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Danaru
Jun 5, 2012

何 ??

Saint Freak posted:

When you're in the wrong line of work.



I had a guy with the same bonuses.

Technician :negative:

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Nephthys
Mar 27, 2010

Danaru posted:

Anyone find out if passive heat can be completely negated by big screens yet? I FINALLY unlocked advanced radio repeaters and now I'd like to lay at least a level one network on every province so I can see every side story that's available

I saw someone claim that they slowed heat gain to basically nothing with a large room of 30 big screens and all regions at level 4 frequency. I tried doing a smaller version but even then I could never get the bloody minions to staff most of them so it didn't do anything.

Super agents also seem to drastically increase heat in regions they're in and possibly across the entire faction. I took out Agent X and now Patriot barely gains heat compared to the rest of the world.

Nephthys fucked around with this message at 00:46 on Apr 9, 2021

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Remember you can switch the power off of anything briefly, which will make all the minions immediately stop using things, like say, in a busy staff room or cafeteria.



*record scratch*

"Ahem. It haz come to my attention zat many of you are... Suffering from a lack of morale..."

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Nephthys posted:

I saw someone claim that they slowed heat gain to basically nothing with a large room of 30 big screens and all regions at level 4 frequency. I tried doing a smaller version but even then I could never get the bloody minions to staff most of them so it didn't do anything.

Super agents also seem to drastically increase heat in regions they're in and possibly across the entire faction. I took out Agent X and now Patriot barely gains heat compared to the rest of the world.

Agent X seems to drive heat more than any other Super Agent by a large margin. Possibly because he’s the only Super Investigator.

ate shit on live tv
Feb 15, 2004

by Azathoth

Saint Freak posted:

When you're in the wrong line of work.


Danaru posted:

I had a guy with the same bonuses.

Technician :negative:


You can actually brain-wash minions then (hopefully) retrain him as a guard, but that is way too much micro imo.

toasterwarrior
Nov 11, 2011
Wait, big screens stack? Goddammit

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Nephthys posted:

I saw someone claim that they slowed heat gain to basically nothing with a large room of 30 big screens and all regions at level 4 frequency. I tried doing a smaller version but even then I could never get the bloody minions to staff most of them so it didn't do anything.

Super agents also seem to drastically increase heat in regions they're in and possibly across the entire faction. I took out Agent X and now Patriot barely gains heat compared to the rest of the world.

Someone on reddit claimed to do a lot of testing and each screen reduced head by 5%. 10 screens cut it in half and 19 screens (If I remember right) reduced it to almost nothing. Also the screens do not have to be actually manned for this to work, they just have to exist. Take it with a grain of salt, I haven't tried it (yet) myself.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
That's news to me, I figured they had to be getting used. What is happening when radio repeaters occasionally get manned? Since they clearly give signal strength either way

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

The Protagonist posted:

Oh a tip from my hard playthrough on donut island, I quickly got in the habit of installing incinerators right in a back room of the casino only when there was a body surplus, and then uninstalled them after cleanup so that investigators would still have to go deep to find any evidence.

It seems like if you never let investigators get out with heat, you never get soldier spawns? I'm not certain but it seems that way

i only got soldiers when i triggered a bunch of lockdowns. seems like you want to avoid lockdowns, which is very easy on tier 1 networks because you can just delete and then rebuild the network for instant heat clearance

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


The Protagonist posted:

That's news to me, I figured they had to be getting used. What is happening when radio repeaters occasionally get manned? Since they clearly give signal strength either way

It’s just a time waster I think? Maybe it causes Schemes to show up more often on the world map.

gimme the GOD DAMN candy
Jul 1, 2007
hmm, that's an interesting way to use space. once you get your third floor going there is a lot of space to fill, after all.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


gimme the GOD drat candy posted:

hmm, that's an interesting way to use space. once you get your third floor going there is a lot of space to fill, after all.

Especially since space time and money are your only real limiting factors and by the time you finish tier 2 tech it's really only time. Power is just money and space.

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




I'm on the basic island, is the outside by the helipad supposed to be tagged as "Distract"? I never tagged it that way that I remember, and I can't untag it. My minions keep dragging them out through the casino, and when there resolve is zero it takes them about an hour to get back through my whole base, triggering every trap on the way back out through the helipad door.

Lexorin
Jul 5, 2000

Is it just me or do unpowered lvl3 doors attract agents just as well as powered doors?

Because I powered off all my doors so my agents didn't spend weeks in the trap corridors, just to repair and clear out corpses, and it didn't seem to slow down the agent death in the slightest. I'm sure high lvl agents will just disable everything though.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Oh, can we get a "What is Love" three-guys-jamming-in-a-car gif with Eli, Ivan and Jubei?

TIA

SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

Finally unlocked Tier 3 Research. Time to Strike the Earth.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I have an odd situation. I unlocked stairs on Island 1. Going up works, but the basement stairs go directly into Gold. Problem: they refuse to dig out the gold.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Bloodly posted:

I have an odd situation. I unlocked stairs on Island 1. Going up works, but the basement stairs go directly into Gold. Problem: they refuse to dig out the gold.

make a second staircase to the basement somewhere else?

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

DarkHorse posted:

Old Yeller fodder right there
Nah. Capture & Brainwash. That should reset your punchy valet to punchy worker.

TheDeadlyShoe
Feb 14, 2014

Technicians I think will at least punch things on high alert.

I miss everyone running for the rifle racks disguised as file cabinets in EG1 though.



Tenebrais
Sep 2, 2011

seaborgium posted:

I'm on the basic island, is the outside by the helipad supposed to be tagged as "Distract"? I never tagged it that way that I remember, and I can't untag it. My minions keep dragging them out through the casino, and when there resolve is zero it takes them about an hour to get back through my whole base, triggering every trap on the way back out through the helipad door.

It's set that way in my game too. I don't know how to fix it, although the rooms immediately in my base are set to capture so it doesn't make a huge difference now.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
I find I'm really needing to convince myself to stick to a run. Every time the pacing starts to drag I start thinking about what I've learned this playthrough and hey, the early game was more active and now with new knowledge I can do it better and faster so maybe I should just start over!

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
I definitely felt the same toward the end when I was only limited by intel.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

The Protagonist posted:

That's news to me, I figured they had to be getting used. What is happening when radio repeaters occasionally get manned? Since they clearly give signal strength either way
While I'm hazy on if there is any difference in output when minions are seated or watching?

Wall monitors drain smarts and morale from workers real fast. Who knew that watching a wall monitor was as stressful as staffing an intel computer :v:

Speaking of staff watching. Hoo boy a lot of objects are rough on peeking at who is using them or tasked with using them. A lot you can't click on the minions interacting with them, it selects the object. And when it is an object that can have multiple users, the "Push this to see who is using it" button seems to just pick the same guy. Kind of a moot point most of the time, but feels a bit awkward if you were curious.

Section Z fucked around with this message at 15:39 on Apr 9, 2021

gimme the GOD DAMN candy
Jul 1, 2007
the emerald is the only really useful loot item i've seen thus far. it places a morale regen buff on everyone that passes by it, no interaction necessary.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Stone Men and the broken time machine both give great permanent buffs to minions, highly recommend

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Uh have you considered that the pig lets you ride it?

Wyld Karde
Mar 18, 2013

She's so ~dreamy~
Minions riding the pig get their morale restored. And it's always adorable to see them using it.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Honestly it's probably for that-the morale restore-that it's one of the first loot items unlocked.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
I still have no idea what the Flame of Prometheus does. It has an aura, it can only be placed in corridors but still not really clear on what that DOES.

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
If it's corridor limited it's probably a trap? That's what cupid's bow is anyway

Also the fort knox doors are neat, they seem nigh impenetrable until a rogue just steals them

TheDeadlyShoe
Feb 14, 2014

Wyld Karde posted:

Minions riding the pig get their morale restored. And it's always adorable to see them using it.



heavy metal pig mosh

Captain Oblivious
Oct 12, 2007

I'm not like other posters

The Protagonist posted:

If it's corridor limited it's probably a trap? That's what cupid's bow is anyway

Also the fort knox doors are neat, they seem nigh impenetrable until a rogue just steals them

Could be. It doesn’t really look like a trap though it looks more like an aura. Maybe it just lights people on fire in that radius idk.

Danaru
Jun 5, 2012

何 ??
How far into the story is it until I can finish off a super agent? Even just one off the board would be a godsend at this point

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Not until right before the last bit.

CuddleCryptid
Jan 11, 2013

Things could be going better

Danaru posted:

How far into the story is it until I can finish off a super agent? Even just one off the board would be a godsend at this point

I've had this issue with a few things. For one I didn't realize you had to run several missions on one person to advance their chain, not just to generate cash. Then it takes an undetermined number of similar missions to succeed, so you just have to hammer away at it til it works. I'd much rather have it where you can have one of each type of side missions running at a time and have just a single really long one to take down an agent or recruit a henchman, because it's kind of annoying to have "okay now capture symmetry oh no she got away again lol"

The Protagonist
Jun 29, 2009

The average is 5.5? I thought it was 4. This is very unsettling.
Oh I think I just realized why the venus spy trap looks like it has a bigger footprint but still fits in a 4x4, that's it's range, it's just omnidirectional.

So yeah promethean flame is the same I'd bet

VVVV the final objective of the second quest line ends with "Kill or capture the crime lord", they'll be aggressive, so you need to tag them capture or your minions will eventually take them out

After this theyll hang out in the lair but won't be a loyal henchmen until later

The Protagonist fucked around with this message at 20:40 on Apr 9, 2021

ate shit on live tv
Feb 15, 2004

by Azathoth
I havne't been able to recruit an additional henchman. All the henchman mission I take just end with the henchmen dying. Is the recruit option on the world-map or is it the specific side-mission you take? Where is the critical "decision moment" that determines if you recruit or kill the henchman?

Mad Wack
Mar 27, 2008

"The faster you use your cooldowns, the faster you can use them again"

ate poo poo on live tv posted:

I havne't been able to recruit an additional henchman. All the henchman mission I take just end with the henchmen dying. Is the recruit option on the world-map or is it the specific side-mission you take? Where is the critical "decision moment" that determines if you recruit or kill the henchman?

you need to hit them with the capture tag and be in their final mission, some of them also have separate kill and capture missions, you need to choose the correct one

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Captain Oblivious
Oct 12, 2007

I'm not like other posters

ate poo poo on live tv posted:

I havne't been able to recruit an additional henchman. All the henchman mission I take just end with the henchmen dying. Is the recruit option on the world-map or is it the specific side-mission you take? Where is the critical "decision moment" that determines if you recruit or kill the henchman?

Most henchman missions are a chain of two to three side stories. With the first one or two involving defeating them but not necessarily killing them and the third involving a decision point between two quests. Not always though. Fugu Furukawa for example the end of her second side story you either capture tag or kill tag her and if you kill tag her the story just ends there. If you capture her there then you get the Fugu State sidestory once you have Biologists, and can recruit her fully.

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