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KOGAHAZAN!! posted:They've had a couple of open beta periods and people have been posting about them in the Humankind thread Thanks!
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# ? Apr 24, 2021 18:39 |
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# ? May 31, 2024 15:14 |
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Ardryn posted:Reach For The Stars had such a cool campaign, but the final mission in it was incredibly unstable for me and kept crashing repeatedly until I was forced to shelve it. Still, a game, nevermind 4X, that had such unique races as one that was so tiny it lived on asteroids and never got anything bigger than destroyers. Another that was the devouring swarms from Stellaris but had to go All In on rushing because its tech tree was less than half the size of the rest of the races, and all of them interacted with the very simple combat system in different enough ways even though it boiled down to whether you wanted to stay at short, medium, or long range. I was pretty disappointed when I found out I couldn't buy a copy that worked on modern systems anywhere (and my own copy has long since been lost in moves over the years). The difficulty of that campaign drove me crazy. Maybe I just sucked at the poorly explained ship designer, though.
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# ? Apr 24, 2021 20:06 |
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Bremen posted:The difficulty of that campaign drove me crazy. Maybe I just sucked at the poorly explained ship designer, though. Oh don't get me wrong, from what I can remember I only fumbled my way through the campaign through stubbornness and massed bullshit. The humans may have been ironically one of the hardest races for new players because their "weapon" were drones that were good at any range, meaning you had to guess what the other race's preferred range was at otherwise you would get loving demolished and you needed enough engines to stay out of/in that range. Again, going from 10+ years old memories.
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# ? Apr 24, 2021 22:30 |
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Dirk the Average posted:Thea and Thea 2, I imagine. I picked up Thea 2 based on this, it went on sale not long ago. Interesting game!
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# ? May 10, 2021 04:32 |
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Gal Civ 4 announced! Looks like they've been heavily inspired by Stellaris and Endless Space 2 and are really shifting around how the core game works this time. Aiming for a 2022 release and an Alpha public test this summer. https://www.galciv4.com/ https://www.youtube.com/watch?v=0qPGcO514Us quote:What is new in Galactic Civilizations IV? https://www.galciv4.com/article/504735/galciv-iv-dev-journal-1 quote:And so it begins… Thom12255 fucked around with this message at 13:49 on May 11, 2021 |
# ? May 11, 2021 13:44 |
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quote:The more colonies a governor has, the more powerful that governor becomes, which can affect their relationship with the player until they decide they don’t really need them anymore and try to break off and form their own civilization. That's literally the thing I thought Stellaris wanted to do, but never did.
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# ? May 11, 2021 14:03 |
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It sounds good, but after GC3 I'll be waiting for post-release reviews. Crusade did not save it IMO.
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# ? May 11, 2021 14:07 |
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THE BAR posted:That's literally the thing I thought Stellaris wanted to do, but never did. I always want more organised rebellions in paradox games TBH. Even in EUIV its hard to run a country badly enough that you lose your colonies.
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# ? May 11, 2021 14:14 |
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Grey Hunter posted:I always want more organised rebellions in paradox games TBH. Even in EUIV its hard to run a country badly enough that you lose your colonies. I think that's more a matter of player expression('strategic breadth/depth') vs simulation. It's always going to be a dilemma in games, and Paradox tunes games to generally be easier and less arbitrary so players can kinda do whatever strategy they want. The more difficult a game is, the less viable strategies there tend to be.
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# ? May 11, 2021 14:18 |
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Darkrenown posted:It sounds good, but after GC3 I'll be waiting for post-release reviews. Crusade did not save it IMO. Brad seems to acknowledge this. I'm not sure if the changes that they're proposing are actually going to work out but I hope they do. Hopefully the Alpha test goes well and they can refine it into a near-perfect release. I am a bit worried about performance, they seem to want a lot of AI running at the same time within your own empire as well as all the others. Stellaris was too ambitious with that with their pop system and they've spent the past 5 years trying to make the game not run like poo poo.
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# ? May 11, 2021 14:18 |
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I remember Brad Wardell being one of the Internets more toxic personalities, up there with Derek Smart and Clive Blakemoor. Judging by how much the dev diary focuses on his greatness I'm guessing that hasn't changed much.
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# ? May 11, 2021 14:29 |
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Murgos posted:I remember Brad Wardell being one of the Internets more toxic personalities, up there with Derek Smart and Clive Blakemoor. Judging by how much the dev diary focuses on his greatness I'm guessing that hasn't changed much. Oh yeah he's a hardcore libertarian rear end in a top hat that codes good. And really wants you to think taxes are bad in his games.
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# ? May 11, 2021 14:30 |
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He's also really in love with his terrible writing.
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# ? May 11, 2021 15:45 |
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Is Endless Space 2 good? I saw some DLC popped up a few days ago. Outside of Sseth's reviews, I never really look at the game. I loved Endless Legends, if that helps.
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# ? May 11, 2021 17:25 |
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It's kind of pretty and thematic, but even by 4x standards the AI is, uhh abysmal.
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# ? May 11, 2021 17:39 |
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You can get to experience almost all the good parts of ES2 through Youtube.
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# ? May 11, 2021 17:55 |
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Mans posted:Is Endless Space 2 good? I saw some DLC popped up a few days ago. It's pretty and not too hard, I enjoyed a couple playthroughs and thought it was good enough value at 50% off. Is the sale on the endless stuff still on or did it end on Monday?
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# ? May 11, 2021 18:07 |
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Thom12255 posted:Gal Civ 4 announced! Looks like they've been heavily inspired by Stellaris and Endless Space 2 and are really shifting around how the core game works this time. Aiming for a 2022 release and an Alpha public test this summer. this actually sounds pretty good, loathe as I am to give brad anything. hell you could cut everything out of that diary except 'kael from fall from heaven 2 is back as lead designer' and i'd be sold
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# ? May 11, 2021 18:10 |
Fuligin posted:this actually sounds pretty good, loathe as I am to give brad anything. hell you could cut everything out of that diary except 'kael from fall from heaven 2 is back as lead designer' and i'd be sold yeah, i want to see what the fall from heaven guy can do but i don't want to give Brad any money. such a dilemma.
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# ? May 11, 2021 18:40 |
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I'm not holding much hope. It's a sequel to a not great game, taking inspiration from two other not great games. Is the CEO still that guy that keeps harassing his female employees or am I thinking of a different monster?
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# ? May 11, 2021 18:54 |
Bug Squash posted:I'm not holding much hope. It's a sequel to a not great game, taking inspiration from two other not great games. well not officially, he sued the woman who accused him and forced her to write him an apology letter as part of the settlement.
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# ? May 11, 2021 18:57 |
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uber_stoat posted:well not officially, he sued the woman who accused him and forced her to write him an apology letter as part of the settlement. Wasn't he the bee guy?
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# ? May 11, 2021 20:09 |
THE BAR posted:Wasn't he the bee guy? yup
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# ? May 11, 2021 20:11 |
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As others have said, I'm glad that GalCiv3 was a bust so I don't feel inclined to get this.
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# ? May 11, 2021 20:12 |
Also pretty big into GG trutherism I think?
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# ? May 11, 2021 20:23 |
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uber_stoat posted:well not officially, he sued the woman who accused him and forced her to write him an apology letter as part of the settlement.
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# ? May 11, 2021 20:23 |
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I don't know what anyone sees in GalCiv, it's incredibly generic with terrible incremental tech tree. Just imagine the most average and boring space 4x, turned up to 5
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# ? May 11, 2021 20:24 |
he framed the letter and mounted it on his office wall.
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# ? May 11, 2021 20:26 |
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Yeah... I'm never ever buying a game he is involved with in any way.
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# ? May 11, 2021 20:35 |
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Poil posted:Yeah... I'm never ever buying a game he is involved with in any way. Yeah this holy gently caress
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# ? May 11, 2021 20:48 |
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grate deceiver posted:I don't know what anyone sees in GalCiv, it's incredibly generic with terrible incremental tech tree. Just imagine the most average and boring space 4x, turned up to 5 It had good ai, but yes the rest of it was fairly dull.
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# ? May 11, 2021 20:51 |
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uber_stoat posted:he framed the letter and mounted it on his office wall. What the christ
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# ? May 11, 2021 21:22 |
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I'm looking forward to pirating this because A) gently caress Brad B) GC3 was a lot of hype and very little action C) gently caress Brad
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# ? May 11, 2021 22:27 |
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Was the story about Brad releasing bees into the office upon hearing of a worker's allergy true? Or was that one fake.
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# ? May 12, 2021 04:29 |
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Thom12255 posted:Gal Civ 4 announced! Looks like they've been heavily inspired by Stellaris and Endless Space 2 and are really shifting around how the core game works this time. Aiming for a 2022 release and an Alpha public test this summer. Seems cool. Hope it's good and that it takes the right lessons from GalCiv3. Also makes the tech tree actually interesting instead of number literally go up.
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# ? May 12, 2021 04:31 |
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Master of Magic is getting a remake from Slitherine and Muha Games for sometime in 2022.
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# ? May 12, 2021 10:44 |
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Neophyte posted:Master of Magic is getting a remake from Slitherine and Muha Games for sometime in 2022. While muha is slang for poop in Danish, this could still be interesting.
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# ? May 12, 2021 11:41 |
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Those GC blogs and Q&A sure sound like Brad. Having said that, the MOO-like sub genre needs to expand. I always found the sub-1000 star galaxies as too much of a stretch, sort of like Civ always felt like an abstract board game rather than an actually exploration of taking a Civ through history. This multiple sector idea is kinda cool. I guess Stellaris made some inroads into this topic with L-Space or whatever it was called, but nothing in that scale. I'll be curious to see what Distant Worlds 2 does - the galaxies there will also be larger.
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# ? May 12, 2021 14:22 |
Neophyte posted:Master of Magic is getting a remake from Slitherine and Muha Games for sometime in 2022.
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# ? May 12, 2021 17:22 |
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# ? May 31, 2024 15:14 |
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Mokotow posted:Those GC blogs and Q&A sure sound like Brad. Having said that, the MOO-like sub genre needs to expand. I always found the sub-1000 star galaxies as too much of a stretch, sort of like Civ always felt like an abstract board game rather than an actually exploration of taking a Civ through history. This multiple sector idea is kinda cool. I guess Stellaris made some inroads into this topic with L-Space or whatever it was called, but nothing in that scale. I'll be curious to see what Distant Worlds 2 does - the galaxies there will also be larger. As long as there is a macro way of controlling your empire that is fun and engaging instead of random then sure more stars could be cool. But honestly I'm not really sure why I should be excited about colonizing star number 190232 in sector 212fa, as oppose to just colonizing planet number 9. Number's going up isn't really the source of fun from games like this. Not that Number Going Up is a bad thing, it's just that the mechanics that exist should be interesting and impactful.
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# ? May 12, 2021 19:38 |