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Stexils
Jun 5, 2008

NoEyedSquareGuy posted:

The Swapper was an underrated gem and still towards the top of the list when people are asking for recommendations for puzzle games. I should reinstall and play through it again since it's been long enough since the last time that I'll have forgotten all the puzzles.

most of the puzzles are very good. i think there were only a few of the last ones that i had to look up and seemed overcomplicated (for reference there are something like 120)

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CJacobs
Apr 17, 2011

Reach for the moon!

Morpheus posted:

Yeah if Simon was fed into a shredder every time he copied.

Boy don't I wish he was

edit: Simon Jarrett is my favorite video game protagonist because he acts exactly like a video game player acts. He reads things and doesn't acknowledge what the words actually mean on the page. He listens to characters without actually internalizing the things they're telling him. He makes decisions as if he's god while expressing general discomfort but still being totally willing to make the choice. SOMA is a great game because it asks "what would happen if the guy at the keyboard was actually under the ocean" and the answer is "everything only just barely possibly works out by the tiniest hair". He's just so dumb. It rules.

CJacobs has a new favorite as of 22:01 on May 13, 2021

grittyreboot
Oct 2, 2012

Apparently Mass Effect 3's remastered version does away with multiplayer. They rebalanced the Galactic Readiness system so you can get the "good" ending just from side quests.

grittyreboot has a new favorite as of 11:05 on May 15, 2021

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

grittyreboot posted:

Apparently Mass Effect 3's remastered version does away with multiplayer. They rebalanced the Galactic Readiness system so you can get the "good" ending just from side quests.

That's a shame. Though they rebalanced the ending requirements like a week after the initial release.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
It's rare that Starcraft 2 gives you a mission that genuinely has different valid strategies and ways to do it, but the mission Welcome to the Jungle is so much easier if you take advantage of a uniquely Terran trick. The game wants you to send SCVs out to harvest gas and bring them back to your command center, running a heavy escort against the Protoss that will try to intercept and destroy the SCVs.

Thing is, most Terran buildings - including the command center - can fly. Ain't nothing stopping you from building a spare command center to go with your SCVs and plop it down right next to the gas altars. Escort mission? What escort mission?

Cool Kids Club Soda
Aug 20, 2010
😎❄️🌃🥤🧋🍹👌💯
Titanfall 2 absolutely deserves all the praise it gets. What really did it for me though was the intro cinematic. At first I was a bit cynical and rolling my eyes at what felt like trite cliches, but then something in me rolled over to sincerity and got me all fired up. It did an amazing job of showing off the exciting possibilities, but also of making me invested in the whole premise of the bond between Pilot and Titan. The whole freedom fighter thing angle was absolutely forgettable, but that intro primed me to let out the waterworks at the end with BT.

John Murdoch
May 19, 2009

I can tune a fish.

Stexils posted:

most of the puzzles are very good. i think there were only a few of the last ones that i had to look up and seemed overcomplicated (for reference there are something like 120)

Also am I remembering right that it's one of several indie games from around the same time that did the "oh but to see the really, really final ending go hunt down the 10 super secret doodads hidden off the map" thing?

I should give it another go at some point as well, but I remember being much more lukewarm on it. It's certainly good, but my eventual frustration and impatience overshadowed it a bit. On the plus side, it indirectly led to The Talos Principle which I love so hey.

Douche Wolf 89
Dec 9, 2010

🍉🐺8️⃣9️⃣

grittyreboot posted:

Apparently Mass Effect 3's remastered version does away with multiplayer.

Oh wow you saved me a purchase. I love ME but that multiplayer was a million times better than it needed to be. One of my favourite little things was how essential working together was, where ransom teammates, especially a couple years after launch, reliably played cooperatively, got on mic to give advice, and didn't need to be communicated with to reliably revive and back you up.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

John Murdoch posted:

Also am I remembering right that it's one of several indie games from around the same time that did the "oh but to see the really, really final ending go hunt down the 10 super secret doodads hidden off the map" thing?

Hopefully not since the achievements were the one thing about the game that seemed entirely pointless to me. They were all basically like the hidden stars in Braid where you could play through the entire game without knowing they exist and I don't recall them adding anything to the narrative.

TontoCorazon
Aug 18, 2007


Douche Wolf 89 posted:

Oh wow you saved me a purchase. I love ME but that multiplayer was a million times better than it needed to be. One of my favourite little things was how essential working together was, where ransom teammates, especially a couple years after launch, reliably played cooperatively, got on mic to give advice, and didn't need to be communicated with to reliably revive and back you up.

It really was a great multiplayer experience, little disappointed by this.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Douche Wolf 89 posted:

Oh wow you saved me a purchase. I love ME but that multiplayer was a million times better than it needed to be. One of my favourite little things was how essential working together was, where ransom teammates, especially a couple years after launch, reliably played cooperatively, got on mic to give advice, and didn't need to be communicated with to reliably revive and back you up.

(phantom closing on a sniper on Firebase Jade)

FOR TUCHAAAANKA!

(phantom lands next to the other sniper on the other side of the map)

One of my favorite moments in video games, I was the krogan soldier playing on comms with my friends, the two snipers.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX
nothing personel kid

Stexils
Jun 5, 2008

John Murdoch posted:

Also am I remembering right that it's one of several indie games from around the same time that did the "oh but to see the really, really final ending go hunt down the 10 super secret doodads hidden off the map" thing?

I should give it another go at some point as well, but I remember being much more lukewarm on it. It's certainly good, but my eventual frustration and impatience overshadowed it a bit. On the plus side, it indirectly led to The Talos Principle which I love so hey.

i don't think so? iirc there are 2 endings and its a binary choice

bawk
Mar 31, 2013

I'm replaying Divinity 2: Original Sin again and just came across something I have never seen before :stare:. Some spoilers for Act 1 (Fort Joy) below, but if you've beaten Act 1 it shouldn't be too bad.

So in the beginning of the game as you are approaching the main fort that you'll be locked up in, there's a Magister (Cop) who is accused of helping Sourcerors (chaos-magic users that keep accidentally summoning Cthulhu whenever they use the chaos magic) escape the island they're being collared and exiled to. She gets gibbed pretty much immediately as punishment as you walk in through the front gate. When you check the body, you can pick up her leg. Elves in this world can eat the body parts of dead people to learn some of their memories and abilities, and every time I've played this game so far I've taken an elf with me, given her the leg, and had her eat it for extra bonuses/lore.

This time around I realized I didn't have an elf, so instead I absent-mindedly picked it up and brought it with me. As I'm going down the list of encounters that are left, I'm heading to the dungeons to fight Kniles the Flesner. His job is torturing, mutilating, and repurposing Sourcerors to be zombie-like abominations to serve as soldiers in the Magistrate's army/servants to the royalty/church. I was going to just start the fight by shooting him, but decided he's an entertaining enough character that I was going to just talk with him first.

I'm playing as a character that needs a face-ripper in order to collect the faces from dead bodies, which I can use to craft a mask that disguises my undead self from average humans and give me the benefits of whichever race's face I have selected. I ask him about it, and he says that he'll give one to me...for a price. He wants the leg from the Magister who was helping Sourcerors escape.

So I gave it to him. I get the faceripper and he turns back around to mind his own business (IE: taunting a possibly braindead, possibly trapped-in-their-own-mind person by repeating a story about mutilating sourcerors.) This is supposed to be a 4-on-7 high stakes encounter with waves of enemies, and you can skip it if you just happen to need a face-ripper and have the foot with you.

:aaaaa:

EDIT: And then when you kill him anyways for the XP, you get it back.

bawk has a new favorite as of 21:53 on May 14, 2021

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



thecluckmeme posted:

Elves in this world can eat the body parts of dead people to learn some of their memories and abilities, and every time I've played this game so far I've taken an elf with me, given her the leg, and had her eat it for extra bonuses/lore.

:yikes:

Strom Cuzewon
Jul 1, 2010


The game is a weird mix of horrifying events and goofy humour. There's also a great side quest where an innkeeper in a town occupied by wizard-police is giving out hefty bowls of meat stew, and when he sees you're an elf he hastily swaps it for a bowl of vegetable stew and insists that there's absolutely nothing to worry about, nothing suspicious here, nosiree.

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



:v:
I've thought about giving it a try a few times but never looked into it deeply enough to hear any of that, it sounds bonkers enough that I just might give it a shot.

bawk
Mar 31, 2013

Captain Hygiene posted:

:v:
I've thought about giving it a try a few times but never looked into it deeply enough to hear any of that, it sounds bonkers enough that I just might give it a shot.

It starts off seemingly like it's going to be standard wizard fare, but after a certain point you're walking through a lake of blood so that you can teleport a fantasy nazi and drop him in a pool of lava

Acute Grill
Dec 9, 2011

Chomp

grittyreboot posted:

Apparently Mass Effect 3's remastered version does away with multiplayer. They rebalanced the Galactic Readiness system so you can get the "good" ending just from side quests.

Literally removed the best part of ME3

Ugly In The Morning
Jul 1, 2010
Pillbug
They really should have brought back the multiplayer and added the ability to do XCom 2 WOTC style propaganda posters with your squad. That multiplayer really sold the atmosphere of this apocalyptic war where everyone was in it together really, really well.

Triarii
Jun 14, 2003

The multiplayer is literally the only part of ME3 that I've ever heard anyone praise, so yeah, of course let's just leave it out of the remaster

Acute Grill
Dec 9, 2011

Chomp

Triarii posted:

The multiplayer is literally the only part of ME3 that I've ever heard anyone praise, so yeah, of course let's just leave it out of the remaster

I won't go so far as to say it was the only good part of ME3: Tuchanka, Citadel DLC (the true ending), and a few character farewells are all excellent, but only the multiplayer can be replayed on demand.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

Captain Hygiene posted:

:v:
I've thought about giving it a try a few times but never looked into it deeply enough to hear any of that, it sounds bonkers enough that I just might give it a shot.

The divinity games are usually super weird in fun ways, yeah

Acute Grill
Dec 9, 2011

Chomp

Kitfox88 posted:

The divinity games are usually super weird in fun ways, yeah

This. Divinity is also one of those types of systems where when you're doing well you're not sure if you found an exploit or are actually good at the game (eg: you can instakill a significant story boss by throwing them into lava with Telekinesis before they even get a turn)

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


One of the reasons why D:OS2's combat is so great is that they're very aware that you're in a video game and reward you for playing as dirty as possible.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Acute Grill posted:

I won't go so far as to say it was the only good part of ME3: Tuchanka, Citadel DLC (the true ending), and a few character farewells are all excellent, but only the multiplayer can be replayed on demand.

Most of the side stuff in ME3 is good, too.

I think in general ME3 is a good game with an awful first and last ten minutes.

bawk
Mar 31, 2013

exquisite tea posted:

One of the reasons why D:OS2's combat is so great is that they're very aware that you're in a video game and reward you for playing as dirty as possible.

This was one of the things that I hadn't really considered until listening to Watch out For Fireballs do their episodes on it. I listened to about the first hour and a half of them covering the game, and never realized that

1: It is absolutely OK for you to stealth towards the edge of an encounter, and use everybody's built-in telekinesis to move objects to block paths
2: Break the party apart or reposition your starting grouping to make sure that squishy people are in the back, tanks are up front
3: If you have the teleporting glove, you can just break the game over your knee by saying "And that archer gets 30 damage and is moved directly next to my tank who has attacks of opportunity, in full line-of-sight of the double-flame wand wizard who can rain hell on them while the tank just sorta stands there and heals back from all the blood they're standing in/damage they're dealing/if he gets in too much fire, I can just cast Blood Rain to put all that pesky fire out and make a big ol' circle of healing around him

My other favorite part so far is that since Fane heals while in poison because he is undead, he is no longer the pack mule protagonist that I usually play the main character as. He gets an ooze barrel, so that if he's ever in a pinch with spells on cooldown, he can just plop a barrel down and smack it. Instant large healing pool that damages other people.

Danaru
Jun 5, 2012

何 ??
In Metal Gear Survive, there's a plot event where some shithead kidnaps your small child friend and demands you wormhole over to him so he can turn you into a JO crystal zombie. Your friend and reformed edgelord Reeve volunteers to go to a different wormhole and sneak over to ambush the shithead. Your normal thought process expects Reeve to get caught loving instantly, resulting in a boss fight where you have to protect both the kid and Reeve.

What actually happens is Reeve loving DOMES the shithead



Then he grabs the kid and hauls rear end out of there.



It's a shocking example of competence from an NPC in an off-Kojima Metal Gear. Plus of course the shithead mutates into a JO crystal monster and you have to fight him, but it owns and Reeve had the foresight to bounce so both your friends are too far away to be an escort quest.

rydiafan
Mar 17, 2009


That might be the first and only good thing I've ever heard about Metal Gear Survive.

Danaru
Jun 5, 2012

何 ??
The game itself is actually pretty fun if you go into it expecting it to be extremely stupid, like Acid and the other off-Kojima games. The "survive coins" are loving insulting but it's surprisingly easy to forget about them, at least as far in as I am. Most of the ire is more towards Konami than the game itself, which is completely understandable. if you can pick it up for like 15-20 bucks, it's a good deal.

Also get it on PC so you can mod out the constant voice reminders of any of your stats dropping sweet gently caress that's annoying.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


rydiafan posted:

That might be the first and only good thing I've ever heard about Metal Gear Survive.

You can summon Metal Gear Ray to murder zombies

Also Fox engine is fantastic

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



Man I wanted to get into that game for more Fox Engine goodness, I bowed out at having to deal with the already-messy menu system v being expanded into full base building. Someday I'll give it another shot.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

Triarii posted:

The multiplayer is literally the only part of ME3 that I've ever heard anyone praise, so yeah, of course let's just leave it out of the remaster

To be very mildly fair, Multiplayer is something they've gotta keep people managing/bugfixing indefinitely, and they probably wanted this to be a one-and-done thing so they can get on with the new Mass Effect they're working on.

I fully agree this is a situation where it should've been included though.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

MG:Survive is actually pretty neat and if you play it you can see that it's clearly made by people who understand what they made with Metal Gear Solid by the tweaks they do to make it something different. I also love it for being a game that by necessity is built on a lot of recycled assets going all I'm turning that into making recycling and repurposing a core theme , very much in contrast to the mainline games.


People mostly dislike Survive because it's always online, they put out a multiplayer demo that wasn't representative because that's post game stuff only and because Konami screwed Kojima. Which is fair but the last part lead to people spreading lies about it.
The microtransaction system and annoying voice notifications are the same as in MGS V, not something new for Survive. The same with people complaining about Zombies being added when they already were a thing im MGS 4 and 5.


At least the was how it was around release, I reinstalled it for separate reasons so time to see if they hosed it up since then.

The Lone Badger
Sep 24, 2007

Yeah MGS is a lot better than you'd expect.

Ruffian Price
Sep 17, 2016

Eddie's Katana Emporium posted:

A clipboard shown at the beginning of the game has a hidden acrostic message: Marlin and Gibbon (Metal Gear) are listed as K.I.A., the rest of the soldiers' code initials read KJP FOREVER, with the name of the Player Character as the space, and the final two entries are "Bastard Yota" and "Cunning Yuji", who are listed as AWOL insulting the game's director and producer and accusing them of abandoning their duty. An early story mission explains that since the higher ups disappeared, the unit has been at a total loose end, apart from a single engineer who is doing his best to hold everything together but is powerless to do so.

Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.


See, this is another of those half truths, the KJP Forever part of the list was already in MGS V, it's the names of the old Mother Base soldiers you have to find and is reused because it ties into the plot of Survive. And no one is defending the Konami leadership just saying the actual workers did some actually good work.

geoguessr
May 12, 2021

by Fluffdaddy
Theres something about the really cheesey carnival games you get to play in the Blood level that just elevates that whole game.

Seriously, E1M4: Dark Carnival might be the best early FPS level ever.

grittyreboot
Oct 2, 2012

grittyreboot posted:

Apparently Mass Effect 3's remastered version does away with multiplayer. They rebalanced the Galactic Readiness system so you can get the "good" ending just from side quests.

I had no idea so many people loved ME3's multiplayer. I thought it was a needless chore.

In the spirit of unpopular Mass Effect opinons, lemme give you one more:

I like the Mako from ME1. It should've been included in 2 and 3.

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tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

grittyreboot posted:

I had no idea so many people loved ME3's multiplayer. I thought it was a needless chore.

In the spirit of unpopular Mass Effect opinons, lemme give you one more:

I like the Mako from ME1. It should've been included in 2 and 3.

It allowed you to play as all the NPC races except for the Hanar and Elcor. Who would pass up a chance to play a Krogan with other like minded Krogan?

Also, I just fired it up a few days ago and it's still an active MP. I guess with the originals included for free with EA Play via Game Pass, it's gotten some fresh blood.

And put me down for liking the Mako. It's like being in a 4x4 offroading trail and failing miserably all the time without the injuries and repair costs.

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