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Zeroisanumber
Oct 23, 2010

Nap Ghost
I check in about once a year. Is this game playable yet?

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
lol an open office concept, gross.

Nalin
Sep 29, 2007

Hair Elf

Zeroisanumber posted:

I check in about once a year. Is this game playable yet?

Yeah, you can play it. It's, uh, about the quality you would find in an Early Access Steam game. You might get stuck in a door and have to kill yourself. Missions might not spawn. You'll probably gently caress up and get sent to jail for an hour.

smellmycheese
Feb 1, 2016

Popete posted:

lol an open office concept, gross.

Perhaps Croberts has reached a deal with them for reduced rent in return for refactoring their elevator panels

Ponzi
Feb 21, 2016


DEPORTED FROM FLAVOR TOWN

ICSA 67 LOSER
Fun Shoe

This is fine.

limaCAT
Dec 22, 2007

il pistone e male
Slippery Tilde

Less Fat Luke posted:

Ok I wish I was in the alpha to try this:
https://www.youtube.com/watch?v=0ajG7gUieDg

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

OwlFancier
Aug 22, 2013

I agree entirely and will be contacting my solicitor to will my estate to mr chris roberts immediately.

alf_pogs
Feb 15, 2012


Christ can we bring back Derek Smart

Beluga Snail
Jul 26, 2013

FishMcCool posted:

Brainworms

Now tell me about the future of SC NFTs.

Elysiume
Aug 13, 2009

Alone, she fights.

FishMcCool posted:

And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.
It wouldn't be Star Citizen if we weren't paying for things long before they were usable, so I'll start saluting now!

Open Layer
Apr 16, 2008


Source your quotes

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.

FishMcCool posted:

I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

:same:

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib
Obviously, I don't believe a word from the garbage I posted above. I'm only here because you folks provided me with a ton of entertainment for a while about this ridiculously fascinating slow-motion car crash of a project, which, somehow, is still raking in millions. Between the updates from the heroes actually playing it so we don't have to, the selected quotes from the best corners of the Internet, the financial analysis/speculation I don't even understand because I'm really really poo poo at finance, the crazy rumours from the Agent and the cat videos, this thread has been a very welcome occasional comic relief during coffee breaks on those long working-from-home lockdown days.

Many times, I had an urge to applaud, comment, or ask questions (like about the context of that video of a guy feeding a pig with sunglasses, that thing is still puzzling me). So, well, here I am. Just thought I wouldn't waste the first post on that boring stuff. Please just carry on, and apologies for letting you all down: you haven't just captured your own pet crazy.

And if anyone believed, even for a split second, that my post above was genuine, well, I guess it's part of the beauty of SC. It's sufficiently crazy by now that it becomes harder each day to tell what's real and what isn't. Like, those Star Kitten helmets and advertisements? I'd swear this is a late April's fool. But then again, it probably would sell, so...

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://i.imgur.com/adgsISa.mp4

.random
May 7, 2007

But what does the postcount histogram look like tho

FishMcCool
Apr 9, 2021

lolcats are still funny
Fallen Rib

.random posted:

But what does the postcount histogram look like tho

I'd have to actually bother with the crawling/parsing of the thread to find out. But having done it a couple times for fun (yes, data visualisation is great, no kink-shaming please) on other forums/threads, it looks like your standard wealth distribution, with the top 5-10 people owning most of the posts. Internet posting addiction is a thing, apparently.

smellmycheese
Feb 1, 2016

FishMcCool posted:

I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

You’ve put more effort into this troll post than Croberts has into the game. Fair play to you

Kavros
May 18, 2011

sleep sleep sleep
fly fly post post
sleep sleep sleep

kuddles posted:

This whole thing is the answer to a question nobody asked: What if software suffering from feature creep just continued on forever?

They are stuck in a dangerous loop. If they don't hunker down and just build a locked feature set, the inevitable will happen and before you know it, everything will be horribly dated and they need to start from scratch. But doing so means their funding instantly dries up.

In the cases where it got even nearly this bad at a smaller scale

tech eclipse edition: the tech (engine, codebase, general acceptability of graphics, whatever, etc) becomes simultaneously more and more outdated AND bloated until it hits an event horizon of having to be overhauled from the beginning, but the overhauls become needed at a rate faster than the studio can get back to the same point it was at in the previous framework of technology, and it either fully implodes and goes dead, or gets shoved out the door in an ugly, already outdated condition to recoup some costs. This was the end of one of my jobs.

hybrid financial freefall edition: the studio making the game internally concludes (or has an auditor or analyst help them 'discover' and admit) they are not on track to have a workable product before operating funds go dry, and go on the hunt for investors. usually they end up accepting a buyout by an outside group in exchange for continuing to be able to send out the checks and keep the lights physically on. usually they get a limited amount of time to continue faffing about and demonstrating why extra money was not the solution to their being unable to make their game beforehand. then the new owners conclude there's no viable profit outcome, and begin liquidation and transferal of assets to different projects, and/or shuttering the studio entirely. This was the end of two of my jobs.

Star Citizen is such an absurdly unique, high-octane version of these cycles that it exists as a metastable entity floating just barely above a catastrophic crash, but refusing to budge even 300 million dollars in. How it collapses isn't knowable, but will come from predictable sets of income.

Bofast
Feb 21, 2011

Grimey Drawer

FishMcCool posted:

Obviously, I don't believe a word from the garbage I posted above. I'm only here because you folks provided me with a ton of entertainment for a while about this ridiculously fascinating slow-motion car crash of a project, which, somehow, is still raking in millions. Between the updates from the heroes actually playing it so we don't have to, the selected quotes from the best corners of the Internet, the financial analysis/speculation I don't even understand because I'm really really poo poo at finance, the crazy rumours from the Agent and the cat videos, this thread has been a very welcome occasional comic relief during coffee breaks on those long working-from-home lockdown days.

Many times, I had an urge to applaud, comment, or ask questions (like about the context of that video of a guy feeding a pig with sunglasses, that thing is still puzzling me). So, well, here I am. Just thought I wouldn't waste the first post on that boring stuff. Please just carry on, and apologies for letting you all down: you haven't just captured your own pet crazy.

And if anyone believed, even for a split second, that my post above was genuine, well, I guess it's part of the beauty of SC. It's sufficiently crazy by now that it becomes harder each day to tell what's real and what isn't. Like, those Star Kitten helmets and advertisements? I'd swear this is a late April's fool. But then again, it probably would sell, so...

Welcome, new friend :wave:

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Kavros posted:

In the cases where it got even nearly this bad at a smaller scale

tech eclipse edition: the tech (engine, codebase, general acceptability of graphics, whatever, etc) becomes simultaneously more and more outdated AND bloated until it hits an event horizon of having to be overhauled from the beginning, but the overhauls become needed at a rate faster than the studio can get back to the same point it was at in the previous framework of technology, and it either fully implodes and goes dead, or gets shoved out the door in an ugly, already outdated condition to recoup some costs. This was the end of one of my jobs.

hybrid financial freefall edition: the studio making the game internally concludes (or has an auditor or analyst help them 'discover' and admit) they are not on track to have a workable product before operating funds go dry, and go on the hunt for investors. usually they end up accepting a buyout by an outside group in exchange for continuing to be able to send out the checks and keep the lights physically on. usually they get a limited amount of time to continue faffing about and demonstrating why extra money was not the solution to their being unable to make their game beforehand. then the new owners conclude there's no viable profit outcome, and begin liquidation and transferal of assets to different projects, and/or shuttering the studio entirely. This was the end of two of my jobs.

Star Citizen is such an absurdly unique, high-octane version of these cycles that it exists as a metastable entity floating just barely above a catastrophic crash, but refusing to budge even 300 million dollars in. How it collapses isn't knowable, but will come from predictable sets of income.

The large amounts of money involved are what's allowing this to keep going while simultaneously they're no closer to release. There's a general feeling in people that "huge" things can't die, like Amazon etc. They think "but there's billions of dollars there." And there are. The flipside is, for something that large to stay alive, billions of dollars of cash much constantly flow to and through the insanely costly infrastructure. The larger the company, the crazier the collapse can become. How long do you think a company like Amazon could stay afloat if everyone simultaneously decided not to use them? There's a reason companies don't advertise their products any more; the features, the benefits. What keeps people paying is psychology - ads are aimed toward pinging the brain centers that create loyalty, need for belonging, a sense of security, etc. so that there will never come the day when the person says "you know what, I don't need this / I can get it elsewhere."

CIG went all-on on that strategy and their "product" shows that in every way. But like all companies that rely on millions of dollars of cash flow just to keep the lights on, the end can be sudden and dramatic. Which is why 100% of their efforts are in astroturfing, message control, and reinforcing the cult at every step. Star Citizen can't survive on its merits as a product, even as a pre-alpha, but as long as the cult members tithe regularly, it can live indefinitely.

There are very few things that can kill a religion or a cult, and most that can don't apply to this situation. I can't imagine a mistake so big that the backers can't hand-wave it away, or memory-hole it. Chris won't leave. The silver bullet that can kill Star Citizen once and for all is a concrete feature release, and CIG knows this. In a very real sense, their lack of progress is exactly why the money keeps coming in. It's like those doomsday cults that just keep pushing the clock back every few years. They've been with us for centuries, and maybe CIG will too.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

Bofast posted:

Welcome, new friend :wave:

Bringing up Musk was a nice touch.

RabbitWizard
Oct 21, 2008

Muldoon
lmao, well done!

Pixelate
Jan 6, 2018

"You win by having fun"
:lol: what?

Turbulent are on server meshing duties now...

Monthly Report Feb 2021

quote:

Turbulent
Coordinating with devs working on the launcher and directly in-engine, they delivered their first milestone in the server-meshing project. A portion of the team shifted to server-meshing project deliveries, with more to be added as the project progresses.

Monthly Report March 2021

quote:

Turbulent
Turbulent Game Services continued working on server meshing, onboarding more team members along the way.

Is this Chris's ultimate revenge? Now he can blame them when the meshes are the wrong size?

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

.random posted:

“Film” seems a strong word... “Movie,” perhaps?

“Talky moving picture”

jarlywarly
Aug 31, 2018
2022 Answer the call from the real estate agent.

peter gabriel
Nov 8, 2011

Hello Commandos

Pixelate posted:

:lol: what?

Turbulent are on server meshing duties now...

Monthly Report Feb 2021


Monthly Report March 2021


Is this Chris's ultimate revenge? Now he can blame them when the meshes are the wrong size?

code:
if (thing is easy) {
  code to be executed by CI¬G;
} else {
  code to be executed by anyone we can outsource it to / buy a plugin;
}

Beexoffel
Oct 4, 2015

Herald of the Stimpire

FishMcCool posted:

, reminding you that you are a human,

:hotpickle:

kuddles
Jul 16, 2006

Like a fist wrapped in blood...

Kavros posted:


Star Citizen is such an absurdly unique, high-octane version of these cycles that it exists as a metastable entity floating just barely above a catastrophic crash, but refusing to budge even 300 million dollars in. How it collapses isn't knowable, but will come from predictable sets of income.
What makes stuff like this or cults or MLM's go on absurdly long is the ability to continue to find more suckers/victims to replace those who drop off.

So the question is really if Star Citizen is continuing to draw in more people willing to drop serious cash on more doodads, which goes hand in hand with the hyper sensitivity over any games journalism about the title that can't help but notice the whiff of vaporware in the air. Because even the biggest whales are going to wince at the idea of "just one more ship" while others become disillusioned so bringing in fresh blood is essential.

It's unclear to me whether or not this is happening, so yeah, this could go on another decade without a stutter. Or one day every employee notices they didn't get their pay deposited and it all ends in a 48 hour period. Time will tell.

Beet Wagon
Oct 19, 2015





Dark Off posted:

guys guys good news.
https://cloudimperiumgames.com/blog/latest-announcements/cloud-imperium-10-year-lease-one-office-frankfurt


instead of jpg why not rent a room in CIG development studio?

lmao I was joking before but they really are just doing WeWork poo poo :aaaaa:

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

So when they want to drop troops onto the battlefield they don’t use the dropship, they use a vulture?

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

I love the pic of Roberts.

https://cloudimperiumgames.com/core

Zazz Razzamatazz
Apr 19, 2016

by sebmojo
If fish posted that on SC reddit I guarantee someone would give it gold.

Hell, I was about to pledge for a 4th Idris until I read their second post...

DOMDOM
Apr 28, 2007

Fun Shoe

FishMcCool posted:

I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

Theotus
Nov 8, 2014

FishMcCool posted:

I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

Didn't read any of this. Cool post though.

MedicineHut
Feb 25, 2016


What. He is an industry legend at the helm.

AutismVaccine
Feb 26, 2017


SPECIAL NEEDS
SQUAD


In the last 500 years, the Fourth Stimpire has dominated four systems, which it has united into one starzone, Stimsis. The Fourth Stimpire has origins from the Ten Empire War in which 10 of the United Stimpires revolted against each rules. All empires except for the fourth swore freedom upon their citizens. There is no free speech in the Fourth Stimpire, and all self-controlled transportation has been made illegal without undergoing painful medical verification methods, in which arteries are severed without pain resistant, operated entirely by machines. The way they work claim to be the most hygenic and healthy way possible, but these machines often rub against pain points, causing great deals of pain to patients. The heart is then extracted from the body and placed into a glass grinding machine. Various energy centers are also dissected and replaced with dangerous transplants. After the painful, 52 hour surgical procedure, patients will then have to use a fused guidance tool, which pumps painful resistors into the body every 2 hours. The pain they have caused is so bad, the victim would freeze in a tense position. They would then collapse afterwards.

Sexual stimulation in any way within the grounds of the Fourth Stimpire is strictly prohibited, and anyone detected even touching their sexual organs will be subjected to a penectomy or if the offender was a female, they would then have a razor inserted into their ovaries. They would pump a blue solution into the womb until the stitchings burst. Offenders would also be forced to show their operated areas in public, and they would always harass and punch them to a pulp, against their will.

Otherwise, offenders would be tazed with the worst type of electricity in the systematic district, causing so much pain, the victim would scream and flail in madness. The pain would also triple every second, but no death would be incurred. This is also used in combat against enemy units, which is why all UEE forces must wear the upgraded suit to block this effect.

However, enertainment is also questionable in UEE grounds. Sporting events end with the losing team being rounded into a grinder and shredded on live television, boxing matches end with the loser having their hands removed without anasthesia, flight races would end with the losers having their arms and legs removed, then being injected with insanity, for entertainment. People are also forced into these events, by undergoing a painful 127 hour procedure which involves tweaking the muscles so they will not listen to brain commands, and then having a painful drug injected which also causes madness if the player is not sporting. This is all for entertainment, and anyone not watching any of it during sporting times and cheering for the winning team, they will be imprisoned into galactic camps.

Snuff films are also broadcast, and actors are actually murdered just for entertainment. Stealth droids also guide these forced actors into behaving exactly as the director dreams, otherwise they will be punished by being placed into a macerator and having their execution written into the film. Any film that does not feature someone being murdered will be burned and the entire crew behind it will be executed in the most grotesque way possible - vivisection.

All executions are broadcast, and anyone who misses even a millisecond, even by blinking, will be executed. All citizens must boo to the person being executed, and the family is gathered to be injected with eternators, which cause pain forever, making them immoral but feeling the pain tenfold every millisecond. They cannot pass out, but they will feel like it forever.

Conquests by this Stimpire end in the planet being razed, and all the citizens being executed in the same way as their citizens are. The planet is then destroyed and all remnants of it are removed, and any memories of it will be erased instantly from civil minds. People who are also killed are also erased from memories, and all memories of them, including toys and pictures, are destroyed.

Prisoners undergo 40,000 years of relentless and endless labor, and anyone not complying is sentenced to the eternator injection. All prisoners injected with eternators are placed into capsules and launched into far space, then the room is closed tight to ensure maximum insanity. Some prisoners are also subjected to the removal of blood, the lungs, the liver, the genitals, the skeleton, the muscles, the eyes, and even the injection of pressure. Prisoners sentenced to pressure chambers are locked in until they are inflated to a high level. The decompression is then stopped to make sure they are inflated and uncomfortable.

Children born on the 14th of July are subjected to the removal of their skeleton and an implant of a silver liquid to replace it. The nervous sysem is also injected in various parts to ensure it is five times more sensitive than the average.

Restaurants also are ordered to serve civil meat, and anyone attending must give themself up to be cooked into a grotesque meal. They are cooked alive, undergoing extreme pain, and are then subjected to industrial grinders and blenders. The Stimpire orders at least 1 million citizens to be dispatched every day, as they are afraid the population may overthrow them. But only one planet is cared for, and the rest are banned from eating, drinking, talking, using technology, touching anyone, wearing unauthorized clothes, touching buildings, or walking a centimeter out of designated routes. Civil enforcers are on every planet, and they are engineered so that they are 40 times larger than the 300 quadrillion population. At least 7 billion die every 12 hours under this rule.

Thoughts are also surveyed, and anyone who does not think anything to loving the Stimpire with more than their capabilities will be sentenced to a prison. Prisoners who are punished for this violation will meet their greatest fear, only to have it amplified so they will turn insane as they imagine it exactly as they fear it. They then undergo a painful extraction of all fluids, to be replaced by a toxin which causes permanent irritation. The unknown substance keeps the subject aging normally, except they will never die. Prisoners punished in this way are unable to be reverted, despite many efforts, and they will never be able to be disposed.

The sickening truths have been revealed only today, and invigilation teams are still investigating the truths without setting foot in the galactic space of this sickening empire.

The Titanic
Sep 15, 2016

Unsinkable

FishMcCool posted:

I have spent the last two days reading this entire thread and I have to say, for people who have no interest in Star Citizen, you all seem to have a surprising obsession with it. I have run the stats to see the posting frequency distribution per individual and the lopsided histogram says it all about the MVPs.

Anyhow, it is clear to me that you don't believe in the project. I can't honestly blame you, faith is on the wane in this century, and gaming is no exception. But for someone like me who grew up in the 80s/90s, it's heartbreaking to see that a honest attempt at recapturing the magic of old pc games before they got tainted by commercial pressure from publishers and neoliberal investors looking for their pound of green flesh (I mean dollars, not orcs). And as a game developer myself, I'm all too familiar with that kind of pressure. I wish I had the courage of Mr Roberts to roll out my own company and make my dream game, but since I can't, supporting him is the next best thing and I don't regret my now-concierge status. It's not like it was a big expense either as it only grew organically over the (growing) lifetime of the project. Sure, it's not "released" yet, but then what really is a release these days? Tetris on the GameBoy is probably the last game I'd call actually released. Everything else since is a half-broken mess pushed out too early. I mean, just look at Star Wars Squadron or Subverse. Bugs all over the place, hotfixes... I wish I hadn't gone over the 2h mark so I could refund and transfer the money to CIG instead, they would use it better.

Yeah, yeah, I know what you're going to say. "But those games are there, I can play them, Star Citizen isn't there yet". Well, the PU is. Now, make no mistakes, it is early days and I'll be honest, I wish Squadron 42 wasn't a bit late, as I have always liked Gary Oldman and starring in my own movie with him is an exciting prospect. But ultimately, it's the living/breathing "second life" (but actually well done) experience that I'm really after. And this is now what you are getting with any other game. Well, apart from Second Life, but that ship has sailed and its engine is an outdated mess. Unless SL licenses Star Engine in the future, who knows? But in the meantime, nothing on the market offers what SC does. In what other game do you physically wake up in your bed each session? It's a small thing for you but for me, it's like I'm getting out there and my other me was just sleeping in the dimension I was inactive in. Then walking to the cockpit, inspecting everything around never gets old. What other game has you landing on planets from orbit like that? Sure, Elite does, Flight Simulator is pretty, and Kerbal has nice physics, but Elite doesn't have the planetary fidelity, FS isn't procedurally generated/extensible and lacks orbit/space anyhow, and please don't even mention Kerbal for immersion.

And then there is the walking. Because ships aren't everything in a space game. If you never leave the cockpit, it's like you "are" the ship. And then, does it make a difference whether you are a character, a ship or the Kamoshika line between Akita and Aomori? Leaving the seat is what gets to your mind, reminding you that you are a human, and that the ship is not you but a temporary extension of your body. Walking is what makes it worth. Yes, I agree with some of you, sometimes it's slow, sometimes it's boring, and SC train lines are too slow (but then, that's the beauty of a fictional universe: Mr Roberts can simply decide that a new Train Tech has been discovered and double train ride speeds). But this is what makes you appreciate even more your ship's capacities, even a modest Aurora, when you get to it. Less is more, something that many of you have forgotten if I look at the posting numbers. Yes, in many ways SC is a walking simulator. But with a twist. And that twist happens to be the objectively best looking ships gaming has ever seen. I've always thought the Tiger's Claw from Wing Commander 2 couldn't be topped, but every new SC sale makes me even more wrong. And by forcing me to get out of my ship for human interactions, I get a reminder of the weak, fragile thing that a human body is. I have been chatting with many other pledgers over the years, and most agree with me. It is *incredible* what that walking transition achieves and how much it makes you think. It's always a little sad to log out afterwards in fact, because I have no ship to augment my feeble human body in the real world. The next best thing is my Tesla car (you may want to google 'Elon Musk', that's another visionary like Mr Roberts, and, surprise surprise, he also has space-related aspirations), but well, it's not quite the same. I'd be tempted to pass a pilot's license for the flying experience, but it's pretty expensive sadly, and the physical limitations of Cessna-class airplanes are probably frustrating when you're used to the Gladius.

Now I understand everyone doesn't feel the same, but please, try and keep this in mind before you criticize. Ask yourself "is my critic objective and constructive or am I slwoly turning into a hater?" before posting. Because negativity breeds negativity. I have seen it happen plenty of times, and not that long ago, another promising project by an old gaming visionary (Shroud of the Avatar) got dragged into that negativity spiral and left the project in a very sorry state, despite it being "released" somehow (remember my point about release?). Yes, we all want the game to happen faster, but it's already available in a limited section of its universe. And that's not even unique: the shameless ripoff that is Elite Odyssey is only available in a limited section of its own universe... And what is there, as I mentioned earlier, is unparalleled in gaming. And with blocking tech items such as vulkan, server meshing as well as the disruptive NPC subsumption that will be an inflexion point in the singularity curve of gaming, this is only getting better. Read this post again in 3 months time because I'm above going "I told you so", it's bad manners. And speaking of bad manners, please stop the misinformation and propaganda about Mr Roberts. Yes, some of his relatives work at his companies, but so what? This is not the first family business in the world, and a grown up responsibility is to provide for their family. Helping your partner/brother/niece to get a job is something we all do if we can. The only difference is the scale of the job/salary, but you know what? As a veteran of gaming and movies, Mr Roberts earned that, and it was powered by us, the fans, buying his previous games or watching his movies. So *we* chose to get him there. And the day I finally get to walk through the corridors of my Idris, I will try not to look too smug as you are there, lined up to salute me while working to save for your own ship.

:honk:

I like the utter chaos of your post and how hard it was to follow. Welcome aboard, commando.

The Titanic
Sep 15, 2016

Unsinkable

FishMcCool posted:

Obviously, I don't believe a word from the garbage I posted above. I'm only here because you folks provided me with a ton of entertainment for a while about this ridiculously fascinating slow-motion car crash of a project, which, somehow, is still raking in millions. Between the updates from the heroes actually playing it so we don't have to, the selected quotes from the best corners of the Internet, the financial analysis/speculation I don't even understand because I'm really really poo poo at finance, the crazy rumours from the Agent and the cat videos, this thread has been a very welcome occasional comic relief during coffee breaks on those long working-from-home lockdown days.

Many times, I had an urge to applaud, comment, or ask questions (like about the context of that video of a guy feeding a pig with sunglasses, that thing is still puzzling me). So, well, here I am. Just thought I wouldn't waste the first post on that boring stuff. Please just carry on, and apologies for letting you all down: you haven't just captured your own pet crazy.

And if anyone believed, even for a split second, that my post above was genuine, well, I guess it's part of the beauty of SC. It's sufficiently crazy by now that it becomes harder each day to tell what's real and what isn't. Like, those Star Kitten helmets and advertisements? I'd swear this is a late April's fool. But then again, it probably would sell, so...

Feel free to join in any time, hon. I'm sure you'll fit in fine. :cheerdoge:

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Bofast
Feb 21, 2011

Grimey Drawer

Pixelate posted:

:lol: what?

Turbulent are on server meshing duties now...

Monthly Report Feb 2021


Monthly Report March 2021


Is this Chris's ultimate revenge? Now he can blame them when the meshes are the wrong size?

Turbulent times in development land.

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