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Make a Wiremill as soon as you get to LV. And a Bending Machine. Together they let you go from 2 ingots = 1 wire to 1 ingot = 2 wires.
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# ? Apr 29, 2021 15:11 |
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# ? Jun 3, 2024 22:01 |
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will do! i think thats the first quest in early game omnifactory. hope you all dont mind me liveblogging my way through this poo poo
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# ? Apr 29, 2021 15:23 |
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FPzero posted:Make a Wiremill as soon as you get to LV. And a Bending Machine. Together they let you go from 2 ingots = 1 wire to 1 ingot = 2 wires.
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# ? Apr 29, 2021 15:35 |
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Oh I thought they were playing GTNH. I wasn't paying close enough attention.
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# ? Apr 29, 2021 15:42 |
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yeah i heard omnifactory was a sliiiightly less grindy early game. ive read that GT:NH is insanely grindy. maybe ill do that next. Though some of the skyblocks sound neat like PO3 or agrarian skies
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# ? Apr 29, 2021 15:50 |
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queeb posted:ive read that GT:NH is insanely grindy. It is, but you can do a few things to reduce the grind significantly. The biggest thing to do is to cheat in an end-game ore scanner. I also make liberal use of the command to set thaumcraft warp to 0.
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# ? Apr 29, 2021 16:05 |
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I started up an Omnifactory game after completing Break Out and like, I am torn. I would love a pack centered on automation and teaching you how to do it but on the other hand, I have never used IC2 and at this point I am too stubborn to learn.
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# ? Apr 29, 2021 17:12 |
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well i havent found salt yet i need for this quest but i DID find a diamond vein im rich ediT: and theyre gone queeb fucked around with this message at 18:11 on Apr 29, 2021 |
# ? Apr 29, 2021 17:47 |
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I've also been playin Omnifactory. I'll take a SS of my base at another point, but it's great, machines everywhere. I'm definitely not playing it exactly right, I do a bit too much manually and don't have full parallel automaton for some stuff I probably should. But I have broken past some of the old habits of building as little as possible to conserve resources and have definitely gotten better at automating things and processing chains. It does get choice paralysis-y in the what do I spend my play time doing, so my stuff is pretty scattered. Especially with the way I've been playing, and the way Omni is structured, I have minimal stuff above HV even as I am working on "end game." I'm currently working on tier seven microminers. I didn't make EV plentifully enough to fully switch over, and mostly just made the required machines for IV, LuV, ZPM, and UV. I have so many HV machine automation subsets that I don't care to upgrade, so everything above has mostly been just niche things. Which I'll say, the questing does really fall off at the end. It's just make circuits, make microminers, make stuff to support those goals. Still, I'm creeping ever closer to "finishing."
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# ? Apr 30, 2021 07:32 |
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OniPanda posted:I've also been playin Omnifactory. I'll take a SS of my base at another point, but it's great, machines everywhere. I'm definitely not playing it exactly right, I do a bit too much manually and don't have full parallel automaton for some stuff I probably should. But I have broken past some of the old habits of building as little as possible to conserve resources and have definitely gotten better at automating things and processing chains. It does get choice paralysis-y in the what do I spend my play time doing, so my stuff is pretty scattered. It's probably closer to the 60% mark.
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# ? Apr 30, 2021 15:58 |
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Vib Rib posted:It's amazing how unlocking the creative fluid tank is not the 99% mark in terms of progress, like I expected it to be. I knew there was gonna be a slog at the end to cross the finish line, cause I'm definitely not prepared for a lot of the materials. The text for the mote of omnium foreshadows that. Still, that's more of a gap than I thought, hurray
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# ? Apr 30, 2021 18:54 |
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McFrugal posted:Pretty sure EnderIO conduits can check metadata like damaged/undamaged. My setup also seems to be throwing out everything right now whether damaged or not, so I don't think I have it completely right. I think it has to do with priorities because it seemed like it worked fine in a simple chest-to-chest experiment.
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# ? Apr 30, 2021 19:54 |
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i got my first wiremill in omnifactory. my god, no more plates and wirecutters
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# ? Apr 30, 2021 20:12 |
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I did it: snad farm to fill up my 1 steam dynamo!
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# ? May 2, 2021 22:35 |
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queeb posted:I did it: Are you running some kind of lighting mod?
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# ? May 4, 2021 08:21 |
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I've always previously leaned on Thermal Dynamics ducts for more complicated sorting scenarios and now I'm struggling with EnderIO conduit filtering and priorities for a mob farm. It's very fond of my -10 priority insertion into a trash can that's pretty much first in line for processing. That's supposed to be my fallback. I was under the impression that higher numbers are going to be favored over lower numbers, and I don't see anything that states distance matters. However, some inserts filtered for just basic items (gold ingots, iron ingots, ender pearls) with a priority of 50 on the same line don't appear to get any attention. I also have a filters into a separate section for undamaged gear that I can recycle, but it doesn't receive anything. The trash is set up with -10 priority advanced filters for the basic gear types, ignoring metadata, any damage. Does any damage also mean zero damage? I am trying to filter into the processing line using basic filters set for the gear, ignoring metadata, at priority 50. My fear was that damaged gear would wind up there. Instead, nothing winds up there. I'm inspecting this by replacing the trash can with a chest and watching what rolls into there. Basically, everything is rolling into there now that my overfill storage is full. Well, mostly full. There are actually a few chests on the end that don't get any attention. Their priorities are zero, they are set to insert, and they don't have filters. This makes me think that distance does matter for priority.
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# ? May 5, 2021 15:46 |
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Rocko Bonaparte posted:I've always previously leaned on Thermal Dynamics ducts for more complicated sorting scenarios and now I'm struggling with EnderIO conduit filtering and priorities for a mob farm. It's very fond of my -10 priority insertion into a trash can that's pretty much first in line for processing. That's supposed to be my fallback. I was under the impression that higher numbers are going to be favored over lower numbers, and I don't see anything that states distance matters. However, some inserts filtered for just basic items (gold ingots, iron ingots, ender pearls) with a priority of 50 on the same line don't appear to get any attention. Two things: make sure every output face is set to insert-- by default it's extract. Secondly make sure everything is the right channel color.
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# ? May 5, 2021 17:19 |
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McFrugal posted:Two things: make sure every output face is set to insert-- by default it's extract. Secondly make sure everything is the right channel color. Also apparently round robin mode defeats priorities, so try turning that off
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# ? May 5, 2021 17:21 |
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It really looks like distance factors into it. I didn't see anything with round robin nor did I do anything goofy with channels. Direction was okay too. I relocated my trash to be after my "keep" stuff and that secured consistent filtering of the stuff I wanted to keep regardless of priority. Before this, the trash was basically first in line. I had a chest a little further away that was "overflow." I was using it at a neutral (zero) priority to load up on stuff I'm not outright filtering yet. The idea is after overflow is full, whatever else I can't manage just gets trashed. This overflow chest wasn't getting loaded at all until I increased its priority above zero. The insertion filters to the trash were -10. With the trash further away than the keep stuff, basic items started to work. I found bumping up priorities even higher seemed to have some effect to getting some items over to the recycling/processing line. In particular, I think potions were going over because I didn't have any other rules for them; they don't take damage so I don't have to worry about it. I have a logical problem with damaged items. I'm trying to trash all damaged items, but damage is metadata. I want to ignore enchantments; the macerator can chomp on gear just fine regardless of enchantment, but it cannot accept damaged data. If I ignore metadata, I also ignore damage, and damaged items queue up for the macerator--which the macerator cannot take. The damage settings on the filter give me a range of 25%, 55%, 75%, 99% ("any"), or ignore damage. It doesn't have a "no damage." GT:NH is based off of 1.7.10 and I wonder if this is a limitation of having an older EnderIO. I didn't see a "not damaged" option in my version. On the other hand, I see that in the EnderIO GitHub, but the logic for it implies more like "cannot be damaged." It checks if damage is less than 0, not that it's equal to zero. Something else I was recommended was filtering with an ME subnet using a fuzzy card, but that's now making this much more elaborate. I am trying to figure out if there's a way to mix two advanced item filters with varying priority or black/whitelist settings to force items one way or another, but I can't really figure it out. Edit: Shenanigans with OpenComputers may be in my future. Edit: Damage is probably metadata and I can treat that separate from NBT so I need to toy with that before going nuts. Rocko Bonaparte fucked around with this message at 00:03 on May 6, 2021 |
# ? May 5, 2021 23:46 |
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Can't you just blacklist damaged items to get a whitelist for undamaged items?
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# ? May 6, 2021 02:36 |
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I think I got it working overnight. What has ended up working is using advanced item filters on the recycling side: 1. Strict metadata enforcement 2. Ignore NBT 3. Whitelist 4. Put undamaged versions of item in the whitelist 5. Ignore the damage setting since damage is also metadata The damaged items don't match, go into overflow, and excess just gets dumped. I'd prefer to have them just get dumped so the overflow can be filled more with unrelated stuff that I have to still figure out how to process. On the other hand, I can later try to repair the items or burn them in alchemical furnaces, so they're not completely worthless. Finding undamaged versions is a real pain in the rear end. I haven't secured any diamond gear yet. I keep a set of everything in the filters in a chest nearby in case I have to respecify all of this.
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# ? May 6, 2021 15:37 |
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Looking for a pack where I can just turn my brain off and build up tech and automate and does not have IC2 or Greg, tried Sky Factory and I kinda despise the trees as well as the locking stuff behind prestige.
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# ? May 14, 2021 14:48 |
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isn't that like 90% of packs? did they start putting greg tec in everything lol???
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# ? May 14, 2021 15:04 |
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Ash Rose posted:Looking for a pack where I can just turn my brain off and build up tech and automate and does not have IC2 or Greg, tried Sky Factory and I kinda despise the trees as well as the locking stuff behind prestige. https://www.curseforge.com/minecraft/modpacks/ultimate-alchemy
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# ? May 14, 2021 15:10 |
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Ash Rose posted:Looking for a pack where I can just turn my brain off and build up tech and automate and does not have IC2 or Greg, tried Sky Factory and I kinda despise the trees as well as the locking stuff behind prestige. lmao good luck everything is greg maybe play in peaceful mode with Create?
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# ? May 14, 2021 17:04 |
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You will submit to the greg and you will like it
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# ? May 14, 2021 17:16 |
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Any pack becomes a chill pack when you add ProjectE
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# ? May 14, 2021 17:18 |
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Rutibex posted:Any pack becomes a chill pack when you add ProjectE That just sounds like creative mode with extra steps.
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# ? May 14, 2021 17:40 |
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Gwyneth Palpate posted:You will submit to the greg and you will like it I will not.
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# ? May 14, 2021 17:52 |
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dragonshardz posted:I did not.
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# ? May 14, 2021 20:04 |
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Are those the giant turbines that require a ton of room in front of them and will suck anyone or anything into them, kill them, destroy anything that drops, and break the turbine?
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# ? May 15, 2021 00:48 |
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SugarAddict posted:Are those the giant turbines that require a ton of room in front of them and will suck anyone or anything into them, kill them, destroy anything that drops, and break the turbine? No. They do need one block of air in front of the fan blade though. You don't even get hurt by right clicking on them when they're on, which is unfortunate.
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# ? May 15, 2021 01:13 |
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Gregtech is unironically amazing but then I am also not right in the head so I fully endorse ignoring my opinion on this matter.
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# ? May 15, 2021 01:14 |
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if you make the immersive engineering turbine setup, it involves having several live wires ran that will zap the poo poo out of you if you touch them
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# ? May 15, 2021 03:34 |
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Light Gun Man posted:if you make the immersive engineering turbine setup, it involves having several live wires ran that will zap the poo poo out of you if you touch them Ah, the Juggler. In my Sevtech Ages playthrough, I had a rat's nest of HV cables above that I'd regularly fly into and ricochet around against for up to a minute before I'd get flung free.
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# ? May 15, 2021 03:38 |
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GTNH oil processing, refactored give me the toluene, benzene, butadiene, propene, ethylene, and methane. leave the ethane, propane, and butene to rot
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# ? May 16, 2021 21:55 |
What's the earliest form of chunkloading for GTNH?
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# ? May 16, 2021 22:33 |
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Patware posted:What's the earliest form of chunkloading for GTNH? Railcraft's series of anchors is. If you're in single player, just cheat yourself in a stack of admin anchors and use those. The ones you can craft are balanced around multiplayer for lag reduction purposes and require ender pearls (or some other craftable tchotchkes) for fuel. If you're hell bent on not cheating, I think you can make the smallest one starting in MV.
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# ? May 16, 2021 22:46 |
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Are there any other modbacks similar to Breakout? I love how tight and focused it felt, gradually building you up and making everything feel like it had a purpose rather than just shotgun blasting you with 5 million mods at once and assuming you know everything. I just tried modern Skyblock 3, but I bounced off of it pretty quickly when I saw it loaded up with a massive pile of mods that had little to do with each other and just seemed to be there for the sake of taking up time to get past them (especially lots of magic themed mods)
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# ? May 28, 2021 01:46 |
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# ? Jun 3, 2024 22:01 |
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Is there a (pre-spaceflight) route to chrome in GTNH better than grinding/sifting/centrifuging redstone and rubies? I'm going through entire ore patches and slogging through hours of processing just to get enough for a few stacks of stainless steel. Seems beyond the pale even for gregtech.
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# ? May 29, 2021 20:27 |