|
Vivian Darkbloom posted:It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?
|
# ? May 23, 2021 20:55 |
|
|
# ? May 28, 2024 14:29 |
|
Vivian Darkbloom posted:It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game?
|
# ? May 23, 2021 20:56 |
|
Vivian Darkbloom posted:It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game? railroads in england i think?
|
# ? May 23, 2021 20:56 |
|
Secret Denmark?
|
# ? May 23, 2021 20:58 |
|
Start date should be 24th of May 1819, surely.
|
# ? May 23, 2021 20:58 |
Vivian Darkbloom posted:It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game? well, victoria ascended to the throne in 1837
|
|
# ? May 23, 2021 21:02 |
|
Barnaby Barnacle posted:Start date should be 24th of May 1819, surely.
|
# ? May 23, 2021 21:04 |
|
Someone posted a Q&A on reddit that answers a lot of questions asked in the thread. Earlier start dates aren't ruled out, just not going to be in on release. No mission trees or focus trees. It seems like they're focusing on making each nation unique by A. Their starting situations can be vastly different and B. Unique differences to interest groups. Artisans are out, it sounds like there's a "guild-based" factory equivalent for early game. Most importantly... quote:Answered by @Paul "PDJR_Alastorn" Depre: There's quite a neat system about this that goes further than Vicky2. Your flag can change to reflect not only your system of government but others factors such who is your overlord, etc. MORE. FLAGS. Giving out this much info on announcement makes me hopeful that release isn't going to be years off.
|
# ? May 23, 2021 21:05 |
I'm betting on roughly 18 months to release.
|
|
# ? May 23, 2021 21:12 |
|
Vivian Darkbloom posted:It seems like you could reasonably start the game in 1825, which is about when the independence wars in Spanish America wound down. Did something special happen in 1836 for the sake of the game? Belgian revolt?
|
# ? May 23, 2021 21:13 |
|
https://forum.paradoxplaza.com/forum/threads/vickynomics-panel.1475691/ Here are some cool slides from the economics panel they did earlier.
|
# ? May 23, 2021 21:14 |
|
Zeron posted:Someone posted a Q&A on reddit that answers a lot of questions asked in the thread. Vicky 3 breaks new ground by implementing the most innovative, rich, and immersive procedural flag generation system video games have ever seen.
|
# ? May 23, 2021 21:16 |
|
It’s not a joke. Victoria ascended in 1837 and Johan “Tex” Andersen moved the start back a year to have the Texas Revolution playable. The original end date wasn’t even 1936, it was 1920. Lol at scrubs who didn’t play original un expacced V1 for a thousand hours while the rest of the school went on dates.
|
# ? May 23, 2021 21:18 |
|
I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath. I almost feel like the Great War should be left out of the simulation all together and be a dynamic game over condition, though I'm pretty sure that wouldn't be terribly popular and might be bad at actually incentivising players to build up large standing armies alliance networks.
|
# ? May 23, 2021 21:25 |
|
Randarkman posted:I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath. nah the long 19th century just isn't complete without a giant hellwar or two to cap it off, I don't care how bad the game is at representing it, it being in is non-negotiable
|
# ? May 23, 2021 21:30 |
|
Edgar Allen Ho posted:Lol at scrubs who didn’t play original un expacced V1 for a thousand hours while the rest of the school went on dates. We true connoisseurs have ready started circlejerking about the glory of past days that the new game can never reproduce, and just to be sure we went as far as Victoria 1. All hail manual POP promotion and more importantly POP divide! Hard-coded Opium Wars! Britain refusing Machine Parts export halting humanity industrial development for a decade! All of this is true hardcore V2 newfags can't fathom.
|
# ? May 23, 2021 21:30 |
|
ilitarist posted:We true connoisseurs have ready started circlejerking about the glory of past days that the new game can never reproduce, and just to be sure we went as far as Victoria 1. All hail manual POP promotion and more importantly POP divide! Hard-coded Opium Wars! Britain refusing Machine Parts export halting humanity industrial development for a decade! All of this is true hardcore V2 newfags can't fathom. Remember, if a pop is on 39,999, wait for the next tick before quitting because the game rounds down when saving!
|
# ? May 23, 2021 21:32 |
|
A date with Queen Vicky and a pointy boi
|
# ? May 23, 2021 21:33 |
|
Vicky 2 is the only PDX game I ever felt like going until the end date to because it's the only one that feels like it's building towards a big conclusion rather than just kind of.. ending.
|
# ? May 23, 2021 21:33 |
|
It had those cool leader portraits on the end screen too
|
# ? May 23, 2021 21:37 |
|
Pylons posted:Vicky 2 is the only PDX game I ever felt like going until the end date to because it's the only one that feels like it's building towards a big conclusion rather than just kind of.. ending. Yeah one of the things about Vicky is that it generally had a good thrust of industrializing in the early game, colonizing in the midgame, and then world wars in the late game (or for an uncivilized nation, westernizing in the early game, industrializing in the midgame, and then world wars in the late game). CK is great but one of the issues it has is that the game at 1400 is not really that much different than at 1066. EU4 does have eras which do shift how you play, but there's often not really a lot of reason to take your nation through the whole game since you typically accomplish whatever your main goal is well before that. Victoria's phases all feed into each other very nicely and the great wars are a nice cap on the whole thing to really put to a test how well you've built yourself up.
|
# ? May 23, 2021 21:39 |
|
Why are you all tempting me to pick up Vicky 2 again... especially since I know I’ll just end up doing another “modernize the Ottomans” playthrough.
|
# ? May 23, 2021 21:57 |
|
Wiz posted:There's several different models of communism/socialism simulated, worker-owned co-ops is good if you want high standard of living for the workers, state-owned factories is good if you want a more loyal elite to give some examples. I hope the team ensured accuracy by consulting a board-certified Marxist.
|
# ? May 23, 2021 21:59 |
Can wages be pushed up by trade union struggle?
|
|
# ? May 23, 2021 22:01 |
|
Randarkman posted:I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath. What does Vicky need to simulate TGW beyond destroying your population?
|
# ? May 23, 2021 22:03 |
|
goons wanting the game to start in 1815, that the game doesn't have a world war and have nukes is the reason why goons ain't designing victoria 3.
|
# ? May 23, 2021 22:03 |
|
time to annoy the devs for new end date dlc that only ends in 2036
|
# ? May 23, 2021 22:05 |
|
Randarkman posted:I'm not really a fan of the end date being as late as 1936 to be honest. The world before and after WW1 is just too different and the Victoria games were never good at actually simulating WW1 or its aftermath. Disagree. 1936 gives time for a great war or two + the ultimately disastrous outcome of whatever ludicrously punitive treaty you inflict.
|
# ? May 23, 2021 22:07 |
|
I love to suddenly lose my game as Peru-Bolivia because Germany and France got into a big fight
|
# ? May 23, 2021 22:14 |
|
The obvious takeaway was that Versaillis was too lenient, i'm gonna shatter germany
|
# ? May 23, 2021 22:21 |
|
Tuna-Fish posted:Belgian revolt? That was 1830, wasn't it? I remember in Vicky the Netherlands could choose not to sign the Treaty of London, but even if you win the war it isn't really worth it to keep Belgium.
|
# ? May 23, 2021 22:28 |
|
There totally needs to be a newspaper event if Bakunin is alive and a 'socialist' state degenerates into stalinist oppression.
|
# ? May 23, 2021 22:33 |
|
Pharohman777 posted:There totally needs to be a newspaper event if Bakunin is alive and a 'socialist' state degenerates into stalinist oppression. Toothless man yells at clouds
|
# ? May 23, 2021 22:34 |
|
Star posted:Why are you all tempting me to pick up Vicky 2 again... especially since I know I’ll just end up doing another “modernize the Ottomans” playthrough. That's one of my favorite vicky campaigns. Austria and Mexico are also very good imo.
|
# ? May 23, 2021 22:35 |
|
It would be neat if V3 models how the organization, structure, training, and doctrine of armies developed both organically, as a result of wartime experience, and innovation so raising and keeping an army in the field in 1836 feels different from in 1870 and different again by 1916.
|
# ? May 23, 2021 22:36 |
ThatBasqueGuy posted:The obvious takeaway was that Versaillis was too lenient, i'm gonna shatter germany just make sure that germany never forms at all. no germany, no problem (there will still probably be problems)
|
|
# ? May 23, 2021 22:56 |
|
PerniciousKnid posted:What does Vicky need to simulate TGW beyond destroying your population? I just feel like the Victoria games are really bad at doing wars, especially large wars and that putting alot of effort into improving the military aspect of the game would probably not really be worth it in the end because that's not really what the game is about and why I feel like extending the game all the way up to 1936 isn't really that great. I can easily see how people disagree though.
|
# ? May 23, 2021 23:00 |
|
I've had multiplayer games that simulated the Great War / Total War fairly well. Massive armies; digging in; lots of casualties over small number of provinces changing hand, your economies being shredded to dust and the war dragging on because no one wants less than total victory. But this is with Vanilla Victoria II.
|
# ? May 23, 2021 23:09 |
|
Trains visible on the map? Choo-choo, mother fuckers.
|
# ? May 23, 2021 23:19 |
|
|
# ? May 28, 2024 14:29 |
|
The main thing that makes Great Wars annoying Victoria is that it's just a real slog ordering all those units around. I feel like some kind of simplified version of the battle planner from HoI4 would help a lot there, even just the ability to designate a front line and have your mobilized troops automatically spread themselves evenly along it rather than piling up on your rally points.
|
# ? May 23, 2021 23:21 |