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dwarf74 posted:Sheet protectors (heaviest possible) You don't wanna get cheeto dust on your 20th-level Paladin, is all I'm saying.
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# ? Apr 9, 2021 22:19 |
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# ? May 25, 2024 07:16 |
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GreenMetalSun posted:You don't wanna get cheeto dust on your 20th-level Paladin, is all I'm saying. I'm also lol'ing that the "very patient DM" thing goes back to the dawn of the loving hobby.
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# ? Apr 9, 2021 22:28 |
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Drafting equipment? Gonna need me a t-square, some dusting brushes, at least one pantograph...
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# ? Apr 9, 2021 22:37 |
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Mors Rattus posted:Drafting equipment?
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# ? Apr 9, 2021 22:41 |
I think by drafting equipment they more mean rulers and protractors but still
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# ? Apr 9, 2021 22:42 |
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Hostile V posted:Yes. Back in the day you would have a player whose job was to draw the map based on the DM's descriptions because the DM was supposed to have the map already made but not show it to the players. You also had a player whose job it was to collect the actions of other players and the order of their actions and then relay it to the DM as a shot caller. And it still infuriates me when [ Block Text ] does NOT describe the room size, scale and exits FIRST before telling me what's in the room. As a DM, the players would typically make such a a hash of trying to draw the map from my description, I'd end up just drawing for them.
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# ? Apr 10, 2021 05:58 |
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3x "TOTM" combat was always still basically imagining every character at the center of a 3x3 grid.
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# ? Apr 10, 2021 08:20 |
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Comstar posted:And it still infuriates me when [ Block Text ] does NOT describe the room size, scale and exits FIRST before telling me what's in the room. When I started playing in 2nd edition, the DM would only do that for us if one of us took the cartography skill.
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# ? Apr 10, 2021 16:21 |
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Hostile V posted:Yes. Back in the day you would have a player whose job was to draw the map based on the DM's descriptions because the DM was supposed to have the map already made but not show it to the players. You also had a player whose job it was to collect the actions of other players and the order of their actions and then relay it to the DM as a shot caller. The mapper and caller are pretty good rules at the time for how the game was. The players could huddle up to figure out their plans apart from the DM. The mapper and caller roles would have been even better if they'd been attached to a better game; 4e can almost use a caller, but the length of combat and the number of reactions and triggers make it less good. It was fun, back in the day, to play games that enthusiastically encouraged you to map the locations yourself, because you could sometimes tell where secret areas were, and one time I had a DM do a chase scene where we had to rely on the mapper's map to flee the right way. Mainly it was the secrets, though. See, e.g., early Might and Magic PC games and many published TSR modules. I don't wish every game were like that now, or even most, but as a sometimes-food it was really satisfying. But then, I was the kid who would doodle floorplans on graph paper for fun anyway.
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# ? Apr 10, 2021 18:35 |
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I ran Palace of the Silver Princess in 5e exactly as laid out and their cartographer created one of the worst maps I've ever seen. Like I felt bad cause he was completely hindering them through this castle, trying to go back to places they'd been and ending up in totally new places.
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# ? Apr 10, 2021 19:17 |
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I don’t bother with a mapper even I’m running an OSR dungeon. We start off with the assumption that the group’s basic equipment includes chalk to mark off dungeon walls as they go so they can find their way back.
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# ? Apr 10, 2021 22:07 |
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Comstar posted:And it still infuriates me when [ Block Text ] does NOT describe the room size, scale and exits FIRST before telling me what's in the room. Maze of the Blue Medusa (great review so far!) has this problem real bad, you have to squint at the map and try to figure out where the exits and weird-shaped walls go so you can describe it.
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# ? Apr 11, 2021 03:44 |
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BinaryDoubts posted:Maze of the Blue Medusa (great review so far!) has this problem real bad, you have to squint at the map and try to figure out where the exits and weird-shaped walls go so you can describe it. I ended up just putting it on a hidden layer as GM and revealing it as we went to avoid that. Wasn't worth cartography hell.
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# ? Apr 11, 2021 03:49 |
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Gatto Grigio posted:I don’t bother with a mapper even I’m running an OSR dungeon. We start off with the assumption that the group’s basic equipment includes chalk to mark off dungeon walls as they go so they can find their way back. So what you're saying is... A couple of goblins tasked with following the party and rubbing the chalk marks off with a damp cloth?
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# ? Apr 11, 2021 05:07 |
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Arthil posted:So what you're saying is... A couple of goblins tasked with following the party and rubbing the chalk marks off with a damp cloth? That's not nearly AD&D enough. Make it some stealthy Tiny aberrations evolved to feed on chalk traces, specifically.
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# ? Apr 11, 2021 05:12 |
Roadie posted:That's not nearly AD&D enough.
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# ? Apr 11, 2021 05:32 |
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Arthil posted:So what you're saying is... A couple of goblins tasked with following the party and rubbing the chalk marks off with a damp cloth? Worse, change the marks. Like when Sarah tries to mark her way with lipstick in Labyrinth
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# ? Apr 11, 2021 05:48 |
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BinaryDoubts posted:Maze of the Blue Medusa (great review so far!) has this problem real bad, you have to squint at the map and try to figure out where the exits and weird-shaped walls go so you can describe it. SkyeAuroline posted:I ended up just putting it on a hidden layer as GM and revealing it as we went to avoid that. Wasn't worth cartography hell.
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# ? Apr 11, 2021 10:38 |
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Splicer posted:This is easily solved by not running Maze of the Blue Medusa, and is also the least of the problems with running Maze of the Blue Medusa At the time when I ran it, the full picture with Zak hadn't come out yet and I was unaware of the rumors that had been going. I just knew Patrick's work. FWIW, ongoing F&F review that I've been adding play commentary alongside as they update. Would not recommend running the module though.
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# ? Apr 11, 2021 16:26 |
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Nah I would think the rear end in a top hat OSR maneuver would be tiny camouflaged bugs with chalk-like markings on their backs to throw off their directions.
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# ? Apr 12, 2021 06:15 |
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Glagha posted:Nah I would think the rear end in a top hat OSR maneuver would be tiny camouflaged bugs with chalk-like markings on their backs to throw off their directions. "You didn't say you were making sure that the chalk marks matched the same ones you made."
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# ? Apr 12, 2021 06:19 |
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also the bugs can arrange themselves into a level 20 glyph of blindness/deaf/mute.
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# ? Apr 12, 2021 06:25 |
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Kurieg posted:also the bugs can arrange themselves into a level 20 glyph of blindness/deaf/mute. Other options are Sepia Snake Sigil or Exploding Runes
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# ? Apr 12, 2021 06:45 |
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the walls are perpetually wet
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# ? Apr 12, 2021 08:33 |
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gradenko_2000 posted:the walls are perpetually wet Moist
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# ? Apr 12, 2021 13:50 |
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I've been in caves like that, unpleasant.
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# ? Apr 12, 2021 14:13 |
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Kwyndig posted:I've been in caves like that, unpleasant. Was gonna say, that one's actually realistic potentially.
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# ? Apr 12, 2021 14:20 |
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Most young caves are wet because running water through earth and stone is how most caves are made!
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# ? Apr 12, 2021 15:19 |
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Real talk, you shouldn't chalk markings on the wall. You should score them into the rock, deep enough that you can feel them in total darkness.
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# ? Apr 12, 2021 18:40 |
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Drive iron spikes into the floor every 48 feet, with 50' ropes tied from one to the next, and the party is roped together and roped to the spikes behind them. Every 50 feet, a character in the rear goes back and unties the last rope that they now don't need and brings it to the front for the next segment. This ensures the character in the lead can't fall down a pit far enough to be impaled on the spikes at the bottom, while also leaving a trail of spikes to follow back. Of course, this will lead a rust monster right to them... Back in the old school days we'd have a character carrying a lantern and 12' pole in the lead, then an archer 2nd, then a character with the map 3rd (usually the wizard since she doesn't need to draw a weapon), and then a character with a weapon and shield covering the rear. We usually didn't bother with the rope stuff because the GM would get annoyed. And yes, we had to make our own twelve foot poles since only 10' poles had prices and were therefore available for purchase, but you need a pole longer than ten feet so you can find the trigger for traps that open in the previous 10' square. Also so you can lay the pole across a 10' gap.
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# ? Apr 12, 2021 20:01 |
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Personally I just flood or smoke the dungeon out, if you're seriously considering going into a place where a ten-foot pole is required then you need to rethink your priorities.
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# ? Apr 12, 2021 20:07 |
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Leperflesh posted:And yes, we had to make our own twelve foot poles since only 10' poles had prices and were therefore available for purchase, but you need a pole longer than ten feet so you can find the trigger for traps that open in the previous 10' square. Also so you can lay the pole across a 10' gap.
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# ? Apr 12, 2021 20:14 |
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BTW, poles were such an incredibly important and useful thing in pre-modern europe (e. all over the world, apparently, and going into pre-history) that they invented and perfected a technique called coppicing in which a tree is cut back to the stump (or sometimes just at branch intersections, a technique called pollarding), and multiple leaders encouraged to grow, so that a single tree can produce multiple poles. Those poles were more valuable than growing a single whole thick tree, and took a lot less time. Coppiced trees also never die, so whole woodlands were coppiced in stages over decadal cycles for centuries. (Note that coppice wood was also important for making charcoal.) One of the reason modern hafted tools are much worse than old-school ones is that their handles are (usually machine-) made from planks cut from tree trunks, so they have grain running through the handle somewhere rather than along it; the handle will tend to split at grain intersections. A spearshaft or farming tool haft from the medieval era would have been stronger. This, in turn, explains why a 10' pole might cost more than 50% of the cost of a 10' ladder: the ladder's uprights don't need to be as strong across the diameter, so they can be cut from any old plank, whereas the pole is probably basically a debarked sapling with tight uncut growth rings the entire length. Leperflesh fucked around with this message at 21:12 on Apr 12, 2021 |
# ? Apr 12, 2021 21:08 |
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Leperflesh posted:BTW, poles were such an incredibly important and useful thing in pre-modern europe (e. all over the world, apparently, and going into pre-history) that they invented and perfected a technique called coppicing in which a tree is cut back to the stump (or sometimes just at branch intersections, a technique called pollarding), and multiple leaders encouraged to grow, so that a single tree can produce multiple poles. Those poles were more valuable than growing a single whole thick tree, and took a lot less time. Coppiced trees also never die, so whole woodlands were coppiced in stages over decadal cycles for centuries. (Note that coppice wood was also important for making charcoal.) This is actually super interesting. Today I learned!
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# ? Apr 12, 2021 21:15 |
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Leperflesh posted:BTW, poles were such an incredibly important and useful thing in pre-modern europe (e. all over the world, apparently, and going into pre-history) that they invented and perfected a technique called coppicing in which a tree is cut back to the stump (or sometimes just at branch intersections, a technique called pollarding), and multiple leaders encouraged to grow, so that a single tree can produce multiple poles. Those poles were more valuable than growing a single whole thick tree, and took a lot less time. Coppiced trees also never die, so whole woodlands were coppiced in stages over decadal cycles for centuries. (Note that coppice wood was also important for making charcoal.)
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# ? Apr 13, 2021 00:38 |
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Before I back, any red flags from these creators? https://www.kickstarter.com/projects/soulmuppet/orbital-blues Edit: this isn't stealth promotion. More, I'm tired of backing stuff, only to later learn that a known CHUD was involved. Eastmabl fucked around with this message at 23:09 on Apr 13, 2021 |
# ? Apr 13, 2021 22:33 |
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Eastmabl posted:Before I back, any red flags from these creators? There was a thing last month (?) where Sinclair and his pals decided to go all in on a much smaller creator, including pushing the rumour that said creator was a Zak S sockpuppet (which they transparently aren't). On the other hand, the person in question was going all-in right back at them, including dropping lists of names into Discord channels with a 'please harass these people' vibe, so it's not like anyone came out of that covered in glory. Whether that's a red flag or not... I feel is more of a personal decision? quote:Edit: this isn't stealth promotion. More, I'm tired of backing stuff, only to later learn that a known CHUD was involved. loving... tell me about it. As a freelancer and sometime hirer of people in the RPG industry I feel like to protect myself I have to maintain an encyclopaedic list of beefs, grudges, abusers, rapists, racists, misogynists, alt-right sympathisers, and people who I suspect are going to out themselves as one or more of the above eventually.
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# ? Apr 14, 2021 09:22 |
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Leperflesh posted:Drive iron spikes into the floor every 48 feet, with 50' ropes tied from one to the next, and the party is roped together and roped to the spikes behind them. Every 50 feet, a character in the rear goes back and unties the last rope that they now don't need and brings it to the front for the next segment. This ensures the character in the lead can't fall down a pit far enough to be impaled on the spikes at the bottom, while also leaving a trail of spikes to follow back. Of course, this will lead a rust monster right to them... Reminds me of the intro adventure that came with the Forgotten Realms campaign setting. The party finds a pool of water in a cave with a pile of clothes next to it. There's an iron spike hammered into the rock with a rope leading into the pool. If you follow the rope into the water it's attached to more spikes making a path into an underwater tunnel. As you keep following you have to start making checks of some kind to avoid drowning. If you make it to the end... you get eaten by an Aboleth. Welcome to D&D, fuckers.
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# ? Apr 14, 2021 10:06 |
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That might be the best trap I’ve ever read about.
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# ? Apr 14, 2021 11:42 |
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# ? May 25, 2024 07:16 |
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potatocubed posted:There was a thing last month (?) where Sinclair and his pals decided to go all in on a much smaller creator, including pushing the rumour that said creator was a Zak S sockpuppet (which they transparently aren't). On the other hand, the person in question was going all-in right back at them, including dropping lists of names into Discord channels with a 'please harass these people' vibe, so it's not like anyone came out of that covered in glory. Additionally, in the last few weeks Sinclair may have been the catalyst for a similar if smaller group of his pals turning on Skerples (who did Magical Industrial Revolution) with the imo flimsy argument that since Skerples is using a pseudonym then all the folks who worked with them/might work with them are potentially subject to Terrible Consequences (including issues over taxes?) because Skerples could, theoretically, cut and run. Multiple people who have worked with Skerples with no issues and with clear communication popped up saying as much and some of them got apologies for being talked over, but Skerples? No, clearly potentially evil, so evil, or something. A direct connection is fuzzy or maybe I missed it, but suddenly going after someone for a Kickstarter that ran last summer-ish and after Sinclair was tossing insults at Skerples seems a little sketch at the least. But on the underhand, Sinclair gets hired for editing work hither and yon across the small-indie-publisher circuit, so this may be nothing more than a gig. I'm not entirely clear how much of a connection is between him and Soul Muppet, although they do talk on Twitter.
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# ? Apr 14, 2021 12:16 |