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Monkey Fracas posted:In RE4 why does Leon stop doing the spinning back kick and start suplexing guys off of the knee shot after you get to the castle
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# ? May 24, 2021 20:46 |
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# ? Jun 9, 2024 22:11 |
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I think that was specifically a design choice for a few reasons. First, the castle has a lot of stairs and it'd be awkward to do the kick animation on stairs. It's also mostly close-quarters, where you can't really kick enemies that far. I also think they did it because the suplex is more often an instant kill, and it's a tougher section of the game.
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# ? May 24, 2021 21:13 |
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King Vidiot posted:I think that was specifically a design choice for a few reasons. First, the castle has a lot of stairs and it'd be awkward to do the kick animation on stairs. It's also mostly close-quarters, where you can't really kick enemies that far. I also think they did it because the suplex is more often an instant kill, and it's a tougher section of the game. Suplexing someone on a staircase makes about 1000% less sense than kicking them. To clarify this is not a bad thing I'm just saying.
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# ? May 24, 2021 21:14 |
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I'm not saying it makes sense, but roundhouse kicking someone up a staircase would look weirder than suplexing them onto a staircase. Although kicking them down the stairs would look better than suplex... look, it's complicated.
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# ? May 24, 2021 21:19 |
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HUNNIGAN, TURN OFF MY WRESTLING INHIBITORS
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# ? May 24, 2021 21:20 |
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Monkey Fracas posted:The Merchants are just part of some different distributed hivemind bioweapon consciousness RE 4 Remake is still something they are working right? I can totally see this being extra lore they add on to The Merchant and now his good friend The Duke. I hope they don't though. Some things don't really need an answer and the merchant has earned a bit of mystery about him.
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# ? May 24, 2021 21:32 |
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I like the knife in RE8 just for finishing motherfuckers off once they hit the ground. I haven't mastered or even begun to try and figure out how to fight with it regular style.
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# ? May 24, 2021 22:29 |
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exquisite tea posted:You'd imagine some speedrunner would have mathematically figured out exactly where you're supposed to stop in the survive sequence by now. You just have to survive for 3-4 minutes. The archers/Urias spawning mark the first/second minute respectively, along with Ethan's exclamations. After ~4 minutes have passed you'll be grabbed/shot by an arrow and the event will end.
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# ? May 24, 2021 22:31 |
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BiggerBoat posted:I like the knife in RE8 just for finishing motherfuckers off once they hit the ground. I haven't mastered or even begun to try and figure out how to fight with it regular style. after your second swing tap block and you will break the waiting period, allowing you to stab constantly
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# ? May 24, 2021 22:36 |
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The real question is why Leon goes for the suplex when his enemy is kneeling. That's way harder!
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# ? May 25, 2021 01:41 |
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Monkey Fracas posted:HUNNIGAN, TURN OFF MY WRESTLING INHIBITORS
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# ? May 25, 2021 02:01 |
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I really desperately wish RE8 had melee actions. It would make Mercenaries so much more fun.
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# ? May 25, 2021 02:11 |
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ImpAtom posted:I really desperately wish RE8 had melee actions. It would make Mercenaries so much more fun. Its so weird to not have them too considering all of the other RE4 references in the game.
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# ? May 25, 2021 02:24 |
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Kite Pride Worldwide posted:You just have to survive for 3-4 minutes. The archers/Urias spawning mark the first/second minute respectively, along with Ethan's exclamations. After ~4 minutes have passed you'll be grabbed/shot by an arrow and the event will end. You also have to be "grabbable" or the event will continue on forever. Can't be on a ladder or somewhere where the lycans can't get to you. An easy way to do this is just outside of the house where a lycan attacks you there is a blue(iirc) gate leading to a side path. Running through this door and crouching while pressing your body against it to stop the lycans opening it after you means you can just do this for a few minutes before letting them through and the cutscene will immediately trigger. Doing it too early will get you eaten but there's no penalty for waiting an extra minute.
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# ? May 25, 2021 15:02 |
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Played too much of this game and beat it on Hardcore out the gate. My only issues doing so were the intro survive sequence and that the game offered very little feedback if you were attacking a boss' weak points or not (but the series doesn't do this often anyway come to think of it), which sorta sucked since they all have like a billionty-seven hitpoints. The normal enemies didn't seem to be heavy sides of beef designed to absorb all of my bullets. Immediately jumped into NG+ on normal to shoot a few things. That survive situation is so much more passive I was leaning back in my chair and chuckling. Eventually being thrown from the inside of the first building the attack triggers in, through the walls, and a block or two down the way into the river. Shorly after realizing how long it would take to max out a gun, I just infinite ammo'd the grenade launcher and spent some time blowing up windows in a castle before prying my hands off of the mouse. Great game, and that ending
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# ? May 25, 2021 15:49 |
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Martian Manfucker posted:You also have to be "grabbable" or the event will continue on forever. Can't be on a ladder or somewhere where the lycans can't get to you. An easy way to do this is just outside of the house where a lycan attacks you there is a blue(iirc) gate leading to a side path. Running through this door and crouching while pressing your body against it to stop the lycans opening it after you means you can just do this for a few minutes before letting them through and the cutscene will immediately trigger. Doing it too early will get you eaten but there's no penalty for waiting an extra minute. You can definitely get grabbed from some areas they can't get to because I accidentally clipped through a wall into one last time lol
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# ? May 25, 2021 15:54 |
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That ending was certainly something. My immediate thought on the Miranda reveal was that Rose was only, what...one year old at the time of the game. So how long exactly had Miranda been pretending to be Mia? Is that baby even Mia's? I've also seen the question thrown around just who is living in Rose's head at this point. That suit with her at the end implies Eveline is, but Eveline apparently shows up to anyone with Mold even after she should be dead (see the scene with Ethan). It's interesting, and the kind of thing I don't trust Capcom to ever address again, hoho
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# ? May 25, 2021 16:05 |
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DeathChicken posted:That ending was certainly something. Only about a week before the start of the game
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# ? May 25, 2021 16:08 |
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I realize how much I take graphical advances for granted as I get older after moments like, after beating 8, I decided to replay 7 (from PS5 to PS4Pro) and thought from 2017 memory they look roughly similar graphically, I can't tell the difference anymore. But seeing them side by side and especially looking at non-photo mode screenshots I took of Village, 8's lighting and stuff made 7 feel like a PS3 game by comparison, and I still loved 7 on replay (I did it in VR originally, this was my first 2D playthrough). Capcom are some masters of atmospheric lighting in both games, but the heavy dark/light contrast in 8 especially in the last major area... I think of REmake HD looking so good, but any of these RE8 screenshots would've been gorgeous static backdrops for classic style RE games.
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# ? May 25, 2021 16:21 |
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Electromax posted:I realize how much I take graphical advances for granted as I get older after moments like, after beating 8, I decided to replay 7 (from PS5 to PS4Pro) and thought from 2017 memory they look roughly similar graphically, I can't tell the difference anymore. But seeing them side by side and especially looking at non-photo mode screenshots I took of Village, 8's lighting and stuff made 7 feel like a PS3 game by comparison, and I still loved 7 on replay (I did it in VR originally, this was my first 2D playthrough). Capcom are some masters of atmospheric lighting in both games, but the heavy dark/light contrast in 8 especially in the last major area... I think of REmake HD looking so good, but any of these RE8 screenshots would've been gorgeous static backdrops for classic style RE games. The face models look weird to me in RE7. By RE2make they were looking much better and RE3make and RE8 they look great. EDIT: Especially Mia. Something looks really off to me about her face in 7 but in 8 she looks fine
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# ? May 25, 2021 16:23 |
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The ray-traced reflections and GI do make a big difference for the overall image even if they're kind of crude compared to more fully RTX utilized games.
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# ? May 25, 2021 16:25 |
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Pablo Nergigante posted:The face models look weird to me in RE7. By RE2make they were looking much better and RE3make and RE8 they look great. Yeah, I think 7 still looks pretty good for the most part (and I think generally more atmospheric with better storytelling than 8, despite not being as graphically advanced), but I agree the humans are a little off and uncanny in an unintentional way. Mia's hair stood out as kind of distracting in my last playthrough.
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# ? May 25, 2021 16:31 |
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Maybe it's because my XBox is old, but when E-007 crumbles into pieces it just looks like blobs.
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# ? May 25, 2021 16:52 |
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DeathChicken posted:My immediate thought on the Miranda reveal was that Rose was only, what...one year old at the time of the game. So how long exactly had Miranda been pretending to be Mia? Is that baby even Mia's? Rose is about six months old. The file in Ethan's study at the start of the game is confusing for Americans because it's using European date structure, but there's a photo of Rose and Mia on the fridge in Ethan's kitchen that's celebrating Rose's "first half-birthday." Rose was born in August 2020. There's a file about a third of the way into the game that hints that Miranda had only been away from the village for a few days. DeathChicken posted:I've also seen the question thrown around just who is living in Rose's head at this point. That suit with her at the end implies Eveline is, but Eveline apparently shows up to anyone with Mold even after she should be dead (see the scene with Ethan). It's interesting, and the kind of thing I don't trust Capcom to ever address again, hoho You know, on the one hand, Capcom's shown some willingness to dig way into the back catalog for characters and lore. Revelations 2 was the first time anyone had ever thought of Moira since RE3, and Sherry had been in limbo for 12 real-time years by the time they made RE6. On the other, sitting on a plot hook for a decade is a lateral move at best.
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# ? May 25, 2021 17:40 |
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I love these so much. Moreau’s Pokemon look genuinely concerned for him, the poor guy.
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# ? May 25, 2021 17:51 |
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gee wonder who the first bad guy will be in the resident evil dead by daylight crossover. hmm i wonder which of the many many monsters they would pic- of course. https://www.youtube.com/watch?v=sQbl-Tequks
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# ? May 25, 2021 18:47 |
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It's real weird that the first time Leon and Jill are even onscreen together is going to be in Dead by Daylight.
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# ? May 25, 2021 18:53 |
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The level of work they went into on the RPD stage looks pretty nuts for what stages usually are in DBD. Nemesis bringing zombies to the game is gonna be wild.
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# ? May 25, 2021 18:54 |
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To be fair to Leon "lives his entire (un)life in a constant cycle of horrifying monster disaster" is pretty on brand for him
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# ? May 25, 2021 18:56 |
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Is that the same stage from REverse??
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# ? May 25, 2021 18:58 |
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spoilers from the end of the game https://www.youtube.com/watch?v=mNzlm3b1pf8 the bsaa bioweapons are clones of chris who else are cloning, with sunglasses?
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# ? May 25, 2021 19:50 |
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Vikar Jerome posted:gee wonder who the first bad guy will be in the resident evil dead by daylight crossover. hmm i wonder which of the many many monsters they would pic- of course. They figured letting you play as a grotesque giant baby would be unfair, as the killer would win by default when the survivors all force-close the app.
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# ? May 25, 2021 20:09 |
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Vikar Jerome posted:spoilers from the end of the game https://www.youtube.com/watch?v=mNzlm3b1pf8
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# ? May 25, 2021 20:14 |
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https://www.youtube.com/watch?v=BIVEb64Ldh4 https://www.youtube.com/watch?v=BDgg4bZHclE
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# ? May 25, 2021 20:21 |
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jill and nemmy, in the police station once again
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# ? May 25, 2021 20:27 |
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What character has died the most times? Jack Baker dies five times and he's only in one game and its DLC. And I don't mean like Mr. X falling down and not moving; Jack blows his brains out, gets chopped in half, is reduced to a dried out husk, gets decapitated, and then beaten to death and mummified again.
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# ? May 26, 2021 01:22 |
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Halloween Jack posted:What character has died the most times? Jack Baker dies five times and he's only in one game and its DLC. And I don't mean like Mr. X falling down and not moving; Jack blows his brains out, gets chopped in half, is reduced to a dried out husk, gets decapitated, and then beaten to death and mummified again. I mean depending on how you view things, probably Ethan. In RE8 alone he takes several injuries that are somewhere between crippling and lethal not to mention in RE7 he died the first time to a simple Jack boot to the head. Ethan just keeps getting up after being impaled through the stomach or dropped ten stories or having his face smashed into stone over and over but for anything who didn't have precious healing drink that poo poo is absolutely dead.
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# ? May 26, 2021 01:28 |
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When you put it that way, he's basically Wolverine with guns instead of claws. He even starts to offer some salty comebacks.
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# ? May 26, 2021 11:05 |
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I mean we don't know that Ethan dies (even though the game over screen just kinda tells you he does).
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# ? May 26, 2021 14:34 |
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# ? Jun 9, 2024 22:11 |
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Personally I appreciate the game skipping over Ethan coming back to life and crawling his way back to the last checkpoint, just from a pacing perspective
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# ? May 26, 2021 17:42 |