|
laserghost posted:Cutscenes are raw video files, MP4 format I think. And some of them are in 3840x2160 format so they desync and lag when your PC tries to scale them down to your display resolution. site posted:No, they are poorly upscaled versions of the videos from the original release of the game so every file is like 5 times the size but looks about the same so the game needs a (comparatively) huge amount of hd space Ah, that's somehow even worse.
|
# ? Apr 24, 2021 00:23 |
|
|
# ? May 17, 2024 01:46 |
|
Bill Murray sounds so in that game. Even more than his usual not caring roles.
|
# ? Apr 24, 2021 01:11 |
|
Like The Thing game the Ghostbusters game shoulda been an FPS.
|
# ? Apr 24, 2021 01:18 |
|
SeANMcBAY posted:Bill Murray sounds so in that game. Even more than his usual not caring roles. Thats okay venkman is the least interesting character anyways
|
# ? Apr 24, 2021 01:21 |
|
I have never seen Ghostbusters. AMA
|
# ? Apr 24, 2021 01:21 |
|
i was disappointed when i learned that the 'the thing' game's whole system of your group members possibly being creatures or not was kind of fake in a way and at times it just automatically has one of them morph out on you even if you'd literally tested them a second beforehand and found them to be human. it was basically set up in a way where just testing yourself repeatedly to boost group morale and never testing your team members was the way to go because the former preserves the kits well enough and the latter just has a risk of having you lose a team member earlier than you might have otherwise, especially since some of them were just going to change no matter what you do or how well you kept track of them.
|
# ? Apr 24, 2021 01:25 |
Here's an update on AMID EVIL's RTX and "The Black Labyrinth" prequel expansion. Included is a new scythe-weapon(?) that seems to teleport you to THE SHADOW REALM, an overlapping dimension that is more shadowy.
|
|
# ? Apr 24, 2021 01:30 |
|
Fame Douglas posted:I have never seen Ghostbusters. AMA Remedy this. Johnny Joestar posted:i was disappointed when i learned that the 'the thing' game's whole system of your group members possibly being creatures or not was kind of fake in a way and at times it just automatically has one of them morph out on you even if you'd literally tested them a second beforehand and found them to be human. it was basically set up in a way where just testing yourself repeatedly to boost group morale and never testing your team members was the way to go because the former preserves the kits well enough and the latter just has a risk of having you lose a team member earlier than you might have otherwise, especially since some of them were just going to change no matter what you do or how well you kept track of them. Yeah I bought the game on launch and it became obvious everything was scripted. I started to worry at the first level when you go through the ruins of the base and you find Blair's UFO...because it had been destroyed in the film. Groovelord Neato fucked around with this message at 01:45 on Apr 24, 2021 |
# ? Apr 24, 2021 01:42 |
|
Fame Douglas posted:I have never seen Ghostbusters. AMA I saw it for the first time a few years ago. It’s pretty good but Back to the Future is still my favorite 80s action comedy. BTTF also got a much better game sequel.
|
# ? Apr 24, 2021 02:28 |
|
Look up any comparison video of the original Ghostbuster game to its "remaster" (the version you get on digital platforms nowadays), you can see the remaster looks absolutely hideous in all its upscaled textures, glossy reflective surfaces, and more "advanced" shadows that completely breaks its art style. Much better to watch a playthrough of the original version.
|
# ? Apr 24, 2021 02:58 |
|
SeANMcBAY posted:Bill Murray sounds so in that game. Even more than his usual not caring roles.
|
# ? Apr 24, 2021 03:52 |
|
NoneMoreNegative posted:tfw there are too many Zombiemen in the vicinity Yesyes YES!!
|
# ? Apr 24, 2021 04:15 |
|
Fame Douglas posted:I have never seen Ghostbusters. AMA
|
# ? Apr 24, 2021 04:34 |
|
I'm watching Darkplace now and it's good
|
# ? Apr 24, 2021 04:51 |
|
haveblue posted:I'm watching Darkplace now and it's good insanely good
|
# ? Apr 24, 2021 04:59 |
|
To be honest, I actually feel like the "ideal" video game version of Darkplace would be an FMV adventure game filled with terrible design decisions. Obtuse nonsensical puzzles, puzzles that require you to have the manual open on the table next to you, and endless opportunities to trap yourself in an unwinnable state. Oh, and the game should be build to run only with some obscure flavor of Windows NT or OS/2 and be an absolute nightmare to get running on any system made after 2001. Come to think of it, Darkplace and the recent tweets about Cruelty Squad's design have me wondering how exactly games can be made with intentionally "bad" design decisions. While a TV show with intentionally bad acting, writing, direction, and special effects can still be watched start to finish with no problem, games with intentionally suboptimal design decisions can actively impede the player's ability to interact with and progress through the game. Is there a "sweet spot" of bad enough to be noticeable, but not bad enough to be unplayable?
|
# ? Apr 24, 2021 05:10 |
|
Marshal Radisic posted:To be honest, I actually feel like the "ideal" video game version of Darkplace would be an FMV adventure game filled with terrible design decisions. Obtuse nonsensical puzzles, puzzles that require you to have the manual open on the table next to you, and endless opportunities to trap yourself in an unwinnable state. Oh, and the game should be build to run only with some obscure flavor of Windows NT or OS/2 and be an absolute nightmare to get running on any system made after 2001. So basically Realms of the Haunting?
|
# ? Apr 24, 2021 05:22 |
|
Johnny Joestar posted:i was disappointed when i learned that the 'the thing' game's whole system of your group members possibly being creatures or not was kind of fake in a way and at times it just automatically has one of them morph out on you even if you'd literally tested them a second beforehand and found them to be human. it was basically set up in a way where just testing yourself repeatedly to boost group morale and never testing your team members was the way to go because the former preserves the kits well enough and the latter just has a risk of having you lose a team member earlier than you might have otherwise, especially since some of them were just going to change no matter what you do or how well you kept track of them. I enjoyed the game, but I came to it years after it came out so I was aware. The bit that stands out to me was one annoying boss, where you can cheese it by pushing an AI buddy through the door in front of you, since it's supposed to close off and leave you alone for the fight. You buddy will unload on the boss during the cutscene and when you get back control it's nearly dead. Also I never saw the final cutscene because there was some issue and the game crashed right as it started.
|
# ? Apr 24, 2021 05:57 |
|
Marshal Radisic posted:To be honest, I actually feel like the "ideal" video game version of Darkplace would be an FMV adventure game filled with terrible design decisions. Obtuse nonsensical puzzles, puzzles that require you to have the manual open on the table next to you, and endless opportunities to trap yourself in an unwinnable state. Oh, and the game should be build to run only with some obscure flavor of Windows NT or OS/2 and be an absolute nightmare to get running on any system made after 2001. With games I feel the answer isn't making things intentionally bad(because bad gameplay isn't really enjoyable for the most part), instead the answer is to make them weird This is specifically for game mechanics mind you, stylistic suck can be used in games for things like graphics or sound just fine
|
# ? Apr 24, 2021 08:03 |
|
https://twitter.com/TheIlluminado/status/1385460093177585665
|
# ? Apr 24, 2021 09:23 |
|
Groovelord Neato posted:Like The Thing game the Ghostbusters game shoulda been an FPS. I was going to suggest a lightgun game, and then found out they made an arcade game in the last decade. But it's some weak rear end poo poo. https://www.youtube.com/watch?v=rJaYOjrbiGc&t=15s
|
# ? Apr 24, 2021 10:36 |
|
Shameless plug time, I guess! I've updated my GZDoom gameplay mod for the first time in https://www.youtube.com/watch?v=CaTOFJ086PE Download it here, or read the apocalyptically-long changelog if you want to know precisely what's new.
|
# ? Apr 24, 2021 11:34 |
|
Just started playin' BTSX with that bad boy. I just wanna say, as a lover of sound design, the sfx are so fucken good. Mixing the different sources together is such a dope touch.
|
# ? Apr 24, 2021 13:32 |
|
Mierenneuker posted:I was going to suggest a lightgun game, and then found out they made an arcade game in the last decade. But it's some weak rear end poo poo. Why...why wouldn't you make the guns shaped like the neutrino wands???
|
# ? Apr 24, 2021 13:39 |
|
Groovelord Neato posted:Why...why wouldn't you make the guns shaped like the neutrino wands??? They're probably reusing moulds/spares from a previous unrelated cabinet to keep costs down. A lot of light gun games do this and iirc there's an Aliens cabinet that uses the same guns as well.
|
# ? Apr 24, 2021 15:03 |
|
Disproportionation posted:They're probably reusing moulds/spares from a previous unrelated cabinet to keep costs down. A lot of light gun games do this and iirc there's an Aliens cabinet that uses the same guns as well. but then Aliens Armageddon has to share cabinet design with Terminator Salvation so you have generic AR-15-looking light guns. Haven't seen an Aliens cabinet that has the same setup as that Ghostbusters one though.
|
# ? Apr 24, 2021 15:43 |
|
The Kins posted:Shameless plug time, I guess! I've updated my GZDoom gameplay mod for the first time in
|
# ? Apr 24, 2021 17:18 |
|
New update on the development of Dread, the amiga doom-like project, this time it's about sound. https://www.youtube.com/watch?v=eCYkAAzdFuk
|
# ? Apr 24, 2021 19:10 |
|
Angry_Ed posted:All depends on the cab. I know there's Aliens: Extermination which has the Pulse Rifle light guns I enjoyed that Terminator Salvation arcade game so much more than the movie.
|
# ? Apr 24, 2021 20:54 |
|
Same i put a lot of money into that game Never saw the aliens ones though
|
# ? Apr 24, 2021 20:59 |
|
I remember playing Virtua Cop amd other ones like that with a big rear end AR. Loved them, also House of the Dead with akimbo pistols and auto reload. The owner of the arcade was a friend and after he closed, a bunch of us brought sodas, beers, all kinds of fast food and we all played for free and with different settings. Played Sega Rally tournaments for hours.
|
# ? Apr 24, 2021 21:24 |
|
Guillermus posted:The owner of the arcade was a friend and after he closed, a bunch of us brought sodas, beers, all kinds of fast food and we all played for free and with different settings. Played Sega Rally tournaments for hours. This sounds incredible.
|
# ? Apr 24, 2021 22:26 |
|
I wish Daytona and Sega Rally would get new ports. Kinda janky playing them emulated.
|
# ? Apr 24, 2021 22:50 |
|
We have discussed here a few times the different health systems in FPS. Pure health regeneration vs healh on map vs usable items by the player vs recover health on kill. There is another one, an interesting variation on the last one, recover health on kill. It's used on Vermintide 2 (which I'm playing again for the new mode). Basically, you recover a lil' bit of health on some kills, under certain conditions, like kill stunned enemies or damage several enemies with a single attack. However, it's temporary health, that is spent if you are hit (before your permanent health), and after a few second it slowly depletes on its own. Because the conditions to get it and the small amount, it's usually only noticeable when the enemy attack in big numbers, where you can kill a lot in a short amount of it. As it's a temporary health, it's a resource you need to be in the thick of battle, it's a nice buffer to have against attacks you can't see behind you, etc. It doesn't reward the player too much because it isn't permanent so if you were low on health you will stay on low level on the next fight, but it supports and rewards the players that gets on the thick of it, and in fact it's mostly gained when you get on the thick of it. That's the beauty of the system.
|
# ? Apr 24, 2021 23:16 |
|
I'd definitely go for an FPS with a Bloodborne health recovery/damage system.
|
# ? Apr 24, 2021 23:34 |
Groovelord Neato posted:I'd definitely go for an FPS with a Bloodborne health recovery/damage system. How does it work in bloodborne? Do you heal some degree of damage via damaging enemies?
|
|
# ? Apr 25, 2021 00:06 |
|
Cream-of-Plenty posted:How does it work in bloodborne? Do you heal some degree of damage via damaging enemies? When you lose health you have a few seconds to regain it by hitting the enemy. The more enemies you’re fighting the more hits you’re doing and thus the more health you can regain.
|
# ? Apr 25, 2021 00:22 |
|
https://www.youtube.com/watch?v=N7rPFDxPTM8
|
# ? Apr 25, 2021 01:22 |
|
The rally system in Bloodborne is great, the healing vials is traaaaash. Any game taking that system needs to retool it for that reason alone.
|
# ? Apr 25, 2021 02:42 |
|
|
# ? May 17, 2024 01:46 |
|
Outriders has a system where you heal by playing to your class's strengths when it comes to killing people.
|
# ? Apr 25, 2021 03:56 |