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Weird Pumpkin
Oct 7, 2007

Haven't had a chance to listen to the prologue, but I'm excited to give it a try!

I caved and made a donation to get into the Charlieverse and oh man, it's so good. Despite their stumbles in campaigns their one shots are always so good, it's pretty incredible

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Tears In A Vial
Jan 13, 2008

Elvis_Maximus posted:

Haven't had a chance to listen to the prologue, but I'm excited to give it a try!

I caved and made a donation to get into the Charlieverse and oh man, it's so good. Despite their stumbles in campaigns their one shots are always so good, it's pretty incredible

the charlieverse is wonderful. The reveal in room 5 was mind blowing.

Tears In A Vial
Jan 13, 2008

lmao i just got to the bit of ethersea where they reveal that the map we're looking at is two different maps, one for the sea and one for the land, and that the sea is to the left of the land in 'real life', but they have put the maps the other way round for some reason on the screen.

Sudden Loud Noise
Feb 18, 2007

Tears In A Vial posted:

lmao i just got to the bit of ethersea where they reveal that the map we're looking at is two different maps, one for the sea and one for the land, and that the sea is to the left of the land in 'real life', but they have put the maps the other way round for some reason on the screen.

It took me far too long to realize what was going on, even while having the map up.

Also, they should hire an artist to actually draw a decent map based on these episodes. (They won't, they'll just trust the community to do it for free.)

QuoProQuid
Jan 12, 2012

Tr*ckin' and F*ckin' all the way to tha
T O P

Tears In A Vial posted:

lmao i just got to the bit of ethersea where they reveal that the map we're looking at is two different maps, one for the sea and one for the land, and that the sea is to the left of the land in 'real life', but they have put the maps the other way round for some reason on the screen.

oh.

ooooooooooohhhhh.

That Dang Dad
Apr 23, 2003

Well I am
over-fucking-whelmed...
Young Orc
Excited for the new season, I really like the world setup so far and the use of Quiet Year. I think it's a neat way to build this thing out and hopefully reign in their admitted tendency to pre-write the Big Emotional Story™ too early.

George H.W. Cunt
Oct 6, 2010





I mean the first episodes of Graduation felt good too so it can always take a turn!

Just Chamber
Feb 10, 2014

WE MUST RETURN TO THE DANCE! THE NIGHT IS OURS!

Haven't listened to it yet as I've been crazy busy at work so just going by the comments itt. But I do think there's something to say for just starting off basic and over time working in your large narrative with the state of the world slowly learnt by the characters and that sense of discovery is thus shared by the audience. A lot of my favourite RPGs start that way where you'll just start as some dude on say a ship and you gradually encounter more and more wild poo poo and learn just what the world you're in is all about. It's why I really loved Balance where they started as just some adventures exploring a cave, finding a magic item, that item turns out to be important etc. Or other DnD podcasts I enjoy like Dungeons and Daddies where the premise was simply just 4 dads from our world are suddenly thrown into a portal and things gradually get built on from there. I dont know, maybe I just like that more organic feel?

Whereas here it sound like Griffin has planned out a lot of it so far for this new campaign and is telling not showing, like what the state of the world is, what they'll be doing etc (building settlements?). But perhaps i'm misreading the comments and it's not as set out as i'm interpreting? Still I trust Griffin, and while I didnt really enjoy Amnesty I bet he's learnt a lot and this will be a really fun journey.

Just Chamber fucked around with this message at 01:18 on May 7, 2021

Sudden Loud Noise
Feb 18, 2007

George H.W. oval office posted:

I mean the first episodes of Graduation felt good too so it can always take a turn!

The first episode of Balance is the only good first episode of any arc.

Pollyanna
Mar 5, 2005

Milk's on them.


I still don’t quite understand why they’re playing TQY to detail the history of a land and settlements that aren’t going to be the actual setting of the game once the campaign starts. Like, if 50% of this is on land, and we don’t actually go above land in Ethersea, are those ideas just not going to be used? Isn’t Griffin just going to have to come up with a totally separate settlement anyway?

Pollyanna fucked around with this message at 22:43 on May 6, 2021

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Pollyanna posted:

I still don’t quite understand why they’re playing TQY to detail the history of a land and settlements that aren’t going to be the actual setting of the game once the campaign starts. Like, if 50% of this is on land, and we don’t actually go above land in Ethersea, are those ideas just not going to be used? Isn’t Griffin just going to have to come up with a totally separate settlement anyway?

Because it's backstory and they're building the world together...?

bawk
Mar 31, 2013

It's also a way to build up a map of land that, while uninhabitable, could be revisited as part of the main story once it starts

Pollyanna
Mar 5, 2005

Milk's on them.


:shrug: Fair enough I guess.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!

mary had a little clam posted:

Excited for the new season, I really like the world setup so far and the use of Quiet Year. I think it's a neat way to build this thing out and hopefully reign in their admitted tendency to pre-write the Big Emotional Story™ too early.

Yeah, this was the problem with Amnesty/Grad. They kept filling up on appetizers first, trying to worldbuild and tell backstories, when Balance was most fun when it was three brothers and their dad poking each other into having some fun fictional improv. Also: Who says they have to have a big emotional story as part of this? What's wrong with just fun and funny times and the adventure ends? Especially if they plan on having these shorter campaigns.

Dr Kool-AIDS
Mar 26, 2004

Pollyanna posted:

I still don’t quite understand why they’re playing TQY to detail the history of a land and settlements that aren’t going to be the actual setting of the game once the campaign starts. Like, if 50% of this is on land, and we don’t actually go above land in Ethersea, are those ideas just not going to be used? Isn’t Griffin just going to have to come up with a totally separate settlement anyway?

Yeah it felt like they started TQY too early in the history and maybe could have started it with the actual foundation of the underwater city instead of all the stuff leading up to that. I get that Griffin wanted to be able to do the exposition drop with the world clock timer, and I'm totally fine with having backstory exposition, but a lot of the rest of it felt kind of superfluous.

I like the concept they're working toward, but boy is this a slow burn toward getting there.

koshmar
Oct 22, 2009

i'm not here

this isn't happening

Sinteres posted:

Yeah it felt like they started TQY too early in the history and maybe could have started it with the actual foundation of the underwater city instead of all the stuff leading up to that. I get that Griffin wanted to be able to do the exposition drop with the world clock timer, and I'm totally fine with having backstory exposition, but a lot of the rest of it felt kind of superfluous.

I like the concept they're working toward, but boy is this a slow burn toward getting there.

I believe they said it was 3 episodes long and they're going to be released weekly.

Bugsy
Jul 15, 2004

I'm thumpin'. That's
why they call me
'Thumper'.


Slippery Tilde
Got around to the finale, and boy that was just some calvin ball going on. Took a while to get into it, but it was ok I guess? The love boat song was the best part of the episode by far for me.

Sankara
Jul 18, 2008


Listened to the new TAZ prologue. That was rather all over the place, and I still don't really... get the premise? I'm sure they'll hash it out more later. Certainly seems like a fun game to play, though. Collaborative world building, what fun! Get those creative juices flowing!

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


I'm 15 minutes into the Charlieverse episode and this is incredible. The songs are... amazing.

edit: big lol at travis getting annoyed that justin wont let him circumvent the door

Sankis fucked around with this message at 10:04 on May 7, 2021

Tears In A Vial
Jan 13, 2008

The second segment of the bonus mbmbam is very good

Warbird
May 23, 2012

America's Favorite Dumbass

Sankara posted:

Listened to the new TAZ prologue. That was rather all over the place, and I still don't really... get the premise? I'm sure they'll hash it out more later. Certainly seems like a fun game to play, though. Collaborative world building, what fun! Get those creative juices flowing!

I had some of the same questions as Justin (iirc) about why they were doing it this early, but I suspect that they will have a pretty significant time skip after the "year" ends and the lord/locations they built up will have bearing on the gameplay settings in a Horizon Zero Dawn old world sort of way.

Marsupial Ape
Dec 15, 2020
the mod team violated the sancity of my avatar

Sankis posted:

I'm 15 minutes into the Charlieverse episode and this is incredible. The songs are... amazing.

edit: big lol at travis getting annoyed that justin wont let him circumvent the door

I have to listen to it at least one more time. I keep forgetting that small children operate on dream logic even while awake. Completely amazing.

Tears In A Vial
Jan 13, 2008

The Bonus Charlie episode of still buffering is very cute

Organza Quiz
Nov 7, 2009


Sinteres posted:

Yeah it felt like they started TQY too early in the history and maybe could have started it with the actual foundation of the underwater city instead of all the stuff leading up to that. I get that Griffin wanted to be able to do the exposition drop with the world clock timer, and I'm totally fine with having backstory exposition, but a lot of the rest of it felt kind of superfluous.

I like the concept they're working toward, but boy is this a slow burn toward getting there.

They are founding the underwater city, they're just starting from the shore and have to work out how to build an underwater city before they start building it.

Dr Kool-AIDS
Mar 26, 2004

Organza Quiz posted:

They are founding the underwater city, they're just starting from the shore and have to work out how to build an underwater city before they start building it.

Yeah I meant I thought the before part was kind of superfluous. It's not a big deal though, nobody's making me listen to the prologue or anything, and I still plan to listen to the rest despite that. It was just a slow episode with not a lot that seems particularly relevant to the campaign so far.

Organza Quiz
Nov 7, 2009


Well yeah, it's a worldbuilding prologue. It's probably not going to have much relevance beyond the flavour of the setting - so like unless something changes in the next few episodes it sounds like this city is gonna end up mostly built out of repurposed old weapons, random rubbish and strange ore. The political system and level of trust between the different groups in the city is also being set up and will presumably impact the setting of the actual campaign.

Sudden Loud Noise
Feb 18, 2007

It’s hilarious how Justin can’t help but make good characters. Even when Griffin explicitly states “Now remember, we’re not making characters during the prologue,” Justin still has to make a townsperson that seems incredibly entertaining.

Sudden Loud Noise fucked around with this message at 19:10 on May 7, 2021

CatstropheWaitress
Nov 26, 2017

the man's a born entertainer. He has the spark.

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin

Warbird posted:

I had some of the same questions as Justin (iirc) about why they were doing it this early, but I suspect that they will have a pretty significant time skip after the "year" ends and the lord/locations they built up will have bearing on the gameplay settings in a Horizon Zero Dawn old world sort of way.
This is explicitly the purpose of The Quiet Year. The game inevitably ends in tragedy when the Frost Shepards arrive and usher in a newer, darker age. Then an unspecified amount of time passes and you play the game in the setting you built.

Tears In A Vial
Jan 13, 2008

Froghammer posted:

This is explicitly the purpose of The Quiet Year. The game inevitably ends in tragedy when the Frost Shepards arrive and usher in a newer, darker age. Then an unspecified amount of time passes and you play the game in the setting you built.

I thought Quiet Year was a standalone thing? I thought i saw a tweet from the creator in which she said she never planned for people to use the world's they created on other games, but that she was happy people were using it that way

Poor Miserable Gurgi
Dec 29, 2006

He's a wisecracker!

Tears In A Vial posted:

I thought Quiet Year was a standalone thing? I thought i saw a tweet from the creator in which she said she never planned for people to use the world's they created on other games, but that she was happy people were using it that way

Yes, but it's structured around the idea of rebuilding a world in a quiet period between two disasters. It's designed to end at the start of the next bad thing befalling the people you're making. So when using it to build an RPG setting, you're inevitably making a backstory that's only going to be a backdrop to the actual story when you switch to the other system.

Bayham Badger
Jan 19, 2007

Secretly force socialism, communism and imperialism types of government onto the people of the United States of America.

It was weird as hell to listen to the McElroys doing roleplaying game stuff again as it's been over a year since I listened to TAZ. No shade on Travis, but I bounced off Graduation after a few episodes with the intention of binging it later on, and then the pandemic decimated my podcast listening. Also nice to hear Clint again, though he seemed quite subdued this episode.

I'm intrigued by the setting and mostly enjoyed this episode, but I'll admit I was confused as hell as to what the purpose of this prologue game is. Since it's Griffin running things I have some degree of faith that he will stick the landing on meaningfully incorporating this material into the actual campaign somehow.

Colonel Whitey
May 22, 2004

This shit's about to go off.
I've only listened to about 30 minutes of it but so far it seems like a boring game to listen to

Entropic
Feb 21, 2007

patriarchy sucks
The "segment" on JJGO where they get people to call in for long-running segments that they've just made up has reached its apex:
https://twitter.com/A_Brianstorm/status/1390415312680488962

Good Listener
Sep 2, 2006

Ask me about moons
Fact #1 The Moon is really cool
I think the prologue is interesting in how they set it up but it is DEFINITELY not work audio for me haha. Very hard to just have on in the background as work noise.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!
After Amnesty and Graduation, it was kind of interesting to hear them bouncing ideas off of each other rather than trying to come storming in with pre-planned individual character segments. I re-listened to their post-Balance mini-campaigns recently and I still like them a lot (oddly enough I liked Amnesty the least of them and Commitment the most). I'm interested to see what they're going to do with a trash geyser.

scopes
Jun 5, 2004
In my opinion, using TQY for worldbuilding a prologue to a setting that's directly on the heels of a complete ecological disaster seems pretty in line with it's general conceit.

I'm imagining the weird places and things and peoples they brainstorm become the memories and cultural forces that inform post-disaster conflict and intrigue and adventure opportunity.

JOSEPH SAMOAN
Jun 13, 2010

That was the most interesting TAZ episode I’ve listened to since early Amnesty. Starting with everyone able to be really freeform and creative was a good idea. I will say I hope it gets a little bit more funny once they hit the main game though

Froghammer
Sep 8, 2012

Khajit has wares
if you have coin
The Quiet Year is a comparatively rough game to grok and it took me a few playthoughs to really get a feel for it. The boys caught on fairly quickly, and them holding discussions frequently is a good sign.

If you bounced off this episode I'd suggest playing TQY and coming back.

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flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




I finally caught up to covid times in my sawbones binge, and I laughed very hard when Justin started doing a Munch Squad

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