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Qubee
May 31, 2013




Anyone got game recommendations in the same vein as 7DTD? We're almost done with our game, and were thinking of jumping onto The Forest afterwards. Is there anything else out there? Doesn't necessarily have to be zombie-oriented, just good coop gameplay and plenty of opportunity for organic and hilarious situations to arise. Some tension wouldn't go amiss.

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Chinook
Apr 11, 2006

SHODAI

Qubee posted:

Anyone got game recommendations in the same vein as 7DTD? We're almost done with our game, and were thinking of jumping onto The Forest afterwards. Is there anything else out there? Doesn't necessarily have to be zombie-oriented, just good coop gameplay and plenty of opportunity for organic and hilarious situations to arise. Some tension wouldn't go amiss.

I feel like Valheim would be great.

Anime Store Adventure
May 6, 2009


Qubee posted:

Anyone got game recommendations in the same vein as 7DTD? We're almost done with our game, and were thinking of jumping onto The Forest afterwards. Is there anything else out there? Doesn't necessarily have to be zombie-oriented, just good coop gameplay and plenty of opportunity for organic and hilarious situations to arise. Some tension wouldn't go amiss.


Chinook posted:

I feel like Valheim would be great.

Absolutely what comes to mind, 7DTD is the closest game I can think to Valheim in many ways. The Forest is also a good choice. Green Hell is much like The Forest and has co-op, but it definitely has a shorter, "Alright, I think we've done all we can do" half life, but its extremely fun at how absolutely bleak and horrible the early survival bits are. Raft is also a lot of fun, but there's less of the organic situation stuff popping up because you're mostly just working on building a big raft and getting enough food and water, then exploring islands for new resources and things.

Conan:Exiles is good if you take note not to miss the story/progression (which is easy to do.) My friends and I went off base building thinking the world was empty before a replay years later when I realized there were dungeons and bosses and lore and stuff. It's definitely a little different than the others though - the combat is similar to Valheim, but the building and stuff isn't quite as.. nice? I guess thinking about it, you can still get pretty creative, but it doesn't feel the same as Valheim does.

Not survival and more niche, but if the only requirement is "coop + hilarious situations to arise," Snowrunner is tons of fun when you and your friends end up with 3 trucks stuck trying to save another truck your idiot friend got stuck somewhere. Also in this vein is The Escapists 2 (frequently on sale, but fairly short/simple.) I had a ton of goofy fun with that co-op. Deviating even further from survival or crafting is Streets of Rogue, but also an excellent co-op game with hilarious happenings.

Janitor Ludwich IV
Jan 25, 2019

by vyelkin

Vib Rib posted:

One problem I just can't shake with The Long Dark is that because no loot respawns and everything degrades with use and over time, eventually you just run out of stuff. Apparently the quickest and least easily replaced is cloth items.
It's more a conceptual problem than a practical one, because I'll never play a single campaign anywhere near long enough to run into this, but just the lingering thought bugs me. I'm easily hung up on stuff like that, I guess. I always want to know that things could go infinitely in a survival game, or that you can strive towards some level of self-sufficiency.

In practice I mostly just spent a ton of time fishing.

There are a couple of places where loot respawns.

The beaches on coastal highway and desolation point can spawn new items.

On a long enough timeline you would definitely run out of cloth but it would require serious dedication to exhaust all sources of cloth. There are hundreds of objects in the world that cloth can be harvested from that don't decay (curtains, towels, etc). You could also occasionally harvest cloth from the beach.

Most clothing slots can be replaced with non-cloth crafted items. It's been a while since I played but I think only the head slot would require a cloth item on a long term basis.

One mad man has survived for 10 years on interloper. Don't know if their save is still alive but I can't imagine sticking with the same game for that long. I like the challenge at the start of the game to traverse the map and collect all the loot and get setup, then once I become too comfortable I start to lose interest in the save.

Qubee
May 31, 2013




Chinook posted:

I feel like Valheim would be great.


Anime Store Adventure posted:

Valheim. The Forest. Green Hell. Raft. Conan:Exiles. Snowrunner. The Escapists 2. Streets of Rogue

We tried Valheim, they didn't enjoy it sadly. Which really bummed me out cause it's a great game, but they're so picky. The early-game put them off as they didn't like that we all had to gently caress off into the wilderness to grind our deer hides and scrap leather.

The Forest is next up on the list (though I've heard it's incredibly buggy!). Green Hell seems cool but I think we'll get our fix from The Forest. We've played Raft and it's our go-to chill and unwind game, but the gameplay loop gets stale quick. The brief periods of stopping at an island to gather stuff before moving on to the next island is very samey, but we're still holding out hope for when we build the transmitter and go do the story missions on the big islands. Tool durability and spending 30 minutes underwater gathering resources is frustrating, and being hardlocked because you're dealing with lovely RNG that means you've not found wood / plastic / whatever for 15 mins gets old fast.

Conan Exiles seems great fun, I'm hoping to pick it up with the group once my cousin fixes his PC! The last 3 games I can tell my group wouldn't enjoy, though I wish I had someone to play Snowrunner with, it would be heaps of fun.

These recommendations were great, if people wanna keep throwing more my way I would really appreciate it. I really enjoy Barotrauma but it's another game I know the group won't like. They've got very short attention spans, so the only aspect of Barotrauma they'd like is the murdering sea aliens and defending the sub from being breached. But the downtime between that consists of repairing the sub, keeping systems running, organizing loot etc would be real boring to them. So yeah, with game recommendations, constant dopamine rushes and instant gratification is a must. Anything that's a slow-burner or has downtime where you're not actively doing something fun (like building a base to kill zombies, or killing zombies, or looting a zombie-filled house) is a no no.

Qubee fucked around with this message at 10:01 on Apr 15, 2021

Fifty Farts
Dec 23, 2013

- Meticulously Researched
- Peer-reviewed

Qubee posted:

We tried Valheim, they didn't enjoy it sadly. Which really bummed me out cause it's a great game, but they're so picky. The early-game put them off as they didn't like that we all had to gently caress off into the wilderness to grind our deer hides and scrap leather.

The Forest is next up on the list (though I've heard it's incredibly buggy!). Green Hell seems cool but I think we'll get our fix from The Forest. We've played Raft and it's our go-to chill and unwind game, but the gameplay loop gets stale quick. The brief periods of stopping at an island to gather stuff before moving on to the next island is very samey, but we're still holding out hope for when we build the transmitter and go do the story missions on the big islands. Tool durability and spending 30 minutes underwater gathering resources is frustrating, and being hardlocked because you're dealing with lovely RNG that means you've not found wood / plastic / whatever for 15 mins gets old fast.

Conan Exiles seems great fun, I'm hoping to pick it up with the group once my cousin fixes his PC! The last 3 games I can tell my group wouldn't enjoy, though I wish I had someone to play Snowrunner with, it would be heaps of fun.

These recommendations were great, if people wanna keep throwing more my way I would really appreciate it. I really enjoy Barotrauma but it's another game I know the group won't like. They've got very short attention spans, so the only aspect of Barotrauma they'd like is the murdering sea aliens and defending the sub from being breached. But the downtime between that consists of repairing the sub, keeping systems running, organizing loot etc would be real boring to them. So yeah, with game recommendations, constant dopamine rushes and instant gratification is a must. Anything that's a slow-burner or has downtime where you're not actively doing something fun (like building a base to kill zombies, or killing zombies, or looting a zombie-filled house) is a no no.

If your crew likes 7 Days to Die, you might want to check out Empyrion: Galactic Survival (if I missed you mentioning this, sorry). The building is very similar to 7 Days and includes not just bases but vehicles and spaceships to travel between planets (and potentially systems) to gather more resources to make bigger and better stuff. I haven't played it in a couple years, but I remember liking how much better mining and building were in that game compared to 7DtD (at the time). I don't think there are any major Blood Moon-type events, but there are attacks on your base. You need a couple specific pieces placed for it to count as a "base" for the purposes of being attacked, so don't worry about that just because you have a floor and some half-walls set up. :)

No zombies (unless they've been added recently), but there are dinosaurs on some planets, and robots defending PoIs.

edit: Actually, Empyrion might be a bit slower than what your group is looking for, especially if you're not doing PvP, but they might have made things a bit more lively since I last played. All of my experiences with the game are a few years old, and writing this up got me thinking about reinstalling it again.

Fifty Farts fucked around with this message at 13:52 on Apr 15, 2021

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
That's such a weird reason to not like Valheim. Especially when you have multiple players, so early game means at least three distinct specialist roles players can fill without issue (hunter, builder, explorer) so you don't [i]have[/] to do anything.

Or was it the splitting up aspect they didnt enjoy?

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:
I haven’t play most of the game you mentioned, but the grind usually can be remedied through mod or server setting.

Personally, I would make crating use only one unit of the require resources so that I still get the joy of scavenging without grind.

Nyaa fucked around with this message at 14:08 on Apr 15, 2021

explosivo
May 23, 2004

Fueled by Satan

Qubee posted:

Conan Exiles seems great fun, I'm hoping to pick it up with the group once my cousin fixes his PC! The last 3 games I can tell my group wouldn't enjoy, though I wish I had someone to play Snowrunner with, it would be heaps of fun.

I've tried to float buying Snowrunner to my friends so many times because everyone working on different tasks sounds awesome but I'm the only one broke-brained enough in my circle of friends to get enjoyment out of repeatedly delivering loads of logs arduously through the mud.

esquilax
Jan 3, 2003

Playing Unreal World for the first time in a while.

It looks like they got rid of the Shift+L log. I used to use that to track when I put my nets in the water. Is there another way to do that now?

DreadUnknown
Nov 4, 2020

Bird is the word.
One word of warning about Empyrion, there are a shiiiitload of spider-type enemies to the point that I kinda gave up on the survival mode.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

esquilax posted:

Playing Unreal World for the first time in a while.

It looks like they got rid of the Shift+L log. I used to use that to track when I put my nets in the water. Is there another way to do that now?

I always just scribbled it down on a notepad or in a text file. I didn't even know the log was a thing.

Major Isoor
Mar 23, 2011

ShootaBoy posted:

I always just scribbled it down on a notepad or in a text file. I didn't even know the log was a thing.

I always just forgot about my nets for ingame weeks at a time before inevitably returning to a full net of rotten fish, like a real survivalist! :colbert:

Boy I wish I knew about that log, sooner...

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

Major Isoor posted:

I always just forgot about my nets for ingame weeks at a time before inevitably returning to a full net of rotten fish, like a real survivalist! :colbert:

Boy I wish I knew about that log, sooner...

And that, kids, is how surströmming was invented.

Jawnycat
Jul 9, 2015
So been playing Vintage Story, a very EA minecraft-like, but with a handful of mods (Expanded Foods for expanded foods, Primitive Survival for fishing and trap fences, and Wild Farming for a herb garden) and tweaked world settings it's closest I've had a game come to feeling like UnRealWorld but with, y'know, graphics. Still miles behind it of course, but still.

Slowly stocking up the cellar for winter and watching it's shelves and crates visibly fill has been super satisfying. As well as finally having real metal tools and a safe warm cabin and smithy instead of a messy fortified open air campsite in the middle of some ruins. Game also has some superb ambient soundwork and low-key music that fades in and out. But yeah, has allot of little fun tedious systems like pottery needing you to form the stuff out of miniblocks, cooking, food preservation, metallurgy, animal husbandry, crop rotation, having to actually bang hot ingots into the tool shape manually on the anvil using miniblocks again, tannery, putting an entire forest inside a charcoal pit and letting that simmer for a week.

Not much of a fan of the non-animal enemies tho, weird little midget Quake shamblers and rustyrobospiders in the underground. Also some kinda system where you can get sent to a shadow realm if you gently caress about in 'unstable' areas too much? And the curse of miniblocks; that's too much power to give my perfectionist brain, I never get anything done cuz I'm too busy trying to make a section of wall look neat for a literal hour.

Might as well throw in the trailer:
https://www.youtube.com/watch?v=wAsc8_Srx-c

Jawnycat fucked around with this message at 15:11 on Apr 27, 2021

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Vintage Story takes a lot of cues from TerrafirmaCraft, down to some really specific points like the pixel-by-pixel stone knapping and clay shaping minigames. It very much feels like that mod trying to become its own full game. I like a lot of what it does (especially when not burdened by Minecraft's engine limitations) and I enjoy the decorative options, though I wish there was more variety in crafting them.
Definitely agree that the biggest problems at the moment are some lame enemies with no real reason to fight them, plus standard EA shortcomings of not quite having enough content yet and moving on slowly.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

DreadUnknown posted:

One word of warning about Empyrion, there are a shiiiitload of spider-type enemies to the point that I kinda gave up on the survival mode.

I tried playing it with a friend of mine and we could not for the love of god figure out how to do literally anything. I think we tried to mine stuff, and were never able to build more than one device/building which didn't seem to do anything, and we walked around and there were lots of other people (it's online only I think? so maybe the area was totally picked clean already, but maybe not?) And we walked around a bit and an automated base shot at us and we weren't sure if it was an npc building or someone's base, and we gave it a solid go for a couple of hours then gave up.

REDjackeT
Sep 2, 2009

redreader posted:

I tried playing it with a friend of mine and we could not for the love of god figure out how to do literally anything. I think we tried to mine stuff, and were never able to build more than one device/building which didn't seem to do anything, and we walked around and there were lots of other people (it's online only I think? so maybe the area was totally picked clean already, but maybe not?) And we walked around a bit and an automated base shot at us and we weren't sure if it was an npc building or someone's base, and we gave it a solid go for a couple of hours then gave up.

Sounds about right. It's not online only, you can play solo/hosted multiplayer/dedicated servers. It could have been an NPC POI that shot at you. There's a tutorial but it's bad and there's ingame help but its bad. Until you get a multi-tool building a base/ship is a pain and annoying.

If you use the survival tool to mine up surface rocks of silicon/iron/copper/regular stone and then pick plants for fibers you can make a portable constructor and start building stuff, but you also need to level up to unlock new stuff in the tech tree (which is stupid and annoying). It can be a little hard to survive and do stuff at first but once it clicks its easy and then you take a look at the galactic map and... yeah... no.

Also, you still can't move around on a vehicle that's moving.

I do somewhat enjoy it and feel like it would be better if I knew anyone that played it, but I could play space engineers instead and feel satisfied building big dumb base drills for no real reason. And launch an enemy base into orbit.

DreadUnknown
Nov 4, 2020

Bird is the word.
Maybe Starbase will be the good game when it eventually comes out.... someday.
(I know its not really a survival game but still)

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
You utter bastards, now I've fallen into Unreal World again.

How do I get a tracking achievement during Into the Wild when it doesn't snow??!?

E: NM, got it. Now how do I paddle my loving raft into the water with only a wooden shovel?

Tias fucked around with this message at 17:30 on Apr 29, 2021

Nuclear War
Nov 7, 2012

You're a pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty pretty girl
So i guess the game im looking for doesnt exist, but are there any ...MMORPG i guess survival games? i love these games but i usually play solo at weird times due to work and life, but I'd love to be able to build and explore in a world that feels more alive and breathing and doesn't require always having a partner or three to make progress.

DreadUnknown
Nov 4, 2020

Bird is the word.
I cant think of any offhand aside from like UO.

lordfrikk
Mar 11, 2010

Oh, say it ain't fuckin' so,
you stupid fuck!
I've never played it myself but I think Wurm Online might be something along those lines.

Arven
Sep 23, 2007

lordfrikk posted:

I've never played it myself but I think Wurm Online might be something along those lines.

It kind of is, but it's horribly janky and has huge amount of grind. The last couple times I tried to play it I wanted to treat it like a survival game as a hermit in the woods somewhere, but walked for two hours and was unable to find an area that wasn't completely built up and settled. Both times my ~2 hour walks were ended by accidentally pathing too close to a NPC which killed me. Because of the jank you can't realistically run away from NPCs.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender

Tias posted:

E: NM, got it. Now how do I paddle my loving raft into the water with only a wooden shovel?
You can make a paddle in the crafting menu(I believe it's under 'transport'). Wield the paddle & stand on top of the raft(which should be adjacent to a water tile at this point), then move into the water. Congrats, you're rafting now.

eviltastic
Feb 8, 2004

Fan of Britches
Iirc a wiki or something like that indicated you can use a wooden shovel as a paddle when it’s not currently the case. I’m sure I almost lost a character a few months ago because I cut it too close with my early supplies and that mistake caused a failure cascade.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
Yeah, the official wiki has a lot of out of date material. Useful for general guidelines but don't trust it for specifics. (ask me: how much time I spent wondering why I wasn't learning rituals after getting the spirits to like me for weeks, and only later finding out they changed it between when the wiki was written and the version of the game when I started playing)

esquilax
Jan 3, 2003

How do you learn rituals in URW now? I don't particularly want to grind the tutorial course over and over again, and it's kind of a crap shoot on learning them from quests.

Haifisch
Nov 13, 2010

Objection! I object! That was... objectionable!



Taco Defender
You learn them from quests and as course rewards, also you can only do each course once so no grinding the tutorial course even if you want to.

The best method may unironically be restarting until you get the rituals you want most in your starting rituals.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


lordfrikk posted:

I've never played it myself but I think Wurm Online might be something along those lines.

There's Haven and Hearth too.

No idea if it's worth bothering with anymore.

StarkRavingMad
Sep 27, 2001


Yams Fan

Jawnycat posted:

So been playing Vintage Story, a very EA minecraft-like, but with a handful of mods (Expanded Foods for expanded foods, Primitive Survival for fishing and trap fences, and Wild Farming for a herb garden) and tweaked world settings it's closest I've had a game come to feeling like UnRealWorld but with, y'know, graphics. Still miles behind it of course, but still.

Slowly stocking up the cellar for winter and watching it's shelves and crates visibly fill has been super satisfying. As well as finally having real metal tools and a safe warm cabin and smithy instead of a messy fortified open air campsite in the middle of some ruins. Game also has some superb ambient soundwork and low-key music that fades in and out. But yeah, has allot of little fun tedious systems like pottery needing you to form the stuff out of miniblocks, cooking, food preservation, metallurgy, animal husbandry, crop rotation, having to actually bang hot ingots into the tool shape manually on the anvil using miniblocks again, tannery, putting an entire forest inside a charcoal pit and letting that simmer for a week.

Not much of a fan of the non-animal enemies tho, weird little midget Quake shamblers and rustyrobospiders in the underground. Also some kinda system where you can get sent to a shadow realm if you gently caress about in 'unstable' areas too much? And the curse of miniblocks; that's too much power to give my perfectionist brain, I never get anything done cuz I'm too busy trying to make a section of wall look neat for a literal hour.

Might as well throw in the trailer:
https://www.youtube.com/watch?v=wAsc8_Srx-c

Thanks for suggesting this, I lost pretty much my whole weekend to it. After starving to death my first day and also getting eaten by a hyena, I now have my farm up and cranking, a cellar full of food, and my first copper pickaxe and hammer. Now to just find enough copper to get my anvil up, so I can make a saw, so I can make all the stuff that needs boards...

I even have bees ready to split off into my own hive in a couple days. And this is all vanilla aside from installing the volumetric shading and the mod that lets you move full containers around. I'll have to check out the other foods and primitive survival mods, although at this point I don't think I really need them, I got food for like a year. But more stuff is always good.

packetmantis
Feb 26, 2013
Unreal World does have graphics.

DreadUnknown
Nov 4, 2020

Bird is the word.
Dang that Vintage Story looks pretty cool, I was thinking "Oh its just a Minecraft mod... wait" some of that stuff is really indepth.

Kvlt!
May 19, 2012



DreadUnknown posted:

Dang that Vintage Story looks pretty cool, I was thinking "Oh its just a Minecraft mod... wait" some of that stuff is really indepth.

I still can't tell if it's an in-depth mod or it's own separate game. It REALLY does look like Minecraft.

VegasGoat
Nov 9, 2011

Yeah Vintage Story is good. I picked it up a few years ago because it was basically the TerraFirmaCraft mod as a standalone game (intentional or not I can't say) and it seemed like it was going to have much better mod support. I guess it's time to reinstall and see what's new.

StarkRavingMad
Sep 27, 2001


Yams Fan
If you check out Vintage Story, one thing I only noticed through watching tutorial videos is that there are some serious customization options if you click the customize world settings when you create your world. Like, you can turn off dropping inventory when you die, change the rate of tool degradation and food spoilage, change the mining rate, change what temperature biome you start, change whether biomes generate realistically or "patchy," all sorts of stuff to change how hard it is or just to eliminate aspects you find annoying.

It also has a good system to mark points of interest in different colors and icons on your map which is nice.

DreadUnknown
Nov 4, 2020

Bird is the word.
That all sound pretty great, Ill probably grab it when I actually am not ultrabroke. In other games... Neo Scavenger continues to the most brutal game ever, I survived only a few days wandering the wilderness half naked and dragging a filthy sleeping bag.
I think Ostranauts is going to end up being similarly savage once they get more of the systems in, right now its downright friendly almost.

StarkRavingMad
Sep 27, 2001


Yams Fan
I made bread in Vintage Story today. I'm not sure I've ever felt more accomplished in a video game. I had to make a bucket before I could make bread so I could carry the water, which means I needed to make a saw to make the boards for the bucket, which means I needed to make a copper anvil to forge the saw, which means I needed to make a copper pickaxe and hammer from surface deposits so I could get enough underground copper to make the anvil. Which means I needed a charcoal pit so I could generate enough heat to melt the copper and clay molds for my pick and hammer and prospecting pick.

And now I have bread, which is...I guess better bang for my buck on grain? But I was already getting enough food from my claypot cooked meals and my farm to have food forever. But it's bread and it took forever to make, so I'm proud of it.

Next up, figuring out how to cast alloys so I can make a bronze pick so I can mine iron

StarkRavingMad fucked around with this message at 07:32 on May 5, 2021

Qubee
May 31, 2013




StarkRavingMad posted:

I made bread in Vintage Story today. I'm not sure I've ever felt more accomplished in a video game. I had to make a bucket before I could make bread so I could carry the water, which means I needed to make a saw to make the boards for the bucket, which means I needed to make a copper anvil to forge the saw, which means I needed to make a copper pickaxe and hammer from surface deposits so I could get enough underground copper to make the anvil. Which means I needed a charcoal pit so I could generate enough heat to melt the copper and clay molds for my pick and hammer and prospecting pick.

And now I have bread, which is...I guess better bang for my buck on grain? But I was already getting enough food from my claypot cooked meals and my farm to have food forever. But it's bread and it took forever to make, so I'm proud of it.

Next up, figuring out how to cast alloys so I can make a bronze pick so I can mine iron

How does Vintage Story handle walking you through that process? Is it ingame tips and help (like some sort of FAQ) or do you have to figure it out yourself? The number 1 thing that turned me off of MC Mods was the insanely detailed steps required but the lack of ingame help for it. Constantly alt tabbing to read a wiki is frustrating at best.

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Jawnycat
Jul 9, 2015

Qubee posted:

How does Vintage Story handle walking you through that process? Is it ingame tips and help (like some sort of FAQ) or do you have to figure it out yourself? The number 1 thing that turned me off of MC Mods was the insanely detailed steps required but the lack of ingame help for it. Constantly alt tabbing to read a wiki is frustrating at best.

It has a wip in-game guidebook that provides some very basic on-boarding for some key systems, a simple progression guide and also functions as an object search and crafting guide: like minecraft mod's ubiquitous NEI; every item/object you can make has an entry that's just an extremely basic "used for x, made from y, crafted in z" but you can click the 'y' or 'z' or 'x' item and see what that's made from and so on and so forth so you can figure out how to make anything from the ground up using it or figure out what a thing can be used for all the way up to final end-product, albeit inconveniently.

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