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So I messed up a bit; I have my electrolyzers setup with a feed from a water geyser as well as from a giant overflow reservoir for when the geyser is dormant but like a dummy I accidentally built the reservoir pump out of copper instead of gold amalgam. Now is there is a way for my dupes to replace it without getting scalded. I REALLY dont want to drain the whole reservoir to replace this thing.
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# ? Apr 14, 2021 22:31 |
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# ? May 31, 2024 11:34 |
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TommyGun85 posted:So I messed up a bit; I have my electrolyzers setup with a feed from a water geyser as well as from a giant overflow reservoir for when the geyser is dormant but like a dummy I accidentally built the reservoir pump out of copper instead of gold amalgam. Now is there is a way for my dupes to replace it without getting scalded. I REALLY dont want to drain the whole reservoir to replace this thing. Force the dupes to access it via atmosuit dock? Could also run a cooling loop through the upper portion of the reservoir and extend it downwards as the water cools off
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# ? Apr 15, 2021 03:57 |
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Or accept that some scalding will happen, but use the door access to make sure your best builder can nip in, fix it, and get out with only medium wounds. Then shove them in a triage cot til they heal up and you're done. Build a hospital (toilet/basin is fine, a mess table and a triage cot or 2) and you soon learn that dupes can tolerate stuff like digging out part of the 75C oil biome with no atmo-suit enough to get the first oil well plumbed in. They just need a little lie down afterwards. And maybe one in the middle.
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# ? Apr 16, 2021 18:42 |
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If there's space, maybe build the pump directly below the existing reservoir, put a floor under it and wall it in, then remove the floor of the existing reservoir. Your dupes would only have to be in the hot water long enough to mine or deconstruct a tile or two. That's a lot quicker than going down there and installing a new pump underwater. Then later you send a guy down there in an atmosuit to make it look pretty (remove the old pump and the rest of the old reservoir bottom, etc.).
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# ? Apr 16, 2021 18:57 |
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Is there a way for me to hand over the OP to someone else to edit? Feels bad that I made this ages ago and haven't updated it since.
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# ? Apr 21, 2021 09:34 |
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Qubee posted:Is there a way for me to hand over the OP to someone else to edit? Feels bad that I made this ages ago and haven't updated it since.
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# ? Apr 21, 2021 09:55 |
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Jeffrey of YOSPOS posted:As a fan of ONI I am willing to attempt to invoke dark magic to do this if someone wants to volunteer. It might make more sense if it's just a new thread though - there's a new DLC and everything. (I haven't played it yet.) Awesome, glad to hear it. Thread deserves some love and I've been pretty terrible at keeping the OP up to date as I've rarely played this much.
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# ? Apr 21, 2021 10:02 |
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Trying to transfer the current thread and having it break the forums would be very ONI.
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# ? Apr 21, 2021 13:20 |
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wow, ranching pufts and using the slime to grow mushrooms is so much easier than messing with the water and temp requirements of berries.
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# ? Apr 21, 2021 20:15 |
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I need some help with power transformer. I have a setup where a bank of generators supplies power to a bank of smart batteries; the smart batteries supply two transformers with each transformer supplying its own smart battery for that circuit. What I wanr to happen is that the upstream SBs store a lot of backup power so my generators dont have to run and that the consumers on each circuit draw from the downstream batteries but this is not whats happening. If one circuit is active it pulls directly from the upstream batteries...if I have to circuits active, one of them will not work at all.
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# ? Apr 23, 2021 23:47 |
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Post some screenshots, but I can already say you're breaking the "generator --> battery --> transformer --> load" design pattern. You want your power to stay as fuel for as long as possible, then avoid letting batteries dump out more power than your wires can handle.
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# ? Apr 24, 2021 01:20 |
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've been using a much more flexible power grid (mostly due to lack of refined metals to spare). First, you need to think in terms of producers and consumers - batteries don't count, they are just buffers. The worst wire in a circuit is the limit for producers or consumers, and a battery in the circuit will provide infinite wattage if requested. Transformers act as one-way limiters, so if your only power source for a circuit is from a transformer, you are safe. You can connect another circuit off the back with a transformer, but if you have a battery on that circuit then the transformer counts as a full 1kW consumer and can burn it out. The way around this issue is to have consumer-free distribution cables that start end end in transformers only, and have no batteries (and ideally no consumers). The receiver can then have anything up to a small stretch of heavi-watt and several big batteries followed by several more transformers. That's how I deal with Spaced Out solar early on for example. 2 panels = 1 small wire into a transformer, a collector array of batteries & transformers just under the surface. These feed a transformer onto a single 1kW carrier that heads down to the main battery bank in the base (coming in through another transformer). That then has transformers that initially feed small circuits, but as the base expands these change into a 1kW local distribution line that feed 2-3 leaf circuits (with a transformer, a battery, then <1kW or <2kW if using conductive) As long as the cumulative average draw of the leaves is <1kW, then the single thin line is all it needs to keep a section of the base running. Source (transformer->) distribution wire -> 2 or 3x[ (transformer->) Battery + consumers (1kW/2kW max depending on the wire on this circuit only)] The battery can automate the transformer to only draw when needed, but they pretty much do anyway. there is a big caveat in this - if the leaf nodes start drawing alot, or the source runs dry for a long period, then it is random what order the batteries in the leaf circuits power up, and the final circuit wont even start charging the battery until all the others are full/automated off. (I'll try to get some pics if I get time) Edit: Rereading the problem I think this is the root of your problem. The downstream circuits share the charging wire, but one (closest? first built? random?) will draw the full 1kW until any batteries on its circuit are full, then it drops to the local draw. Any left over (1kw - 1st circuit use if you don't automate) is then available for the next transformer, and so on. That's why I limit it to 2 or 3 per distribution wire, else the lag can mean the 4th+ time you try to string a new circuit on the end, it just never charges up. OzyMandrill fucked around with this message at 16:53 on Apr 25, 2021 |
# ? Apr 25, 2021 16:35 |
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I don't understand why you're using two layers of transformers. Only consumers matter for total wire load; producers feeding into batteries are free.
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# ? Apr 25, 2021 18:03 |
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Shumagorath posted:I don't understand why you're using two layers of transformers. Only consumers matter for total wire load; producers feeding into batteries are free. You can make smaller circuits that consume <1kW, use less metals, and can grow organically - kinda like my spaghetti plumbing. My base is currently something like: code:
which then has outgoing feeds like: code:
etc. added as it grows. The transformers here are primarily acting as diodes to stop any power flowing back, and limiting input/output levels. As long as the battery gets enough power during the day to cover the intermittent usage, you can power all these things with minimal metal use. Once oil biome is cracked and you get a bunch of cheap lead, the distribution branches can be upped to 2kw wire, 2 transformers paired at the front end. OzyMandrill fucked around with this message at 20:53 on Apr 25, 2021 |
# ? Apr 25, 2021 18:59 |
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How do I get my dupes to fill critter feeders evenly. They basically fill one box to full and ignore the other 5. Setting up automation for this is way down on my list of projects.
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# ? Apr 26, 2021 16:40 |
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They'll always head to the closest feeder if there's space in it and they're all the same priority. You can micromanage priorities until you have enough stored feed built up to not get shortages in the furthest bins while the closest are being filled.
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# ? Apr 26, 2021 18:13 |
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IMO, "evenly" doesn't really happen in ONI. Ever. If you have multiple receptacles (supplied by dupes), they will almost always be uneven. The best you can do is have few mostly-full than many barely-full.
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# ? Apr 26, 2021 18:28 |
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Automate it, or flood it with resources. Feeders are small, so having a storage bin set to equal priority close to all the ranches, so tidiers fill that up when they can, and the ranchers then have only a short walk to fill the feeders.
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# ? Apr 26, 2021 19:16 |
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TommyGun85 posted:How do I get my dupes to fill critter feeders evenly. They basically fill one box to full and ignore the other 5. Setting up automation for this is way down on my list of projects. Automating it is generally pretty easy - get the storage bin relatively close to the feeders, and then just put a sweeper in to keep them full. Even with one storage bin per ranch, the fact that the dupes will carry larger loads to the storage bin cuts down on a lot of labor.
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# ? Apr 26, 2021 19:30 |
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I really love this game. I can start it, intending to play for an hour or so, and next thing I know, it's 6 hours later. I've put a ton of time in a couple of bases (like I think my first base was 50ish hours?) and I have never made it into Space. Which is also why I made myself STOP playing it. I get too engrossed in it. What I want to do is.....Does anyone know of a Cheat Engine table that will just let me set certain Duplicants Athletics to max? I always end up getting bogged down, and annoyed because there is poo poo just cluttering the ground everywhere. I just want to set myself up with a handful of Super-Janitors. I do want to "beat" the game, at least once.
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# ? Apr 30, 2021 21:11 |
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No, but I know Francis John on YouTube often sets up rooms with nothing but hamster wheels just powering ceiling lights and uses priorities and door permissions to make new dupes, and only new dupes, to do nothing but run on them until their athletic skills rise to a wanted level.
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# ? May 1, 2021 01:58 |
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Johnny Aztec posted:I really love this game. I can start it, intending to play for an hour or so, and next thing I know, it's 6 hours later. https://robophred.github.io/oni-duplicity/#/
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# ? May 1, 2021 02:13 |
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Johnny Aztec posted:I really love this game. I can start it, intending to play for an hour or so, and next thing I know, it's 6 hours later. I usually end up quutting or starting over around cycle 300 because my base isnt layed out exactly how I want it and it feels easier to just start over than make renovations.
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# ? May 1, 2021 14:20 |
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WithoutTheFezOn posted:No, but I know Francis John on YouTube often sets up rooms with nothing but hamster wheels just powering ceiling lights and uses priorities and door permissions to make new dupes, and only new dupes, to do nothing but run on them until their athletic skills rise to a wanted level. Thank you both. I will try these out. I just hate seeing poo poo laying around ALL OVER THE drat PLACE, when I have priorities set up for cleaning/storing. A few times, I've shut down all operations and set EVERYONE to storing, and days later, hardly a dent is made. I really love this game, I guess I just suck at it!
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# ? May 1, 2021 16:53 |
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Are you making storage rooms with tons of compactors? The ore-droppers into a pit? Do all your dupes have the first two levels of the picking-up skill (not tidying, the one locking atmosuits)?
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# ? May 1, 2021 18:05 |
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Johnny Aztec posted:A few times, I've shut down all operations and set EVERYONE to storing, and days later, hardly a dent is made. I really love this game, I guess I just suck at it! Dupes are really bad at this and the stuff on the ground can easily take like 50 storage containers so it's better to just clean up the areas they work in and leave the rest of the poo poo on the ground. It's not at all an easy clean like rimworld.
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# ? May 1, 2021 18:12 |
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Yeah all your dupes that are sweeping should have the skills, or their carry capacity will be terrible. If you have a ton of stuff on the ground, like you mined out one whole side of the map and it's all at the bottom, either leave it there, or if you really want to put it into a stack, use a loader->dispenser chain (where each dispenser drops it just out of reach of the previous auto loader). That's a million times faster than dupes to move everything into one pile.
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# ? May 3, 2021 23:55 |
Playing the new Terra start on Spaced out array, the two initial asteroids are Terra (with water but no oil) and Swamp (with oil but no water sources). Both have volcanoes. Does it make more sense to refine oil (either by boiler or refinery) in the Swamp asteroid and then transfer it to Terra, or do everything in Terra? Both have Iron, but Swamp doesn't have coal so the industrial base will probably be on Terra.
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# ? May 7, 2021 16:41 |
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I guess it depends where you want to sink the heat from the hot petroleum. I'd personally do that in an existing industrial brick, so it sounds like Terra is your best bet.
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# ? May 7, 2021 17:03 |
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Depends how you deal with the oil. I pump the oil back to the starting asteroid so I can use the volcanoes to boil it sustainably. The third asteroid has no water sources, so I've made a wild arbor tree farm which appears to be sustaining 3 dupes with spicy tofu quite nicely.
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# ? May 7, 2021 19:05 |
Yeah, it's gonna be on the starting asteroid, as well as the natural gas from the wells. I must say: I like the DLC, but I don't love atmo suits wearing out. Seems an unnecessary time sink to me, and another point of failure (I had mydrecko farm outside of the main base, past suit docks, so when I ran out of reed fiber I couldn't fix any suits and couldn't get more fiber either)
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# ? May 7, 2021 20:49 |
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I can see where they were going in that reed fibre needs a use once you've stuffed paintings everywhere in your suits-only base, but I also see it as an implicit kill of the suits-only base.
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# ? May 7, 2021 21:09 |
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That's an interesting change. I haven't tried the dlc yet. I feel like keeping dreckos around ain't so bad and you can probably smooth it over by just having extra suits.
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# ? May 7, 2021 21:59 |
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Dreckos could just live in your containment area too. They don't bite. It'd actually be kinda nice because you could use the high pressure oxygen of your bedroom area to keep the hydrogen in place for the coats without disrupting the mealwood.
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# ? May 7, 2021 22:02 |
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I haven't really used atmo suits at all. I had the swamp start so I only had lead suits until the 3rd asteroid, and I only use them while working on the oil wells and petroleum boiler. The asteroids are pretty small so it's not bad pressurising everywhere anyway. Just the occasional unprotected run through the vacuum of space when required...
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# ? May 7, 2021 22:58 |
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Had a peek at the test server release notes, and looks like food storage is getting a kicking. No more infinite diagonal chlorine holes, as the food will need to be frozen as well as sterile atmosphere, and the diagonal fetching is being removed (while diagonal building is being 'improved')
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# ? May 11, 2021 14:39 |
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If I don't have to learn the radiation stuff to progress normally through the vanilla game, that'll make me get back into it.
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# ? May 11, 2021 14:44 |
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insta posted:If I don't have to learn the radiation stuff to progress normally through the vanilla game, that'll make me get back into it. Radiation stuff is easy for the basics. I just put a single collector next to a natural wheezewort, and direct it diagonally into the reasearch bench. Add an automation switch and set it to red and then goo do other stuff. After a while it will have stored>100 radbolts, so flick the switch to blast the bench twice, then power up the bench and let the dupes in. Repeat that every 10 points of rad research you need and you are sorrted. Getting enough dirt has been far more troublesome than radiation.
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# ? May 11, 2021 14:53 |
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I have a rad bolt generator pointed into an atomic collider. I haven’t been able to catch the point the generator becomes full, but after many cycles the collider still says 0 radbolts and the research I have queued up shows no atomic progress. Do you need the deflector things in between or something? Edit: nm, looks like the generators lose all their collected energy if they lose power for a second. WithoutTheFezOn fucked around with this message at 02:19 on May 12, 2021 |
# ? May 12, 2021 01:50 |
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# ? May 31, 2024 11:34 |
New patch, RIP carbon dioxide food pits:quote:Hello everyone!
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# ? May 14, 2021 17:34 |