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Perestroika posted:That indicates the mass of the item compared to how much your grapple can move. If it's full, that means you can't move it at all, the smaller it is the easier and faster the thing you're holding will move. ty!
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# ? May 15, 2021 22:35 |
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# ? Jun 10, 2024 17:19 |
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This patch I have started dropping the entire frame of the mackerel into the barge, and popping the cockpit out of the nose and barging that too, ultimately salvaging no aluminum. The gap of unsalvaged material at the end is about 20% of the amount between salvage goal 3 and the end of the bar, almost nothing, it's completely insignificant. The only reason to salvage the aluminum is if you feel like making sure every piece goes where it's 'supposed' to. The only exception is the heavy cargo Mackerel, which has very few things that need to be barged so it's easy to clean, and is made mostly of nanocarbon so that goes right into the processor too.
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# ? May 16, 2021 01:37 |
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aniviron posted:This patch I have started dropping the entire frame of the mackerel into the barge, and popping the cockpit out of the nose and barging that too, ultimately salvaging no aluminum. The gap of unsalvaged material at the end is about 20% of the amount between salvage goal 3 and the end of the bar, almost nothing, it's completely insignificant. The only reason to salvage the aluminum is if you feel like making sure every piece goes where it's 'supposed' to. The only exception is the heavy cargo Mackerel, which has very few things that need to be barged so it's easy to clean, and is made mostly of nanocarbon so that goes right into the processor too. Yeah this update has been a real eye-opener about how utterly worthless aluminum is. Before I'd try to get it in the furnace because the progress bar was mass-related so aluminum felt kinda-sorta valuable if you never actually did the math. Now the progress bar is value-based and you just can't help but notice how little aluminium is worth.
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# ? May 16, 2021 01:51 |
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So has the patch made it much more difficult to pay off your debt? Pre-patch it seemed trivial to chunk down your debt by the 10s of millions each ship and now it seems like you don’t get very much money in the grand scheme of things. I’m assuming the devs want you to think about the debt as permanent rather than something you can actually pay off? Also now that work orders are gone lynx tokens are so frustrating to earn and theres no way to cheat them.
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# ? May 16, 2021 17:17 |
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It really feels like they've mistuned the advancement. I've played 5, 6 hours and am only rank 8.
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# ? May 16, 2021 17:26 |
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Kraftwerk posted:So has the patch made it much more difficult to pay off your debt? Things accelerate as you rank up. Bigger Javelins and Geckos are still worth 10-15m per, and you get about 2000 tokens for a Gecko, 1000ish for a Javelin. They just made the early grind too long.
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# ? May 16, 2021 20:51 |
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I feel that the small javelins should get a 4th tier bonus, and be worth something like double the LT total. They take a lot longer than macks while not offering significantly more reward.
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# ? May 16, 2021 21:35 |
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Dancer posted:I feel that the small javelins should get a 4th tier bonus, and be worth something like double the LT total. They take a lot longer than macks while not offering significantly more reward. They pay 2-4x as much tho, even if you can't finish it you can carve a shitload more value out of one in a single shift. Which is better depends if you're focusing more on grinding LT to buy better tools or MP to unlock better ships (and there's a strong case to be made for getting to Geckos ASAP then worrying about upgrades), there's just way too much grinding altogether A Wizard of Goatse fucked around with this message at 21:53 on May 16, 2021 |
# ? May 16, 2021 21:44 |
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Upgrade pacing definitely feels off right now. I decided to start saving up LT a level 9 so I could pick up demo charges, and only had 1k when I hit level 11 and could buy them. I'll definitely hit level 12 before having enough LT for demos, and meanwhile I only have 1-2 upgrades per tool which feels kinda bad. That's what balance passes are for I suppose, and in the meantime I'm not really missing demo charges. I just managed to 98% a medium fuel javelin for the first time, and in only two shifts with time to spare. Javelins used to take me 4-5 shifts and I'd constantly gently caress up by exploding things or accidentally dragging parts into the processor with hull portions.
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# ? May 16, 2021 23:54 |
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The struggle with demo charges is that once they are able to be unlocked, you will start to see ships with sections that require them to salvage everything- the amplifiers on the Mackerels, for example. Even for things where demo charges aren't a requirement, it takes much longer to salvage without them - compare getting an ion ring off a Javelin with charges to having to splitsaw off the internal mounting points and then dragging the ring down to the barge whole. Also, regarding the talk about how worthless aluminum is: here's a passenger Gecko salvaged in full, with no aluminum salvaged at all: Given how huge the interior structure is you'd think it'd be worth a lot, but it's almost nothing. I even destroyed the aluminum panels on the hull exterior instead of separating them from the nanocarbon, it makes so little difference. aniviron fucked around with this message at 00:29 on May 17, 2021 |
# ? May 17, 2021 00:26 |
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Got to imagine somethings going to give between aluminum value or crediting furniture and fixtures without any disassembly because I am laughing at those inner hulls just dropped in giving credit for probably huge chunks of that bar with a little red blip of aluminum. Maybe entertain those sticklers suggesting a cost per pound of rejected scrap in the barge.
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# ? May 17, 2021 00:35 |
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aniviron posted:The struggle with demo charges is that once they are able to be unlocked, you will start to see ships with sections that require them to salvage everything- the amplifiers on the Mackerels, for example. Even for things where demo charges aren't a requirement, it takes much longer to salvage without them - compare getting an ion ring off a Javelin with charges to having to splitsaw off the internal mounting points and then dragging the ring down to the barge whole. It is worth a lot, 650k. All of it. Which is basically nothing when compared to the amount of work it takes to get it.
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# ? May 17, 2021 01:29 |
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Well, that one went from horrible to excellent. I started on an exolab Mackerel, and right away I noticed it was one of the ones with the pressurized crawlspace. I have had issues with those in the past, usually resulting in blowing out a section of hull as it decompresses. So I decided to try something new: I pressurized the entire ship, opened all the doors, and cut the attachment points for one of the sides of the cockpit hull. Nothing happened. Then I remembered the space-cow catcher also holds the front hull together, exited the ship, and cut that attachment point. The ship turned perpendicular in the bay and shot backwards. A disconcerting sight, to be sure. The nose was a few feet from the gravity well of the furnace. I couldn't cut the hull free from the cockpit without launching the nose into the furnace, but the rest of it was a standard salvage job, just at a weird angle. So I started salvaging from the back of the ship, which was vaguely novel. Eventually I got down to just the aluminum and the nose section, which all told was light enough I could tether it into a more favorable angle to get the nanocarbon off. The nose going into the processor bumped me up to just above goal 2, then the entire aluminum structure with everything still attached hitting the barge shot me up into goal 3. Not bad for a scenario I thought would have had me toasting in the furnace again. Next time I'll probably just cut the back off, that's likely to be less hazardous all around.
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# ? May 17, 2021 04:01 |
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If you have to do an explosive decompression 1. mackerel side compartments appear linked, if you pop one you pop the other 2. If the reactor is in the area you're decompressing, there's a real good chance it goes blooie without warning so get as far as you possibly can from it A Wizard of Goatse fucked around with this message at 04:33 on May 17, 2021 |
# ? May 17, 2021 04:29 |
A Wizard of Goatse posted:2. If the reactor is in the area you're decompressing, there's a real good chance it goes blooie without warning so get as far as you possibly can from it ... Yay! Guess I've been getting lucky! that said easily half of the mackerel reactors i've come across were attached in the nostril sections which strikes me as probably super annoying for any pilots since they have to deal with HUD interference the entire time they're in the cockpit stringless fucked around with this message at 05:10 on May 17, 2021 |
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# ? May 17, 2021 05:06 |
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In the continuing adventures, I cannot avoid exploding the fuel tank on a cargo javelin for love nor money. One would think that once you hit the fuel flush switch, every pipe downstream of it would be empty and safe to cut. But no, whenever I try and snip the manifold anywhere, it explodes. At least it's not a huge amount of progress bar. Also, found some neat lore. I got a nice chuckle out of "Camp Fortune" and "Fort Camptune" on Ceres. Although Shodan Station on Ganymede is making me nervous.
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# ? May 17, 2021 06:57 |
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A Wizard of Goatse posted:
I'd say that comes from the nose. The shell around the aluminum compartment has enough spaces open to the other side that I'm pretty confident that the game considers it one space.
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# ? May 17, 2021 09:04 |
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Possibly, but I don't think the game is all that sophisticated about determining pressurization. Looking at it with the scanner it appears there's a fake "compartment" underneath the whole Mackerel body that connects the two
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# ? May 17, 2021 13:29 |
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Bhodi posted:It really feels like they've mistuned the advancement. I've played 5, 6 hours and am only rank 8. They have, for whatever reason they tune this game like it's a fuckin' MMO. The idea that some single player game needs 60 hours of progression is ludicrous and I hope they get their heads out of their asses.
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# ? May 17, 2021 15:18 |
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The Railgate network thing is kinda mildly annoying, that's not how orbits work!
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# ? May 17, 2021 16:19 |
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Saros posted:The Railgate network thing is kinda mildly annoying, that's not how orbits work!
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# ? May 17, 2021 16:40 |
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it's definitely not a space train but it really should be, that'd be sick as hell
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# ? May 17, 2021 17:33 |
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There's more detail on the rail network in other lore tidbits but they're described as basically ribbons of railguns strung out between the planets which continually accelerate/decelerate ships. Unfortunately this is physically impossible due to how orbits work. And yes I am aware how petty a complaint this is.
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# ? May 17, 2021 17:48 |
Not physically impossible at all. Acceleration and deceleration re exactly how orbits work. Just with a lot more gentle curves and transit time
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# ? May 17, 2021 18:13 |
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Yeah you could have railguns at the start/finish of a transfer to do some initial Accel/decel but that's not what they describe, it's a series of You can't park railguns between say Earth and Mars like this because the Earth would speed away from them around the sun because it's in a closer orbit and is thus faster and likewise mars would fall 'behind' them. You could in theory have millions and millions of them saturating every possible orbit between the planets but at that point you're expending so much effort to build and maintain this network you could have shipped the equivalent amount of mass around the system on ships for a fraction of the cost. The other thing is the conservation of energy, as a railgun pushes something it receives an equal boost the opposite direction which is gonna change whatever carefully placed orbit it's in. You can't account for this just by having ships going both ways as transfer orbits between celestial bodies are not the same path in both directions. Anyways too many words about a game with a gravity gun, space magic is the answer.
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# ? May 17, 2021 18:32 |
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Yeah I'm done with the game until they rebalance the progression again. It's been 5 or so shifts since I was able to buy a single upgrade, and that was tether capacity.
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# ? May 17, 2021 18:37 |
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As it stands they seem to be just brute-forcing launch windows with a fuckton of delta-v. The fact that the Earth railgate doesn't change attitude is either a major error or can be chalked up to the fact that it doesn't need to for the average player.Saros posted:Anyways too many words about a game with a gravity gun, space magic is the answer.
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# ? May 17, 2021 18:39 |
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I assume the railgates operate on the same technology that the grappler gun works off of (Van der Waals force I guess?) -- considering it takes only a week to get from Jupiter to Earth, they have to be going quite fast. That and the fact that the ships you're scrapping can't handle the force from the upgraded railgates is also quite telling. I wonder how they prevent the acceleration forces from gibbing passengers?
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# ? May 17, 2021 19:31 |
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Kurr de la Cruz posted:I assume the railgates operate on the same technology that the grappler gun works off of (Van der Waals force I guess?) -- considering it takes only a week to get from Jupiter to Earth, they have to be going quite fast. That and the fact that the ships you're scrapping can't handle the force from the upgraded railgates is also quite telling. I wonder how they prevent the acceleration forces from gibbing passengers? Several extremely comprehensive waivers
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# ? May 17, 2021 19:33 |
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cloning on arrival
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# ? May 17, 2021 19:40 |
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Saros posted:Yeah you could have railguns at the start/finish of a transfer to do some initial Accel/decel but that's not what they describe, it's a series of The grapple doesn't conserve momentum, maybe the railguns don't either. Then if the railguns themselves were in planetary transfer orbits it could actually kind of work.
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# ? May 17, 2021 20:02 |
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considering that the makita hand-held version you carry around can output an eye-watering 30k newtons of force when fully upgraded and using a charged burst you gotta figure a gigantic space station sized one could probably fling you much, much, much harder.
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# ? May 17, 2021 20:15 |
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otoh they make pretty clear they won't let anyone they actually value anywhere near those things, cutters get to play with the cool toys cause they'll all be dead in a month anyway
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# ? May 17, 2021 20:34 |
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Kurr de la Cruz posted:considering that the makita hand-held version you carry around can output an eye-watering 30k newtons of force when fully upgraded and using a charged burst you gotta figure a gigantic space station sized one could probably fling you much, much, much harder. Annnd we're back to everyone getting turned to mush by the railgates. Maybe that's the secret, everyone who leaves earth is actually cloned after acceleration and deceleration. A return trip anywhere through the railgates requires dying no less than four times.
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# ? May 17, 2021 21:04 |
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Saros posted:Annnd we're back to everyone getting turned to mush by the railgates. Maybe that's the secret, everyone who leaves earth is actually cloned after acceleration and deceleration. If that's the case, why send people at all? Just transmit the information that the cloning bay uses to make the clone without the expensive and difficult process of killing the original passenger.
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# ? May 17, 2021 22:38 |
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aniviron posted:If that's the case, why send people at all? Just transmit the information that the cloning bay uses to make the clone without the expensive and difficult process of killing the original passenger. Well, you gotta bring their stuff too!
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# ? May 17, 2021 22:42 |
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aniviron posted:If that's the case, why send people at all? Just transmit the information that the cloning bay uses to make the clone without the expensive and difficult process of killing the original passenger. yes indeed why would any massive tech corporation keep vaunting their whizbang theoretical megaproject given internal evidence it could never work, instead of admitting their mistake and publicly embracing a more practical but less marketable approach btw how is the hyperloop doing these days A Wizard of Goatse fucked around with this message at 23:13 on May 17, 2021 |
# ? May 17, 2021 23:09 |
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A Wizard of Goatse posted:btw how is the hyperloop doing these days they removed the hyper, and much of the loop
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# ? May 17, 2021 23:27 |
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A Wizard of Goatse posted:yes indeed why would any massive tech corporation keep vaunting their whizbang theoretical megaproject given internal evidence it could never work, instead of admitting their mistake and publicly embracing a more practical but less marketable approach i was sure right up to the end that this was a stadia joke lol
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# ? May 17, 2021 23:57 |
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# ? Jun 10, 2024 17:19 |
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BMan posted:they removed the hyper, and much of the loop It's more of a 'L' these days.
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# ? May 17, 2021 23:57 |