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You can find Gauss Rifles on planets flagged as former SLDF sites. I did not buy the Gauss, but I did get the two Large Pulse Lasers.
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# ? Apr 9, 2021 00:00 |
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# ? Jun 2, 2024 10:58 |
PoptartsNinja posted:You can find Gauss Rifles on planets flagged as former SLDF sites. I did not buy the Gauss, but I did get the two Large Pulse Lasers. I ran into that once, do you always get Gauss Ammo when you can buy a Gauss rifle? Would suck if you could only get the rifle without the ability to use it. And I don't think that's an odd thing where she leases tanks to the Directorate, I've gotten missions like that. I think it's just a side effect of having so few planets available.
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# ? Apr 9, 2021 00:26 |
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Gauss Rifles are guaranteed to spawn with at least 2 tons of ammo in the shop, and most places that could generate a Gauss Rifle can generate at least two tons of ammo even if the actual rifle doesn't spawn. So if you ever see Gauss ammo in stock, keep that system in mind because you might get lucky.
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# ? Apr 9, 2021 00:38 |
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Once you own two tons of ammo does that continue being two tons of ammo, or can you run out and have to scour the black market for more?
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# ? Apr 9, 2021 00:41 |
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Ammo is infinite unless it eats a crit, so you could get your Gauss ammo destroyed in battle, but as long as you have a bin the Argo won't forget how to make 250kg nickel-iron alloy balls.
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# ? Apr 9, 2021 00:43 |
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You should rename either Dekker or Paradise to Stormtrooper going by their accuracy. Or Shockwave.
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# ? Apr 9, 2021 01:01 |
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The number of times Dekker manages to make a perfect 'V' with the Spider's lasers and completely miss a 'Mech he could have spit on continues to amuse me.
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# ? Apr 9, 2021 01:18 |
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PoptartsNinja posted:The number of times Dekker manages to make a perfect 'V' with the Spider's lasers and completely miss a 'Mech he could have spit on continues to amuse me. He's an artist, not a fighter.
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# ? Apr 9, 2021 04:19 |
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I'm incredibly bummed that we missed out on that Corsair...I've never even seen one in a few career runs now and those 6 cannon slots really make me wonder what you can pull off with it.
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# ? Apr 9, 2021 04:36 |
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Out of curiosity, if you ever get the machine gun variant of the Spider, will you swap Dekker over to that instead, or is this strictly a Default Spoider Only run?
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# ? Apr 9, 2021 04:48 |
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fennesz posted:I'm incredibly bummed that we missed out on that Corsair...I've never even seen one in a few career runs now and those 6 cannon slots really make me wonder what you can pull off with it. It's a 'Mech that's been added in via a mod, so it's not something you could normally encounter. There are at least 3 other variants, so we're certain to see it again Ideally you'd throw 6 LB 2-Xs in that version and crit the universe to death. Rorahusky posted:Out of curiosity, if you ever get the machine gun variant of the Spider, will you swap Dekker over to that instead, or is this strictly a Default Spoider Only run? I'll leave that up to the thread. Is any Spider fair game, or does it have to be an SDR-1V? For that matter, if I get my hands on an ECM carrier, should I use it to break story mission scripting? PoptartsNinja fucked around with this message at 05:20 on Apr 9, 2021 |
# ? Apr 9, 2021 05:17 |
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I'm down with variable spider crime And the original intent WAS to break the game in as many ways possible... Aside from injuring Decker, is it actually EVER really worth a DFA?
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# ? Apr 9, 2021 05:31 |
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Any Spider will do.
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# ? Apr 9, 2021 05:34 |
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Variant spiders are permitted as long as they do not have any more armour (total tonnage) than the base modrl.
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# ? Apr 9, 2021 05:37 |
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Veloxyll posted:I'm down with variable spider crime Not in a Spider, it's not
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# ? Apr 9, 2021 05:38 |
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You should only DFA with your modified ATLAS II It is the only way to ensure the enemy understands who is in charge.
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# ? Apr 9, 2021 06:19 |
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PoptartsNinja posted:For that matter, if I get my hands on an ECM carrier, should I use it to break story mission scripting? Well we did vote to break the story right? I say
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# ? Apr 9, 2021 06:34 |
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Break! The! Story! Break! The! Story!
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# ? Apr 9, 2021 08:00 |
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AtomikKrab posted:You should only DFA with your modified ATLAS II Ahh the Steiner scout lance approach.
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# ? Apr 9, 2021 09:46 |
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Catzilla posted:Ahh the Steiner scout lance approach. I built an Atlas for doing that, it is fairly scary since it is very very heat efficient and has guns in every slot. a 4 evasion pip 100 tonner with 40% damage reduction and the firepower to obliterate a light mech every turn it fires, or seriously carve up anything else in its way, I also have the pilot using coolant vent so when the heat does build up the Atlas simple dumps the excess and keeps firing.
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# ? Apr 9, 2021 13:29 |
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PoptartsNinja posted:It's a 'Mech that's been added in via a mod, so it's not something you could normally encounter. There are at least 3 other variants, so we're certain to see it again So basically what I do with most of my AC carriers. Mass LBX spam and just watch the enemy's armor get utterly sandblasted everytime I pull the trigger.
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# ? Apr 9, 2021 14:42 |
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PoptartsNinja posted:She rented tanks to the Directorate. To be fair they were probably leased before the coup, which is why the Directorate stopped paying, and why she's hiring dudes to blow them up.
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# ? Apr 9, 2021 15:14 |
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Or it's the most roundabout way to give you 2 AC/20s. Those things are worth a bit of cash, or?
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# ? Apr 9, 2021 16:53 |
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Boogle posted:To be fair they were probably leased before the coup, which is why the Directorate stopped paying, and why she's hiring dudes to blow them up. Or leased by some minor Aurigan noble house that switched allegiance to Kamea, either before or after the Directorate refused to pay for them.
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# ? Apr 9, 2021 17:02 |
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lagidnam posted:Or it's the most roundabout way to give you 2 AC/20s. Those things are worth a bit of cash, or? Quite a bit, yeah. Most of the big guns are worth something (the little guns are also worth something in large quantities). I usually sell any weapon I have more than 20 of, with a few exceptions: sell all AC/2s, AC/5s, and LRM-10s, they're worthless and just clogging up inventory space. PoptartsNinja fucked around with this message at 17:07 on Apr 9, 2021 |
# ? Apr 9, 2021 17:04 |
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Break the story wide open.
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# ? Apr 9, 2021 17:06 |
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There is one mission I am really eager to try to break the scripting for, but I'm also not entirely sure what will happen if I do. I'll probably make a pre-mission save just because there's really no telling what could happen, if it turns out it makes the mission unwinnable I'll figure something out. I mean. If I luck into an ECM carrying unit, of course. PoptartsNinja fucked around with this message at 17:16 on Apr 9, 2021 |
# ? Apr 9, 2021 17:10 |
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I don't know, I think "make the AI scripting poo poo itself" falls outside the territory of "clown on the campaign."
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# ? Apr 9, 2021 20:03 |
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Humiliate and destroy the campaign by all means available IMO
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# ? Apr 9, 2021 20:48 |
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If the option is available, at least show it off.
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# ? Apr 9, 2021 20:58 |
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Do everything in your power to destroy it before Dekker's Spider's head is inevitably blown off right at the very end
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# ? Apr 9, 2021 21:17 |
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MechaCrash posted:I don't know, I think "make the AI scripting poo poo itself" falls outside the territory of "clown on the campaign."
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# ? Apr 10, 2021 10:14 |
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I assume it's because the implication to some that "clowning the campaign" means that you dunk on it by being a really good player rather than breaking it through exploits and other weirdness. The former is showing skill while the latter is cheating. But that might just be me.
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# ? Apr 10, 2021 10:57 |
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Would ECM units normally be available in the campaign?
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# ? Apr 10, 2021 12:53 |
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No. They were added afterwards, and normally only unlock when flashpoints are completed (which are disabled by default until the campaign is completed). I've got a mod that unlocks them early, because they're a big threat when the OpForce spawns with them.
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# ? Apr 10, 2021 13:07 |
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I'm going to bet that with their ability to force the player to close in, a combo of ECM and Demolishers / SRM carriers is probably quite Fun.
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# ? Apr 10, 2021 13:28 |
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PMush Perfect posted:Genuine question: Why? Cooked Auto posted:I assume it's because the implication to some that "clowning the campaign" means that you dunk on it by being a really good player rather than breaking it through exploits and other weirdness. The former is showing skill while the latter is cheating. Basically that. It's not really flexing your system mastery to make the AI poo poo itself, doubly so when it's with equipment that you shouldn't even have by that point.
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# ? Apr 10, 2021 14:46 |
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I was trying to make a certain rather notorious mission harder by using ECM to 'piss off' some enemies I was certain were on the map but just standing around until the game gave them the OK to do something. Unfortunately it looks like the enemies I was trying to provoke don't even spawn until five or so turns in, so I'm not sure the theoretical ECM unit that I may or may not have actually changed anything.
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# ? Apr 10, 2021 14:59 |
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PoptartsNinja posted:No. I think you can get a SLDF mech with ECM through the black market if you're patient too, can't you? The one added in the final patch?
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# ? Apr 10, 2021 17:09 |
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# ? Jun 2, 2024 10:58 |
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I still want to see how ECM breaks poo poo in the campaign. I know it would make more work for PTN in the long run, but maybe just have a throwaway save to show off what it would look like, but complete it "correctly" for the stuffy, unfun nerds in the thread.
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# ? Apr 10, 2021 19:02 |