|
I remember it being talked about a while ago but does anyone have any tips for cultist simulator? My most successful run thus far I kinda seemed to hit a brick wall and eventually just crumbled after about an hour of making no progress. Mainly wondering if I should be spreading out or leaning in to one of the three main stats to start. Last run I went reason/passion which was good when I couldn't seem to make any money off of a level three(maybe four?) passion skill.
|
# ? May 1, 2021 16:43 |
|
|
# ? Jun 13, 2024 05:20 |
|
Spoilers about some mechanics ahead, CS is a pretty old game at this point but maybe somebody wants to go into it blind: Your stats don't really matter, which is to say that you're going to want max them all eventually. I typically focus on health first just to make sickness easier to juggle. The easiest way to make money in CS is to just play the Doctor, because that gives you an unlosable 2-coin job. If you're not playing the Doctor, generally you have two choices for making money: the clerk job or writing essays for patrons. The clerk job starts out as subsistence and you need to kill or humiliate your bosses to proceed (via Edge or Grail followers or hirelings). Grail is better because it doesn't generate notoriety but you're probably not doing heists that early on so it doesn't matter, you can always wait it out. The peak of the Clerk job is technically the fastest and best moneymaker, but it has one big advantage/disadvantage: it absorbs notoriety, but as it does it takes longer to earn coin and eventually you'll be fired (with an extremely generous severance package). Thus, technically, the best way to earn coin for a standard run is to grind out Clerk and then spend like 30 minutes just doing things that don't generate notoriety so that you can build a massive dragon's hoard to live off of for the rest of the game. You unlock patrons by publicly talking about lores. For some reason doing this is far and away the best way to find both patrons and followers, because it only generates mystique. Finding people via rumors from your dreams generates notoriety. No, it doesn't make any sense at all. Patrons want you to do essays on lores and they pay you in Spintria, which happen to be extremely valuable at the auction house and not particularly useful otherwise outside a few ritual setups. Thus, the other way to earn money quickly is to buy a bunch of books while you do another job, find patrons, and then sell their Spintria at the auction house. You basically need to talk about lores to find followers anyway, so every character will bump into all the patrons eventually.
|
# ? May 1, 2021 18:00 |
|
Awesome! Thanks for the tips. Even having read that I don't feel particularly spoiled, which I really appreciate. I just happened to pick the game up this week for $3 google funbux and I'm really digging it. Reading your post I can tell my problem was being afraid to publicly speak about lores. The tooltip seemed to imply it would give me notoriety, which I really didn't want.
|
# ? May 1, 2021 19:29 |
|
Yeah, I assumed that too my first time playing, after all there's plenty of other options to just shoot yourself in the foot. One last tip: the patron Sulochana Amavasya is nominally only useful for characters pursuing the Dancer endings. She doesn't offer commissions. But in reality she's the best one: talking to her opens up a slot that you can put any card in for 60 seconds, and when a card is slotted its timer stops. So if you have something temporary that you need to keep around and you can sacrifice your Talk slot, she's a lifesaver. This is basically the only way to keep Influences around long enough to combine or use them, for instance.
|
# ? May 1, 2021 23:10 |
|
Mad props to whoever titled this thread.
|
# ? May 2, 2021 01:12 |
|
Schwarzwald posted:Mad props to whoever titled this thread. Roguelikes - Tiles are better. Don't @ me.
|
# ? May 2, 2021 15:30 |
|
I need to get this dumb joke off my chest, sorry Roguelikes: H@H, you're dead
|
# ? May 2, 2021 15:38 |
|
NObodyNOWHERE posted:Roguelikes - Tiles are better. Don't @ me. Also very good
|
# ? May 2, 2021 15:58 |
|
Duderclese posted:I remember it being talked about a while ago but does anyone have any tips for cultist simulator? My most successful run thus far I kinda seemed to hit a brick wall and eventually just crumbled after about an hour of making no progress. I'm a few runs in and what's been working well for me is spending a good while at the start of a game getting the basics in order. 4 in every stat, bunch of cash, steady job, collect some people. Try not to get in trouble, mystique is fine. That's usually when I start working on buying books and reading them, saving up the poetry/essay books for when I want to get the related skill to 5. Painting is a very nice job.
|
# ? May 3, 2021 01:28 |
|
Dachshundofdoom posted:Yeah, I assumed that too my first time playing, after all there's plenty of other options to just shoot yourself in the foot. Thanks so much for the tips! please knock Mom! posted:I'm a few runs in and what's been working well for me is spending a good while at the start of a game getting the basics in order. 4 in every stat, bunch of cash, steady job, collect some people. Try not to get in trouble, mystique is fine. That's usually when I start working on buying books and reading them, saving up the poetry/essay books for when I want to get the related skill to 5. For the life of me I cannot figure out the formula to make money from painting. All I do is generate a lot of mystique, occasionally notoriety. And of course sweet paintings with weird rear end pigments.
|
# ? May 3, 2021 03:22 |
|
If I remember correctly, there are basically two (non-unique) kinds of paintings. If you put in lores and influences and so on, you make “real art” and get Mystique and other intangible poo poo. If you put Mystique and Notoriety in, you make a painting for sale and get cash.
|
# ? May 3, 2021 04:26 |
|
Like everything in Cultist Simulator, it's complicated. The wiki page has a deep dive into the mechanics of it, but I'll just give you a tl;dr. Passion improves your paintings by giving you insight and gives you intangibles like happiness. Mystique and notoriety improve your sales. Notoriety is worth two mystique, but the tradeoff of course is that the timer won't tick down while it's being used. There's an upside: with sneaky pause timing you can "hide" notoriety from the detective this way by slotting it in right as his timer rolls over but before his slot magnetizes the notoriety into it. If you paint lores or summons, you gain notoriety. Otherwise you just gain insight, which is represented by the little lightbulbs along the bottom. The message you get at the end hints at your reputation, which influences how likely you are to get paid. However, there's a Staleness mechanic that punishes you for grinding out unremarkable art. If you don't paint art of at least 4+ Insight to counteract it, you start losing out on chances to earn coin no matter how much mystique you put in. In general I rarely paint for money, mostly because I don't like mystique keeping the detective snooping around constantly. I paint to burn Restlessness, hide notoriety in a pinch, and occasionally to make a special painting if I need a decent tool for that lore.
|
# ? May 3, 2021 05:01 |
|
0.9.9 "More" on Jupiter Hell---the bolstering continues. https://store.steampowered.com/news/app/811320/view/3076498560625900473 quote:Messages Uniques get the Content Hose next come roughly end of the month~
|
# ? May 3, 2021 18:30 |
|
How much has Jupiter Hell improved since it started Early Access? I remember some very negative inital impressions.
|
# ? May 3, 2021 18:32 |
|
Roluth posted:How much has Jupiter Hell improved since it started Early Access? I remember some very negative inital impressions. It's in a really good place right now. It's still not quite as fully realized as DRL, but it's getting closer with every patch. Can't wait to try out this one tonight.
|
# ? May 3, 2021 18:41 |
|
I am such a sucker for some Cultist Simulator chat. Painting was changed from being extremely lucrative to somewhat lucrative after you learn how it works. I think it's more trouble than it's worth now (all this mystique clogging the board) , and after the early game I turn to patron commissions. The key to learning to play is really learning how to manage the various things that lose you the game: lack of money, being too notorious, and going insane. For the base ascension anyway. Even the most conservative player in the world will have to deal with notoriety and despair/fascination so you might as well lean into them and learn what to do with them. In at least one game some things happened and I had maybe 10 notoriety on the board. Come and get me, detective.
|
# ? May 3, 2021 18:58 |
|
anyone try out orbital bullets yet? https://store.steampowered.com/app/1167680/Orbital_Bullet__The_360_Roguelite/
|
# ? May 3, 2021 19:34 |
|
SettingSun posted:I am such a sucker for some Cultist Simulator chat. Painting was changed from being extremely lucrative to somewhat lucrative after you learn how it works. I think it's more trouble than it's worth now (all this mystique clogging the board) , and after the early game I turn to patron commissions. I picked it up because it was like 3 bucks and it's interesting. I think I bought too many books because I ended up getting sick eventually and couldn't keep working over time which was tying up my Reason into a death spiral eventually. Was annoyed I could find no topic that led to anything with the club owner lady, and when I tried to go to the club with her, I got an ad for DLC. From an earlier post, I guess she's really good because she can hold things for a minute at a time, but that's well beyond my abilities. On topic, the Jupiter Hell update does sound pretty cool. I liked DRL but never got as into it as a lot of people, not sure JH would solve my lack of willingness to engage more deeply with the mechanics, i.e., corner firing and understanding the timing of actions, etc., which I'm sure add a lot of depth but to me seem to require a technical level of skill I'm not interested in learning when I just want to shoot some demons.
|
# ? May 3, 2021 19:43 |
|
Yeah Sulochana is a key player in the Dancer DLC. I never really thought about how the game handles players that don't have the DLC so that's interesting to learn. She has other uses even in the base game beyond being a safe place to hold timed cards but you'll learn those will time, probably.
|
# ? May 3, 2021 19:53 |
|
I need to get back into Cultist Simulator but I've probably forgotten too much to fall back in
|
# ? May 3, 2021 23:29 |
|
Pseudoscorpion posted:It's in a really good place right now. It's still not quite as fully realized as DRL, but it's getting closer with every patch. Can't wait to try out this one tonight. Is it still missing text mode?
|
# ? May 3, 2021 23:37 |
|
Chaotic Flame posted:I need to get back into Cultist Simulator but I've probably forgotten too much to fall back in
|
# ? May 4, 2021 07:21 |
|
Chaotic Flame posted:I need to get back into Cultist Simulator but I've probably forgotten too much to fall back in Well,that game was mostly about the discovery itself of how it's played, once you know it, it lost charm quickly, as it transforms into a series of spinning plates and repetitive missions. So forgetting about it is good, I guess?
|
# ? May 4, 2021 07:40 |
|
yeah the plate spinning just made me low key anxious, i never got far in the game
|
# ? May 4, 2021 07:51 |
|
I think I lost interest around the midgame of Cultist Simulator because I had a solid idea of what to do and enough resources to stave off death for seemingly forever, but I just had to do so much grinding. Maybe it would've gotten harder or more interesting later, but I quickly ran out of patience.
|
# ? May 4, 2021 08:20 |
|
pumpinglemma posted:Basically pages upon pages of “we just want to be able to join the nazi faction for the immersion”. Colour me shocked. Last year (or the year before?) a bunch of Polish developers put out Warsaw, basically Darkest Dungeon except you're playing as the Polish resistance in Nazi-occupied Warsaw. It's loving dire as poo poo, you start meeting enemies from the Dirlewanger Brigade and encounter war crimes right from the start. Obviously a very meaningful game with a lot of important stuff to say about the horrors of life in Nazi-occupied Warsaw. On the Steam forums the biggest threads were "Can you add in a game mode where you play as the Nazis" and "Can you add in multiplayer so I can play as the Nazis". And not in any trollish shock humor kind of way, but couched in five layers of learning about history and not all SS members were war criminals you know, they were just trying their best in a difficult situation and furthermore... All from people with names like Eisenadler. The amount of unironic nazi gamers is shockingly big.
|
# ? May 4, 2021 08:58 |
|
Arzaac posted:
The man thinks grinding is difficulty.
|
# ? May 4, 2021 17:23 |
|
Haven't seen this in the thread yet but I've been enjoying Devil Slayer - Raksasi. It's an action roguelike that cribs from a lot of other popular action roguelikes but has slower, deliberate combat that feels Souls-y and is really fun. The art (other than the anime waifu main characters) reminds me of a medieval China by way of Dark Souls, Berserk or Diablo II. Each run you choose to play as 1 of eventually 7 devil-slayers, each of which is essentially a separate class. Each character has her own playstyle, abilities, weapon sets, and unlockable passive perks, and they all play very differently.I've been using Xilvaron who's a quick twin dagger demon lady that's super mobile and has an area stun as her special ability. On a given run you go from room to room in a grid like in Binding of Isaac, collecting artifacts that can add standard effects like +20 stamina, or more exotic effects like making it so your footsteps leave damaging pools of flame, or summoning an explosive puffer fish that kamikazes into enemies for splash damage and respawns every room. Like in Isaac, you can end up with a ton of crazy effects all going off at once. Along the way, the enemies you kill drop "souls" that are essentially the cells in Dead Cells, which you carry to the end of each level and invest into character upgrades, new items, and additions to the level generation, so for example you can buy an upgrade that adds a secret room to every level in a run where you can find additional goodies if you reveal it. There's a really good variety in the game from level to level. Each level has multiple bosses to unlock, and a lot of different types of enemies that all behave pretty differently. Each level has its own big set of mooks to fight. You also get infighting between enemy factions, so in a given room you may have a brawl between undead and living soldiers, for example. You could let them fight it out, but you miss out on the souls if they kill each other. The environmental hazards also vary pretty significantly, and can factor into your strategy like in a Hades or Curse of the Dead Gods. It's still on version 1.0 after exiting its EA period about a week and a half ago, but I haven't really run into any bugs that I've noticed. My main criticism is the spotty English translation (the devs are in China), but it's serviceable and the dialogue is very spare and unremarkable. The interface can also clutter up the action a bit since it basically shows you everything all the time, but I'd be surprised if they didn't address that in an update. The rest of the game feels great to play and seems very content-rich, and I recommend it if you like any of the other action roguelikes I mentioned in this post!
|
# ? May 5, 2021 03:28 |
|
girl dick energy posted:If you know anything about Fallen London, the questline for Seeking Mr. Eaten’s Name, the longest and most brutal one in the game that involves deliberately burning through huge amounts of resources and maiming your character for nothing but some optional plot content, and that ends with the character becoming permanently unusable? Designed almost entirely by Alexis Kennedy. Honestly I just looked up that quest line and it seems kind of cool. I like the idea of being able to decide you have nothing left to do in an online game and completing a big endgame quest that permanently retires your character
|
# ? May 5, 2021 03:58 |
|
goferchan posted:Honestly I just looked up that quest line and it seems kind of cool. I like the idea of being able to decide you have nothing left to do in an online game and completing a big endgame quest that permanently retires your character It isn't even really that though. It's something you have to work towards, dedicate yourself to doing, above and beyond enjoying the game. Even an endgame character is going to have to spend a lot of time giving up their progress to complete the quest. I spent hours building up the stockpiles needed to blow through another small chunk of the story. I would really really love to read the storyline because it seems like an amazing piece of work, and I wouldn't mind putting in the work or making sacrifices, but you have to put hundreds of hours towards reading a few paragraphs. I love that setting but they have yet to make a product in the setting that I was able to dig into and explore long term. Even the Sunless games want you to hate yourself before they will divulge their secrets, and they don't have microtransactions they're trying to upsell.
|
# ? May 5, 2021 04:21 |
|
Yeah actually my wiki dive prompted by your other post has me thinking about giving Sunless Skies another shot. I liked parts of it when I tried it before but it's so loving slow! They make cool games but I don't know if I'd say they make fun ones
|
# ? May 5, 2021 04:32 |
|
goferchan posted:Yeah actually my wiki dive prompted by your other post has me thinking about giving Sunless Skies another shot. I liked parts of it when I tried it before but it's so loving slow! They make cool games but I don't know if I'd say they make fun ones I don't think it will lessen the grinding at all, but if you're going to subject yourself to it again, you may as well wait til it's feature-complete (to be clear, I am also thinking about giving Sunless Skies another shot).
|
# ? May 5, 2021 05:45 |
|
It's new and potentially interesting : a climbing "roguelite" https://store.steampowered.com/app/1385100/Insurmountable/
|
# ? May 5, 2021 08:05 |
|
Phetz posted:Haven't seen this in the thread yet but I've been enjoying Devil Slayer - Raksasi. I like that you didn't mention the weird violently horny game over screens at all. It's a pretty good game if you can get past it but lmao imagine if in Dark Souls every time you died instead of the big "YOU DIED" text you just got a big drawing of your dead character with most of their clothes torn off and also you can, strangely, only play as young women. Loddfafnir posted:It's new and potentially interesting : a climbing "roguelite" https://store.steampowered.com/app/1385100/Insurmountable/ Bizarre that this exists but extremely interesting, anybody here played this yet?
|
# ? May 5, 2021 08:30 |
|
In the roguelite side of things, how is this one? https://store.steampowered.com/app/465200/Fury_Unleashed/ It has been included in the last Humble Monthly, it's why I'm asking.
|
# ? May 5, 2021 08:55 |
|
It's pretty OK. I bought it from a summer sale a few years ago, and it's a fun shooter, kind of like a roguelite Soldat. I kind of bounced off it pretty early but that may have been because it was still in Early Access.
|
# ? May 5, 2021 09:25 |
|
Count Uvula posted:I like that you didn't mention the weird violently horny game over screens at all. It's a pretty good game if you can get past it but lmao imagine if in Dark Souls every time you died instead of the big "YOU DIED" text you just got a big drawing of your dead character with most of their clothes torn off and also you can, strangely, only play as young women. I thought it was weak. Only did one mountain, completed it on the my first playthrough, and even then the majority events where repeats. Its more of a puzzle game than anything. Difficulty ramps up because you move on to the next mountain with the same character and you can rack up some penalties from the previous mountain. Reknowned Explorers captures the feeling of exploration way better. On the moutain climing side of it, it makes a deal about like, chosing your paths and what not and risk/reward but it still didn't feel very moutain climby to me. Overall the game felt very impersonal to me Snooze Cruise fucked around with this message at 09:34 on May 5, 2021 |
# ? May 5, 2021 09:31 |
|
My recommendation for if you want a Sunless-like is A House With Many Doors. It's a little buggy and janky, being designed, written, and coded by one guy (Harry Tuffs, who's actually worked with Failbetter in the past), but it's still got excellent writing that will feel very familiar tonally, and there's also more game there. The combat in particular is significantly more involved, and kind of feels like FTL, which helps a lot with keeping tedium at bay. Also Steam Page posted:Please be aware that this game contains the following romance options: Edit: Also it's $11. girl dick energy fucked around with this message at 10:58 on May 5, 2021 |
# ? May 5, 2021 10:17 |
|
Soulash at last going the KS route with modest aims to bolster already significant accomplishments: https://www.kickstarter.com/projects/asmiarowski/soulash-classic-fantasy-roguelike Graphical demo upon itch, wind seems in their sails in general leading up to this.
|
# ? May 5, 2021 13:00 |
|
|
# ? Jun 13, 2024 05:20 |
|
ExiledTinkerer posted:Soulash at last going the KS route with modest aims to bolster already significant accomplishments: Thanks!
|
# ? May 5, 2021 17:03 |