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Sparkling Worlds is pretty goddamn cool so far. All sorts of new events and new trader types, and the glitterworld tech is its own tech tree that's well put together and is an absolute bitch to chew through. I haven't even gotten to play with most of the new tech yet, mostly because I'm charging right for resurrector mech serum so I can start bringing back my Freezer of the Damned.
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# ? May 24, 2021 04:28 |
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# ? May 22, 2024 10:48 |
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Had an Advent Shieldbearer squad drop pod in and was worried for a bit, but it turns out the tried and true "Have a ranger run up and cleave their head off" tactic works in Rimworld too
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# ? May 24, 2021 12:36 |
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Imagine getting NTR'd over someone talking about fast food
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# ? May 24, 2021 18:57 |
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I didn't get a screenshot of it this time, but Dominguez, Bad Animal Namer, strikes again. Now I have a horse named Isis.
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# ? May 24, 2021 18:59 |
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CapnAndy posted:I didn't get a screenshot of it this time, but Dominguez, Bad Animal Namer, strikes again. I had a boomalope called Isis in a game once
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# ? May 24, 2021 19:27 |
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# ? May 25, 2021 13:42 |
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I;m thnking about thos Peas
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# ? May 25, 2021 14:07 |
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I was working on improving my killbox when a Manhunting Pack event occurred, so, um.... behold the Turkey Funnel.
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# ? May 25, 2021 15:07 |
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CapnAndy posted:I was working on improving my killbox when a Manhunting Pack event occurred, so, um.... behold the Turkey Funnel. hell yeah
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# ? May 25, 2021 15:08 |
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OwlFancier posted:I;m thnking about thos Peas after 20 years of All That reruns we have finally given peas a chance
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# ? May 25, 2021 15:23 |
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I continue to be impressed with Sparkling Worlds, it's doing a really good job at balancing out rewards with what it costs to get them. There's a 3x3 fusion reactor that outputs 9000W of power -- but you have to keep it fueled with uranium. And while you can craft resurrector serums, each one requires a persona core and 3 luciferum. It's not remotely easy or cheap. It actually seems like "okay how can we make luciferum not such a self-evidently bad deal that it's worthless" was a design focus of the mod, which I also appreciate.
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# ? May 25, 2021 18:06 |
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the lovely thing is that luci is a pretty good discussion if you have a hard source of it, but since we're mostly unable to get that it's just too much of a liability.
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# ? May 25, 2021 19:04 |
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Hoff is a loving liar. (unless you have a mod installed that lets you grow peas)
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# ? May 25, 2021 19:30 |
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Coolguye posted:the lovely thing is that luci is a pretty good discussion if you have a hard source of it, but since we're mostly unable to get that it's just too much of a liability. Yeah, I have eventually became a pretty big fan of luci. Once you have like 10-12 it will have a knock-on effect, where, with 1 colonist on luci, you almost certainly get more before your stockpile runs out, making it actually pretty safe to use, even in relatively early game. And one good colonist permanently on luci can do a lot.
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# ? May 25, 2021 20:08 |
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that's just it. putting a GOOD colonist on it is such a weird conversation that i have never been comfortable with it. the main thing that i did was put a good soldier, but otherwise mediocre colonist on it. a good fighter has a lot of value, and in the mid-game before you have access to a cryptosleep capsule, the extra movement from breathing and blood pumping makes for a big boost on cleaning and hauling duties. but by the same token if your best fighter dies you can handle it by building more spike traps.
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# ? May 25, 2021 20:39 |
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Coolguye posted:the lovely thing is that luci is a pretty good discussion if you have a hard source of it, but since we're mostly unable to get that it's just too much of a liability.
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# ? May 25, 2021 21:11 |
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You can also hunt some animals, caravan to a friendly settlement and buy enough to last a year.
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# ? May 25, 2021 21:32 |
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I thought changing map size would just add extra terrain to the edges of the map, but it seems to make far more changes. I typically play 1 map larger and I get this spot But going with default I get I think the smaller map is better for having the entire east side be all deep water. Only real concern is if raids can come in through that natural cave on the top right
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# ? May 25, 2021 21:33 |
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How did you get that full map picture?
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# ? May 25, 2021 21:44 |
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I got this mod which I use so I can zoom in more, I didn't realize you couldn't zoom out that much in vanilla https://steamcommunity.com/sharedfiles/filedetails/?id=867467808
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# ? May 25, 2021 21:48 |
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Dunno-Lars posted:You can also hunt some animals, caravan to a friendly settlement and buy enough to last a year. It doesn’t always restock when the encampment does so youd best be buying that whole year’s worth and making the trip out sooner than you strictly need to Ask me how I know
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# ? May 25, 2021 22:47 |
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does the cryptosleep casket or whatever let you 'pause' luciferum need? that would change the math significantly.
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# ? May 26, 2021 01:15 |
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I believe it does, the only problem with constantly putting a pawn in the casket whenever they're not needed is that they get crypto sickness whenever they come out. So you can't keep your luciferium hopped super soldiers in there and pop them out when a raid happens unless you want them vomiting for the entire engagement.
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# ? May 26, 2021 01:23 |
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You can also create new settlements and raid ancient dangers for more lucy (then abandon them later), and any method to trade frequently will give you access to tons of the stuff. It's really not much of an issue to manage a couple of addicted pawns, and it can do wonders for healing things like brain damage that would otherwise never heal.
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# ? May 26, 2021 01:29 |
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Leal posted:I believe it does, the only problem with constantly putting a pawn in the casket whenever they're not needed is that they get crypto sickness whenever they come out. So you can't keep your luciferium hopped super soldiers in there and pop them out when a raid happens unless you want them vomiting for the entire engagement. It is an option for when you simply run low though. Most of the time you can keep one or two pawns juiced, and if you start to run out just put them on ice until you get more.
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# ? May 26, 2021 01:31 |
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Cryptosleep caskets do pause the addiction and that tech is in my mind a prerequisite for using luci on anyone because of that.
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# ? May 26, 2021 07:46 |
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?So apparently my stutter bug is because someone got a title? If I make the pawn renounce their title, the game stops stuttering whenever they finish a job. A far better option than killing them off. How utterly bizarre, I guess there's some sort of weird mod incompatability at play or something. But I can survive just fine without people having titles. e: Ended up getting one not long after I revoked my titles, so I assume it can drop as long as there aren't any titleholders. e: Also the electric fences mod is pretty overpowered, and probably the laziest hunting method imaginable. It's winter, so almost every hungry animal on the map is is pathing into my base for the various plant scraps that are lying around. I thought it'd just be a useful layer of defense to slow raiders down and hurt them a bit, but my power grid is getting completely drained by the hordes of animals shoving themselves in and frying themselves on the fences. SubNat fucked around with this message at 14:55 on May 26, 2021 |
# ? May 26, 2021 12:40 |
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SubNat posted:I thought it'd just be a useful layer of defense to slow raiders down and hurt them a bit, but my power grid is getting completely drained by the hordes of animals shoving themselves in and frying themselves on the fences. Wait in game or in reality?
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# ? May 26, 2021 17:02 |
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Presumably in-game because lol at the idea of an unoptimized Rimworld mod loving up your power grid worse than bitcoin mining
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# ? May 26, 2021 17:41 |
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I finally recruit one cat girl too many and a single white hot CPU core melts out of my computer and through my floor
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# ? May 26, 2021 17:47 |
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Should have clarified, it was the wild animals murdering themselves on the electric fence
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# ? May 26, 2021 17:51 |
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they're whizzing on it
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# ? May 26, 2021 17:54 |
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Imagining a dozen pawns huddled around a couple of fires in the filthy wreckage of their rec room, all of the icy bedrooms with their inoperable heating systems piled to the rafters with frozen animal corpses
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# ? May 26, 2021 18:01 |
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HelloSailorSign posted:Wait in game or in reality? In game of course, The base electric fence pulls a couple hundred Watt-Days from the battery banks to zap animals. When it's just the odd animal it's no big deal, but when a manhunter pack comes knocking, or a group of animals decide that those plant scraps I left out look real tasty, they'll burn through my battery banks in no time at all. A lot of smaller animals get instakilled provided it has enough power, while stuff like muffalo, yaks, etc go down in 1-3 zaps. And yeah, I've just got thousands and thousands of meat because nearly every animal on the map -eventually- decides to poke their head in and BZZT. They just don't parse it as dangerous/trap-y in any way, so they just path through the gates like there's nothing wrong, and zap. In reality rimworld can't really do much with a power grid, even with it running at full speed it can't do much more than roll 2-3 cpu cores. The game can't really draw that much power even if it tried to.
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# ? May 26, 2021 18:13 |
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Just had my colony get raided by two guys. They stood at the edge of the map to prepare their assault, and had a little conversation. After a few jokes, one of them called the other an ibis, which was not taken well, and a fight broke out between them. Amateurish punches began flying, a few headbutts, much biting. Eventually Zach, the man who had been called an ibis, struck Barhonein, who had made the ibis comment, in the torso, killing him outright. This ended the raid, as well as their friendship, as Zach's morale broke, and he limped away from the colony. They never even saw its walls. Wonderful game.
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# ? May 26, 2021 18:31 |
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Mu. posted:Just had my colony get raided by two guys. They stood at the edge of the map to prepare their assault, and had a little conversation. After a few jokes, one of them called the other an ibis, which was not taken well, and a fight broke out between them. Amateurish punches began flying, a few headbutts, much biting. Eventually Zach, the man who had been called an ibis, struck Barhonein, who had made the ibis comment, in the torso, killing him outright. This ended the raid, as well as their friendship, as Zach's morale broke, and he limped away from the colony. They never even saw its walls. I had a similar thing happen with a siege, where a social fight broke out between two of the attackers, which immediately made the entire siege abandon setting up their artillery and rush my colony, because they interpreted this as being attacked.
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# ? May 26, 2021 18:35 |
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Today's experiment is called: Can You Resurrect A Dude With No Head? Conclusion: Yes
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# ? May 26, 2021 18:53 |
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Imagining a cartoony explosion where all that's left is his busted pelvis and a pair of pristine bionic legs How did you inject the nanites
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# ? May 26, 2021 19:14 |
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How far do those resurrection nanites go? Like, could you unearth one of those ancient graves and do the 'Heyo, welcome to centuries in the future! Everyone you ever knew died like 200-300 years ago, by the way. Please tell us about your fascinating, ancient culture.' scifi thing? Or do they become basically useless once a body has started rotting/deteriorating? I've only ever used them on pretty fresh bodies, so I'm curious where the cutoff is.
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# ? May 26, 2021 19:16 |
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# ? May 22, 2024 10:48 |
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Danaru posted:Imagining a cartoony explosion where all that's left is his busted pelvis and a pair of pristine bionic legs The better question is, how the living gently caress did he come back as the same dude, with all his memories and personality quirks? Did Rimworld just confirm genetic memory? SubNat posted:How far do those resurrection nanites go? That said, this mod also has a DNA Template Serum that takes dessicated bodies and returns them to fresh, so yeah, I could do that right now if I wanted.
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# ? May 26, 2021 19:47 |