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The Kins
Oct 2, 2004
Generally, while this thread focuses on the 90s/early 2000s style of FPSes and their recent resurgence, there's also some light discussion of the entire genre and its many shifts and schools of design over the last 29 years or so. It's pretty chill, people typically aren't stereotypical metal dorks slotting everything into rigid sub-sub-sub-genres around here. :)

https://twitter.com/DXFromYT/status/1398004486715678726

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Weird Sandwich
Dec 28, 2011

FIRE FIRE FIRE hehehehe!

drrockso20 posted:

Interestingly turns out Team Fortress 2 is exactly smack dab in the middle between Doom and the present day at there being 14 years between either and it's release date in 2007

2007 is also the year CoD4: Modern Warfare released and kicked off the huge wave of popularity of that style of FPS, so as good a point as any to separate between early and modern eras.

Of course it's not really as simple as that since there's still heaps of different dominant styles throughout both time periods. Even CoD4 is not far away from being considered retro given its already gotten a nostalgia-bait remake.

Sir Lemming
Jan 27, 2009

It's a piece of JUNK!

drrockso20 posted:

Interestingly turns out Team Fortress 2 is exactly smack dab in the middle between Doom and the present day at there being 14 years between either and it's release date in 2007

And to my point about the move from PC-first to console-first, TF2 was part of the Orange Box, which was sitting right in the middle of that intersection.

A.o.D.
Jan 15, 2006

Crowetron posted:

The only good parts of the Quake 2 campaign are the music and the railgun.

Quad damage + minigun is top tier power fantasy.

Also, if you're playing Q2 today, you're missing out on the best part of it, which was its multiplayer. You're not going to be able to replicate that experience in 2021.

A.o.D. fucked around with this message at 11:30 on May 29, 2021

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Sir Lemming posted:

And to my point about the move from PC-first to console-first, TF2 was part of the Orange Box, which was sitting right in the middle of that intersection.

And would in turn lead to Valve eventually mostly abandoning the console market, since Microsoft and Sony being dicks to them regarding patching the console port of TF2 played a huge part in that

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

I need entire albums full of Unreal style tracker music :allears:

shoeberto posted:

I got it for Christmas that year, on break my freshman year of high school. 33 coming up. It still feels like one of the most advanced highwater marks in gaming to me even though it's so... so old...............

Ugh same. I replay it so often it's like comfort food that never loses its nutrition.

Zaphod42 posted:

I think its supposed to canonically be that Cortana is translating for you, but :shrug:

Oh that makes WAY more sense.

shoeberto posted:

Who wants to talk about Haze

The writing in that game is absolutely crackers. I played the first hour one time after getting my first PS3 and I was in awe at the stupidity the entire time.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

SeANMcBAY posted:

Quake 1 is pretty drat brown but in the best ways.

It's deeply unfair to call Quake brown.

It was also blue and green. :colbert:

The Kins
Oct 2, 2004

drrockso20 posted:

And would in turn lead to Valve eventually mostly abandoning the console market, since Microsoft and Sony being dicks to them regarding patching the console port of TF2 played a huge part in that
The console patching policies of the time had a bigger impact on Left 4 Dead 2 with its campaign additions. TF2 simply couldn't get any of the PC updates because the base game alone barely fit in the Xbox 360's 512mb of RAM.

90s Cringe Rock
Nov 29, 2006
:gay:
today I feel that cod 2 was basically cod 4 in enough ways that matter to make cod 1 the only retro fps of the bunch, maybe, although it's on thin ice

Tippis posted:

It's deeply unfair to call Quake brown.

It was also blue and green. :colbert:
look up

Groovelord Neato
Dec 6, 2014



The one that really got me was one with Link to the Past/Wind Waker.

shoeberto
Jun 13, 2020

which way to the MACHINES?

Zaphod42 posted:

I have never completed Quake 2.

Although its more orange than brown, isn't it? Quake 1 is the total sepia game.

E: I just remembered that technically brown is a shade of orange.

They really ran the gamut from straight orange sky to brown-tinted everything else (rusted I guess?). The thing with Q1 was that at least each of the maps had personality. Q2 is a lot of vaguely military-industrial hallways.

shoeberto
Jun 13, 2020

which way to the MACHINES?

I love this.

Cactus Ghost
Dec 20, 2003

you can actually inflate your scrote pretty safely with sterile saline, syringes, needles, and aseptic technique. its a niche kink iirc

the saline just slowly gets absorbed into your blood but in the meantime you got a big round smooth distended nutsack

i liked that quake 2 just took the style and gameplay of the first game and completely disconnected it storywise. i still think that was a pretty brave choice.

Kazvall
Mar 20, 2009

A.o.D. posted:

Quad damage + minigun is top tier power fantasy.

Also, if you're playing Q2 today, you're missing out on the best part of it, which was its multiplayer. You're not going to be able to replicate that experience in 2021.

This is entirely correct. Q2 MP is mostly what I am nostalgic for. It feels different enough to Q1 MP that they both have a place in my heart. Multiplayer and LAN gaming for FPS games was everything to me at the time. This is why Half-Life kept selling and selling. You had a tremendous amount of content after you finished the singleplayer. This is what I miss when I play newer games. Everything is early access. You blow through whatever content took months and months to put out, and have nothing really exciting to look forward to, or be surprised by.

Peewi
Nov 8, 2012

Groovelord Neato posted:

The one that really got me was one with Link to the Past/Wind Waker.

That one is a dirty lie. Wind Waker didn't release until 2003 (december 2002 in Japan).

david_a
Apr 24, 2010




Megamarm

OMGVBFLOL posted:

i liked that quake 2 just took the style and gameplay of the first game and completely disconnected it storywise. i still think that was a pretty brave choice.

Using the name felt pretty cynical to me. They called it Quake 2 during development since the engine was a direct evolution, and when they couldn’t come up with a name they liked that wasn’t already taken they just kept it. It was never intended to be a sequel.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

I don't remember exactly which one it was, but there was a comment in some old LP that pretty nicely summed it up, imo:

Quake 2 was what happened when they lost the silly bonkersness and creativity of Romero.
Daikatana was what happened when they lost the regimented structure and rigidity of Carmack.

Neither game ended up what it should have been because both were missing half the pieces of what made a good show piece of what they could accomplish. Instead, Epic and Gearbox took over because they still had that successful mix going for them.

foonykins
Jun 15, 2010

stop with the small talk


Apologies if this was posted already, but RealRTCW (which is honestly the best way to play RTCW on modern hardware these days) made a post on Steam yesterday.

Looks like they're working on an Enemy Territory single player campaign, and it looks pretty awesome.

https://www.youtube.com/watch?v=WQ5ApZs2uZk

https://store.steampowered.com/news/app/1379630/view/3026961501624225363

The Kins
Oct 2, 2004
Worth noting from the Youtube comments: It doesn't require RealRTCW, so if you don't like that you can just play it with vanilla RTCW or whatever other source port.

Tim Thomas
Feb 12, 2008
breakdancin the night away

The Kins posted:

Generally, while this thread focuses on the 90s/early 2000s style of FPSes and their recent resurgence, there's also some light discussion of the entire genre and its many shifts and schools of design over the last 29 years or so. It's pretty chill, people typically aren't stereotypical metal dorks slotting everything into rigid sub-sub-sub-genres around here. :)

https://twitter.com/DXFromYT/status/1398004486715678726

as a committed fan of melodic czech pornogrind, I have no idea what you are implying

Nostalgamus
Sep 28, 2010

Tippis posted:

I don't remember exactly which one it was, but there was a comment in some old LP that pretty nicely summed it up, imo:

Quake 2 was what happened when they lost the silly bonkersness and creativity of Romero.
Daikatana was what happened when they lost the regimented structure and rigidity of Carmack.

Neither game ended up what it should have been because both were missing half the pieces of what made a good show piece of what they could accomplish. Instead, Epic and Gearbox took over because they still had that successful mix going for them.

This one?
https://lparchive.org/Quake-2/

quote:

Daikatana showed what John Romero would do if he didn't have iD keeping him in check. The result was this memorable mess of half-baked wild ideas, a psychedelic mish-mash of colors, poor map design, and innovative weapons. And by innovative I mean really really dumb.

Quake 2, however, shows what iD would do without John Romero's input. And, as it turns out, apparently Romero was the only person at iD Software that had the even the tiniest degree of innovation, because Quake 2 is one of the most boring, dull, lazy games you will ever slog through, if you even bother.
(it keeps going)

Cactus Ghost
Dec 20, 2003

you can actually inflate your scrote pretty safely with sterile saline, syringes, needles, and aseptic technique. its a niche kink iirc

the saline just slowly gets absorbed into your blood but in the meantime you got a big round smooth distended nutsack

i think quake 2 is also one of those bits of art that did a lot of things that at the time seemed fresh and interesting, but in retrospect have been greatly improved upon by others and so hasn't aged well

that happens with comedy a lot. lenny bruce practically invented modern standup but everything he did got picked up, run with, and improved upon by carlin and pryor to the point that watching old bruce bits is more of a historical curiosity than an actual laugh-out-loud experience. similar for john candy->chris farley, stephen wright->mitch hedberg, etc. quake 2 did some cool stuff with storytelling and enemy AI but everything it did that was neat got done better in the subsequent 3-4 years by half-life, deus ex, system shock 2, etc

Tippis
Mar 21, 2008

It's yet another day in the wasteland.


Looks about right.

david_a
Apr 24, 2010




Megamarm
Quake 2 feels really sterile too with the lack of muzzle flashes, canned death animations, and no decals.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


my heart fills with horrendous sadness when i see a mod topic on the zdoom forums that has no replies

its a disproportionate level of sadness

i have very good memories of quake 2, because i went on a school trip away from home for a week that i really didnt want to go on, but when i came home my dad had installed quake 2 on my pc and left the manual propped up against the keyboard.

i was really into scary cyborgs and such at the time as well so it was the coolest game ever to me.

i replayed it probably 12 years ago now with a couple of goons, i think proteus and psychedelic eyeball. it did not hold up to my childhood memories.

haveblue
Aug 15, 2005



Toilet Rascal
The polygonal mushroom cloud explosions look really stupid, sorry to spit truth so hard

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i do still like the machinegun in quake 2. it has a cool design and feels powerful. it being the only weapon with recoil is kinda weird, especially as the blaster's animation shows it recoiling a shitload

Turin Turambar
Jun 5, 2011



haveblue posted:

The polygonal mushroom cloud explosions look really stupid, sorry to spit truth so hard

I remember thinking it was bad in 1998 already.

Turin Turambar fucked around with this message at 21:26 on May 29, 2021

Peewi
Nov 8, 2012

I like the noise it makes when you pick up armor shards.

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause
Quake 2 has the best ammo pickup sound.

Diabetes Forecast
Aug 13, 2008

Droopy Only

haveblue posted:

The polygonal mushroom cloud explosions look really stupid, sorry to spit truth so hard

they look rad as gently caress don't you dare dis those silly 3D mushroom clouds

Mischievous Mink
May 29, 2012

I remember being pretty disappointed with the sound of the Quake 2 pistol compared to the beta demo version I'd played first; https://www.youtube.com/watch?v=UbPgXImju9w
No 3d mushroom clouds either.

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

Quake 2 is an all time great deathmatch game at least. I played so much multiplayer in that, plus it was my first online game. And of course the soundtrack rules for sure.

Marshal Radisic
Oct 9, 2012


Tippis posted:

I don't remember exactly which one it was, but there was a comment in some old LP that pretty nicely summed it up, imo:

Quake 2 was what happened when they lost the silly bonkersness and creativity of Romero.
Daikatana was what happened when they lost the regimented structure and rigidity of Carmack.

Neither game ended up what it should have been because both were missing half the pieces of what made a good show piece of what they could accomplish. Instead, Epic and Gearbox took over because they still had that successful mix going for them.

Huh, I saw that quote and I remembered a commenter on Civvie's Quake 2 video who wrote very much the same thing, talking about how Daikatana has been remembered as a boondoggle and Quake 2 has been remembered for its colored lighting if it's remembered at all. Seems to be a common thread among boom-shoot fans.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

I have Q2DM1 burnt into my brain. I even slogged through 4 player multiplayer with a multitap on the PS1 port late into the night.

Pennsylvanian
May 23, 2010

Hetman Bohdan Khmelnytsky Independent Presidential Regiment
Western Liberal Democracy or Death!

Marshal Radisic posted:

Huh, I saw that quote and I remembered a commenter on Civvie's Quake 2 video who wrote very much the same thing, talking about how Daikatana has been remembered as a boondoggle and Quake 2 has been remembered for its colored lighting if it's remembered at all. Seems to be a common thread among boom-shoot fans.

It's pretty much become the common opinion on Quake 2 by now.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


quake 2 was more respected at the time for its great deathmatch

Cactus Ghost
Dec 20, 2003

you can actually inflate your scrote pretty safely with sterile saline, syringes, needles, and aseptic technique. its a niche kink iirc

the saline just slowly gets absorbed into your blood but in the meantime you got a big round smooth distended nutsack

haveblue posted:

The polygonal mushroom cloud explosions look really stupid, sorry to spit truth so hard

sure, but they weren't sprites, which at the time was cool

although i think the first quake did that first

Volte
Oct 4, 2004

woosh woosh
Quake 2 took up most of my time in 1998 but I've still never played past the first couple of levels of the single player campaign. Maybe I should play through it one of these days. Last time I played it, I didn't have a 3D accelerator so I missed out on all the coloured lighting. Now I don't have an RTX card so I'm still missing out on the latest bells and whistles that Quake 2 has to offer. :argh:

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site
Apr 6, 2007

Trans pride, Worldwide
Bitch
Amusingly the only thing I really remember about q2 is this mod I found a long long time ago that made it cell shaded

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