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Still early days.
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# ? Apr 25, 2021 20:39 |
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# ? Jun 4, 2024 14:22 |
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sound https://thumbs.gfycat.com/EmbellishedWhichArmednylonshrimp-mobile.mp4
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# ? Apr 25, 2021 21:08 |
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So uh, hey Chris. UE4 is getting full planets as a basic, free mod that any dev can use. Also featuring vehicles with complete interiors that you can walk around in. https://www.youtube.com/watch?v=dBJv71iaWjs&t=70s You've taken so long on mopping and mess hall scenes that basic engine features are starting to encompass your entire loving project, you nincompoop.
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# ? Apr 25, 2021 22:14 |
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Chris Roberts should sue Unreal for stealing StarEngingTM tech imo
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# ? Apr 25, 2021 22:58 |
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Also my opinion: https://thumbs.gfycat.com/BiodegradableSlowJay-mobile.mp4
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# ? Apr 25, 2021 22:59 |
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Dwesa posted:SC has new trailer Remember when they could put out a sizzleporn reel with some dumb hype text and get a couple million views? I don’t think many people wonder what it is these days. A lot more probably wonder why it is.
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# ? Apr 26, 2021 00:42 |
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G0RF posted:Remember when they could put out a sizzleporn reel with some dumb hype text and get a couple million views? Love that the music artist is called "Faux Tales". Because Star Citizen is a fake tale indeed.
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# ? Apr 26, 2021 03:22 |
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I wonder if SC will ever manage to capture the absolutely beautiful atmosphere of ED. Calling it boring is a very valid criticism, but you can't deny that it really nails the atmosphere of fantasy, sci-fi space travel. https://www.youtube.com/watch?v=8UIw9gZ3BHw
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# ? Apr 26, 2021 03:24 |
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I love that the giant worm that was definitely not a joke belongs to a species called The Valakkar. Has there ever been a more generic lovely sci-fi trope name than that. Its a giant worm, how about Death Worm, Snake Raptor, Earth Phallus...? The Valakkar.
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# ? Apr 26, 2021 05:25 |
Gravity_Storm posted:I love that the giant worm that was definitely not a joke belongs to a species called The Valakkar. They could have actually made it worse by going 100% lame fantasy/scifi naming and calling it the Val'akkar or Val-akkar. Praise cig for their restraint!!
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# ? Apr 26, 2021 05:58 |
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I’m on some other gaming forum and a handful of guys there play SC and have recently been creating threads where they give away 5 or 6 ships a week to members who will then fly the ships with them and “taste the ‘verse.” Are these guys buying these ships with their own money and giving them away, or is CIG doing some sort of grassroots marketing through subgroups like this?
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# ? Apr 26, 2021 05:59 |
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former glory posted:Are these guys buying these ships with their own money and giving them away, or is CIG doing some sort of grassroots marketing through subgroups like this? probably the former. You can spread the work of CR AND support the project with more "pledges". Win-Win for a true commando.
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# ? Apr 26, 2021 06:33 |
It's entirely possible that CIG is doing something like that but... I think in this instance it's these people buying the ships and giving them away. CIG believes their own hype. They wouldn't do this for some forum. They'd do it for the biggest twitch streamer or youtuber they could reach because their game demands that kind of audience
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# ? Apr 26, 2021 06:36 |
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former glory posted:I’m on some other gaming forum and a handful of guys there play SC and have recently been creating threads where they give away 5 or 6 ships a week to members who will then fly the ships with them and “taste the ‘verse.” Are these guys buying these ships with their own money and giving them away, or is CIG doing some sort of grassroots marketing through subgroups like this? CIG has been known to funnel ships to the bigger streamers and there were a lot of rumors flying a few years ago that they were basically paying bonuses by handing out spaceships that could then be sold through the grey market. CIG has also, on occasion, faked their own grassroots groups. But honestly this is probably just whale players being whales. CIG seemingly abandoned the last fake-grassroots guy at the end of 2019, when the promised Planetside-esque arena mode completely failed to materialize.
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# ? Apr 26, 2021 06:37 |
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Sarsapariller posted:So uh, hey Chris. UE4 is getting full planets as a basic, free mod that any dev can use. Also featuring vehicles with complete interiors that you can walk around in. See? That's the industry desperately trying to catch up with SC. That's the SC effect, lifting pc gaming to new heights that everyone thought impossible until CR did it. Now they're rushing to emulate the features. This is good for Star Citizen.
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# ? Apr 26, 2021 09:59 |
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NumptyScrub posted:Wait poo poo if that animation is someone carrying an SCU, which is 1.25m per side (just over 4 feet) then citizers are goddamn huge There was a line in stimpire.txt about cops being 40 time sized or something
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# ? Apr 26, 2021 10:20 |
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Sarsapariller posted:CIG has been known to funnel ships to the bigger streamers and there were a lot of rumors flying a few years ago that they were basically paying bonuses by handing out spaceships that could then be sold through the grey market. CIG has also, on occasion, faked their own grassroots groups. This is all lies. I know cos I read Pixel Lemonade.
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# ? Apr 26, 2021 10:35 |
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Sarsapariller posted:Oh good the forums are back! Here have some accumulated posts: It's not even bizzare edge cases, it's like no one thought about how gravity works in the best Sim ever And just started throwing models together
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# ? Apr 26, 2021 12:43 |
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FishMcCool posted:See? That's the industry desperately trying to catch up with SC. That's the SC effect, lifting pc gaming to new heights that everyone thought impossible until CR did it. Now they're rushing to emulate the features. This is good for Star Citizen. Yeah, that's exactly how CR will claim it happened, too - that the tech is finally catching up with his "vision." Kind of like how he obliquely claimed credit for driving hardware development in the early 90s.
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# ? Apr 26, 2021 13:03 |
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Star Citizen's bugs are so darn charming. I love this game. https://v.redd.it/ey7hrux8bgv61/DASH_480.mp4 with sound: https://www.reddit.com/r/starcitizen/comments/myq70r/star_citizens_bugs_are_so_darn_charming_i_love/
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# ? Apr 26, 2021 13:09 |
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Scruffpuff posted:Yeah, that's exactly how CR will claim it happened, too - that the tech is finally catching up with his "vision." Kind of like how he obliquely claimed credit for driving hardware development in the early 90s. What?! Are you suggesting that SEGA weren't spying on PC RPG maker Origin so they could steal ideas for their racing game arcade cabinet and spend less than a year to implement in hardware what How rude.
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# ? Apr 26, 2021 13:18 |
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Sarsapariller posted:ELEVATORS CONFIRMED WORKONG This is that innovative physics grid tech at work! I actually wonder what the best way of addressing this would be. I thought maybe you could just turn off the gravity goo effect when you enter atmosphere but that would almost definitely cause ship explosions with all the stuff flying around inside the ship. I think it's kind of close to what they're doing. As soon as you exit the elevator platform you should become affected by gravity. It's sort of what happened, but without all the high speed flipping around at the beginning.
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# ? Apr 26, 2021 14:19 |
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Sarsapariller posted:ELEVATORS CONFIRMED WORKONG could they have made those camera cuts any more unpleasant? jeez
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# ? Apr 26, 2021 14:58 |
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Fidelitious posted:I actually wonder what the best way of addressing this would be. The simplest way, i.e. the way that every other game ever has done it, would be to prevent your player from putting the game in a wonky state by controlling when certain actions can take place. For example, the (obviously for ground use only) cargo elevator would only be operable when you were in a landed state, and at all other times the vehicles would be locked into a fixed position in the cargo hold, physics disabled. One kind of imagines this is why the Constellation has airlocks on the side- so the player has an alternate method of entry when in space. But CIG doesn't remember what CIG designed 9 years ago, and now feels that players need to be able to enter and exit via the cargo elevator and drive golf carts around the tiny interiors, despite both of those things causing a ton of bugs issues just like these.
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# ? Apr 26, 2021 15:08 |
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Gravity_Storm posted:I love that the giant worm that was definitely not a joke belongs to a species called The Valakkar. I'm fond of putting 2 "k"'s together when I need something that sounds futuristic myself.
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# ? Apr 26, 2021 16:29 |
Sarsapariller posted:One kind of imagines this is why the Constellation has airlocks on the side- so the player has an alternate method of entry when in space. Smash cut to a youthful, bright eyed Beet Wagon circa 2013. He is smiling. There is no hint of the weariness we see in 2021. He is reading the newly-released brochure about his Aurora, focused on the page about how it will be able to dock with his friend's Constellation in space. Hopeful music swells.
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# ? Apr 26, 2021 16:33 |
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One of the biggest problems inherent in "Make it work" development with no actual backing design is devs doing quick and dirty stuff that makes the product work, then that patch sits around for two years until everyone involved has moved on, and some new feature is developed under the assumption that the earlier work was always intended. At some point, opening ramps/elevators was obviously intended to be for landed ships only. All of the early ships had secondary points for entrance/exit, or you could get out through the cockpit. But they put them in the game with the ability to open anywhere, and the pace of development is so slow that 6 or 7 years later here are ships that only have entrances/exits via their ramps so you can't implement any sort of rule about it.
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# ? Apr 26, 2021 17:25 |
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Each ship is artisanally hand crafted, as it should be. Why would you want commonalities between them, whether to ease development, provide user experience consistency, or to maintain a world feel? Those would be stupid things to do. I hope you feel bad for even suggesting that sort of thing.
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# ? Apr 26, 2021 17:41 |
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.random posted:Each ship is artisanally hand crafted, as it should be. Why would you want commonalities between them, whether to ease development, provide user experience consistency, or to maintain a world feel? You know you have a good post when reading it makes me internally flip a table.
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# ? Apr 26, 2021 17:47 |
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Sarsapariller posted:One of the biggest problems inherent in "Make it work" development with no actual backing design is devs doing quick and dirty stuff that makes the product work, then that patch sits around for two years until everyone involved has moved on, and some new feature is developed under the assumption that the earlier work was always intended. Yep. This is why I (and other goons, probably including Sarsapariller) keep re-iterating that while they have the appearance of progress, they are in actuality going backwards. All they are building is the world's largest mountain of tech debt, and nobody will ever be able to clear it all.
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# ? Apr 26, 2021 19:14 |
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That UE4 update sounds really helpful for smaller dev studios to make cool spaceship games, that thing that Star Citizen aint. Edit: Poking through the patch notes.. goddamn theres some cool poo poo in this release. DreadUnknown fucked around with this message at 19:42 on Apr 26, 2021 |
# ? Apr 26, 2021 19:38 |
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.random posted:Each ship is artisanally hand crafted, as it should be. Why would you want commonalities between them, whether to ease development, provide user experience consistency, or to maintain a world feel? Once you have coded reality into your game then just building the assets is enough for them to just work. Like all the hydraulic pressures to open these lifts and what not needs to--- oh my... hydraulic pressure. BRB making this alert to CR so he knows that all these meshes connected to doors need to have stats to them. You got to have enough pressure to make sure you can open your door, and then you may also be able to crush something underneath your lift. This is a game changer. We're gonna have to refactor the pipelines for this new gameplay.
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# ? Apr 26, 2021 19:44 |
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The Titanic posted:Once you have coded reality into your game then just building the assets is enough for them to just work. CI~G is just applying this hot new methodology called CDD - creationism driven development.
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# ? Apr 26, 2021 19:51 |
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.random posted:Each ship is artisanally hand crafted, as it should be. Why would you want commonalities between them, whether to ease development, provide user experience consistency, or to maintain a world feel? It's normal and good to have to depressurize your entire ship in order to get in and out of it, unless it has an airlock, and then it's fidelitous because it has an airlock
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# ? Apr 26, 2021 20:41 |
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If Star Citizen solved ramps then what else would there be to do all these years?
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# ? Apr 27, 2021 00:27 |
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Deluxe ramps.
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# ? Apr 27, 2021 01:04 |
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Armitag3 posted:CI~G is just applying this hot new methodology called CDD - creationism driven development. and on the 11th year, Chris *Land claims not in-game yet **Idriss skin requires user to have purchased an Idriss new money only. ***Idriss still not in game
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# ? Apr 27, 2021 01:09 |
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the beautiful thing about space ship games is that you never have to stop making the ships bigger. (2027) Idris? That is such a 2021 ship for lower-middle class Space Dads. True patricians (with large winkys that ladies and men are very impressed by, btw) buy the RSI Executor-P, Chris Roberts Edition. They teased it at CitCon last year. (2038) Executor-P is a mid class ship that can barely punch above its weight. You need a Vanduul Star Eater if you even want to compete. Yeah I know they have to rescale the world again and commandos are microscopic, but they needed to revamp the engine anyhow because they were using 32-bit timestamps and all of my mobiglass says its 1970. early days yall o7
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# ? Apr 27, 2021 03:43 |
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Speaking of the Idris (which you should buy buy an Idris), during the extremely obvious CIG employee intervening and spawning an Idris to try and make something noteworthy happen on Linus' multi-hour Poopstar Stinkcitizen livestream/public shaming, some viewers were saying that a few players figured out how to glitch into the NPC Idris and take control of it. Is there any truth to those claims whatsoever? I mean, on one hand, that obviously can't be possible because the Idris doesn't even have a finished interior yet, so how would a player be able to interact with it even if they managed to somehow get inside? On the other hand, that obviously can be super possible because "Star Citizen" isn't so much a game as it is the name this hideous, suffering mess of spaghetti code is referred to by its captors. I'm genuinely curious because while it seems like obvious cultist apologia to explain why the unobtainable holy grail of overpriced spaceships suddenly showed up on the highest-profile mainstream exposure the game has gotten in years to pour a sustained, withering firestorm down on every inch of space except for where Linus' ship actually was, the past nine years have proven time and again that, for CI¿G?'s elite development team of the best C-minus students Full Sail has to offer that haven't been hired somewhere else, anything is possible except the intended result . PS- has anyone said Squatron Fartypoo?
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# ? Apr 27, 2021 08:04 |
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# ? Jun 4, 2024 14:22 |
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Time_pants posted:Speaking of the Idris (which you should buy buy an Idris), during the extremely obvious CIG employee intervening and spawning an Idris to try and make something noteworthy happen on Linus' multi-hour Poopstar Stinkcitizen livestream/public shaming, some viewers were saying that a few players figured out how to glitch into the NPC Idris and take control of it. Is there any truth to those claims whatsoever? Yes. Even though the cockpit didn't exist, there was still a command chair floating in space and an NPC was in it controlling the Idris. Some of their newly added guns didn't have proper collision meshes so you could stick the barrel through the wall and kill the NPC, then stand on the hull of a ship and let a player bonk you through the mesh. You could then sit in the seat and control the Idris. They fixed all of that, though.
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# ? Apr 27, 2021 08:08 |