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drat a lotta folks angry that they won't be lynching vermlings in frosthaven huh
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# ? May 18, 2021 19:10 |
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# ? May 11, 2024 11:56 |
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Buck Wildman posted:drat a lotta folks angry that they won't be lynching vermlings in frosthaven huh Well ya see, I as an affluent white man in his 30s have never been affected by racism therefore it doesn't exist but reverse racism definitely exists which is why my 3.1 high school gpa and work experience at my father's firm didn't get me into Harvard and therefore I am the true victim of racism and bringing that into my safe space of boardgames which have never had politics in them before is oppressing me.
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# ? May 18, 2021 20:25 |
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*pushes you into spike trap to fulfill personal goal*
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# ? May 18, 2021 20:31 |
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Buck Wildman posted:drat a lotta folks angry that they won't be lynching vermlings in frosthaven huh Nothing should surprise me anymore but hhhholy poo poo the kickstarter comments are insane.
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# ? May 18, 2021 20:34 |
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Kerro posted:I backed it without really reading anything about it because I'm an idiot and based on the comments from Cole Wehrle and Dan Thurot. I backed it for the same reason really. Looked cool, like a Space station 13 boardgame.
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# ? May 18, 2021 20:36 |
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Buck Wildman posted:drat a lotta folks angry that they won't be lynching vermlings in frosthaven huh I want Isaac to release the number of cancelled pledges once this is all done. Gotta figure it's a tiny, tiny percent of nerds who are racist enough to actually deprive themselves of an entertainment product to actually cancel over it, and if it's public it might help other publishers feel more confident in making these choices. What we are learning today is that lots and lots of them are racist and sensitive enough to complain about this. I kid, of course. We knew that already.
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# ? May 18, 2021 20:39 |
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Buck Wildman posted:*pushes you into spike trap to fulfill personal goal* Needs a personal goal card of having more gold worth of equipment than anyone else at the start of the encounter.
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# ? May 18, 2021 20:51 |
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!Klams posted:I don't necessarily disagree with what you're saying, it's all true, though I do rather like Imperium for a multitude of reasons anyway. But this point I thought was an odd one to bring up, because it's something that I think Imperium specifically goes out of its way to do better than other market row games. I mean, sure, yes, with a random shop, there's a chance it wont present options you like. But in Dune, if there's a card you really want on the market row, you can actually sacrifice worker placement turns to jump straight in to the buying phase to nab the stuff you want. The fact that this is optional, and that you can do it on any turn means there's a push your luck element to it, since it's likely your opponent will take 'all' their worker placement turns, you only really 'need' to lose one to jump ahead, but what if they have the same idea? Fair enough, we certainly would have missed how to take advantage of that option in our play as the worker placement spots always felt pretty important given you get so few workers but I can see how that could partly mitigate the market row problem. Aramoro posted:I backed it for the same reason really. Looked cool, like a Space station 13 boardgame. As mentioned in my previous post I got to play it on tts last night and afterwards it was one of very few games recently that I immediately wanted to play again. So I've got pretty high hopes!
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# ? May 18, 2021 20:56 |
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one time in gloomhaven I died setting off a trap to open a path through for the rest of the group and we all spent the next five minutes or so laughing like idiots at the image of everyone marching over my corpse like a coat laid over a puddle by a gentlemen
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# ? May 18, 2021 21:02 |
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dwarf74 posted:It's really something, the fragility on display. It's the sense of entitlement that too many people have. And there will be very few cancellations, not because of lack of racism but the game will almost certainly be worth quite a bit more on the open market than what these people paid.
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# ? May 18, 2021 21:03 |
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dwarf74 posted:It's really something, the fragility on display. It's especially hilarious/sad/infuriating because if he hadn't said anything, none of them would have ever noticed or cared. EDIT: I agree him saying what he was changing and why was a good thing. Re: endorsements from Cole and Space Biff, I'm weary of both because Cole will be the first to admit he likes weird/bad games for his own reasons and Space Biff, despite having a good approach to reviews, is far too glowingly positive in his final thoughts for my taste. He seemingly loves 90% of what he plays which feels contrary to a lot of his actual critique. Bottom Liner fucked around with this message at 21:44 on May 18, 2021 |
# ? May 18, 2021 21:07 |
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I'm glad he did say something, if only to get other designers to consider these issues as well.
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# ? May 18, 2021 21:09 |
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I’m glad he said something because it appears to have irritated the worst people in the world, and that makes me feel glad
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# ? May 18, 2021 21:14 |
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Aramoro posted:I backed it for the same reason really. Looked cool, like a Space station 13 boardgame. I was this close to backing it but it struck me that it may be the wrong side of complicated for the type of experience I'm looking to get out of it and might end up as one of those novelty games I look at on the shelf wondering if I'd ever get a group together that would actually be able to enjoy it properly.
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# ? May 18, 2021 21:16 |
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I was worried about the complexity too after seeing the board and the characters laid out, and knowing that you can activate any one of them on your turn - it seemed like it would create an overwhelming amount of options and information that you need to take in. From my play of it though, it's actually far simpler and more streamlined than it looks. Once you have your specific goals decided, you're really only looking at 3 or 4 characters each turn based on whether they are your character, or near/interfering with an objective that your character needs. That 3-4 characters might change from turn to turn as the board state changes, but generally I found the board state very easy to assess once we got playing. Depending on your objectives, you also end up being able to largely ignore significant parts of the systems in the game - if your character doesn't have an objective relating to data for instance, you can pretty much ignore all the locations related to data acquisition and transmission. The exception being when you want to stop someone else from achieving that objective, but again that feels fairly straightforward - if someone picks up data, it seems like a safe bet that they want to do something with it and so perhaps you choose to knock them out in passing, or take control of them and get them to delete the data. Overall, it feels like it has a somewhat intimidating up-front rules explanation since you need to broadly explain what all the systems do (probably on par with something like Spirit Island) but then once you get playing the actual complexity and decision space is a lot smaller and it flows quite fast. I think a big part of the reason for this is that there are a lot of possible actions, perhaps more so than nearly any other game I can think of off the top of my head, but every one of them has a very simple resolution. You attack someone, they fall down - there's no attack mechanic it just happens. You throw an item, it goes into the next room. You turn off the cameras, they're off. Every action does what you'd expect it to do with no additional systems or randomness for resolution, so once you understand the actions there's no need to try and remember how they work, look up edge-cases or anything like that.
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# ? May 18, 2021 21:36 |
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Bottom Liner posted:It's especially hilarious/sad/infuriating because if he hadn't said anything, none of them would have ever noticed or cared. That's not my experience with Biff/Dan Thurot at all. I've found his reviews to be maybe 60/40 positive at best. Maybe recently that's slanted towards more positive as he's gotten slightly more selective on what he spends time on, but in the years I've followed him, he's been pretty willing to blast games as bad or even just mediocre when he's found them to be such. Generally, I've agreed with his takes more often than not.
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# ? May 18, 2021 21:37 |
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Magnetic North posted:I want Isaac to release the number of cancelled pledges once this is all done. Gotta figure it's a tiny, tiny percent of nerds who are racist enough to actually deprive themselves of an entertainment product to actually cancel over it, and if it's public it might help other publishers feel more confident in making these choices. What we are learning today is that lots and lots of them are racist and sensitive enough to complain about this. Regardless, if you missed out on FH, I have heard that Cephalofair is happy to let you take a shitlord's spot if you email them. I have also seen a handful of rage-quitters quietly email apologies and get back into it. Mayveena posted:I'm glad he did say something, if only to get other designers to consider these issues as well. dwarf74 fucked around with this message at 21:41 on May 18, 2021 |
# ? May 18, 2021 21:38 |
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dwarf74 posted:Regardless, if you missed out on FH, I have heard that Cephalofair is happy to let you take a shitlord's spot if you email them. I have also seen a handful of rage-quitters quietly email apologies and get back into it. lmao loving losers
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# ? May 18, 2021 21:43 |
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I haven't seen storage chat in the this thread in a while and I would love to get some good recommendations for some storage solutions. Here's my situation: We're moving across the country in a week. In our current house, our 100+ games have been stored in a built-in bookcase. Our new house will have a media room that is pretty much a blank slate for however we want to store our games. We have a mix of some very large and very small games and also stuff like dominion. I'm not super attached to the default boxes of most of my games so I'm open to condensing games down (especially simple card games like codenames). There are definitely some games that I want to keep in the original packing (BSG, CitOW) and some games that have inserts or other storage solutions (an artist case for dominion). I'm looking for both a recommendation on some large scale solutions for storing the games (shelving, etc.) and also small scale recommendations for replacement boxes for cardgames, etc. I don't really want to just buy Kallax shelves from Ikea because I don't really like the look of them (I might be open to Besta though). I care most about being able to quickly find and access games and them not shifting around a lot during storage. I want something that looks pretty decent as well and is scalable if we expand our collection. No specific budget constraints other than reasonable. We came out decently ahead on the sale of our current house because of the crazy market and are planning to spend some of it on furnishings, storage, remodeling of the one (which this falls under). Anyone have some good recommendations for any or all of the above?
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# ? May 18, 2021 21:49 |
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A friend of mine just learned about and is thinking about playing Gloomhaven and I told him to "rescue" a FH pledge instead. I hope he gets one.
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# ? May 19, 2021 00:04 |
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Recommend he give Jaws a go first but yeah good call. If you go into FH cold - no GH or JotL - it's a steeper curve, I'd say.
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# ? May 19, 2021 00:40 |
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Yeah Jaws of the Lion now for ~$30 is way better than $100 for FH a year from now for a newcomer.
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# ? May 19, 2021 01:20 |
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Lawlicaust posted:I haven't seen storage chat in the this thread in a while and I would love to get some good recommendations for some storage solutions. Here's my situation: There’s a good geek list of games that’ll fit into a 4x6 photo case. Michaels has periodic sales of briefcase style cases that have 20 of the cases contained within for $10-$15 bucks. You have to be okay with folding rule books sometimes, but I’ve broken down about 30 of my card games and they take up a lot less space now.
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# ? May 19, 2021 03:33 |
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I grabbed one of those cases but found that it didn’t actually save any space in the end. Wasn’t easier to carry either compared to small boxes in a tote. It’s great organization but poorly optimized space. The only thing that really condensed them was a dedicated card box like the Ultimate Guard Hives or cardboard longboxes.
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# ? May 19, 2021 03:39 |
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dwarf74 posted:Recommend he give Jaws a go first but yeah good call. He's looking at Jaws, too, but he won't have any problem with GH/FH. He's an experienced gamer.
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# ? May 19, 2021 03:43 |
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Bottom Liner posted:I grabbed one of those cases but found that it didn’t actually save any space in the end. Wasn’t easier to carry either compared to small boxes in a tote. It’s great organization but poorly optimized space. It worked okay for me, but mainly in the sense that lots of little boxes presented a larger shelving challenge than one big box. Plus, I was able to fit two games into one 4x6 often enough that it was worth it for me (eg a couple mystery rummy games or both fox in the forest games in one case). Helps to have some bondage tape in those cases to keep everything organized. You’re right that it’s not a good tote though - I usually just grab the games I’m planning on playing and taking them with me in the 4x6 instead of hauling the whole briefcase.
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# ? May 19, 2021 06:13 |
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Does anyone have thoughts on Dice Hospital? Dice Theme Park is on KS for another day, and it is mildly tempting.
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# ? May 19, 2021 13:02 |
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My copy of The Norwegians is arriving today... sadly my copy of the base game seems to be in reprint limbo. I paid for a pre-order assuming they had them coming into stock soon, but when I emailed them it seems like they're as in the dark as I am about when it might be available in the UK. Not ideal but not a disaster either, I have plenty of other games to play until then.
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# ? May 19, 2021 13:34 |
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Redundant posted:My copy of The Norwegians is arriving today... sadly my copy of the base game seems to be in reprint limbo. I paid for a pre-order assuming they had them coming into stock soon, but when I emailed them it seems like they're as in the dark as I am about when it might be available in the UK. Not ideal but not a disaster either, I have plenty of other games to play until then. Mine was meant to be arriving today and they sent me a bunch of card storage boxes instead. Getting it tomorrow now I hope. Good luck getting the base game. I think I read somewhere it might take until July to be in stock in the UK next - hopefully I'm wrong.
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# ? May 19, 2021 14:45 |
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With a board game holiday 'finally' lined up (all covid safe) over the coming bank holiday weekend, I'm getting unreasonably excited. I'm already happy about letting y'all talk me into buying Sidereal Confluence, which I'm sure is gonna be fricken awesome, but now I've got my eye on Guards of Atlantis, too. We're all into MOBA's, we played a bunch of LoL over lockdown to keep in touch, so I'm pretty sure the theme would go over well, and it seems to have mostly good reviews? But have any of you guys played it? I'm also aware there's a (much better looking) sequel on the way, but from what I can tell it looks like you can just use the new rules with the old game, and might mean I can pick up a copy of the first one for quite cheap? Or is there another MOBA type thing for 6 that I should be looking at? (Hmm. https://www.dailymotion.com/video/x9idgb. but still.) !Klams fucked around with this message at 15:31 on May 19, 2021 |
# ? May 19, 2021 15:28 |
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Guards 2 may also have some rebalance stuff. I forget. Super Fantasy Brawl is available on Board Game Arena if you want to try that online.
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# ? May 19, 2021 15:40 |
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If you all like LOL then there's Mechs and Minions? Xenoshyft or Legendary Encounters are also very much lane defence games.
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# ? May 19, 2021 15:41 |
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Sorry, wasn't especially clear, but, they have to support up to 6 players. Thanks tho, these look cool anyway, might see if I can try them out.
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# ? May 19, 2021 15:44 |
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nordichammer posted:Does anyone have thoughts on Dice Hospital? Dice Theme Park is on KS for another day, and it is mildly tempting. While I only played it once, I found it very fiddly and kind of hard to keep track of things. I felt if you made a mistake in changing the dice it was hard to undo your choices. I also felt like it was hard to catch up if you were behind. We didn't finish the game. It was apparently better in an earlier draft according to my fiance who playtested that version. Meddling by the publisher apparently made it worse.
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# ? May 19, 2021 16:10 |
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nordichammer posted:Does anyone have thoughts on Dice Hospital? Dice Theme Park is on KS for another day, and it is mildly tempting. I've played like a hundred games of this online on BGA and it's pretty good I think but I can imagine it's pretty fiddly in meatspace.
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# ? May 19, 2021 16:25 |
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Sounds like a pass. Thanks!
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# ? May 19, 2021 18:41 |
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Has anyone tried Beyond The Sun? Just saw the SUSD review and it looked pretty good, despite that bland graphic design.
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# ? May 20, 2021 04:19 |
It's on boardgamearena. I like it, after three or so plays, but dunno how much it has in staying power.
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# ? May 20, 2021 04:22 |
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alkanphel posted:Has anyone tried Beyond The Sun? Just saw the SUSD review and it looked pretty good, despite that bland graphic design. I've played it 22 times on bga. Bga does not support the asymmetric fractions of the (supposedly better) advanced tech tree rules. That said its pretty decent. I think it has a surprising amount of staying power but it's solidly B tier. It's better than most stuff out there but I'm not sure it's a buy. It is very smooth playing which is a plus, absolutely whips around.
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# ? May 20, 2021 10:16 |
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# ? May 11, 2024 11:56 |
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If you want a space-based engine-builder, Beyond the Sun is considerably better than Terraforming Mars.
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# ? May 20, 2021 15:28 |