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(Thread IKs: Nuns with Guns)
 
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Endorph
Jul 22, 2009

Queer Salutations posted:

Difficulty modes or modifiers are important for accessibility reasons and not having them is just as bad as not having proper subtitles or colourblind settings.
absolutely not.

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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Are you perhaps saying that people who would like difficulty settings should...get good?

Groovelord Neato
Dec 6, 2014


I was thinking about how Dark Souls does have options to make things easier and remembered DarkSydePhil curbstomping Dark Souls II with lightning spear and how funny it was when he got to I think Looking Glass Knight and it didn't work anymore.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

SimonChris posted:

https://www.youtube.com/watch?v=K5tPJDZv_VE

I like Mark Brown's solution to this. Have difficulty settings but hide them away and warn people that they aren't getting the intended experience that way.

I do think it's nice that Pathologic 2 lets you modify settings but tells you how the developers suggest playing it. It's another game with that "deliberate difficulty" thing, but offering that didn't crack the world in half.

Endorph
Jul 22, 2009

Captain Invictus posted:

Are you perhaps saying that people who would like difficulty settings should...get good?
i dont think easy modes Ruin The Game or anything but like, i dont think a game needs to have one. its art, it doesnt have to offer every possible experience to everyone. idk what some indie italian filmmaker from 1965 meant when he put a 13 minute sequence of a guy staring at a statue of plato in his movie and the movie isnt obligated to let me in on it, it can just be there and i cant get it. ig the difference is a game is actively barring content from you while you can see the weird arthouse movie even if you dont get it but idk, it feels the same to me. maybe other people feel differently about that comparison and thats cool, and ive got nothing against devs offering that option if they want to.

my main issue is just when people use disability as a weapon to beat devs over the head with to try and force them to. like im hard of hearing so i need subtitle options and seeing that compared to getting mad about dying to the capra demon feels gross as gently caress. like sure people with bad motor reflexes and stuff exist so i guess you can make that argument there, but what about a game with literally no actual barriers to playing it? like a turnbased game where information is conveyed through icons so you dont even have to read the language its in. there's no reaction barrier, there's no physical barrier, so does that game have to have an easy mode?

StealthArcher
Jan 10, 2010




The weirdest difficulty selection quirk still goes to STALKER, where outside modded stuff like Misery, the 'higher' difficulties can actually be easier in some ways.

The 7th Guest
Dec 17, 2003

the conversation always ends up being around dark souls because that's the only game that nerds crow endlessly about creative vision about when it comes to keeping one difficulty mode

although if there are other games that people get this defensive about when it comes to difficulty i'd be interested in seeing the discussion actually be wider. but i feel like even in the realm of soulslikes, if someone modded in an easy difficulty to Nioh 2 no one would give a poo poo

i have mixed opinions on from software's library but i will say this: if echo night had an easy skip for the gambling section i would've jumped on that because the gambling section of echo night is so loving bad

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Now lemme stop you right there, video games are not art. The late great roger ebert once said...

Endorph
Jul 22, 2009

The 7th Guest posted:

the conversation always ends up being around dark souls because that's the only game that nerds crow endlessly about creative vision about when it comes to keeping one difficulty mode

although if there are other games that people get this defensive about when it comes to difficulty i'd be interested in seeing the discussion actually be wider. but i feel like even in the realm of soulslikes, if someone modded in an easy difficulty to Nioh 2 no one would give a poo poo

i have mixed opinions on from software's library but i will say this: if echo night had an easy skip for the gambling section i would've jumped on that because the gambling section of echo night is so loving bad
the game i actually care about when it comes to difficulty options is fire emblem thracia 776

granted that game actually does have a cheat code to double experience gains but that doesnt really make the game much easier

Queer Salutations
Aug 20, 2009

kind of a shitty wizard...

SimonChris posted:

I like Mark Brown's solution to this. Have difficulty settings but hide them away and warn people that they aren't getting the intended experience that way.

This is what Celeste does and it's easily one of the hardest games released lately.



Endorph posted:

absolutely not.

Yes. Difficulty modifiers allow people with limited movement ranges to play games they're otherwise locked out of, see Nier Automata's Very Easy mode.

Groovelord Neato
Dec 6, 2014


The 7th Guest posted:

the conversation always ends up being around dark souls because that's the only game that nerds crow endlessly about creative vision about when it comes to keeping one difficulty mode

https://twitter.com/9_volt_/status/984409321294520321?lang=en

The 7th Guest
Dec 17, 2003

Endorph posted:

the game i actually care about when it comes to difficulty options is fire emblem thracia 776

granted that game actually does have a cheat code to double experience gains but that doesnt really make the game much easier
and i think cheat codes would be fun in soulslikes if they're not gonna have difficulty options, just to have a little extra fun

not just to cheese through an area but also, like, bring back Big Head Mode codes, you coward game developers. have secret characters you can unlock in the create a character screen. add a turbo mode. first person mode

Queer Salutations
Aug 20, 2009

kind of a shitty wizard...

The 7th Guest posted:

not just to cheese through an area but also, like, bring back Big Head Mode codes, you coward game developers. have secret characters you can unlock in the create a character screen

Every game should have DK Mode and that's just a fact.

Endorph
Jul 22, 2009

The 7th Guest posted:

and i think cheat codes would be fun in soulslikes if they're not gonna have difficulty options, just to have a little extra fun

not just to cheese through an area but also, like, bring back Big Head Mode codes, you coward game developers. have secret characters you can unlock in the create a character screen. add a turbo mode. first person mode
make fred durst playable in every video game

Mr Phillby
Apr 8, 2009

~TRAVIS~

Hel posted:

Cheat "devices" are still around it's just called cheatengine and is pc exclusive, and it's a pretty neat tool for dealing with developer bullshit, intended or not.

My problem with people saying that difficulty settings rob people of the intended experience in hard games is that because people have so wildly different skill levels, very few people are getting the same experience against a static difficulty because the gap between it and skill vary so much. Instead having an adjustable difficulty would actually let more players have the intended hard experience because then the gap would be of equal size.
This is something people just don't seem to understand, for some players an 'easy mode' would be as hard for them as a normal playthrough would be for someone experienced with 3D action games.

Theres also this weird idea that by playing on a hypothetical easy mode a player is permanantly robbing themselves of ~the intended experience~ because I guess they get spoiled on the bullshit skeleton placements or whatever. Very strange idea especially in the age of Youtube imo. I did go back and play doom again as an adult and suprise cheating through the game as a kid didn't detract from my experience.

TGLT
Aug 14, 2009
Darkest Dungeon 's easiest mode still retains permadeath because it's necessary to the tone and experience the game is setting out to establish. I think that's a pretty good way to handle it - identify what parts of your game's difficulty is necessary for the intended experience and give ways to tweak the rest.

Like it's not just "reduce all execution requirements" because for some games that's pretty important. All fighting games can't just make everything use Smash inputs because some of those games are very tightly balanced around the specifics of execution. But there's probably a bunch of games where inputting commands could be made easier without really altering anything.

Doctor Spaceman
Jul 6, 2010

"Everyone's entitled to their point of view, but that's seriously a weird one."

Mr Phillby posted:

This is something people just don't seem to understand, for some players an 'easy mode' would be as hard for them as a normal playthrough would be for someone experienced with 3D action games.
Yeah. I've played enough Hotline Miami to know that I'd love to play more and that it's too difficult for me. An easy mode would fix my problem but there isn't one.

Matchmaking in multiplayer solves a similar problem.

Queer Salutations
Aug 20, 2009

kind of a shitty wizard...

Endorph posted:

make fred durst playable in every video game

The Tony Hawk 1+2 remaster was a scam because they thought Jack Black was an acceptable substitute to Shrek being a playable character. Let me play Madden with a team of Minions against a team where the quarterback is RZA.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

The 7th Guest posted:

the conversation always ends up being around dark souls because that's the only game that nerds crow endlessly about creative vision about when it comes to keeping one difficulty mode

although if there are other games that people get this defensive about when it comes to difficulty i'd be interested in seeing the discussion actually be wider. but i feel like even in the realm of soulslikes, if someone modded in an easy difficulty to Nioh 2 no one would give a poo poo

The Dark Souls playerbase has also documented that even deprived of an "easy mode" people will still hack themselves to max level or cart around 2-3 friends in definitely legit endgame gear to steamroll everything. Like I guess you can lead a horse to water but there will always be a few who don't want to learn proper dodge roll timing. Maybe this really is a special Soulsborne thing though, you don't hear about anyone turning on god mode to power through the 800-hour storyline of a Witcher game.

The 7th Guest
Dec 17, 2003

if someone modded the marauders out of doom eternal you'd probably get just as many people going "good idea, gently caress those guys" as people saying that they're part of the intended experience

Endorph
Jul 22, 2009

itd be very funny if the next fromsoft game had an easy mode and all it did was reduce the hp of a single specific enemy by 1

FuturePastNow
May 19, 2014


Whoever is shouting "get good" in my stream chat, I will never get good

ACES CURE PLANES
Oct 21, 2010



https://www.youtube.com/watch?v=s1MYSgy4QMw

This is obviously only one of so many examples but like, I've played at so many tournaments with people who have had to face major physical hurdles and seeing them get written off in here is pretty weird tbh.

Hungry
Jul 14, 2006

I wasn't even arguing against the inclusion of difficulty modes. I was trying to point out that in the case of the Souls games, a series both renowned for challenge and often used as the prime example in this argument, "difficulty" is not just about how fast enemies move or how much health they have, it's primarily about observation, environment, exploration, and problem solving. Enemies being tough or challenging is used as a component of that.

If a dev is going to include an easy mode, understanding this seems important? If anything, a more complex approach to difficulty should make preserving the affect more possible. Lowering enemy health in Dark Souls doesn't really change the basic experience of the game, for example. The zombie hiding around the corner is still going to surprise the player, those big dudes in armor are still going to be tougher than the little dudes, etc.

Catgirl Al Capone
Dec 15, 2007

I do think Dark Souls demonstrates that a difficulty mode is less urgent if you give the player a broad palette of relevant skillsets so if they keep trying different approaches they might find something that works really well for them. On top of new players finding a niche it also provides a massive amount of potential self-imposed challenges for experienced players.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Endorph posted:

there was a sonic fangame that literally turned itself into a creepypasta nightmare with sonic corpses flying aroudn and poo poo if you googled cheats for it while it was open, or if it detected cheatengine running

https://www.youtube.com/watch?v=T_eGynZoL0c&t=67s

Holy poo poo lmao

Zetsubou-san
Jan 28, 2015

Cruel Bifaunidas demanded that you [stand]🧍 I require only that you [kneel]🧎

Hungry posted:

people trying to tackle the skeletons at the start of DS1 and deciding the game is bullshit hard

I'd argue that these players had just a legitimate Dark Souls playthrough as anybody else, they achieved the Crestfallen Knight ending.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

Hungry posted:

I wasn't even arguing against the inclusion of difficulty modes. I was trying to point out that in the case of the Souls games, a series both renowned for challenge and often used as the prime example in this argument, "difficulty" is not just about how fast enemies move or how much health they have, it's primarily about observation, environment, exploration, and problem solving. Enemies being tough or challenging is used as a component of that.

If a dev is going to include an easy mode, understanding this seems important? If anything, a more complex approach to difficulty should make preserving the affect more possible. Lowering enemy health in Dark Souls doesn't really change the basic experience of the game, for example. The zombie hiding around the corner is still going to surprise the player, those big dudes in armor are still going to be tougher than the little dudes, etc.

Yes and people with cognitive disabilities also play video games and easier difficulty help those as well as people with motor issues. And frankly speaking just playing around with numbers can be of help here even if doing stuff like providing more hints, clearer tells and such is more important. Just making it so any ambush won't kill a player on easy still has the cost of failing in DS but someone with memory issues might have a better chance of seeing why they got caught and how to prevent it than if they were immediately forced into a corpserun. Same can be done with bosses if you can survive a bit longer ln easy you can get another chance at figuring out the ranges and timing of the boss attacks without being interrupted by a corpserun.

The people who want more options aren't arguing for bad options, they want stuff in line with System Shock, Silent Hill and Shadow of the Tomb Raider where you don't just pick easy but maybe easy puzzles & hard combat or vise versa.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

Thinking the skeletons and catacombs was the start of the game was exactly my experience, I got a long ways in before learning otherwise, then monkey stomped the undead burg and all that with the zweihander and stuff lol

TGLT
Aug 14, 2009

Hungry posted:

If a dev is going to include an easy mode, understanding this seems important? If anything, a more complex approach to difficulty should make preserving the affect more possible. Lowering enemy health in Dark Souls doesn't really change the basic experience of the game, for example. The zombie hiding around the corner is still going to surprise the player, those big dudes in armor are still going to be tougher than the little dudes, etc.

Summoning is very much the intended easy difficulty of Soulsborne. It also fits really well into the game's meta-theme of community and poo poo. Maybe a way to make it easier is to just shut off invasions? Or have an option to restrict it just to the NPC invasions and add in some NPC blueboys or something.

Hel posted:

Yes and people with cognitive disabilities also play video games and easier difficulty help those as well as people with motor issues. And frankly speaking just playing around with numbers can be of help here even if doing stuff like providing more hints, clearer tells and such is more important. Just making it so any ambush won't kill a player on easy still has the cost of failing in DS but someone with memory issues might have a better chance of seeing why they got caught and how to prevent it than if they were immediately forced into a corpserun.

I think the counter-argument is that being able to survive those ambushes runs the risk you don't learn the lesson they're trying to teach you - that you need to pay attention the game's environment. If you can just power through the boulder traps then you might not be looking too closely at the environments and miss out on neat treasure or hidden dungeons.

But I don't think there's any ambush or trap in those games that doesn't have some sort of advance warning. Or doesn't let you just rotate the camera to see the dipshit next to the door.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

Hel posted:

Yes and people with cognitive disabilities also play video games and easier difficulty help those as well as people with motor issues. And frankly speaking just playing around with numbers can be of help here even if doing stuff like providing more hints, clearer tells and such is more important. Just making it so any ambush won't kill a player on easy still has the cost of failing in DS but someone with memory issues might have a better chance of seeing why they got caught and how to prevent it than if they were immediately forced into a corpserun. Same can be done with bosses if you can survive a bit longer ln easy you can get another chance at figuring out the ranges and timing of the boss attacks without being interrupted by a corpserun.

The people who want more options aren't arguing for bad options, they want stuff in line with System Shock, Silent Hill and Shadow of the Tomb Raider where you don't just pick easy but maybe easy puzzles & hard combat or vise versa.

I always went Easy/Normal for Combat and Hard for Puzzles in Silent Hill.

DeafNote
Jun 4, 2014

Only Happy When It Rains

CYBEReris posted:

I do think Dark Souls demonstrates that a difficulty mode is less urgent if you give the player a broad palette of relevant skillsets so if they keep trying different approaches they might find something that works really well for them. On top of new players finding a niche it also provides a massive amount of potential self-imposed challenges for experienced players.

I think the call for an easy mode only became really dominant when Sekiro showed up, which didn't have two of the usual methods streamers and reviewers used to get through the game easily. (leveling up and summoning help)
I don't have any problem with people doing whatever they want to win their game as long as they don't blame the game for when mistakes do get made. (Looking at you DSP)

Also I keep seeing that YOU CHEATED YOURSELF quote come up all the time. Could have sworn that started as a joke post.

DeafNote fucked around with this message at 16:10 on Apr 13, 2021

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

DeafNote posted:

Also I keep seeing that YOU CHEATED YOURSELF quote come up all the time. Could have sworn that started as a joke post.

I think it did, but sometimes you never know.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
The original was not a joke post.

It became a huge meme becasue it was really dumb

The 7th Guest
Dec 17, 2003

the original was from a quartering-esque dumbass

Catgirl Al Capone
Dec 15, 2007

I can't think about that quote without reading it in the voice of the Duke Amiel du H’ardcore character played by James Stephanie Sterling

fun hater
May 24, 2009

its a neat trick, but you can only do it once
im so late to this conversation but its about my two favorite things: authorial intention vs user/viewer experience and dark souls. can we start over.

Dawgstar
Jul 15, 2017

https://twitter.com/JennyENicholson/status/1381999038497611776

Pants Donkey
Nov 13, 2011

Yardbomb posted:

Holy poo poo lmao
Some people get really weird about their mods or fangames. There’s a Skyrim mod that was very popular until the creator added a bunch of oblivion portals from the third game, and they got super weird and adamant about keeping those in as part of the package.

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fun hater
May 24, 2009

its a neat trick, but you can only do it once
my thoughts kept getting too away from me to the short of it is that 1. accessibility in games coming to the forefront of people's attention has been hugely eye-opening for helping me see how games approach their audiences 2. dark souls gets brought up frequently as an example also because its a game that actively wants you to die. the plot encourages and revolves around your relationship to it within the fiction. 3. i honestly don't know how to feel about difficulty sliders in dark souls because im a huge big baby who loves dark souls and i think the alteration to the perseverance themes of the story strips away some of the purpose of the narrative.

but on the other hand who cares? its a videogame lol. they're art but they're bad art. and thats fine, i love them for what they are but im ascribing too much importance to something that is ultimately an entertainment experience. isn't the point of an experience that it's supposed to be experienced?

alterations to dark souls to make it accessible would have to start from the bottom up anyway lol everything is wrong with that game. the whole thing needs to be re-tooled for color blindness for a start.

the only other alteration i would make to dark souls 1 is to speed it up a lil. my guy is so s l o w

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