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I just started an INT/FYS playthrough, and I find myself with the ability to punch a small child to advance, but not the will to do so. Is there anything worth seeing for perpetrating child abuse, or should I just deal with the insults and move on? E: Also, is there any evidence I could gather to convince Kim that I'm the real killer? I had high hopes for that check but Kim just shrugs it off and Ive got nothing Nix Panicus fucked around with this message at 13:54 on Apr 10, 2021 |
# ? Apr 10, 2021 13:34 |
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# ? Jun 3, 2024 22:33 |
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Nix Panicus posted:I just started an INT/FYS playthrough, and I find myself with the ability to punch a small child to advance, but not the will to do so. Is there anything worth seeing for perpetrating child abuse, or should I just deal with the insults and move on? If you succeed at KILLING HIM according to Half Light, whose advice you should always follow he respects you. If you fail You swing and miss HARD, and you get a new quest to make truce with him by finding and giving him smokes which also gives you XP and gets you access to whatever knowledge he has.
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# ? Apr 10, 2021 13:53 |
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EorayMel posted:If you succeed at KILLING HIM according to Half Light, whose advice you should always follow he respects you. I've never had the second offered to me. But usually I either succeed or don't try. Hmm.
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# ? Apr 10, 2021 14:00 |
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Tiler Kiwi posted:Those things appear, those events occur, because of what you did. And it also makes you think about what you're not seeing because of your choice. And it's not just stats. There are SO many small, seemingly inconsequential things that end up becoming throughlines that tie everything together. Running jokes, callbacks,, metaphors, references. Picking some silly option because it sounds good in the first ten minutes of the game has an actual impact on conversations you'll be having 20 hours later! It's unbelievably cool, and it really makes it feel like even the low stakes choices genuinely matter. Speaking of which, does anyone have a comprehensive list of the possible names you can have? Obviously there's the big three - Harrier, Costeau, and Sunset. But can't you roll with "The Officer" as well? I'm not sure if there's other less common ones available.
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# ? Apr 10, 2021 14:52 |
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One of the things about Evrart discussion from a couple pages back I've noticed is: a lot of people seem to have missed the conclusion to his story, where it becomes clear that he didn't actually want a war and that was posturing made to intimidate wild pines into giving up without a fight. Even the drug trade stuff is more complicated than it seems, because he deliberately played it up so that you would share it and the trade itself he's running seems to be aimed at undercutting an existing and horribly murderous network in greater revachol. Which is part of why Ruby thinks you've been sent by the drug kingpin in Jamrock.
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# ? Apr 10, 2021 15:47 |
I finished the game like 3 times so far and it is incredible how the entire thing seems like a prequel to Disco Elysium 2- Jamrock Shuffle or something. There's so much backstory and so much interesting setting teased that I just immediately want to continue playing with harry and kim in jamrock. I really hope they make a direct sequel in a few years.
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# ? Apr 10, 2021 15:48 |
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You know, I do hope we get to see Jamrock in it's entirety some day. But that might be a tall order, it is big: https://static.wikia.nocookie.net/discoelysium_gamepedia_en/images/7/70/Revachol_-_Jamrock_District.jpg/revision/latest?cb=20191025213735 The entire gameworld of DE is right there, at the top and you can even get a good scale of it: that island there is the one in the bay, for instance.
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# ? Apr 10, 2021 15:52 |
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NewMars posted:One of the things about Evrart discussion from a couple pages back I've noticed is: a lot of people seem to have missed the conclusion to his story, where it becomes clear that he didn't actually want a war and that was posturing made to intimidate wild pines into giving up without a fight. Even the drug trade stuff is more complicated than it seems, because he deliberately played it up so that you would share it and the trade itself he's running seems to be aimed at undercutting an existing and horribly murderous network in greater revachol. Which is part of why Ruby thinks you've been sent by the drug kingpin in Jamrock. I... don't think anyone missed any of this?
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# ? Apr 10, 2021 15:57 |
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NewMars posted:You know, I do hope we get to see Jamrock in it's entirety some day. But that might be a tall order, it is big: It's quite abstract, I've got to say
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# ? Apr 10, 2021 16:06 |
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Nix Panicus posted:I just started an INT/FYS playthrough, and I find myself with the ability to punch a small child to advance, but not the will to do so. Is there anything worth seeing for perpetrating child abuse, or should I just deal with the insults and move on? as noted above, punching the twelve year old's lights out will lead to an unexpected friendship. you can then steal drugs for him. afterwards you can brag about the entire affair to disgusted, shocked rené but you can deal with the situation like a noncrazy person, and just ignore the childish insults i guess
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# ? Apr 10, 2021 16:35 |
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Bifauxnen posted:Yeah, this is a great one: Thanks!
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# ? Apr 10, 2021 17:50 |
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Doing a little do-over shortly into a new game, already noticing a lot of different lines simply going from 2/3/4/3 to 2/4/4/2 I missed the necktie and welcome the new voice acting for it.
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# ? Apr 10, 2021 17:55 |
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Someone linked me a graph of all passive checks for skills which Ive since lost, and all skills get real chatty at 4 points
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# ? Apr 10, 2021 18:31 |
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Tiler Kiwi posted:People rightly talk up DE's writing for being extremely good, but I want to see more people recognize that its mechanical choices are also extremely good. Not only that, but this second (and third) playthrough, where I'm more detached from the game's story and know much of what there is to know, who hides what, what a Revachol is etc... and am focusing more on the gameplay itself rather than being thoroughly immersed in it all is making me *very* impressed by how deeply everything is really interconnected, especially the dialogues. Those arborescences and checks must look like a schyzophrenic conspiracy theorist's whiteboard. Like, Harry picks up one bit of contextual information from this person, and now when that person says A Thing he puts 2 and 2 together and his own replies are shaped by that, even when it's purely for flavour ; or he can now ask one more thing from yet another person, depending on the order he picked up the info... Also the interconnection between dialogues and orbs - you can get new dialogue ideas just by noticing some stuff, and in turn after having been told about something you can now notice it in the world (prime example would be the bollards strewn across the waterfront - Harry thinks nothing of them when you get out of the Whirling, but after you've had a schooling on pétanque, when he passes by them he now thinks "now that's a real man's boule") It's all impressively forethought and elegant. GlyphGryph posted:And it's not just stats. There are SO many small, seemingly inconsequential things that end up becoming throughlines that tie everything together. Running jokes, callbacks,, metaphors, references. Picking some silly option because it sounds good in the first ten minutes of the game has an actual impact on conversations you'll be having 20 hours later! It's unbelievably cool, and it really makes it feel like even the low stakes choices genuinely matter. Yeah, that, exactly ! Kobal2 fucked around with this message at 19:40 on Apr 10, 2021 |
# ? Apr 10, 2021 19:38 |
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Nix Panicus posted:I just started an INT/FYS playthrough, and I find myself with the ability to punch a small child to advance, but not the will to do so. Is there anything worth seeing for perpetrating child abuse, or should I just deal with the insults and move on? You should punch the child because you won’t do that irl
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# ? Apr 10, 2021 19:43 |
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goblin week posted:You should punch the child because you won’t do that irl And then shoot the other child so that you can really prove your authority over the children of Martinaise, and so Kim can arrest you and throw you in jail where you belong, you horrible monster.
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# ? Apr 10, 2021 20:16 |
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I read a theory that cunoesse is some kind of cryptid brought on by the pale,it’s just imitating its environment (cuno’s ginger hair,the foul mouth,the woodland language)
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# ? Apr 10, 2021 20:54 |
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punching cuno goes pretty well iirc
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# ? Apr 10, 2021 21:22 |
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Fuligin posted:punching cuno goes pretty well iirc but... but Kim’s opinion of me...
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# ? Apr 10, 2021 21:26 |
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dmboogie posted:but... but Kim’s opinion of me... Pretty sure Cuno stays up longer than Kim if that's what's holding you back
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# ? Apr 10, 2021 21:42 |
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Pssh, who cares what that binoclard thinks
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# ? Apr 10, 2021 21:48 |
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To what lengths have people gone to piss off Kim to the point he leaves? I almost don't want to know.
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# ? Apr 10, 2021 22:00 |
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Fuligin posted:punching cuno goes pretty well iirc yes this was very much fun
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# ? Apr 10, 2021 22:41 |
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Ra Ra Rasputin posted:To what lengths have people gone to piss off Kim to the point he leaves? I almost don't want to know. is there even anything that can break him that badly besides calling him a slur in the church
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# ? Apr 10, 2021 22:54 |
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Good news: finally got past the issue with the car, and got my badge back! Bad news: I've almost finished with the church quest, but when I climb the monument to check the connections the game just slowly pans out and there are no interaction prompts Progress, I guess?
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# ? Apr 10, 2021 23:17 |
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I wonder if anybody else wishes that the story had been less linear and on rails based on your actions throughout the game. I don't think you can avoid the tribunal, you cannot avoid meeting the deserter, Evart, the cops at the end of the game. You have choices, but they mostly affect the flavoring of the plot, the plot itself seems to stay pretty much exactly the same throughout the game regardless of what you do, as long as you manage to move forward. I realize that this is likely a limitation of how much crazier it would have been to make the game with all of those additional vastly separate branches, instead of forcing them into the same path.
DreadCthulhu fucked around with this message at 23:34 on Apr 10, 2021 |
# ? Apr 10, 2021 23:31 |
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DreadCthulhu posted:I wonder if anybody else wishes that the story had been less linear and on rails based on your actions throughout the game. I don't think you can avoid the tribunal, you cannot avoid meeting the deserter, Evart, the cops at the end of the game. You have choices, but they mostly affect the flavoring of the plot, the plot itself seems to stay pretty much exactly the same throughout the game regardless of what you do, as long as you manage to move forward. I realize that this is likely a limitation of how much crazier it would have been to make the game with all of those additional vastly separate branches, instead of forcing them into the same path. on top of the logistical issue, I felt like the game did a good job of making it clear - you are just one dude, a cop without much actual power, in a place that's got several groups already in control of all the power. your ability to alter the events that have already been set in motion days/months/years in advance is going to be pretty small.
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# ? Apr 11, 2021 00:11 |
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DreadCthulhu posted:I wonder if anybody else wishes that the story had been less linear and on rails based on your actions throughout the game. I don't think you can avoid the tribunal, you cannot avoid meeting the deserter, Evart, the cops at the end of the game. You have choices, but they mostly affect the flavoring of the plot, the plot itself seems to stay pretty much exactly the same throughout the game regardless of what you do, as long as you manage to move forward. I realize that this is likely a limitation of how much crazier it would have been to make the game with all of those additional vastly separate branches, instead of forcing them into the same path. No. A tightly focused narrative is what makes Disco Elysium good.
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# ? Apr 11, 2021 01:07 |
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Yeah, I think it would undercut the games themes if you were able Great Man of History your way through the aftermath of a drunken bender
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# ? Apr 11, 2021 01:42 |
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Captain Oblivious posted:No. A tightly focused narrative is what makes Disco Elysium good. this. not every good rpg needs to be as open as new vegas and such. disco is basically a game about a detective whos mind gets so loving blasted that he becomes a rorschach test for the player so people can come to different shades of story and different things speak to them even if they hit the same plot points. id sorta compare it to rashoman in some ways. everyone has their own view of the events and harry can somewhat share them with that reflection.
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# ? Apr 11, 2021 01:46 |
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You could argue that it makes it less of an RPG than a visual novel.
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# ? Apr 11, 2021 01:49 |
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christmas boots posted:You could argue that it makes it less of an RPG than a visual novel. well its a hell of a good one then. i'll take a visual novel like disco over "art" games like everybodys gone to rapture
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# ? Apr 11, 2021 01:50 |
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christmas boots posted:You could argue that it makes it less of an RPG than a visual novel. It's very much a similar type of deal to Planescape: Torment, except it gets to take advantage of nearly two decades of video game development and discourse to realize what was good about that game and what was bad and unecessary in order to make a superior product.
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# ? Apr 11, 2021 02:37 |
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christmas boots posted:You could argue that it makes it less of an RPG than a visual novel. It’s a point and click adventure. Like Kings Quest or Gabriel Knight or Phantasmagoria.
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# ? Apr 11, 2021 03:00 |
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Which disco elysium skill check is the king's quest 5 "throw a pie at the yeti" puzzle
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# ? Apr 11, 2021 03:11 |
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Dapper_Swindler posted:well its a hell of a good one then. i'll take a visual novel like disco over "art" games like everybodys gone to rapture I didn’t say that as a criticism of the game
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# ? Apr 11, 2021 03:15 |
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this game has a way of making you feel frightening from time to time
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# ? Apr 11, 2021 03:17 |
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EorayMel posted:Which disco elysium skill check is the king's quest 5 "throw a pie at the yeti" puzzle The skill checks are story built upon underlying the point and click structure.
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# ? Apr 11, 2021 03:19 |
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christmas boots posted:I didn’t say that as a criticism of the game i know. i was just being an rear end. i like the game alot and i wish more "art" game makers take notes.
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# ? Apr 11, 2021 03:48 |
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# ? Jun 3, 2024 22:33 |
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frajaq posted:this game has a way of making you feel frightening from time to time Get high Half-Light (dunno the cutoff, I had 8). Talk to Gaston about pétanque. He's been holding out on you this whole time, the absolute fucker. Make him tell you what he knows, ALL OF IT. When good cop/bad cop fails, unhinged cop to the rescue !
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# ? Apr 11, 2021 04:54 |