast as a mess hall, but are just restoring smarts. So I was seeing it lead to a lot of workers running into your dedicated lab archives re-education chairs, and your scientists needing to take a long walk to the group mess hall. Even in sandbox mode things smoothed out when I put down some token re-education chairs next to more sushi bars instead of a fat stack of re-education chairs. EDIT: The advanced smarts items seem cool though.

Speaking of smarts restoration. Browsing the various decoration options and I just noticed something, for any of you people trying to cram as many efficiency bonuses into their lab work.

Infirmary brain hologram: Slows smarts drain.

Lab brain hologram: Improves smarts restore.

So if that isn't a typo, uh... Time to turn to labcoats, I guess?

Section Z fucked around with this message at 12:53 on Apr 8, 2021

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Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

DarkHorse posted:

That's precisely it.

Minions with regular star damage have a white bubble with orange symbols and will use mess halls and beds. Minions with CRITICAL stat damage have orange bubbles with white symbol, and will need dedicated equipment equipment for that stat - health pods, brain machine, etc.

It's why minimizing travel time before stat replenishment is important, so lots of smaller rooms near different busy places are better than one huge room.

That's actually a really cool design, having sets of generic everyday replenishers and specialized emergency devices. Sucks that this distinction is not really explained that much and can only be deduced if you carefully watch the replenishment speed of each stat by each device.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Section Z posted:

I noticed my overall smarts regeneration improving when I threw out most of my re-education chairs and replaced them with more exclusive mess hall items because they were so terrible most of the time EXCEPT for when they are the only thing allowed to work, basically. Because they are only as fast as a mess hall, but are just restoring smarts. So I was seeing it lead to a lot of workers running into your dedicated lab archives re-education chairs, and your scientists needing to take a long walk to the group mess hall. Even in sandbox mode things smoothed out when I put down some token re-education chairs next to more sushi bars instead of a fat stack of re-education chairs. EDIT: The advanced smarts items seem cool though.

Speaking of smarts restoration. Browsing the various decoration options and I just noticed something, for any of you people trying to cram as many efficiency bonuses into their lab work.

Infirmary brain hologram: Slows smarts drain.

Lab brain hologram: Improves smarts restore.

So if that isn't a typo, uh... Time to turn to labcoats, I guess?

I think a lot of this sort of stuff (the holograms) is to encourage the fact you can mix and match rooms in this game very easily. You can straight up attach a barracks with a set of beds and a canteen with a food bar in your armory, and you very much should do so for efficiency.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Lord_Magmar posted:

I think a lot of this sort of stuff (the holograms) is to encourage the fact you can mix and match rooms in this game very easily. You can straight up attach a barracks with a set of beds and a canteen with a food bar in your armory, and you very much should do so for efficiency.
The trick there when it comes to decoration items at least, is that decoration items have an incredibly tiny radius, so in practice it is kind of awkward to mix and match room type exclusive decorations.

In particular the brain holograms because those are wall mounted :v:

That said, the top reason to try and desperately reach one room type of decoration into another room type is the fact the archive has no +Smarts recovery decorations :shepface:

Which just further reinforces my growing stance of "More sushi bars, few re-education chairs" by labs, I guess. Even the mess hall gets +smarts decorations. So I'll make sure the Re-education chairs of shame are in the range of a daily special sign.

Section Z fucked around with this message at 13:32 on Apr 8, 2021

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I guess the idea is that you shouldn't need those sorts of items in the place that does them normally, so you use the archive to restore smarts and the items that do other stats are so that whilst having smarts restored they end up fresh (if smarts is the only thing they need restored).

Honestly in general the game seems to really want players to explore and fiddle, that's why it gives the over-arching rules of how to play in the tutorial but doesn't do little nuances and things.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
If their stats are critically low it's time for some Old Yeller

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Saint Freak posted:

If their stats are critically low it's time for some Old Yeller

Which helpfully will max out everyone else's stats nearby.

dogstile
May 1, 2012

fucking clocks
how do they work?
Does that still do that? I tried it last night and none of the minions nearby bothered paying attention to it.

dogstile fucked around with this message at 13:57 on Apr 8, 2021

Tenebrais
Sep 2, 2011

It will as long as they are in a relatively small radius and not using an object or anything.

If you have a bunch of low-morale minions watching TV, executing someone there won't help them because they're busy with the TV but anyone still on the way will get the benefit.

dogstile
May 1, 2012

fucking clocks
how do they work?
So only high density executions

Neat, ok

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Yeah, the boss murdered Sarah (who knew a couple of magic tricks and liked to read), but have you seen this last episode of The Masked Singer??

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Welcome to our new wave of emergency recruits! We're going to skip our normal orientation and base facilities tour, instead you're going to get right to work!

So new arrivals one through, uh, ninety-nine looks like you'll be-
*Checks clipboard*
-on incinerator duty!

Vengarr
Jun 17, 2010

Smashed before noon
Dear Diary: Today I moved to a secret underground lair, and oh god what a mistake I have made.

History Comes Inside!
Nov 20, 2004




Hahahahaha I played 20 hours wondering when it was going to tell me how to increase the research speed since it was shown in the research tab before going “I wonder...” and just building extra lab objects.

:suicide:

CuddleCryptid
Jan 11, 2013

Things could be going better

Tenebrais posted:

It will as long as they are in a relatively small radius and not using an object or anything.

If you have a bunch of low-morale minions watching TV, executing someone there won't help them because they're busy with the TV but anyone still on the way will get the benefit.

Now that is some engrossing TV

That does explain why popping minions in the lunchroom wasn't having much of an effect, though.

gimme the GOD DAMN candy
Jul 1, 2007
i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays.

it's also possible that my base with what seemed like a heavy focus on morale restoration didn't have enough morale restoration, though.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Hey I've some questions for those of you who have taken the time to build mega casinos anywhere but sandbox mode.

What, if anything, does skill drain do to Tourists? I haven't noticed a change in their behavior or frequency in your minions interacting with them at zero skill.

Also, I realized something possibly relevant for if you want to micromanage your tourists for :spergin: reasons. Scam mode disabled stat drain on tourists. Which resulted in me causing myself a catch 22 in making tourists stay longer poking at the sandbox by putting down extra cocktail bars and cash exchanges items set to scam intended as a tourist honeypot, only to have them bounce from those to regular ones intended for agents even longer.

It also turns out the really good individual resolve drain on agents cash exchange, only drains as much as a roulette table or floor show from a tourist because ???

gimme the GOD DAMN candy
Jul 1, 2007
actually, do tourists even produce heat by dying or witnessing fights?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Tenebrais posted:

I think the helicopter leaves once every minute? It comes by each minute to bring new workers and leaves again around thirty seconds later. It can only carry one mission's minions at a time though.

it appears to do that, but also have a fixed cap on minions per trip: so if a mission requires too many, it takes multiple trips. Watched that happen on the world map once, and I was not pleased.

assuming I saw it right, well, obviously I want that fixed. Revisiting the helicopter alone would probably solve so many issues we all have with pacing. I'm still glad I bought this but I'm also glad I did not buy the season pass, you know?

Triple A
Jul 14, 2010

Your sword, sahib.
Cue the addition of a Teleportation device as an loot item.

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

How long does it take for the Research Tree to open up? I've already tested my Doomsday Device and I'm still locked out of Tier 3.

Danaru
Jun 5, 2012

何 ??
If you're playing as Ivan it takes a while, I think after you do the missions where you have to lure PEACE agents off the map and into your lair

Captain Oblivious
Oct 12, 2007

I'm not like other posters

gimme the GOD drat candy posted:

i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays.

it's also possible that my base with what seemed like a heavy focus on morale restoration didn't have enough morale restoration, though.

You don’t have as much morale as you think or it may be poorly distributed. I have not had any desertions in 20 hours.

gimme the GOD DAMN candy
Jul 1, 2007

Captain Oblivious posted:

You don’t have as much morale as you think or it may be poorly distributed. I have not had any desertions in 20 hours.

you were also probably doing schemes and fighting off agents. you know, actually playing the game. like i said, this was an idle base with nothing going on.

Danaru
Jun 5, 2012

何 ??
If you have enough food/EGTV things around you shouldnt see any desertions on a totally idle base, they usually try to refill morale around 20 or so

Grapplejack
Nov 27, 2007

God I wish I picked the donut island, the twin island is cool and it's fun to have the base bits in two distinct columns but it really drastically ups travel time

Tenebrais
Sep 2, 2011

Danaru posted:

If you have enough food/EGTV things around you shouldnt see any desertions on a totally idle base, they usually try to refill morale around 20 or so

Beds are the ones for morale. Make sure there's plenty of sleeping space!

Captain Oblivious
Oct 12, 2007

I'm not like other posters

gimme the GOD drat candy posted:

you were also probably doing schemes and fighting off agents. you know, actually playing the game. like i said, this was an idle base with nothing going on.

I am aware of what you wrote yes. Even with a minimum of schemes and no active engagement of agents on my part, 300 minions are seeing zero desertions while I almost completely rebuild my base.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.

History Comes Inside! posted:

Hahahahaha I played 20 hours wondering when it was going to tell me how to increase the research speed since it was shown in the research tab before going “I wonder...” and just building extra lab objects.

:suicide:
I went for an embarrassing amount of time through my first playthrough before realizing this. :v: Now on my second run research is just flying by at 3-4x

gimme the GOD drat candy posted:

i found that even with ample morale restoring equipment and no bodies to dispose of, if the base is left idle with no threats for long enough you get a ton of desertions. all the agents were being turned away with a trap setup with minimal minion foot traffic, even. minions are there to be expended, so if you aren't constantly using them up on schemes the overall morale gradually decays.

it's also possible that my base with what seemed like a heavy focus on morale restoration didn't have enough morale restoration, though.

It's possible to build a lair that sits at max pop with passive recruitment and cashflow, I left mine on overnight just to see

Banemaster
Mar 31, 2010

Tenebrais posted:

Beds are the ones for morale. Make sure there's plenty of sleeping space!

Small quantities of all services spread around all over the base should help.

Minions claiming distant service slots while they waddle over really kills the throughput of any facility.

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Section Z posted:

Hey I've some questions for those of you who have taken the time to build mega casinos anywhere but sandbox mode.

What, if anything, does skill drain do to Tourists? I haven't noticed a change in their behavior or frequency in your minions interacting with them at zero skill.

Also, I realized something possibly relevant for if you want to micromanage your tourists for :spergin: reasons. Scam mode disabled stat drain on tourists. Which resulted in me causing myself a catch 22 in making tourists stay longer poking at the sandbox by putting down extra cocktail bars and cash exchanges items set to scam intended as a tourist honeypot, only to have them bounce from those to regular ones intended for agents even longer.

It also turns out the really good individual resolve drain on agents cash exchange, only drains as much as a roulette table or floor show from a tourist because ???

i did not see this with multiple lulls across 60 hours, i would suggest building an absolute fuckton of beds because they heal morale and critical minions will use them to restore, then upgrading to deluxe beds when they become available i probably had 100 deluxe beds for 300 minions and while there were definitely morale spirals i found beds to be the best way to head them off

i also had about 30ish brainwashers, 12 diner tables, and four staff tvs

e: also i did not go the small route, I had a central, no walls bar of restoring facilities in the dead center of my base and it worked great

Danaru
Jun 5, 2012

何 ??
Anyone find out if passive heat can be completely negated by big screens yet? I FINALLY unlocked advanced radio repeaters and now I'd like to lay at least a level one network on every province so I can see every side story that's available

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

Danaru posted:

Anyone find out if passive heat can be completely negated by big screens yet? I FINALLY unlocked advanced radio repeaters and now I'd like to lay at least a level one network on every province so I can see every side story that's available

the heat always builds no matter what, it's just a question of how quickly

Danaru
Jun 5, 2012

何 ??

Mad Wack posted:

the heat always builds no matter what, it's just a question of how quickly

Wack

Vengarr
Jun 17, 2010

Smashed before noon
You can run the long-timer heat-reduction missions constantly to keep it at zero if you really want.

Danaru
Jun 5, 2012

何 ??
Yeah that's what I'm gonna do, but it means I'll have to clog my helipad with valets every half hour or so and that mildly inconveniences me :negative:

Vengarr
Jun 17, 2010

Smashed before noon
Just let them build heat, who cares. Agents ain’t poo poo.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Oh a tip from my hard playthrough on donut island, I quickly got in the habit of installing incinerators right in a back room of the casino only when there was a body surplus, and then uninstalled them after cleanup so that investigators would still have to go deep to find any evidence.

It seems like if you never let investigators get out with heat, you never get soldier spawns? I'm not certain but it seems that way

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
When you're in the wrong line of work.

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DarkHorse
Dec 13, 2006

Nap Ghost

Saint Freak posted:

When you're in the wrong line of work.



Old Yeller fodder right there

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