CordlessPen posted:While I do think Shivering Isles was pretty good, I think a lot of the hype comes from the fact that it was still the very early days of DLC and people were a bit wary that Expensions were dead and would be replaced with much smaller "nickel and dime" DLC bits. Shivering Isle was good, but more importantly it was reassuring. It was roughly half as big as the main game and fairly densely packed with content that was vastly different in theme and style from the stuff you do in the main game, I think that's why people loved it so much. Despite the actual storyline of the shivering isles being super short and easy to jog through it had a lot of neat stuff that was a lot more interesting than the main generic fantasy land. Splitting it into two halves themed after the bright and colourful mania and dreary and dark dementia also let people pick their preferred style of adventure which adds a good deal of perceived depth even if, mechanically, it's basically just a coat of paint deciding whether the visual theme of things is light or dark and everything else is the same.
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# ? May 12, 2021 22:46 |
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# ? Jun 5, 2024 16:25 |
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Gerblyn posted:I just convinced the barman to help defend the town. He died a hero, the girl got the bar, and everyone was happy! First time I played, I somehow missed that you can get people to fight with you, and that part was very difficult. Though it was supremely bad rear end having the sequence end with me desperately fending off zombies with our backs to the chapel doors. moosecow333 posted:The final boss for Monster Hunter Iceborne is a two stage fight. The first phase is incredibly slow and boring and you have to whittle through a massive HP pool to get to the second phase. Yeah, not a huge fan of that boss. The part you need from it the most is functionally locked behind breaking its head twice. The best way to do that (short of bowgun), is to clutch claw its face, over and over. But that spammed super beam is basically there to punish you for that. Not my fave.
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# ? May 12, 2021 22:51 |
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The main little thing dragging Deathloop down is that I'd expected to start playing it in a week or so and now it's coming out in September
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# ? May 13, 2021 01:59 |
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I started playing Torchlight 3 as it is on Gamepass and goddamn that game needs to slow the gently caress down. It doesn't help that the game has zero ramp up and it just kind of throws you into the deep end right at the start.
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# ? May 13, 2021 02:22 |
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Gerblyn posted:I just convinced the barman to help defend the town. He died a hero, the girl got the bar, and everyone was happy! oh man i shoulda done that! i called him a coward and left instead.
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# ? May 13, 2021 02:46 |
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Gerblyn posted:I just convinced the barman to help defend the town. He died a hero, the girl got the bar, and everyone was happy! Nuebot posted:Morrigan just hates it when you do anything nice for people. Alistair hates it when you do anything fun. The only good companions are Dog, Shale and Sten.
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# ? May 13, 2021 11:35 |
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Nuebot posted:It was roughly half as big as the main game and fairly densely packed with content that was vastly different in theme and style from the stuff you do in the main game, I think that's why people loved it so much. Despite the actual storyline of the shivering isles being super short and easy to jog through it had a lot of neat stuff that was a lot more interesting than the main generic fantasy land. Splitting it into two halves themed after the bright and colourful mania and dreary and dark dementia also let people pick their preferred style of adventure which adds a good deal of perceived depth even if, mechanically, it's basically just a coat of paint deciding whether the visual theme of things is light or dark and everything else is the same. Yea, Shivering Isles also had cool Elder Scrolls flavor that the base game had seemed to mostly retcon away into bland medieval fantasy. It was received as a partial return to form.
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# ? May 13, 2021 13:11 |
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Tender Bender posted:Yea, Shivering Isles also had cool Elder Scrolls flavor that the base game had seemed to mostly retcon away into bland medieval fantasy. It was received as a partial return to form. I was going to say that it's a shame Skyrim went even further away from that flavor than Oblivion, but... well, I think the issue with Oblivion was that the region it was set in actually had some really crazy poo poo in it according to the lore (the part I remember being trees inhabited by the spirits of departed Emperors, which would've made for a way more interesting Patrick Stewart role). Meanwhile even in the older lore, Skyrim was still just a boring cold place., so there weren't exactly high points to miss. But personally I'm still mad that they took the Dragon Break, a really cool concept where time itself basically crashes and has to resolve its issues before running as normal again, and used it for 'put a dragon in the future'. That is literally the least interesting way you could've used that!
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# ? May 13, 2021 13:43 |
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Captain Lavender posted:First time I played, I somehow missed that you can get people to fight with you, and that part was very difficult. Though it was supremely bad rear end having the sequence end with me desperately fending off zombies with our backs to the chapel doors. The first time I did that sequence I triggered a bug that meant that enemies kept spawning for literally hours. I had everyone fighting with me but they all died because the siege just would not end.
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# ? May 13, 2021 14:05 |
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U.T. Raptor posted:Sten is almost as bad as Morrigan at hating when you help people. Sten has a consistent moral compass. Morrigan is just set up to be "anti-whatever the player does" which is grating on repeat playthroughs.
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# ? May 13, 2021 14:24 |
exquisite tea posted:Sten has a consistent moral compass. Morrigan is just set up to be "anti-whatever the player does" which is grating on repeat playthroughs. Yeah, I had a lot of fun piecing together what his deal was. Also he's cool with Dog.
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# ? May 13, 2021 15:16 |
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exquisite tea posted:Sten has a consistent moral compass. Morrigan is just set up to be "anti-whatever the player does" which is grating on repeat playthroughs. Anti-whatever the player does can be interesting if it’s done right. Kreia was cool because her whole thing was getting the player to reject the light and dark side thing, so it makes sense there’s no right answer when it comes to her and moral choices. When the actual character writing is just “no gently caress you” without even examining something as simple as “that character just thinks you suck so they’ll complain about anything you do” it’s incredibly tedious.
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# ? May 13, 2021 16:44 |
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Ugly In The Morning posted:Anti-whatever the player does can be interesting if it’s done right. Kreia was cool because her whole thing was getting the player to reject the light and dark side thing, so it makes sense there’s no right answer when it comes to her and moral choices. When the actual character writing is just “no gently caress you” without even examining something as simple as “that character just thinks you suck so they’ll complain about anything you do” it’s incredibly tedious. Morrigan does have a consistent moral compass: gently caress you got mine. And because the developers love her she keeps coming back to be plot critical even if you kick her out of the party, stab her, and in Inquisition tell her to gently caress off at every turn.
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# ? May 13, 2021 16:52 |
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Why is The Talos Principle showering me with .txts? I read the first 2 terminals and then just opened them to put them in my journal to read later if I need to. Will I need to? I just want to solve these puzzles. The god and snake thing is mildly more interesting because at least there's a back and forth there but even then I just want to play the actual game. My heart drops every time I hear the sound of an active terminal.
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# ? May 13, 2021 17:18 |
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You will not need to (but the writing in Talos Principle is good so you should want to!!)
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# ? May 13, 2021 17:21 |
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The writing in Talos is superb.
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# ? May 13, 2021 17:30 |
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Well I'm not in the mood for it! I'll go back to it once I'm done then if it's so recommended.
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# ? May 13, 2021 17:31 |
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Cythereal posted:Morrigan does have a consistent moral compass: gently caress you got mine. If you romanced her she does mellow out a bit by the time Inquisition rolls around. Someone mentioned it earlier and her whole philosophy is really just a defense mechanism to hide the fact that she's easily the most naïve member of the party and also because Flemeth seems to have been a pretty lovely mother. The game doesn't really execute this well because it also wants her to be your token "evil" teammate in the same way the Alistair is the token "good" teammate
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# ? May 13, 2021 18:25 |
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Cleretic posted:I was going to say that it's a shame Skyrim went even further away from that flavor than Oblivion, but... well, I think the issue with Oblivion was that the region it was set in actually had some really crazy poo poo in it according to the lore (the part I remember being trees inhabited by the spirits of departed Emperors, which would've made for a way more interesting Patrick Stewart role). Meanwhile even in the older lore, Skyrim was still just a boring cold place., so there weren't exactly high points to miss. Yep, Cyrodiil and the Imperial City had some really cool descriptions in the lore, that got pushed aside for generic fantasy landscape. And it's absolutely a shame that they steered away from the Dragon Break, CHIM, and other cool mind-bendy meta stuff after Morrowind. What was described pre-Oblivion: Pocket Guide To The Empire posted:From the shore it is hard to tell what is city and what is Palace, for it all rises from the islands of the lake towards the sky in a stretch of gold. Whole neighborhoods rest on the jeweled bridges that connect the islands together. Gondolas and river-ships sail along the watery avenues of its flooded lower dwellings. Moth-priests walk by in a cloud of ancestors; House Guards hold exceptionally long daikatanas crossed at intersections, adorned with ribbons and dragon-flags; and the newly arrived Western legionnaires sweat in the humid air. The river mouth is tainted red from the tinmi soil of the shore, and river dragons rust their hides in its waters. Across the lake the Imperial City continues, merging into the villages of the southern red river and ruins left from the Interregnum.The Emperor's Palace is a crown of sun rays, surrounded by his magical gardens. One garden path is known as Green Emperor Road-here, topiaries of the heads of past Emperors have been shaped by sorcery and can speak. When one must advise Tiber Septim, birds are drawn to the hedgery head, using their songs as its voice and moving its branches for the needed expressions. What we got ingame:
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# ? May 13, 2021 18:35 |
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christmas boots posted:If you romanced her she does mellow out a bit by the time Inquisition rolls around. Someone mentioned it earlier and her whole philosophy is really just a defense mechanism to hide the fact that she's easily the most naïve member of the party and also because Flemeth seems to have been a pretty lovely mother. The game doesn't really execute this well because it also wants her to be your token "evil" teammate in the same way the Alistair is the token "good" teammate Except you still can't criticize her for it. If you take options antagonistic to her, it's the PC acting like a petty tyrant who gets upset that Morrigan doesn't do what you say. Not, you know, feeling that Morrigan is an awful person. And in Inquisition it literally doesn't matter what you say to her, she forces her way into the cast regardless and stays there.
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# ? May 13, 2021 19:13 |
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Well that’s just BioWare Writing
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# ? May 13, 2021 19:15 |
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christmas boots posted:Well that’s just BioWare Writing I dunno, I was able to tell Miranda to wind her neck in and get her killed in ME2.
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# ? May 13, 2021 21:53 |
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So, in The Secret World's revamp, the Dragon intro hasn't changed. To wit, the person knocking on your door has had his mouth sewn shut. He zaps you with magic and you fall unconscious, waking up as a van dumps you out the back in a valley in Seoul. After following a trail of glowing butterflies to a cheap motel, a drunk college professor gives you a quick rundown on chaos theory and a prostitute sexually assaults you (the PC's consent is, uh, dubious) and at the moment of orgasm your character has the flashback to the Tokyo Incident. Games, could you please stop it with the sexual assault?
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# ? May 13, 2021 22:54 |
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I am listening to Morrigan rage at mages in the Circle Tower quest and I just want to tell her to throttle down but all my dialogue options are "Stop being such a bitch!" and "Why are you such a shrewish harpy!" and frankly I am just gonna say "Alright Morrigan" and not bring her on future quests
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# ? May 14, 2021 03:21 |
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Cythereal posted:So, in The Secret World's revamp, the Dragon intro hasn't changed. To wit, the person knocking on your door has had his mouth sewn shut. He zaps you with magic and you fall unconscious, waking up as a van dumps you out the back in a valley in Seoul. After following a trail of glowing butterflies to a cheap motel, a drunk college professor gives you a quick rundown on chaos theory and a prostitute sexually assaults you (the PC's consent is, uh, dubious) and at the moment of orgasm your character has the flashback to the Tokyo Incident.
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# ? May 14, 2021 03:28 |
Blindsided Sally posted:I am listening to Morrigan rage at mages in the Circle Tower quest and I just want to tell her to throttle down but all my dialogue options are "Stop being such a bitch!" and "Why are you such a shrewish harpy!" and frankly I am just gonna say "Alright Morrigan" and not bring her on future quests Not bringing characters is the only real option you have a lot of the time. Except alistair. He's the only character I can think of who rage quits if you don't bring him to specific places. Everyone else just gets really pissy and rage out if you bring them to places and then don't take them to Wendys instead of Mcdonalds like they demand. Do not order Leliana Dr.Pepper instead of Coke. She will kill you.
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# ? May 14, 2021 03:51 |
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Nuebot posted:Not bringing characters is the only real option you have a lot of the time. Except alistair. He's the only character I can think of who rage quits if you don't bring him to specific places. Everyone else just gets really pissy and rage out if you bring them to places and then don't take them to Wendys instead of Mcdonalds like they demand. Alistair is the only one who won't ragequit, actually, even if he hates your guts. Until one choice at the end
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# ? May 14, 2021 03:57 |
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wow chapter 4 of yakuza 0 really is the perfect storm of terrible gameplay: a boss fight followed immediately by a combination forced stealth section escort mission with no save inbetween, where if you get caught and have to fight enemies will target the npc you're escorting because you have no way to force their aggro onto you. the stealth is horrible and doesn't work at all, going in and out of hiding spots takes a seconds-long animation during which enemies are still moving around, and if they see you it's impossible to shake them off since you move too slowly to break LOS. hopefully that fulfilled the lovely stealth quota for this game
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# ? May 14, 2021 04:13 |
Byzantine posted:Alistair is the only one who won't ragequit, actually, even if he hates your guts. Until one choice at the end Okay, I'll amend that then: he becomes a big sulky baby if you go to the arl's place without telling him and learn about his family without consulting him. But that is a marked change from other party members who let you get away with defiling the very ashes of their saint as long as you don't bring them along for the adventure and never, ever, rub it in their face back at camp Stexils posted:wow chapter 4 of yakuza 0 really is the perfect storm of terrible gameplay: a boss fight followed immediately by a combination forced stealth section escort mission with no save inbetween, where if you get caught and have to fight enemies will target the npc you're escorting because you have no way to force their aggro onto you. the stealth is horrible and doesn't work at all, going in and out of hiding spots takes a seconds-long animation during which enemies are still moving around, and if they see you it's impossible to shake them off since you move too slowly to break LOS. hopefully that fulfilled the lovely stealth quota for this game I think that's the only time you really have to do that? I can't remember for certain. I do remember disliking that segment too though.
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# ? May 14, 2021 04:17 |
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i am getting that Dragon Age Origins party members are assholes and i should make sure the dog is a forwever companion
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# ? May 14, 2021 04:20 |
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There's a mod that makes the dog not take up a companion slot.
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# ? May 14, 2021 04:23 |
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The Lone Badger posted:Why are you playing Dragon? Kirsten Geary is so much better.
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# ? May 14, 2021 04:36 |
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Blindsided Sally posted:i am getting that Dragon Age Origins party members are assholes and i should make sure the dog is a forwever companion Honestly it's one of my favorite things about Dragon Age 1 and 2; there's no karma meter so it's just the actions of you, an rear end in a top hat, bouncing off the opinions of the other assholes tagging along.
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# ? May 14, 2021 04:42 |
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Re8 What's the point of having a vampire motif to your antagonists if they don't also have giant vampure fangs? And by that I mean Dimitrescue's daughters. I don't know if I hate it a lot or not because the implications of how seriously they must be chomping on Ethan's shoulder now are also terrifying.
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# ? May 14, 2021 04:57 |
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RareAcumen posted:Re8 Read dat lore Only Lady D has the blood condition, the daughters are just former servants she turned into these beings with the flies and cadou
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# ? May 14, 2021 06:18 |
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Stexils posted:wow chapter 4 of yakuza 0 really is the perfect storm of terrible gameplay: a boss fight followed immediately by a combination forced stealth section escort mission with no save inbetween, where if you get caught and have to fight enemies will target the npc you're escorting because you have no way to force their aggro onto you. the stealth is horrible and doesn't work at all, going in and out of hiding spots takes a seconds-long animation during which enemies are still moving around, and if they see you it's impossible to shake them off since you move too slowly to break LOS. hopefully that fulfilled the lovely stealth quota for this game There's a side story in the next chapter that uses the same lovely stealth mechanics, except instead of being forced into a fight, Kiryu just gets embarrassed and goes all the way back to the start to try again. It's seriously down to luck if you win or not.
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# ? May 14, 2021 08:46 |
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The Lone Badger posted:Why are you playing Dragon? Kirsten Geary is so much better. Because the Illuminati are urban fantasy capitalists. The Templars are more my jam, personally, but I wanted to see if the Legends overhaul had changed the Dragon intro.
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# ? May 14, 2021 12:26 |
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Cythereal posted:Because the Illuminati are urban fantasy capitalists. It technically did! By putting an actual better tutorial before the Tokyo tutorial! Also Templar are stuffy boring conservatives
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# ? May 14, 2021 12:42 |
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Len posted:Also Templar are stuffy boring conservatives But they offer a great healthcare plan!
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# ? May 14, 2021 13:16 |
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# ? Jun 5, 2024 16:25 |
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I think the Illuminati are still the best-realized and most interesting faction in TSW/SWL, but I don't blame anyone for not being entirely okay with playing as 'the shadowy backroom Americans' after 2016. The Illuminati is either literally Q or the deep state that decided to elect Trump, and neither option feels good.
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# ? May 14, 2021 14:06 |