ChocolatePancake posted:I don't think I should be immobilized, only Kir Kanos should be. Anyway, I'm jumping up and grabbing the chest, as planned.
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# ? May 21, 2021 15:37 |
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# ? May 31, 2024 13:46 |
ChocolatePancake posted:I don't think I should be immobilized, only Kir Kanos should be. Anyway, I'm jumping up and grabbing the chest, as planned. Looks like you went first last round and jumped into range of the frost demon's immobilize all range 2. Kir lost his during his turn then got immobilized again by the earth demon's built in ability. I do think defensive ditty at 9 (AtomiKrab, Omobono) should have won the vote over singing arrow and going at 14 (me), thats why I was trying to stir up more late votes. AtomikKrab posted:Kir doesn't want to get nullified, he wants to take a very specific punch to the face. Should we still be dumping curses in then? At least that leaves it up to chance I guess.
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# ? May 21, 2021 15:42 |
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Well, that would have been good for me to realize before putting in my orders for this round, lol. Guess I'm sitting here then short resting and then jumping next round. That's what I get for not paying attention! ChocolatePancake fucked around with this message at 16:21 on May 21, 2021 |
# ? May 21, 2021 16:11 |
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No surprises here: Burn Away the Dark to consume fire and wound everyone, then sweep for 1 damage with the bottom of sickle. Not submitting a PM here; I think we're about wrapped up--just a question of getting the chest, whether I can make my battle goal (probably not!), and how much money gets looted.
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# ? May 21, 2021 17:51 |
Crystalline Cave, Conclusion NOTE: this post contains spoilers for the Red Guard's level 5 locked content. I've played through 3 Rounds worth of Scenario and this is the important stuff that has happened: The story goes posted:- Kir Kanos: has gained 4XP and 1 coin token. He was also able to trigger their Battle Goal. Conclusion posted:As the last demon falls, the earth trembles yet again and the light from the crystal fades. Terrifying noises echo throughout the chamber and you brace for more demons to attack. Rewards posted:New Locations: Battle Goals posted:These are the Battle Goals that have been picked by our players for Scenario 84. Final Stats posted:Final stats after Scenario 84are as follows: When we flip the one for the Red Guard, this is what we discover! NOTE: from this moment onward, you don't need to spoiler this content anymore and it can be freely discussed itt. Personal Quest progression posted:- Kir Kanos: Kill 20 Bandits or Cultists (0/20) Our heroes are back in Gloomhaven. While they're in the City, something happens... City Event SoX1 posted:
A big thank you to our players,FairGame and ChocolatePancake! Hope you had fun. I'll reach out to X, Y and Z to let them know they're up next.) That Italian Guy fucked around with this message at 17:20 on May 22, 2021 |
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# ? May 22, 2021 10:58 |
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I think letty should get double song card Also go to that crypt, crypt stuff is up our alleyway
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# ? May 22, 2021 11:08 |
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Oh look it's the most broken item in the whole game! Well, one of them! Also Red Guard 5 is intensely great. You usually need to pick losses between shield spikes and it, but it's crazy powerful.
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# ? May 22, 2021 15:17 |
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Thanks again for running this, had lots of fun! Please feel free to add me to the bottom of the player list again. I figured I wouldn't be able to get that battle goal, but the other option was to not kill anything, which was impossible. Definitely get mobilizing measure for the soothsinger's new card. 6 initiative and a move six is so good. And option A for the city event.
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# ? May 22, 2021 15:43 |
1. MVP Kir for rocking out so hard to Letty's spiky jams that he beat all the demons in the dance off 2. City Event A ask for more details 3. Kir sand devil and remove four zeroes? 4. Letty - many good choices but I like inspiring anthem for support and to help add damage sometimes, and replace a 0 with a disarm 5. Letty donate 10
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# ? May 22, 2021 15:48 |
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Event: Option A Kir Kanos's New Card: Sand Devil Kir Kanos's New Perk: Remove four 0s Letty's New Card: Mobilizing Measure Letty's New Perk: Replace two +1s with a +4 Letty & Kir should each also donate 10 gold.
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# ? May 22, 2021 16:19 |
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That Italian Guy posted:
City Event A - hear this guy out Kir New Card and Perk: Sand Devil and remove four zeros Letty New Card and Perk: Mobilizing Measure and replace two +1 with one +4 Kir donate 10 (Letty needs to save to enhance Throw Voice)
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# ? May 22, 2021 17:49 |
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Like seriously if your brain doesn't explode at sand devil's potential uses, I don't know what to tell you.
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# ? May 22, 2021 18:00 |
If you move the Sand Devil from one adjacent monster to another, you can't force any movement because it's an illegal move, right? We had to argue way too much against our powergaming red guard who thought smushing the monsters together would eject one of them with level based trap damage like when you land on an obstacle while flying, or when a door shuts on you.
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# ? May 22, 2021 18:12 |
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It’s a push/pull effect right?
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# ? May 22, 2021 18:29 |
bagrada posted:If you move the Sand Devil from one adjacent monster to another, you can't force any movement because it's an illegal move, right? We had to argue way too much against our powergaming red guard who thought smushing the monsters together would eject one of them with level based trap damage like when you land on an obstacle while flying, or when a door shuts on you. It's already a crazy strong card in whatever Scenario doesn't involve running around too much, mostly for its ability to act like a movable monster AI hurdle. That Italian Guy fucked around with this message at 07:50 on May 23, 2021 |
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# ? May 22, 2021 18:41 |
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That Italian Guy posted:It literally says "into an adjacent empty hex" so I'm not sure how you could possibly think you can use it to smush monsters together. Not only an hex with a monster is...not empty, but the Sand Devil doesn't have Fly, so even if you could move it into an occupied hex, it would not be able to end its movement in one that already has a monster in it. On top of that the Sand Devil only count as a trap for the purpose of calculating monster movement/focusing. The summon part specifies into an empty hex, when moving it I think it's fully valid to smush it into a monster because the last clause says "any time a monster moves onto the devil or vice versa" and so the clear intention is to allow the devil to eat* a monster. *eating deals 1 damage and muddle, no further CC But since carrying the cargo is optional, the mosh sand pit is not a legal move and I don't know what that guy was smoking. JUST MAKING CHILI posted:It’s a push/pull effect right? No, it doesn't say push or pull. It's a forced movement effect but not a push/pull. 1 -MVP) Kir for bottling everything 2) We have a bow and we wish to use it 3) Mosh Sand Pit 3) Remove 4 zeros - with Letty power blessing a leaner deck is a dps increase 4) Mobilizing Measures - I don't think Letty has the card size for a loss and 2 actives at the same time 4) replace into +4? No clue here, maybe some CC instead?
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# ? May 22, 2021 20:53 |
Yeah the vice versa means the devil can move onto a figure then move again carrying that figure with them. You can even use it to damage, muddle and troll other players or possibly carry them to safety. It's a ridiculous card. bagrada fucked around with this message at 05:19 on May 23, 2021 |
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# ? May 23, 2021 05:14 |
City Management XXVI, Update 1Vote Results posted:
City Event SoX1, resolution posted:
Let's discuss where our party should head to next! Since we've unlocked a bunch of stuff, I'm going to use a new app to show the Scenario Tree, since it provides some extra info on Campaing progression (IE: which Scenarios are part of which storyline) and it's more estetically pleasing NOTE: we only know the basic creature and tiles composition for a Scenario at first; if we choose to pick one, I'll provide additional details (such as the map layout, creatures stat cards - and ability deck if we've met them before - and always active Scenario Effects). Available Scenario Locations posted:
Road Event 17 posted:YOU CAN NOW VOTE FOR THE FOLLOWING THINGS (and please remember to bold your choices):
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# ? May 23, 2021 09:47 |
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Let's free The Voice I'm torn on the road event because we have a quatryl but it's not a tinker.
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# ? May 23, 2021 14:00 |
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That was a blast. Thanks so much for hosting. Back to lurking and having bad ideas for the Goonmind-operated class.
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# ? May 23, 2021 14:09 |
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Let’s go to the Oozing Grove and read more of the town records.
TravelLog fucked around with this message at 18:16 on May 23, 2021 |
# ? May 23, 2021 15:32 |
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I'd either free the voice or go for the crypt. What's the deal with that city event though? The outcome is straight up flipped from what it should be. As in, it's not a torch thievesTM outcome, it straight up ignores the chosen intent as a cheap gotcha.
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# ? May 23, 2021 17:24 |
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That’s some call of cthulu poo poo there. Ignore insane ramblings for them to burrow into your brain?
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# ? May 23, 2021 18:15 |
Omobono posted:I'd either free the voice or go for the crypt. JUST MAKING CHILI posted:That’s some call of cthulu poo poo there. Ignore insane ramblings for them to burrow into your brain?
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# ? May 23, 2021 19:35 |
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Oh that's interesting. The digital achievement to unlock Cthulu is inflict poison 50 times.
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# ? May 24, 2021 01:47 |
Free the voice Road event A, he said there's no time to waste!
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# ? May 24, 2021 05:16 |
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That Italian Guy posted:That event is tied to the "fixed" version for the Seeker of Xorn Personal Quest, so the idea is "do you have this PQ Y/N" and that's that. Not sure why they wanted to mix the results, although... The safety "this is for your PQ" fallback is nice, I'm complaining about "you chose to not ignore the guy so you're ignoring him".
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# ? May 24, 2021 06:32 |
City Management XXVI,Update 2 and Scenario 33 Preamble. While on the Road to the next Scenario... Road Event 17, resolution posted:
Let's examine our next destination: Scenario 33 - Savvas Armory Scenario 33 - Savvas Armory - Location posted:
Scenario 33 - Savvas Armory - Features posted:These are the details we know about Scenario 33 before starting it: Scenario 33 - Savvas Armory - Creatures posted:These are the stats for this Scenario's creatures: Scenario 33 - Savvas Armory - Introduction posted:Commanded by a powerful creature to retrieve a priceless treasure, you now plot how to infiltrate a Savvas city and break into an armory deep inside their mountain. “Assaulting the Savvas directly is hopeless,” the creature told you. “But there is a passage on the north side of their city that leads directly to their vault.” It’s a long, harrowing journey, navigating to the far side of the mountain, but eventually you find the hidden entrance. “You will need to act quickly,” the creature instructed. “As soon as you enter, the Savvas will sound an alarm. You’ll need to get what you came for and get out before you are overwhelmed by reinforcements.” You reach a simple wooden door at the end of the tunnel. Carefully trying the door, it doesn’t budge. It’s rather flimsy, so you should be able to break it down easily, but you’ll have to abandon a stealthy approach. Players spawn tiles are marked with the Entrance token. This may be the first time there aren't monsters in the first room? This is a fun Scenario! Also it's quite hard, since our party will face some of the strongest monsters in the game! TravelLog (Letty) and Superterranean (Boris) please provide: 1) Your hand selection for this Scenario (please specify what you are removing and what you are adding). 2) Your starting location. You can freely discuss this itt. 3) Your step A orders and initiative. Unless you are breaking down the door on Round 1, you may discuss your intent itt and send me a couple of Rounds worth of orders instead to move things along 4) Pick one of the Battle Goals provided in the PM. The Goonmind (Kir Kanos) should provide the same, but choose between these two Battle Goals:
DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? May 24, 2021 11:55 |
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I think I'm OK with Boris' hand as is; this scenario is going to need a lot of movement since we all have to loot and we all have to get going. Having Letty have Mobilizing Measures active might be quite good. I don't know if it's worthwhile for Boris to arrow the door ASAP; what does goonmind think? Position wise, I'm leaning toward having Boris start at A2 and our Red Guard in D1.
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# ? May 24, 2021 12:27 |
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The door has 8 hp and it can't be doomed (I think) so probably do some plinking while we crowd it. E: anyways I think Kir should drop Precision Strike, Flaming Sickle and Blinding Sickle to get in Shocking Advance, Blade Dance and Sand Devil. Mostly for the movement options but the goomba stomp against flame demons could be useful. Omobono fucked around with this message at 13:02 on May 24, 2021 |
# ? May 24, 2021 12:34 |
That's correct: you can't Doom the door. Also since it hasn't been specified, you'll be able to loot these Goal Chests with the normal end of turn looring as well as with a Loot action.
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# ? May 24, 2021 12:55 |
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Omobono posted:The door has 8 hp and it can't be doomed (I think) so probably do some plinking while we crowd it. Omobono posted:E: anyways I think Kir should drop Precision Strike, Flaming Sickle and Blinding Sickle to get in Shocking Advance, Blade Dance and Sand Devil. I'm OK with this plan
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# ? May 24, 2021 13:16 |
Kir plan sounds good. Take executioner? I think we'll need our potions.
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# ? May 24, 2021 13:37 |
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I don't think me using Mobilizing Measure this early is a good idea, though I am open to being convinced if Boris and Kir's plans hinge on it. Keeping that 6 initiative around for when we really need to get the drop on something seems prudent, not to mention the value of the Move 6 this early. I think Letty should start in C1, though I am happy to take alternative suggestions. TravelLog fucked around with this message at 14:44 on May 24, 2021 |
# ? May 24, 2021 14:13 |
Move song will be great for when we make a run for the exit. Red Guard D1 works. Shocking Advance and Strangling Chain or Shield of the Desert to start with? Both are attack 3s for the door - Chain if Boris is going slower and attacking the door too, Shield if he's setting up his advantage buff.
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# ? May 24, 2021 16:54 |
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bagrada posted:Move song will be great for when we make a run for the exit. Boris is planning to set up his advantage buff the first turn, I think.
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# ? May 24, 2021 16:56 |
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Do we want to play this turn so that the door is low but not broken, then someone can open at the start of next round and we can have a nearly full complement of actions to deal with whatever is inside? Separately, I think my plan will be to drop Power Ballad and Soothing Song for Mobilizing Measure and Song of Speed. This seems like a smash and grab given we have to get the loot and get back to our starting position, so I think Soothing Song in particular is likely to be inefficient. Idea would be to have Mobilizing Measure up if we need flexibility once combat starts, and then Song of Speed to make our getaway. Happy to discuss though if others have suggestions or think we don't need both movement songs.
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# ? May 24, 2021 17:11 |
Yeah we can position around the door like a breaching squad and have Kir attack it this round while you put a song up and Boris sets up. One caveat about healing song - Lavaflows have poison and wound (elites only) on all their attacks. Boris and Kir should be able to clear themselves, and Kir has a targetable short range heal 2. We can focus them down fast or kite them maybe. The healing song itself is inefficient but the heal on the bottom might come in handy. Up to you. TIG should we submit two rounds of actions, then you can pause once the door is open so we can adjust?
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# ? May 24, 2021 17:40 |
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bagrada posted:Yeah we can position around the door like a breaching squad and have Kir attack it this round while you put a song up and Boris sets up. One caveat about healing song - Lavaflows have poison and wound (elites only) on all their attacks. Boris and Kir should be able to clear themselves, and Kir has a targetable short range heal 2. We can focus them down fast or kite them maybe. The healing song itself is inefficient but the heal on the bottom might come in handy. Up to you. So I am open to suggestions on cards, but if it helps, here is how I am currently thinking of them:
I suppose I can drop Warding Dagger instead of Soothing Lullaby as a switch-in for Mobilizing Measure, though if the group is worried about the poision and wound, though the downside there is that the bottom is single-target and we may have other priorities besides mitigation there (such as escaping faster). I could also swap in Marching Beat for Warding Dagger.
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# ? May 24, 2021 18:24 |
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# ? May 31, 2024 13:46 |
bagrada posted:TIG should we submit two rounds of actions, then you can pause once the door is open so we can adjust?
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# ? May 24, 2021 18:25 |