|
I have some friends who like to hop on my game once every few weeks. The only problem is, since I'm the only person who plays regularly, distribution of resources can get a bit weird. Especially since sometimes they will help to mine stuff. I have a chest full of silver that they helped me mine, but it's probably up to me to bring it home. I provide all the food and gave them all the iron. I love the game, but it sure has its quirks.
|
# ? May 21, 2021 00:18 |
|
|
# ? May 30, 2024 06:05 |
|
Bioshuffle posted:I have some friends who like to hop on my game once every few weeks. The only problem is, since I'm the only person who plays regularly, distribution of resources can get a bit weird. Especially since sometimes they will help to mine stuff. I have a chest full of silver that they helped me mine, but it's probably up to me to bring it home. I provide all the food and gave them all the iron. I love the game, but it sure has its quirks. Sounds like my marriage *rimshot*
|
# ? May 21, 2021 14:18 |
|
So, bosses don't despawn. After our failure the other day, we went back to begin preparations for the next fight. As the team was building, we would hear faint rock n roll music off in the distance. As we crept closer to the nearby meadows biome, sure enough Yagluth was just hanging out with the deer.
|
# ? May 21, 2021 15:08 |
Bioshuffle posted:I have some friends who like to hop on my game once every few weeks. The only problem is, since I'm the only person who plays regularly, distribution of resources can get a bit weird. Especially since sometimes they will help to mine stuff. I have a chest full of silver that they helped me mine, but it's probably up to me to bring it home. I provide all the food and gave them all the iron. I love the game, but it sure has its quirks. Having a shared server with my friends as well as my kids and my friends' kids has definitely made for quite a few pedagogical discussions about sharing, invested effort, resource consumption etc. It's been a lot of fun, honestly.
|
|
# ? May 21, 2021 15:24 |
|
Osmosisch posted:Having a shared server with my friends as well as my kids and my friends' kids has definitely made for quite a few pedagogical discussions about sharing, invested effort, resource consumption etc. It's been a lot of fun, honestly. Ultimately it works out, because they helped me kill Bonemass. It's amazing how much faster poo poo gets done with three more people. Feels like I'm hiring mercenaries or something. To get the silver down to the shore, I made four carts and we held an impromptu downhill race. Highly highly recommend it.
|
# ? May 21, 2021 15:42 |
|
Yeah "impromptu race" that's what it was, it wasn't my fat viking rear end bumping it off the mountain. https://i.imgur.com/av3SAIn.mp4
|
# ? May 21, 2021 15:59 |
|
xzzy posted:Yeah "impromptu race" that's what it was, it wasn't my fat viking rear end bumping it off the mountain. That was a great example of a properly secured load.
|
# ? May 21, 2021 18:35 |
|
Osmosisch posted:Having a shared server with my friends as well as my kids and my friends' kids has definitely made for quite a few pedagogical discussions about sharing, invested effort, resource consumption etc. It's been a lot of fun, honestly. You're not the only one. It was quite rewarding when my 7 year old son asked for my help obtaining materials so he could make higher tiered gifts for people, which he then left in a chest below a sign in their houses, usually signed with his first initial F. Very meta, as F has origins in the rune ᚠ, Fe, being about luck and wealth, and the rune poems are about sharing that wealth.
|
# ? May 21, 2021 22:16 |
snail posted:You're not the only one. That's lovely The signs in general are an extremely good source of cuteness. My friend's main bed now has a sign above it wishing him goodnight from his son.
|
|
# ? May 22, 2021 15:11 |
|
Building bases is so much fun. Valheim is less about being a Viking and more about being a lumberjack
|
# ? May 22, 2021 15:51 |
|
Makes sense as the way they handled tree physics is by far the best feature they put in the game.
|
# ? May 22, 2021 15:55 |
|
Eric the Mauve posted:Building bases is so much fun. Valheim is less about being a Viking and more about being a lumberjack This was a huge draw for me, having a little farm with a longhouse, a fence, beehives and a garden is great. Making a fortified base in or next to dangerous areas is very fun.
|
# ? May 22, 2021 16:03 |
|
What's nuts to me is that a persistent server with say...20-30 players and some kind of goods market mechanic and you would have a really interesting looking game. You could be Vlad the Beekeeper or Ingrid's high-seas metal shipping.
|
# ? May 23, 2021 05:10 |
|
Glass of Milk posted:What's nuts to me is that a persistent server with say...20-30 players and some kind of goods market mechanic and you would have a really interesting looking game. You could be Vlad the Beekeeper or Ingrid's high-seas metal shipping. Yeah, you could do some varied start locations so you can stumble across other people's stuff too. I'm basically done with the mountains and just need to kill Moder and move on to the plains, but instead I built a stave church in the black forest at the base of the mountains (and a watch tower at the top) which took forever and I'm proud as hell of and took several hours. Why? Because I wanted to, and now that the exterior is finished I realized I might as well convert it over to a max-comfort sleeping location. Stumbling across something like that (or the small port I'm planning on building on the island, so there is a contiguous road from the sea to the silver-mine fortress) seems like it'd be a blast. How close will wolves stay in an area if they aren't fenced in? I wouldn't mind moving a pair down to near the church but don't want put up fences for aesthetic reasons.
|
# ? May 23, 2021 05:37 |
|
Glass of Milk posted:What's nuts to me is that a persistent server with say...20-30 players and some kind of goods market mechanic and you would have a really interesting looking game. You could be Vlad the Beekeeper or Ingrid's high-seas metal shipping. We didn’t quite reach that point but our server had two clans that set off in opposite directions from spawn. We traded back and forth and sold each other goods as well as maps for sailing. My clan ended up settling a raspberry farm early on and healing mead became a really valuable export.
|
# ? May 23, 2021 05:40 |
|
Tetrabor posted:That seems like a lot of work and rock when you could just drop a fire in areas of interest. nah, the swamp is shallow enough that I just level as I walk. Completely trivializes the biome but lol gently caress the swamp without it.
|
# ? May 23, 2021 06:36 |
|
The swamp is probably the only part of Valheim I actually dislike in any real way, and I feel like if they just either removed the permanent wet debuff or added some reasonably accessible way to mitigate it entirely it would instantly clear up the issue. It's deeply not fun being out of stamina 100% of the time in a biome where you generally move slowly to begin with and are under constant attack from all angles.
|
# ? May 23, 2021 08:03 |
|
Just cut paths dude. I stroll through the swamp now and I’m not even in full iron.
|
# ? May 23, 2021 08:18 |
|
Rhymenoserous posted:Just cut paths dude. I stroll through the swamp now and I’m not even in full iron. You're wet there even if you're not swimming, because it's raining like 90% of the time in the swamp. Cutting paths fixes the issue once you do it, but initial exploration and navigation is glacial.
|
# ? May 23, 2021 08:32 |
|
The thing I thnk would be really interesting to do with Valheim (and our group vaguely wrote some rules for it, but never actually did it) would be team-based play - currently PVP is all or nothing, as is sharing map data; being able to split into teams ont he same world and do, e.g.base assaults or capture the flag would be cool. Dobuly do if it was possibel to have world seeds with a different default non-bed spawn per team.
|
# ? May 23, 2021 09:27 |
|
This mod randomizes your starting location.
|
# ? May 23, 2021 12:47 |
|
Not quite what I mean - I'm talking about having a single, separate default spawn point for each team.
|
# ? May 23, 2021 12:58 |
|
thespaceinvader posted:The thing I thnk would be really interesting to do with Valheim (and our group vaguely wrote some rules for it, but never actually did it) would be team-based play - currently PVP is all or nothing, as is sharing map data; being able to split into teams ont he same world and do, e.g.base assaults or capture the flag would be cool. Dobuly do if it was possibel to have world seeds with a different default non-bed spawn per team. I think a really cool way to do have PvP stuff would be to have no lasting damage, but have something like artifacts you can stick in your team's base that give some kind of bonus. Like the relics from age of empires. If we're making wishlists, adding artifacts with random bonuses that you can find would be awesome in general. Either equipment you can use or things like above: like a statue of Freya that makes crops grow faster or something. Something to give a minor disruption to the flow of gameplay.
|
# ? May 23, 2021 16:29 |
|
Kanos posted:You're wet there even if you're not swimming, because it's raining like 90% of the time in the swamp. Cutting paths fixes the issue once you do it, but initial exploration and navigation is glacial. The wet debuff isn't much of an impact, it's something like 15% reduction to stamina regen, which is manageable as long as you keep the rested bonus up. The real pain comes at night, where being wet also means you're going to be cold, adding another 25% of stamina regen reduction on top unless you take a cold resist mead stacked with a cold resist armor item. I've always seen the swamp as a place you're not meant to stay in for any length of time and explore like the other biomes, I tend to put campfires in several covered areas or inside crypts to keep that rested bonus up. It does seem more inhospitable than other biomes, including the plains, which become very navigable once you know how and where everything spawns. Draugr of many types, oozes, slimes, skeletons, leeches, and poison, inability to see too far, restricted movement, and lots of places for mobs to hide means even my maxxed-out viking still has to be somewhat careful, including taking the poison resist mead. I'm hoping the Mistlands isn't more of that, it certainly has the same initial feel as a dark, dreary, cramped place.
|
# ? May 23, 2021 18:23 |
|
Mistlands is gonna have giant poison oozing drop spiders raining on our heads, I can feel it.
|
# ? May 23, 2021 18:42 |
|
Kanos posted:You're wet there even if you're not swimming, because it's raining like 90% of the time in the swamp. Cutting paths fixes the issue once you do it, but initial exploration and navigation is glacial. Make sure you're rested at all times. You can also put down fires in the crypts to get rid of the wet debuff and refresh the rested buff when needed. It's slow, but definitely doable.
|
# ? May 23, 2021 18:56 |
|
xzzy posted:Mistlands is gonna have giant poison oozing drop spiders raining on our heads, I can feel it. It's not a 3D exploration game without giant spiders, I thought this was like international law or something.
|
# ? May 23, 2021 19:04 |
|
So I made my first attempt at a big stone tower, and it's pretty hilariously ugly and lopsided. I especially like the funny bulge on the seaward side.
|
# ? May 23, 2021 22:06 |
|
How far out into the water does a wall need to go in order to keep out mobs? I built what I thought was a comically long wall into the water and yet we still have draugr Olympian swimmers braving the ocean to get around it and waddle up my beach.
|
# ? May 23, 2021 22:21 |
|
Ornery and Hornery posted:How far out into the water does a wall need to go in order to keep out mobs? No length of wall will keep out the undead. Dragur and skeles can walk underwater just fine. You have to make a solid wall, but the good news is that it can be completely underwater.
|
# ? May 24, 2021 00:19 |
|
snail posted:You're not the only one. I can't help but always see that as Gandalf.
|
# ? May 24, 2021 21:59 |
|
Plastik posted:No length of wall will keep out the undead. Dragur and skeles can walk underwater just fine. You have to make a solid wall, but the good news is that it can be completely underwater. Fulings swim though. Easiest thing to do is build a little sea wall, only has to be like two feet tall, mobs can't jump.
|
# ? May 24, 2021 23:31 |
|
https://youtu.be/ZBRbgHLlqnY
|
# ? May 27, 2021 23:06 |
|
It's kind of ridiculous how satisfying roadbuilding is. While in the mountains I started a general rule of trying to not use portals unless I had a road connecting them (or built port) and keeping some degree of connectivity between bases. It has certainly slowed down my progress but it was fun to build a road across a mountain biome between my main mountain base and my outpost overlooking Moder instead of just running there. Similarly, building ports, lighthouses, and harbors has been s great distraction.
|
# ? May 28, 2021 03:16 |
|
To that end, I'd love an overlay for the map where you could see the roads and structures you built. Or see how much deforestation you've singlehandedly caused.
|
# ? May 28, 2021 15:54 |
So my girlfriend got a big ol' powerful PC with that 3060 thing. Valheim suddenly runs excellent, but whenever she loads it it seems to pull up an older save. She was playing on her old laptop pretty much up until I got home with the new PC. Is there anyway to force Steam cloud to update on her new computer? should we just leave it alone a while? She can still boot it up on her laptop and see the progress she had made on the seed she cares about.
|
|
# ? May 28, 2021 18:45 |
|
MorningMoon posted:So my girlfriend got a big ol' powerful PC with that 3060 thing. Valheim suddenly runs excellent, but whenever she loads it it seems to pull up an older save. I'd make sure only the laptop is logged into Steam, load up Valheim, verify it's the right save, and exit the game. Watch to make sure Steam syncs to the cloud (cloud_log.txt). Check the Steam logs to verify. Then log off Steam on the laptop. (Upload files look like "[AppID 892970] Upload OK for file IronGate/Valheim/worlds/name.fwl.old" Launch Steam on the desktop, but don't launch Valheim yet. Check the Steam cloud logs. See if it brought the most recent Steam cloud save over to the PC. Then launch Valheim, but before entering the game, check the logs again. There should be new rows for [AppID 892970] indicating the cloud save being downloaded to the local PC. (Also before all this please back up your saves. This is always the most important step.) Scruffpuff fucked around with this message at 19:44 on May 28, 2021 |
# ? May 28, 2021 19:34 |
|
Another dev post, another set of teaser images that make me go https://steamcommunity.com/games/892970/announcements/detail/3035968700877261598 The first one at least, the 2nd one looks like some kind of "window" or maybe even a medium weight fence
|
# ? May 28, 2021 19:38 |
|
Teasers are no longer amusing, release some new stuff for this game.
|
# ? May 28, 2021 20:04 |
|
|
# ? May 30, 2024 06:05 |
|
4 months of dev time, tens of millions of dollars in profit, and no new content. Not a good sign for the game's future. I don't blame them though- why work when you can just swim around in your money bin?
|
# ? May 28, 2021 20:15 |