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Empty Sandwich
Apr 22, 2008

goatse mugs

grittyreboot posted:

I ran into the same problem when I ran my first homebrew campaign.

it sucks to see him work out his rookie mistakes on a public stage, for him and the audience. Griffin had some experience and is/has been a professional writer.

Rude Tales of Magic did an entire campaign off-mic before even trying to do a podcast. but I can't imagine they'd have had time for Travis to do the same thing

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seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Empty Sandwich posted:

it sucks to see him work out his rookie mistakes on a public stage, for him and the audience. Griffin had some experience and is/has been a professional writer.

Rude Tales of Magic did an entire campaign off-mic before even trying to do a podcast. but I can't imagine they'd have had time for Travis to do the same thing

Rude Tales also had an experienced DM who had a setting, but isn't married to it. Being willing to change poo poo because it's better entertainment or just more fun based off your players actions is just more effective. Travis just wouldn't let stuff happen.

SpacePig
Apr 4, 2007

Hold that pose.
I've gotta get something.
He could've run something with friends before that, even just to test his working to see if his Hero/Villain thing could work the way he expected. I do feel bad for sure. He got so much advice going in from people and just kinda swung too hard when he got up to bat. I hope this doesn't dissuade him from trying again in the future.

Pollyanna
Mar 5, 2005

Milk's on them.


The thing you have to keep in mind is that TTRPGs are collaborative storytelling. What made Balance so interesting is how the details and “truth” of the story and world is directly derived from the bits and pieces that each player brings to the table and the natural organic growth outwards from that. Travis just kinda told everyone else at the table to gently caress off and did his own thing. No wonder it sucked.

Trying to replicate Balance ensures that you will fail. Do not try to make an RPG campaign, grow it.

DesertIslandHermit
Oct 7, 2019

It's beautiful. And it's for the god of...of...arts and crafts. I think that's what he said.

Pollyanna posted:

The thing you have to keep in mind is that TTRPGs are collaborative storytelling. What made Balance so interesting is how the details and “truth” of the story and world is directly derived from the bits and pieces that each player brings to the table and the natural organic growth outwards from that. Travis just kinda told everyone else at the table to gently caress off and did his own thing. No wonder it sucked.

Trying to replicate Balance ensures that you will fail. Do not try to make an RPG campaign, grow it.

Balance is pretty much going to be the magnum opus for whatever TAZ does. And it hurts when your first project is the best. You got to balance not trying to copy it again but at the same time deal with disappointed feedback when your next thing isn't Magnum Opus II. Travis's shorter campaigns and one-shots are good. He was under a lot of pressure and handled it badly.

Empty Sandwich
Apr 22, 2008

goatse mugs

DesertIslandHermit
Oct 7, 2019

It's beautiful. And it's for the god of...of...arts and crafts. I think that's what he said.

I ran Waterdeep: Dragon Heist for a group of friends and we were out the gates playing stupid characters trying to get a job. It ended with the party pulling off a heist to kill the villain and they cried when they saved the city from a big crime network then spent their days running a tavern enterprise.

I ran Curse of Strahd with the plan to be really scary and the party members did whatever they could to piss off Strahd and the other villains including screaming 'HEY BABA LYSAGA EAT MY rear end!' again and again in the woods.

This post holds true.

Entropic
Feb 21, 2007

patriarchy sucks

Wow. This could have been written specifically for TAZ.

misadventurous
Jun 26, 2013

the wise gem bowed her head solemnly and spoke: "theres actually zero difference between good & bad quartzes. you imbecile. you fucking moron"

The first thing that happens in this finale is travis literally gives them new character sheets with new powers he created for them like gently caress me running

Debating whether I want to hate-listen to this now that it’s over. Part of why I dropped it in the early going was for how loving boring it was but that was before it started to become entertainingly bad, maybe that can sustain me. It also just feels weird to not be caught up on what used to be my favorite podcast!

scopes
Jun 5, 2004
I haven't listened to a second of Graduation, I'm certain the good faith criticisms of the campaign are correct, and know that there are many valid criticisms of Travis himself, but I can't help but be bummed that it sounds like such a big, slow, wet fart because Travis is actually a pretty competent and funny improvisor when he's on and it just all sounds so disappointing.

DesertIslandHermit
Oct 7, 2019

It's beautiful. And it's for the god of...of...arts and crafts. I think that's what he said.
I have not followed Graduation since I fell out early in but I was hoping he wasn't going for some big superpowered battle as a finale. Are they up against a single antagonist? Or is it a whole army? It's the habit of things (especially a game that was specifically made to fight big monsters) but seeing it nowadays just gives me that Avengers: Endgame/Rise of Skywalker vibe of throwing everything and the kitchen sink at each other to show the high stakes of everything.

Balance did the same thing in the end but paced it a lot better and treated it as a final step in character development and evolution for Tres Horny Boys (and I still think the 'two food trucks explode' scene is absolutely awesome). Since then, it's been kind of exhausting.

DesertIslandHermit fucked around with this message at 20:18 on Apr 15, 2021

inferis
Dec 30, 2003

All you need to know about graduation is that someone made up a character in a character guide on Reddit and it instantly became the most popular one with the most fan art.

Android Blues
Nov 22, 2008

I really liked the Graduation finale. It was funny, the epilogues were sweet and made sense for the characters, and the combat that makes up the bulk of the episode was fun and pretty well-executed.

The new character sheets they got weren't replacements, they were additional, and given the tone of the combat (basically a big triumphant extravaganza) it felt fine to give the heroes some cool new powers to use for a single session.

Alaois
Feb 7, 2012


i will never empathize with Kennick

Android Blues
Nov 22, 2008

DesertIslandHermit posted:

I have not followed Graduation since I fell out early in but I was hoping he wasn't going for some big superpowered battle as a finale. Are they up against a single antagonist? Or is it a whole army? It's the habit of things (especially a game that was specifically made to fight big monsters) but seeing it nowadays just gives me that Avengers: Endgame/Rise of Skywalker vibe of throwing everything and the kitchen sink at each other to show the high stakes of everything.

Balance did the same thing in the end but paced it a lot better and treated it as a final step in character development and evolution for Tres Horny Boys (and I still think the 'two food trucks explode' scene is absolutely awesome). Since then, it's been kind of exhausting.

They're up against Order, two dragons, and "like a thousand" hellhounds who are statted as one creature with a gazillion HP. Combat still isn't Travis' strong suit but it's a more dynamic combat encounter than pretty much any other in the campaign. More than anything, it's funny and energetic and doesn't plod.

PerilPastry
Oct 10, 2012
https://twitter.com/drmmm00/status/1382682893881851906?s=20

Empty Sandwich
Apr 22, 2008

goatse mugs

scopes posted:

Travis is actually a pretty competent and funny improvisor when he's on

seaborgium posted:


Travis just wouldn't let stuff happen.

yeah, exactly. even in the beginning, when they were doing the module, Griffin said something like "you weren't supposed to get [to the caves] until level 5." Travis asked if they'd messed things up, and he said "no, absolutely not."

Travis's style might not work for any kind of structured game, which, like... all the better. play some weird poo poo. play a series of minigames. play a stream-of-consciousness game. use Troika! rules. (scholar's disclaimer: I have never actually played Troika!.)

Ainsley McTree
Feb 19, 2004


I thought Dust was cool

eke out
Feb 24, 2013



SpacePig posted:

Man, I'm not gonna comment one way or the other on the TAZ episode, as I haven't listened, but this teaser clip is nothing. What an adventure.
https://twitter.com/TheZoneCast/status/1382676498960822273

lmao is this some kind of ironic meta-teaser

DesertIslandHermit
Oct 7, 2019

It's beautiful. And it's for the god of...of...arts and crafts. I think that's what he said.

Ainsley McTree posted:

I thought Dust was cool

Travis's DMing works when he does really short stuff because there's less to build and it's easier to push players towards the direction you want them to be in when the story ends in 4 episodes or less.

Pollyanna
Mar 5, 2005

Milk's on them.


It’s quite telling how this is a TAZ finale and not a whole lot of people are talking about it on Twitter.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Lots of good visual gags in this final battle, too bad we'll never see this arc adapted into any visual medium.

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


Ainsley McTree posted:

I thought Dust was cool

It was but whodunnits are so hard to do in tabletop RPGs. I feel like if you present ambiguous information to players they'll somehow convince themselves that the chef is secretly an incarnation of Kyuss, at which point you have to scramble to make that actually be the case because it's way better than what you had written.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin

Ainsley McTree posted:

I thought Dust was cool
Dust's system of "beats" as an abstract measurement of time where the party can cover more ground (and unearth more clues) by splitting up but are purposefully exposing themselves to danger while doing so is brilliant, I've used it in a bunch of games since, and that's poo poo's 100% Travis.

more falafel please
Feb 26, 2005

forums poster

It's been a while since I listened to Dust, from what I remember he set up a whole whodunnit, the PCs went down a bunch of rabbit holes that ended up being red herrings, and then Travis just gave them a note that said "Bingus did it" and then they wrapped up. Obviously they had limited time to wrap it up, but you can just make poo poo up! You're running out of time and your players think it must have been Scrumbus? Ok, yup, it was Scrumbus, let's RP to figure out how that happened and how you figure it out.

Android Blues
Nov 22, 2008

C-Euro posted:

Lots of good visual gags in this final battle, too bad we'll never see this arc adapted into any visual medium.

Griffin's non-character voice cracked me the gently caress up. What a great bit.

Warbird
May 23, 2012

America's Favorite Dumbass

Boy I hope they move back to DnD for the next campaign.

Pollyanna
Mar 5, 2005

Milk's on them.


Warbird posted:

Boy I hope they move back to DnD for the next campaign.

I don’t, I think D&D is a bit of a lovely system. If you thought Graduation sucked because of bogged down battles, well, that’s D&D’s entire thing. The McElroys are good at goofs and improv, the system they use should serve to further those impulses, not distract from it. Remember that D&D was directly derived from number-crunchy wargames.

Edit: Also, not sure if this is a bit - Graduation was D&D.

Empty Sandwich
Apr 22, 2008

goatse mugs

Warbird posted:

Boy I hope they move back to DnD for the next campaign.

:lol:

misadventurous
Jun 26, 2013

the wise gem bowed her head solemnly and spoke: "theres actually zero difference between good & bad quartzes. you imbecile. you fucking moron"

Android Blues posted:

I really liked the Graduation finale. It was funny, the epilogues were sweet and made sense for the characters, and the combat that makes up the bulk of the episode was fun and pretty well-executed.

The new character sheets they got weren't replacements, they were additional, and given the tone of the combat (basically a big triumphant extravaganza) it felt fine to give the heroes some cool new powers to use for a single session.

Sure, my beef’s not really with giving them powers, it just sounds to me like another example of Travis being kind of a controlling DM who can’t roll with the punches. He gave them specific powers and built the encounter around those instead of letting them make potentially surprising choices. Like, Balance ended with them getting to use the bond engine to do powerful Final Fantasy summons but they got to choose basically whatever characters they wanted from all the NPCs they met

The little bit I’ve read about it does make it sound passably fun though, maybe I’ll just listen to that one and say gently caress it.

Froghammer posted:

Dust's system of "beats" as an abstract measurement of time where the party can cover more ground (and unearth more clues) by splitting up but are purposefully exposing themselves to danger while doing so is brilliant, I've used it in a bunch of games since, and that's poo poo's 100% Travis.

Re: Travis giving the players powers and different mechanics, that’s one of the things that bummed me out about the 1/3 or so of grad I listened to. He sets up some kinda neat sounding mechanics of having to rent magic items and making money while on missions and taking blame for heroes and then dispenses with them immediately. I agree that’s a cool one, and suitably complex for a short campaign, I have to wonder if he’d have stuck with it in a longer Dust

Warbird posted:

Boy I hope they move back to DnD for the next campaign.

I’d say I want them to do a pbta game again but then I’ll get to spend another campaign getting nerd frustrated at the assbackwards way Griffin does actions and hard moves

Alaois
Feb 7, 2012

have they considered just doing an improv storytelling podcast

more falafel please
Feb 26, 2005

forums poster

misadventurous posted:

Like, Balance ended with them getting to use the bond engine to do powerful Final Fantasy summons but they got to choose basically whatever characters they wanted from all the NPCs they met

Magnus summoned a PC from a different game! It was rad as hell.

Warbird
May 23, 2012

America's Favorite Dumbass

Pollyanna posted:

Edit: Also, not sure if this is a bit - Graduation was D&D.

It’s a bit buddy, don’t worry.

SpacePig
Apr 4, 2007

Hold that pose.
I've gotta get something.

Alaois posted:

have they considered just doing an improv storytelling podcast

Seriously. I think if the 4 of them work together and get a slate of guests, they could probably do something on the level of Mission to Zyxx or Magic Tavern. Just have some silly story fun without having to ground it in a system.

PerilPastry
Oct 10, 2012

SpacePig posted:

Seriously. I think if the 4 of them work together and get a slate of guests, they could probably do something on the level of Mission to Zyxx or Magic Tavern. Just have some silly story fun without having to ground it in a system.

That or having someone outside of the family DM

Democratic Pirate
Feb 17, 2010

SpacePig posted:

Seriously. I think if the 4 of them work together and get a slate of guests, they could probably do something on the level of Mission to Zyxx or Magic Tavern. Just have some silly story fun without having to ground it in a system.

A Magic Tavern setting where the boys are successful and retired adventurers giving adventuring and life advice to new heroes while also trying to profitably operate a restaurant with limited profit margins thats owned by 4 family members would be good as hell.

Empty Sandwich
Apr 22, 2008

goatse mugs
AfterMASH, but it's the Tres Horny

misadventurous
Jun 26, 2013

the wise gem bowed her head solemnly and spoke: "theres actually zero difference between good & bad quartzes. you imbecile. you fucking moron"

The super lightweight types of systems they’ve used for live one-offs work pretty well imo, adds a fun random improv element without them getting bogged down in the least interesting part of the show for them. I don’t know how well that’d work for a longer campaign, but uhh I also don’t think they really need to do a long epic campaign every time

alternatively, make them try to play literally any edition of shadowrun

misadventurous fucked around with this message at 22:35 on Apr 15, 2021

Grunch Worldflower
Nov 16, 2020

Alaois posted:

have they considered just doing an improv storytelling podcast

This seems like the best direction. I personally think that a lot of what made Balance work was that it was barely a D&D podcast. The rules and systems were part of an improv prompt rather than something they adhered to. While Tres Horny Boys famously forgot about most of their magic items, I can't imagine them getting anything like the Ring of the Gramarrian or any of the other "free pass to gently caress this scene up" items in nesty or Graduation.

Democratic Pirate posted:

A Magic Tavern setting where the boys are successful and retired adventurers giving adventuring and life advice to new heroes while also trying to profitably operate a restaurant with limited profit margins thats owned by 4 family members would be good as hell.

Unsurprisingly there is, in fact, a TTRPG for this.

Grunch Worldflower fucked around with this message at 22:49 on Apr 15, 2021

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Android Blues
Nov 22, 2008

misadventurous posted:

Sure, my beef’s not really with giving them powers, it just sounds to me like another example of Travis being kind of a controlling DM who can’t roll with the punches. He gave them specific powers and built the encounter around those instead of letting them make potentially surprising choices. Like, Balance ended with them getting to use the bond engine to do powerful Final Fantasy summons but they got to choose basically whatever characters they wanted from all the NPCs they met

The little bit I’ve read about it does make it sound passably fun though, maybe I’ll just listen to that one and say gently caress it.


Re: Travis giving the players powers and different mechanics, that’s one of the things that bummed me out about the 1/3 or so of grad I listened to. He sets up some kinda neat sounding mechanics of having to rent magic items and making money while on missions and taking blame for heroes and then dispenses with them immediately. I agree that’s a cool one, and suitably complex for a short campaign, I have to wonder if he’d have stuck with it in a longer Dust

I definitely think the finale's a cut above your average Graduation episode and you don't need a tonne of context for it to make sense. It might be worth a listen if you're interested in seeing how the campaign ended.

I completely agree with your issues with the front end of Graduation - it felt like there were a cocktail of things going on. Travis had built a vast school setting and was kind of expecting his players to seek out the plot on their own, and they were used to more structured adventures so broadly they didn't, and he didn't know how to prod them along and keep the pace steady. Then, yeah, there were a bunch of plot points and mechanics that were introduced, used once, and then never brought up again when it became clear they weren't really working for anybody.

I do think it gets better generally in the home stretch - the overarching plot is still not much to write home about, but the heist arc is fun, and the final two episodes have much better pacing because it feels like Travis is finally ready to let things happen instead of foreshadowing them or buffeting the heroes away from them before danger can occur.

I feel like a bunch of the campaign's pacing issues are down to the fact that there's a final confrontation in mind and instead of parcelling out the information necessary to build up that confrontation in a series of smaller conflicts, it's mostly just exposition, a hint of danger, and then a return to safety before there's a chance of the players screwing up the plot by failing. Once that's no longer a concern it feels like he can just run a D&D fight.

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