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Oasx posted:In my experience the ghost leviathan has a short attention span, just keep going if it attacks you, it will quickly lose interest. You say that but Limmy just had a different experience... https://twitter.com/Millsy_/status/1380701983733059585?s=20
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# ? Apr 10, 2021 08:02 |
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# ? May 28, 2024 18:25 |
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Skippy McPants posted:Why no shield? Haven't found the fragments yet! I don't have sonar yet either which is a bit of a drag. Yeah, I found that out on my way down to LR when I got nipped by one - thought it was a boneshark but checked the aft camera and saw a leviathan receding back into the gloom. Have generally done a good job avoiding them so far this playthrough, not panicking is definitely helping with survivability.
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# ? Apr 10, 2021 08:05 |
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This is pretty cool. I started up with hunger and thirst on, which I would normally skip in a game like this because I'm bad at it, but it's working out ok. I've been experimenting with air pumps and pipes, but the pipes only want to go down a hundred and something meters so all I managed to do was drown myself pretty far inside a deep sea cave. Still working on getting a repair tool, I finally gave up and googled where to find sulfur, and it turns out the source was well known to me and had almost killed me several times already. My mothership's reactor just went critical and exploded, netting me the radiation suit blueprint. I never explored it before it happened, did I miss out on anything particularly cool? I like reefbacks the best so far. Is there seriously a sequel to this coming out next month?
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# ? Apr 10, 2021 08:32 |
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Inspector Hound posted:Is there seriously a sequel to this coming out next month? There sure is. It's 95% done in early access now apparently. LionArcher posted:You say that but Limmy just had a different experience... lmao I'm a long way behind, does he use the loving flashlight in the dark yet?
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# ? Apr 10, 2021 08:50 |
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Speaking as an expert player with nearly three hours of playtime who just learned about both this game and its apparently nearly complete sequel, the flashlight serves no purpose.
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# ? Apr 10, 2021 08:58 |
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spaceblancmange posted:There sure is. It's 95% done in early access now apparently. He has not. But he did take 20 mins to figure out at depth he needed to unplug an upgrade to make it a level two depth mod.
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# ? Apr 10, 2021 08:59 |
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Inspector Hound posted:Is there seriously a sequel to this coming out next month? It’s a standalone expansion with a new (smaller) map and some new assets, not an entirely new game. Inspector Hound posted:Speaking as an expert player with nearly three hours of playtime who just learned about both this game and its apparently nearly complete sequel, the flashlight serves no purpose. Not been inside any wrecks yet, I take it?
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# ? Apr 10, 2021 09:22 |
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None, I'm so excited don't spoil it
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# ? Apr 10, 2021 09:44 |
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Inspector Hound posted:My mothership's reactor just went critical and exploded, netting me the radiation suit blueprint. I never explored it before it happened, did I miss out on anything particularly cool? You didn’t miss anything, there’s no way in before that point there are multiple PRAWN suits in the biggest room, make sure to scan them so you can build your own giant robit
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# ? Apr 10, 2021 10:57 |
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Valtonen posted:Magnetite is found on the jellyshroom cave a ton. This is absolutely where you want to go for it, but be advised that it is very hard to see. I was told it was in there and I still couldn't find it for like 3 trips inside until I finally found a piece and learned what I was looking for.
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# ? Apr 10, 2021 11:26 |
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Comrade Koba posted:Not been inside any wrecks yet, I take it? I've always used the seaglide, the light isn't quite as good but it serves the pupose just fine, and doesn't take up extra space.
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# ? Apr 10, 2021 12:46 |
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Oasx posted:I've always used the seaglide, the light isn't quite as good but it serves the pupose just fine, and doesn't take up extra space. For the inventory space the seaglide takes up you could bring six flashlights.
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# ? Apr 10, 2021 15:35 |
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Comrade Koba posted:For the inventory space the seaglide takes up you could bring six flashlights. Sure, but I use the sea glide every time I’m outside of a vehicle or my base, it’s an essential tool throughout the game in my opinion.
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# ? Apr 10, 2021 15:58 |
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Oasx posted:Sure, but I use the sea glide every time I’m outside of a vehicle or my base, it’s an essential tool throughout the game in my opinion. Same here. My girlfriend is like Koba and stops using it. Seems crazy to me.
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# ? Apr 10, 2021 16:11 |
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Below zero still has plenty of base building if you want to though right? And you can go deep? Because I like the sub story but care way more about getting upgrades to go deep and then build a dope rear end base. Now do I buy below zero for my PS5 or the bundle for switch... decisions decisions...
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# ? Apr 10, 2021 18:15 |
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But you can see so much more without the glide! The sense of freedom is so good, especially with the quick fins and the light air tank
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# ? Apr 10, 2021 18:16 |
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I built a base on the rock shelf in the lost river just as you're descending to the lava bit, around 1000m. It was an absolute grind getting it done, the area has warpers that kept killing me and I lost about 3 seamoths by leaving them up at 900 with the leviathans, but I think it's going to be a real useful outpost especially now it has a moonpool (I can just make it in and out before the crush damage gets me). I've not explored beneath yet, waiting on getting the cyclops, but it feels like the next place to go.
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# ? Apr 10, 2021 18:26 |
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ThisIsJohnWayne posted:But you can see so much more without the glide! The sense of freedom is so good, especially with the quick fins and the light air tank On that note, does anyone actually find the holographic map function on the Seaglide useful? One of the reasons I don't pull out the Seaglide for short trips is that every time I bring it up I have to cycle through all the map/light configurations to get the map out of my face.
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# ? Apr 10, 2021 19:42 |
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Wingnut Ninja posted:On that note, does anyone actually find the holographic map function on the Seaglide useful? One of the reasons I don't pull out the Seaglide for short trips is that every time I bring it up I have to cycle through all the map/light configurations to get the map out of my face. I found it to be surprisingly useful in Below Zero, there are far more small caves early on that it helps with. In vanilla it's just an annoyance as you say.
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# ? Apr 10, 2021 20:01 |
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Same. I liked it in BZ, but never wanted to touch it in the first one. I think they lowered it a little, and flattened it a touch beyond that in BZ?
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# ? Apr 10, 2021 20:08 |
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LionArcher posted:Below zero still has plenty of base building if you want to though right? And you can go deep? Because I like the sub story but care way more about getting upgrades to go deep and then build a dope rear end base. Yeap new base parts too, and there are plenty of deep scary bits.
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# ? Apr 10, 2021 20:46 |
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If you use the seaglide with swim-charge fins, it will charge the battery faster than it's used up. Which not only means you can pile on a massive airtank and armored dive suit and use it to offset the speed penalty forever, but you can swap batteries on the fly to keep everything charged if you want to.
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# ? Apr 11, 2021 00:22 |
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Ethics_Gradient posted:Lost River question: As a general tip to handling leviathans in the cylcops: If you power down, they'll just gently caress right off after they finish their current attack run. Literally 100% stealth while engines are off. So if you can chill waiting for his patrol to go elsewhere (hard for the lost river), or run past and power down until he gets bored and repair the damage. Feel free to spam decoys, they lose a lot of utility once you get the shield. Just fire them off and keep running. Spoilered since apparently we still have new players coming in?! Nice.
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# ? Apr 11, 2021 00:26 |
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Serious question, why use a lamp when the seaglide has one and is better. BZ has a VERY DISSAPOINTING headlamp it takes the head slot so you can't use it and a rebreather, was so gutted
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# ? Apr 11, 2021 01:14 |
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I used the flashlight a lot and I would use the seaglide in a pinch but early game I was pretty conservative with battery so I didn’t want to use it for that
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# ? Apr 11, 2021 01:17 |
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The seaglide's light is dimmer and lights a smaller area than the flashlight. Usually when I need a flashlight it's for close-in work where the seaglide doesn't offer much benefit.
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# ? Apr 11, 2021 03:35 |
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The seaglide has sonar, which apparently is a rare loving treat and totally optional on giant submarines.
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# ? Apr 11, 2021 05:56 |
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If you don't fix the Aurora, does anything actually happen?Ethics_Gradient posted:Lost River question: Hoof it. If you really really want the extra storage space, you'll want some sonar to go in without lights. As I remember, sonar is in the deep reef wreck and the shield I wanna say is in the bulb zone? Maybe the underwater islands.
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# ? Apr 11, 2021 07:20 |
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The various 'rare' schematics actually have a variety of spawn locations, 2-3 possibilities, fixed on game start. Check the wiki for details if you're missing that last cyclops upgrade, it might be in a wreck you didn't visit last game. Ignoring the Aurora has no negative effects other than skipping its loot and being annoyed by the radiation all game. Serephina fucked around with this message at 12:26 on Apr 11, 2021 |
# ? Apr 11, 2021 12:23 |
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I swam over there and tried to find a way in, but all I found were a couple random blueprint pieces and then I got attacked by a leviathan. I escaped, and I believe I managed to scan it in the process. No hole in the hull or any obvious way in, so I gave up after a couple minutes and I'm back to trying to get into the cave that murdered me before.
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# ? Apr 11, 2021 12:54 |
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edit: I really need to read things more carefully.
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# ? Apr 11, 2021 13:48 |
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Inspector Hound posted:I swam over there and tried to find a way in, but all I found were a couple random blueprint pieces and then I got attacked by a leviathan. I escaped, and I believe I managed to scan it in the process. No hole in the hull or any obvious way in, so I gave up after a couple minutes and I'm back to trying to get into the cave that murdered me before. The entrance isn't particularly obvious. It's not underwater. Go up the left hand side towards the front and there's some wreckage you can climb up onto (you're in the right place if you're getting attacked by the crawler things). You can then clamber up and over towards a way in, but you have to put some fires etc out and you won't get much further without a laser cutter and propulsion cannon
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# ? Apr 11, 2021 14:08 |
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Just dropping in to say watching Limmy over the past few weeks finally got me to try this game and its just what i need right now
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# ? Apr 11, 2021 14:14 |
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ThomasPaine posted:The entrance isn't particularly obvious. It's not underwater. Go up the left hand side towards the front and there's some wreckage you can climb up onto (you're in the right place if you're getting attacked by the crawler things). You can then clamber up and over towards a way in, but you have to put some fires etc out and you won't get much further without a laser cutter and propulsion cannon there is also a reaper leviathan that patrols this area, duck in through the ship structure and you should be able to avoid it. “Should” is not a guarantee, but this sea is a harsh mistress indeed.
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# ? Apr 11, 2021 14:21 |
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Doing a chill run of Below Zero as I haven't played it since they first went into early access. It strikes me that a major design flaw of Subnautica is the main thing it does, freeform exploration. There are so many things that I want early on because I like to make pretty bases all over the place, but it took me ages to find growbeds and the alien containment. I've gotten one of the story bits done and I still haven't found loving windows. It's super annoying to me that I feel I have to rush through the exploration portion just to do basic stuff.
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# ? Apr 11, 2021 15:44 |
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Ok then, I'll give that a shotIcon Of Sin posted:there is also a reaper leviathan that patrols this area, duck in through the ship structure and you should be able to avoid it. Oh yeah I immediately found this
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# ? Apr 11, 2021 15:59 |
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SlothfulCobra posted:If you don't fix the Aurora, does anything actually happen? You need to keep wearing the radiation suit, but I think that's it.
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# ? Apr 11, 2021 18:29 |
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Demiurge4 posted:I've gotten one of the story bits done and I still haven't found loving windows. I You can get windows in the twisty bridges in where you can scan the builder.
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# ? Apr 11, 2021 18:38 |
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uPen posted:You need to keep wearing the radiation suit, but I think that's it. I’m pretty sure you need to go in at some point for a particular blue print though. Towards end game.
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# ? Apr 11, 2021 18:46 |
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# ? May 28, 2024 18:25 |
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The question is more about "fixing" the aurora rather than the loot inside of it. Technically you can skip all of the stuff inside if you're ok with never finishing the Prawn. The plot doesn't need a non-radioactive world to conclude!
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# ? Apr 11, 2021 22:05 |