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Not a fan of the CGR-3K PTN? But that's Jeremiah Rose's ride!
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# ? May 26, 2021 23:00 |
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# ? Jun 11, 2024 02:32 |
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A thing I think is worth bringing up about XL engines: the way the tabletop rules work is that a mech is considered out of action when it loses three slots worth of engine, which is kind of abstracted away in this iteration of the game. An XL engine weighs half as much, but it has three critical slots sticking into each torso. Which means that if you lose a side torso, you lose the three engine slots that are in it, which means that your mech is out of action. As a result, XL engines are much more fragile. Clan XL engines only stick two slots into each torso, which means you need to lose both side torsos for it to count as a kill. I assume that MechWarrior 2 followed these rules, but never properly conveyed any of this information, so I thought the sole downside to XL engines was losing two of the twelve slots in each torso. Which didn't really matter because of how much more compact all the Clan equipment was.
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# ? May 26, 2021 23:06 |
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anakha posted:Not a fan of the CGR-3K PTN? But that's Jeremiah Rose's ride! An 80 ton assault 'Mech with the firepower of a 55 tonner? Impressive indeed.
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# ? May 26, 2021 23:26 |
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MechaCrash posted:A thing I think is worth bringing up about XL engines: the way the tabletop rules work is that a mech is considered out of action when it loses three slots worth of engine, which is kind of abstracted away in this iteration of the game. An XL engine weighs half as much, but it has three critical slots sticking into each torso. Which means that if you lose a side torso, you lose the three engine slots that are in it, which means that your mech is out of action. As a result, XL engines are much more fragile. Indeed, it's the trade off for XL Engines. All that weight savings, but you also have to be much more careful to avoid losing a torso section because if you do, you're hosed. It's for this same reason why any 'Mech with good armor, standard engine, and no ammo to explode is often referred to as a Zombie 'Mech. You pretty much have to either core it or take its head clean off to take it out of the fight. Edit: For a good example, look at Piet's Banshee IIC in Breakout of the OG Battletech Thread. By the time she finally died, 22 turns into the mission, her 'Mech had been reduced to a center and left torso barely held together by baling wire attached to a pair of legs. And she probably could have kept going if an unlucky headshot hadn't taken her 'mechs head off. Bitch was crazy, but god drat did she die hard. Rorahusky fucked around with this message at 23:52 on May 26, 2021 |
# ? May 26, 2021 23:46 |
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How do the vectored jump jets in the mod pack work wrt multiples? Do all the jump jets need to be vectored? Do the effects stack with multiple jets? With the phawk's special equipment?
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# ? May 26, 2021 23:49 |
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The effects stack, that's why the values are so low. They should stack with the Phoenix Hawk's jets in theory, but I haven't tested it because we haven't gotten a Pixie.
PoptartsNinja fucked around with this message at 00:22 on May 27, 2021 |
# ? May 26, 2021 23:56 |
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Thanks; I should have bought that royal phawk of the black market instead of tsm and Gauss rifle++ and all the other stuff, then. That's a pretty big boost all together.
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# ? May 27, 2021 00:05 |
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Cicadas are highly useful in BTA (and presumably other mods where you can swap engines), because you can yoink the 320 core out of them and put it in a better mech.
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# ? May 27, 2021 02:13 |
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I got some use (like 2 missions worth until I got literally anything else) out of a Cicada in a random career start. The alternative was a Commando and it'll be a cold day in hell before I use a metal baby for anything but target practice.
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# ? May 27, 2021 02:23 |
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As someone whose introduction into the Battletech Universe was MW2: Mercs, I still have an irrational fondness for the Metal Babby, especially that custom version that you start out with in that game.
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# ? May 27, 2021 03:38 |
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https://www.youtube.com/watch?v=Hv0HjfuMt-c Holy poo poo, the latest Tex talks battletech video is worth watching for the intro alone.
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# ? May 27, 2021 11:19 |
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I managed to nab a royal phoenix hawk off a black market along with a LPL++ (+10 damage). When jumping with full stacks of vectored jump jets and the +20% energy weapon damage cockpit item, the LPL++ does 102 damage.
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# ? May 27, 2021 16:00 |
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Cooked Auto posted:https://www.youtube.com/watch?v=Hv0HjfuMt-c The intro is 80s as gently caress and I love it
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# ? May 27, 2021 16:25 |
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Rorahusky posted:The intro is 80s as gently caress and I love it The ads at the end are stellar too.
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# ? May 27, 2021 16:29 |
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BattleTech: Restoration Campaign – Episode 12: The Bounty Hunter Knockoff Library’s done! More drinks for the full liquor bar. Mission 70: Professional Exchange (Recovery, Commentary) Rewards: 260,400 c-bills Reputation: Pirates +10, Taurian Concordat -8 Noteworthy Salvage: 1 DV-6M Dervish part, 1 SDR-5V Spider part, 1 TDR-5SS Thunderbolt part, 1 SRM6++ (+4 dmg) Heh. Mission 71: Black Site (Recovery, No Commentary) Rewards: 148,400 c-bills Reputation: Pirates +12, Magistracy -10 Noteworthy Salvage: 1 DRG-1N Dragon part, 1 TDR-5S Thunderbolt part, 1 TDR-5SE Thunderbolt part, 1 VTR-9S Victor part (‘Mech complete), 1 SRM-2+++ Mission 72: Hard Contact (Battle, Commentary) Rewards: 346,150 c-bills Reputation: Doesn’t matter Noteworthy Salvage: 2 BLR-1G BattleMaster parts (‘Mech Complete), 1 Armored CT Computer (+called shot, +1 injury resist), 1 SLDF Wargear (+initiative, +1 injury resist), 1 NSR-7J Nightstar part My superiors thank you for your willingness to take on challenging tasks. You are making an invaluable contribution to the advancement of pirate interests in the region. Time for some traveling, so it’s time to trick out the other Nightstar. This won’t be its final form, but it’s good enough for now. Time to wreak some bloody vengeance! [/i] Mission 73: Defense: Smithon (Story, Commentary) Rewards: 2,124,000 c-bills Reputation: Doesn’t matter Noteworthy Salvage: 1 BLR-1G BattleMaster part, 1 FS9-H Firestarter part, 1 PNT-9R Panther part (‘Mech Complete), 1 SDR-5V Spider Part (‘Mech Complete), 1 TDR-5S Thunderbolt part, 1 COM-1B Commando part You've done it, Five Aces. You faced off against the Taurian war machine and forced it into retreat. And if they can be driven out of one system, they can be driven from another. Your actions today have restored hope to the Aurigan people, Five Aces. Know that. Believe it. "Commander Johnny Fiveaces, Beacon of Hope." It has a nice ring to it, I've gotta say. Laugh all you like, Five Aces... to my people, this is serious. You're a hero in their eyes, and they can see you fighting on their behalf. That means something. And to those in Ostergaard's crosshairs? It means everything. I hope that you're ready to pay for more of our brand of heroism in the near future, Lady Arano. We didn't destroy the Taurians, we only inconvenienced them. They attacked Smithon to get to you. There's nothing stopping them from doing it again someplace else. And we'll be ready when they do. Me on the comms, and you on the battlefield. As I don’t have to babysit, I’ll get the job done. Together, we will do whatever we must to defend the Restoration. Absolutely. But at the end of this road, Espinosa is mine. My uncle will pay for his crimes, Five Aces... as will my cousin. We'll make sure of it. Lady Arano, we're receiving an encoded Hyperpulse transmission. Must be a message from Lady Centrella. Hang on a second, I'll put it on screen. Make it so. Kamea. I have news for you, both good and bad. We'll start with the good: my agents have established contact with a member of House Gallas, the ruling family Of Itrom. They served Espinosa in the early days Of the Directorate, but have since fallen into disfavor. Not pure enough of blood? Or zealous enough of spirit? Lady Gallas claims to have information that would prove extremely damaging to your uncle. The position her family once held in the Directorate's power structure gives her words weight. Her house's downfall gives her motive. Both to betray the Directorate, and to lie to us. And now the bad news. Lady Gallas has been taken prisoner by the Directorate's occupation force. They have her locked away in her own castle—a gilded cage for imprisoned royalty. We can't reach her again without liberating the system. We'd get her killed if we tried. Well, there you have it, Five Aces. We know where we have to go next. Itrom... right in the heart of the Directorate. To say that their defenses will be formidable is an understatement... and Ostergaard will go on hounding us, every step of the way. Are you sure that your people are ready for this? We're headed for a rough stretch of road. I don't think anyone has any illusions that. But we can—and will—handle it. You're damned right we will, Johnny... and to hell with anyone who stands in our way. Let's get to it, everyone. Back to your stations. We've got a job to do. PTN’s note: The global difficulty has gone up again. It will now be rare to find anything lower than 3 skulls. I also wanted to comment because this is our first mission with a minimum weight limit, we can’t field anything lighter than 40 tons. Mission 74: The Gauntlet (Battle, Commentary) Rewards: 674,765 c-bills Reputation: Doesn’t matter Noteworthy Salvage: 1 CP-10-Q Cyclops part, 1 GHR-5H Grasshopper part, 1 VTR-9B Victor part, 2 WVR-6R Wolverine parts (‘Mech Complete) Lady Arano’s contract to liberate House Gallas is ready for review in the Command Center. We should follow up when you think we’re ready. Sure. That’s two jumps away though, so we’re taking a travel contract in between. Never leave money sitting on the table. Lounge is done! Gamma pod! Mission 75: Leave A Mark (Destroy Base, Commentary (Kinda boring, definitely skippable)) Rewards: 443,205 c-bills Reputation: Pirates +14, Magistracy -11 Noteworthy Salvage: 1 AWS-8Q Awesome part (‘Mech complete), 1 BLR-1S BattleMaster part, 1 HGN-733 Highlander part, 1 Gyro+ (-20% stability damage), 1 Wolverine FCM (-10% damage, +1 injury resist) Mission 76: Nothing Personal (Battle, Commentary) Rewards: 958,200 c-bills Reputation: Pirates -10 Noteworthy Salvage: 3 KGC-0000 King Crab parts (‘Mech Complete), 2 Medium Laser++ (+10 dmg), 2 CHP-2N Champion parts, 1 CP-10-Q Cyclops part, 1 HGN-733 Highlander part (‘Mech Complete), 1 TDR-5S Thunderbolt part (‘Mech Complete) PTN’s note: Really lucky randoms here. Right, well. Time to go liberate another planet. Yang, it’s about time. Make ready the Annihilator.
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# ? May 28, 2021 00:05 |
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PoptartsNinja posted:Right, well. Time to go liberate another planet. Yang, it’s about time. Dis gonna be good.
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# ? May 28, 2021 02:04 |
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That Nightstar wasn't dakka enough, you need an annihilator now?
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# ? May 28, 2021 03:47 |
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PoptartsNinja posted:Noteworthy Salvage: 3 KGC-0000 King Crab parts (‘Mech Complete)
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# ? May 28, 2021 03:55 |
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evilmiera posted:That Nightstar wasn't dakka enough, you need an annihilator now? Error, does not compute.
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# ? May 28, 2021 03:59 |
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Let's Play! > BattleTech: Restoration - Oops, all Nightstars
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# ? May 28, 2021 04:29 |
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PoptartsNinja posted:Right, well. Time to go liberate another planet. Yang, it’s about time.
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# ? May 28, 2021 04:47 |
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Seraphic Neoman posted:Let's Play! > BattleTech: Restoration - Oops, all Nightstars It's such an amazing model for a mech, you can't go wrong picking based on the rule of cool!
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# ? May 28, 2021 05:05 |
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PoptartsNinja posted:BattleTech: Restoration Campaign – Episode 12: The Bounty Hunter Knockoff
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# ? May 28, 2021 09:18 |
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lol
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# ? May 28, 2021 11:04 |
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For that warning event, what happens if you talk to Behemoth about it? Do you just warn her some rando is slandering her on the space internet or is it more like accusing her of theft?
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# ? May 28, 2021 17:25 |
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Normally, your mechwarrior thanks you for coming to them to ask them about it and tells you that the other party was a bad commander that disliked them for calling them out on their bullshit. I think the mechwarrior then gains a positive trait Catzilla fucked around with this message at 17:40 on May 28, 2021 |
# ? May 28, 2021 17:37 |
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It's like a 70/30 good/bad chance role, I've only ever gotten the bad result so I stopped trying for it. The bad result is: The Mechwarrior gets pissed that you'd trust the word of some rando over your own judgement and gets low spirits for 30 days. PoptartsNinja fucked around with this message at 17:52 on May 28, 2021 |
# ? May 28, 2021 17:48 |
evilmiera posted:That Nightstar wasn't dakka enough, you need an annihilator now? Always more Dakka, always. And if you need a faster annihilator paint it red. Then add more dakka. Duct tape a cap gun on top if you have to, more dakka.
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# ? May 28, 2021 20:31 |
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seaborgium posted:Always more Dakka, always. And if you need a faster annihilator paint it red. Then add more dakka. Duct tape a cap gun on top if you have to, more dakka. You always need more Dakka, and More Annihilators.
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# ? May 28, 2021 20:33 |
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Really appreciate making the collection of mods you are using available! A quick note is that I think a few trailing commas are missing in the last section of the CUpgradeList_default_vanilla.json file from the BTRandomMechComponentUpgrader mod, causing it to not be loaded.
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# ? May 28, 2021 21:23 |
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I just recorded a mission where one of the 'Mechs on the OpForce spawned with an LRM-20++ and an SRM-6++ on an SLDF Highlander , so it does seem to be working. I am doing a little digging to see if I can't tweak the number of pulls the black market makes, and I'll for sure be making an adjustment to make the vectored jets a little less rare. They're supposed to spawn uncommonly on SLDF planets but they haven't been. VVV Ah, I see them too! The weird thing is, those lines aren't ones I added. PoptartsNinja fucked around with this message at 22:42 on May 28, 2021 |
# ? May 28, 2021 21:37 |
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Hmm, I was going off of the cleaned_output_log.txt file in the BATTLETECH/Mods subfolder - it mentioned some parsing errors. After tweaking the file I'm seeing a lot more upgraded equipment (like, most mechs have at least something upgraded), including all the cockpit mods you added.
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# ? May 28, 2021 22:15 |
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Mod v1.61 is up. No major adjustments, but the number of items spawned in the Black Market has been increased to account for the equalizers burning up some of the usual weapon spawns; and the component upgrader has been tweaked. It should work more consistently. Edit: PoptartsNinja fucked around with this message at 01:09 on May 29, 2021 |
# ? May 28, 2021 22:49 |
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AtomikKrab posted:You always need more Dakka, and More Annihilators.
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# ? May 29, 2021 11:08 |
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Restoration Campaign Mission 74 - The Gauntlet (Battle) When I played a similar mission in roguetech, this is the reason why I had to bring AoE weapons because even if you killed *ALL* of the enemies, the mission wouldn't end until the last escort reaches it's destination or dies. I had to use AoE weapons to kill the last one because it got stuck and refused to move.
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# ? May 30, 2021 07:37 |
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When updating the modpack, is it enough to just overwrite the files, or do you need to do something to ModTek as well?
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# ? May 31, 2021 15:41 |
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I changed the version number so ModTek should update automatically, but I personally delete the .Modtek folder every time to force everything to load again.
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# ? May 31, 2021 16:50 |
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PoptartsNinja posted:Mod v1.61 is up. No major adjustments, but the number of items spawned in the Black Market has been increased to account for the equalizers burning up some of the usual weapon spawns; and the component upgrader has been tweaked. It should work more consistently.
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# ? May 31, 2021 17:35 |
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I updated the itemCollection_faction_AuriganPirates itemcollection def to include more items. Those files basically read: [list of items] [type of file] [number of items] [item weight] Normally, the Black Market has 12 or 14 guaranteed pulls with a weight of 10, which I boosted to 22 guaranteed pulls to give it a better chance to spawn rarer equalizers like TSM or the jump jets. As far as I can tell, 'weight' in faction shops is a random number of bonus pulls. If you set weight to 0, it tells the game: 'load every single item on this list' Weight works a little differently in the actual item lists, higher weights just mean certain items are more likely to spawn (with a '0' meaning the item will always spawn no matter what) PoptartsNinja fucked around with this message at 17:55 on May 31, 2021 |
# ? May 31, 2021 17:52 |
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# ? Jun 11, 2024 02:32 |
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PoptartsNinja posted:Words Super helpful, thanks!
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# ? May 31, 2021 18:07 |