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What is Star Citizen, Honestly? Barely needed doing this. As GORF says, the original hasn't even pulled 100k views, and comments most places pointed out it didn't represent the game. Still, any excuse XD Pixelate fucked around with this message at 10:04 on Apr 27, 2021 |
# ? Apr 27, 2021 09:41 |
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# ? Jun 4, 2024 13:54 |
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Pixelate posted:What is Star Citizen, Honestly?
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# ? Apr 27, 2021 09:52 |
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It's so funny how SC fans keep referring to Cyberpunk as defence for SC's development time. As if saying "Cyberpunk took 8 years to make" makes SC look any better. It's just an example of another incompetent company releasing another broken game. There were these cyberpunk comments in the "What is star citizen" video again.
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# ? Apr 27, 2021 10:04 |
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Pixelate posted:What is Star Citizen, Honestly? A most excellent trailer
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# ? Apr 27, 2021 10:20 |
lobsterminator posted:It's so funny how SC fans keep referring to Cyberpunk as defence for SC's development time. As if saying "Cyberpunk took 8 years to make" makes SC look any better. It's just an example of another incompetent company releasing another broken game. its extra funny because cyberpunk 2077 will probably be a good game one day and they'll just change their example to whatever the latest hot mess is. The same thing happened to No Man's Sky. For awhile it was held up as the reason CIG should not push out the game.
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# ? Apr 27, 2021 10:58 |
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Pixelate posted:What is Star Citizen, Honestly? The puzzled expresion at the end... priceless. MedicineHut fucked around with this message at 12:24 on Apr 27, 2021 |
# ? Apr 27, 2021 12:19 |
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Sankis posted:its extra funny because cyberpunk 2077 will probably be a good game one day and they'll just change their example to whatever the latest hot mess is. The same thing happened to No Man's Sky. For awhile it was held up as the reason CIG should not push out the game. Let's not get too crazy. Maybe it will be an "acceptably decent" game in a few years.
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# ? Apr 27, 2021 13:39 |
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Fidelitious posted:Let's not get too crazy. Maybe it will be an "acceptably decent" game in a few years. Yes, Cyberpunk's issues, like Star Citizen's, go to the very core of the game. Even if you removed all the bugs, all you'd be left with is a mediocre Ubisoft sandbox game.
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# ? Apr 27, 2021 13:54 |
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Time_pants posted:PS- has anyone said Squatron Fartypoo? you know what, i don't think they have.
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# ? Apr 27, 2021 13:58 |
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Pixelate posted:What is Star Citizen, Honestly? And yet there's supposedly an active fanbase of millions who are pledging money every hour, 24/7!
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# ? Apr 27, 2021 15:42 |
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Dynastocles posted:And yet there's supposedly an active fanbase of millions who are pledging money every hour, 24/7! well they already know what Star Citizen is, duh!
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# ? Apr 27, 2021 15:48 |
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lobsterminator posted:It's so funny how SC fans keep referring to Cyberpunk as defence for SC's development time. As if saying "Cyberpunk took 8 years to make" makes SC look any better. It's just an example of another incompetent company releasing another broken game. It should tell people that are trying to make a GTA type game when you're not Rockstar is a bad idea. When you're not even CDPR and your team is full sail grads and artists... you get Star Citizen. Cyberpunk may one day be good, but I can't say the same for SC. The Titanic fucked around with this message at 15:57 on Apr 27, 2021 |
# ? Apr 27, 2021 15:54 |
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Dynastocles posted:And yet there's supposedly an active fanbase of millions who are pledging money every hour, 24/7! You do not understand citizen development! reddit posted:hilarious! 😁 still a great game in the making 😎 reddit posted:This poo poo was hilarious. I'm still going to buy the Hercules as soon as it's available. I hate it missed it last time. reddit posted:Star Citizen is still better than Elite Dangerous and at least both of them exist unlike Line of Defense.
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# ? Apr 27, 2021 16:56 |
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Pixelate posted:You do not understand citizen development! Imagine that your favorite game, the game to end all games, has any reason to be compared to something like Line of Defense
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# ? Apr 27, 2021 17:03 |
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Sankis posted:its extra funny because cyberpunk 2077 will probably be a good game one day and they'll just change their example to whatever the latest hot mess is. The same thing happened to No Man's Sky. For awhile it was held up as the reason CIG should not push out the game. It's extra extra funny because we are only 3 and a half years away from the only example they can use is Duke Nukem Forever
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# ? Apr 27, 2021 17:09 |
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reddit posted:This poo poo was hilarious. I'm still going to buy the Hercules as soon as it's available. I hate it missed it last time. For a second I thought of the Hercules graphics card and it was even funnier. It wouldn't be the first hardware partnership to fall through due to development time making it obsolete...
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# ? Apr 27, 2021 17:23 |
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i love the big digs at cyber punk, im not a dude to take a day off work for a game release but If SQ42 has a big release day across consoles, pc, and the world. I will take the day off work to both try play it and watch the release. I expect to crash to desktop and go to the forums full of people who bought the hype and are left with a CR game. Joe blobbers will pop into the comments to tell everyone it's still early days and get eviscerated. Unlike the 90's when our hack dropped his name into the credits of his last ''game'', he will live in 2025 where consumers want blood for bad releases. 15 years and 600 million dollars, this better be single malt smooth or CIG is going to get hung drawn and quartered. if this doesn't happen I still want to be around to see a 500 million dollar tumbleweed roll past to the sound of crickets.
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# ? Apr 27, 2021 18:12 |
I'm beginning to think SQ42 may never formally release, they'll just put it out as a test alpha thus shielding it from any real game review criticism.
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# ? Apr 27, 2021 18:33 |
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Popete posted:I'm beginning to think SQ42 may never formally release, they'll just put it out as a test alpha thus shielding it from any real game review criticism. hosed up if true
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# ? Apr 27, 2021 19:04 |
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DigitalPenny posted:Joe blobbers For the last loving time, with feeling: IT'S BLOBERS!!!
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# ? Apr 27, 2021 20:04 |
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Jonny Shiloh posted:For the last loving time, with feeling:
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# ? Apr 27, 2021 20:11 |
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peter gabriel posted:It's extra extra funny because we are only 3 and a half years away from the only example they can use is Duke Nukem Forever I'll use my super power of being able to predict what the backers will say to combat your fud. "The people behind Duke Nuke didn't have to create *multiple* companies from zero, unlike CIG, and they also developed a single game, unlike CIG which is making two at the same time. And they are much more ambitious games with incredible amounts of fidelity you cuntiflas."
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# ? Apr 27, 2021 20:13 |
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trucutru posted:I'll use my super power of being able to predict what the backers will say to combat your fud. And also "I haven't sunk $32,000 into this game to end up looking like Christendom's holiest fool. Of course there's a game coming out, and of course my investment has been completely worth it."
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# ? Apr 27, 2021 20:15 |
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Jonny Shiloh posted:For the last loving time, with feeling: Hey, not all of us understand blob development.
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# ? Apr 27, 2021 20:29 |
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https://thumbs.gfycat.com/DisfiguredNeighboringIberianmole-mobile.mp4
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# ? Apr 27, 2021 20:39 |
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Colostomy Bag posted:Hey, not all of us understand blob development. Lesnick does
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# ? Apr 27, 2021 20:40 |
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Pixelate posted:What is Star Citizen, Honestly? lol, thanks for this.
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# ? Apr 27, 2021 21:34 |
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how sweet its a baby kilrathi
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# ? Apr 27, 2021 22:09 |
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loving lol, went back to that 'best devs in the world' clip, because a redditor claimed he was stream sniped Don't think he was, but afterwards he starts talking this 'iCache is already in' stuff https://twitch.tv/videos/992287446?t=26700s
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# ? Apr 28, 2021 00:10 |
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Everybody who suddenly explodes or dies being stream sniped sounds like a good next play. But up your game and make sure it was by Derek smart, and not necessarily in-game, but at a literal code level from the ingrained code saboteur taking orders from the big uncle. Got to make sure the narrative is strong and we stick to the story.
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# ? Apr 28, 2021 01:44 |
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Pixelate posted:loving lol, went back to that 'best devs in the world' clip, because a redditor claimed he was stream sniped "It's in" "Some of it is" "It's in 15 pieces" "I'm making that up" "They're putting it in bits at a time" "Some this patch, some next patch" Ah, yes. Of course. Crystal clear. Maybe they could try answering these questions using this format: Q: "What is 'iCache' and when does it go live?" A: "I don't know."
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# ? Apr 28, 2021 01:51 |
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They are slowly converting more and more internal systems to iCache but the thing that players want most will likely not be added until server meshing is finished. There is still probably a year left before the important parts go online. Maybe EOY 2022 even.
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# ? Apr 28, 2021 02:20 |
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Popete posted:I'm beginning to think SQ42 may never formally release, they'll just put it out as a test alpha thus shielding it from any real game review criticism. Doesn't Fortnite still say it's a beta when you first open it up? CIG's totally going to do the same, if SQ42 ever sees the light of day.
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# ? Apr 28, 2021 02:34 |
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Nalin posted:They are slowly converting more and more internal systems to iCache but the thing that players want most will likely not be added until server meshing is finished. There is still probably a year left before the important parts go online. Maybe EOY 2022 even. Oh, and also they were careful to point out that this groundwork tier-0 version of server meshing that they know how to do won't have much visible effect on anything, so no one should have weird and unreasonable expectations in that regard. But that's probably okay. After all, one of the hallmarks of Star Citizen's ongoing development is announcing improvements that don't actually improve anything.
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# ? Apr 28, 2021 02:51 |
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Trilobite posted:I seem to remember that in one of their recent videos they answered a plaintive question from a Citizen who wanted to be reassured that "server meshing" wasn't some pie-in-the-sky promise they were chasing but rather something they knew how to do and had a plan for achieving. And the answer was, of course, YES! CIG knows exactly what needs to be done and they expect to finish it sometime next year...for, uh, the first part of server meshing, that is. Which is really just the groundwork that needs to be done to, um, have things set up for full server meshing, which they don't know how to do yet because, y'know, they need that groundwork done, but after that? Probably it'll be easy! No reason to worry about it! The T0 server meshing is somewhat simple. It's where each planetary zone is its own server instead of a single server for the whole star system. It only requires the ability to transfer players between servers whenever they quantum travel. The main benefit is reduced AI load on the server so it should help improve gameplay. No more enemy NPCs standing around while you shoot them because the server is utterly overwhelmed. I'm going to guess that CIG is going to stop after the static server meshing as their dynamic meshing goal is quite a bit more complicated and they may decide static meshing is "good enough".
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# ? Apr 28, 2021 03:11 |
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Nalin posted:They are slowly converting more and more internal systems to iCache but the thing that players want most will likely not be added until server meshing is finished. There is still probably a year left before the important parts go online. Maybe EOY 2022 even. CIG is implementing a never-been-done before technology, you say? When finished, it will solve a big part of the game's problems? And it's only a single year away? Well hot drat! Star Citizen is saved for sure, this time!
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# ? Apr 28, 2021 03:35 |
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Sarsapariller posted:CIG is implementing a never-been-done before technology, you say? When finished, it will solve a big part of the game's problems? And it's only a single year away? I mean, at its simplest, all it is doing is having a different server keep a record of entities. And the big problem it will solve is not wiping player's ships when the server crashes. A server crash will erase your ship and all your cargo, which is why players avoid doing risky activities like hauling cargo or mining.
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# ? Apr 28, 2021 03:46 |
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Trilobite posted:I seem to remember that in one of their recent videos they answered a plaintive question from a Citizen who wanted to be reassured that "server meshing" wasn't some pie-in-the-sky promise they were chasing but rather something they knew how to do and had a plan for achieving. And the answer was, of course, YES! CIG knows exactly what needs to be done and they expect to finish it sometime next year...for, uh, the first part of server meshing, that is. Which is really just the groundwork that needs to be done to, um, have things set up for full server meshing, which they don't know how to do yet because, y'know, they need that groundwork done, but after that? Probably it'll be easy! No reason to worry about it! Look at all this FUD. Think of all the things CIG has already implemented that have never been done before! * Internal Physics Grids! * 64-bit Engine Tech & Procedural Edge Blending, which FIXED EVERYTHING * Unified First And Third-Person Animations! * Face Over IP! * Item System 2.0!, which FIXED EVERYTHING * Procedural Food! * Serialized Variables, which FIXED EVERYTHING * Procedural Planets! * Procedural Planets, Again! * Procedural Planets, One More Time! * Network Bind Culling, which FIXED EVERYTHING * Render To Texture And Viewports! * Real Time Cloth Deformation! * Procedural Gas Clouds! * Object Container Streaming, which FIXED EVERYTHING * Subsumption AI! * Physically Based Rendering! * Signed Distance Fields! Now maybe it seems to you like this is years worth of bullshit that took years longer to add than single devs working out of their garages can do, and/or added useless complexity to an already bloated-beyond-belief project without bringing it one step closer to completion. You might even argue that many of these are not even visible at all in the final product! But may I add that these things also cost a shitload of money, and in many cases made the game actively worse to play! So suck on that, hater!
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# ? Apr 28, 2021 03:54 |
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Nalin posted:I mean, at its simplest, all it is doing is having a different server keep a record of entities. And the big problem it will solve is not wiping player's ships when the server crashes. A server crash will erase your ship and all your cargo, which is why players avoid doing risky activities like hauling cargo or mining. Sure seems like maybe a small piece of work being hyped up into something important for the sake of pretending that there is visible progress! But CIG would never do that Sarsapariller posted:* Internal Physics Grids! Oops my finger slipped and I quoted my own post
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# ? Apr 28, 2021 03:58 |
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# ? Jun 4, 2024 13:54 |
Nalin posted:I mean, at its simplest, all it is doing is having a different server keep a record of entities. And the big problem it will solve is not wiping player's ships when the server crashes. A server crash will erase your ship and all your cargo, which is why players avoid doing risky activities like hauling cargo or mining. Quote this when server meshing t0 is in game and it fixes none of these issues.
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# ? Apr 28, 2021 04:23 |