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The oil depletion might be too fast, if my math is right even a bountiful ocean or jungle world only has 5 million oil before things really fall off. You kinda have to reserve it all for plastics.
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# ? May 28, 2021 17:20 |
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# ? Jun 13, 2024 04:56 |
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lol if everyone just runs infinite resource clusters until they tweak the depletion rate because infinite science isn't infinite on acceptable human player timescales anymore
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# ? May 28, 2021 17:23 |
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Nobody has yet mentioned that there is now a free placement as opposed to snap to grid placement so we can create true abomination factories.
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# ? May 28, 2021 17:26 |
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Blorange posted:The oil depletion might be too fast, if my math is right even a bountiful ocean or jungle world only has 5 million oil before things really fall off. You kinda have to reserve it all for plastics. American mid-east adventurism starting to make more sense...
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# ? May 28, 2021 17:28 |
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I suppose that perspective comes from the smart tanks mod which just dumps all the excess oil and hydrogen production into the nearest superfund site.
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# ? May 28, 2021 17:44 |
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First experiment: it appears that with an oil extractor running full speed the flow decreases 0.001/s roughly every 20 seconds. If that’s linear, the flow will get reduced by 1/s in about 5.5 hours. The seeps I’ve seen on this planet seem to be in the 2.5/s to 3.5/s range.
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# ? May 28, 2021 17:59 |
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WithoutTheFezOn posted:First experiment: it appears that with an oil extractor running full speed the flow decreases 0.001/s roughly every 20 seconds. If that’s linear, the flow will get reduced by 1/s in about 5.5 hours. On your starter? Did you up your resource multiplier?
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# ? May 28, 2021 18:01 |
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Setting resources to unlimited just set each node to 11 billion or some such. How does it interact with the new oil wells?
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# ? May 28, 2021 18:03 |
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zoux posted:It’s mostly that it triggers tutorial messages constantly. SettingSun posted:Does it? I get each relevant tutorial once and then nothing for the rest of the game. Earlier in this thread, I think we found out that if you let the tutorial messages play all the way through, they count as having been listened to and won't play again for the rest of the save. So the players that like the narrator only hear it once, and the ones annoyed by it have them keep popping up forever.
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# ? May 28, 2021 18:11 |
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Manyorcas posted:Earlier in this thread, I think we found out that if you let the tutorial messages play all the way through, they count as having been listened to and won't play again for the rest of the save. So the players that like the narrator only hear it once, and the ones annoyed by it have them keep popping up forever. Well, that sounds like the worst of all possible worlds lol.
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# ? May 28, 2021 18:15 |
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zoux posted:On your starter? Did you up your resource multiplier?
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# ? May 28, 2021 18:58 |
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WithoutTheFezOn posted:Yes, and all settings are default. Well, that's a significant increase, I don't know that I've seen one much higher than 2.25 on the starter. Can you go to map view and say how much oil total the planet has? Starters at 1x resource typically have between 35-40 yield/s
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# ? May 28, 2021 19:00 |
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50.21/s total.
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# ? May 28, 2021 19:03 |
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Pyre File posted:Yeah, not sure how I feel about this change: oil was basically infinite in Factorio because the map was infinite. You could always find more oil spots to tap. It's still infinite, it just slows down to 0.1/s
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# ? May 28, 2021 20:36 |
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So exactly like factorio?
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# ? May 29, 2021 01:57 |
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And also like Factorio you do get infinite production upgrades too so...not terribly worried about it.
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# ? May 29, 2021 02:03 |
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I don't know when they changed it, but the game is literally unplayable for me due to the menu select sound literally giving me a headache due to the grating high pitched effect. It's like nails on a chalkboard or something... ugh. All the other sounds are fine; it's just this one.
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# ? May 29, 2021 03:08 |
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Blorange posted:The oil depletion might be too fast, if my math is right even a bountiful ocean or jungle world only has 5 million oil before things really fall off. You kinda have to reserve it all for plastics. I’ve tapped three seeps but only checked the original one. When the game started it was pumping 3.2/s and when I quit it was a few hundredths under 2. My system's ice planet doesn’t have any fire ice, either, so the … mesh stuff (graphene?) is all made from petroleum products so far. I think there’ll be plenty of time.
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# ? May 29, 2021 05:10 |
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My only two gripes with the update so far are: 1. Not being able to access logistics stations from the planet view is annoying. 2. You can press TAB to switch between grid snapping & free-form mode when laying conveyor belts, but you can also press TAB to switch outputs from a logistics station or any other building so the shortcuts conflict with each other when you lay down a belt directly out from a logistics station.
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# ? May 29, 2021 05:49 |
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Just bought this and have barely got off my first planet. So far been having fun just chilling and building up my planet. Got all the red science down and need to gp planet hooping fpr titanium. Quick question is there any way to mark a location so I can find it easier later? I keep getting disoriented and having trouble finding my basic parts base.
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# ? May 29, 2021 07:56 |
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Ambaire posted:I don't know when they changed it, but the game is literally unplayable for me due to the menu select sound literally giving me a headache due to the grating high pitched effect. It's like nails on a chalkboard or something... ugh. All the other sounds are fine; it's just this one. it's not an ideal solution but if it's literally unplayable then just turn the sound off? it's what i do around ray collectors which drive me insane in the same way. it's not like sound is in any way necessary to play the game. chuck some music on or something
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# ? May 29, 2021 07:56 |
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Yeah not being able to view my stations from global view is incredibly annoying, now its hard to keep track of what I have and am importing/exporting. the moose posted:Quick question is there any way to mark a location so I can find it easier later? I keep getting disoriented and having trouble finding my basic parts base. lol same, I get so lost on my home planet I literally spend several minutes trying to find something. I finished all my purple science and now I'm working on getting warping to try and import silicon from a nearby solar system. I completely skipped the dyson swarm and might go straight to sphere??? But man getting those particle colliders to strange matter is no joke. Made me realize how poorly I'm handling my gas, too. A question I had is how do I do warping on interstellar drones? Do i just feed some in to the station and set required warping? Kind of excited to see what's on another solar system and hope I bring enough stuff so I don't get stranded.
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# ? May 29, 2021 09:44 |
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AlphaKeny1 posted:Yeah not being able to view my stations from global view is incredibly annoying, now its hard to keep track of what I have and am importing/exporting. I really don't think they should have fixed this bug before implementing a Logi Network Menu Panel and Personal Logistics Requesting. This just makes the game slightly more tedious to play now for no good reason. quote:lol same, I get so lost on my home planet I literally spend several minutes trying to find something. I keep saying this game needs more ways to innately stick post-it notes everywhere. Something like the Factorio To-Do List mod would also be really handy! quote:I finished all my purple science and now I'm working on getting warping to try and import silicon from a nearby solar system. I completely skipped the dyson swarm and might go straight to sphere??? But man getting those particle colliders to strange matter is no joke. Made me realize how poorly I'm handling my gas, too. You don't get interstellar drones until you hit a certain drone speed upgrade tier. Then you just have to manage to get warpers into their station. ISLs have a hidden 6th slot for warpers so you can just belt them in without having to waste one of your five slots for every tower you want warping.
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# ? May 29, 2021 10:20 |
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AlphaKeny1 posted:lol same, I get so lost on my home planet I literally spend several minutes trying to find something. I had the same problem and hit on a workaround just before finally finishing my sphere - stick a stack of containers outside your each of your main production centres and put one of whatever you’re producing there in the top one. The stack will stand out from the mess of belts and factories and logistics stations and have the icon there easily identifiable
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# ? May 29, 2021 12:57 |
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Cubes on conveyers is a good way to mark stuff Ahhh tfw you get your MkI mall finished zoux fucked around with this message at 14:11 on May 29, 2021 |
# ? May 29, 2021 13:37 |
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You can also use belts full of science cubes as glowing markers. And now there’s colored foundation, right?
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# ? May 29, 2021 16:26 |
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zoux posted:Cubes on conveyers is a good way to mark stuff Mine isn't quite done on my restart, but wow yours is already looking a hell of a lot neater than mine. And with a lot less belts to build the same things...
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# ? May 29, 2021 18:35 |
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It's a based off of Nilaus' design https://www.youtube.com/watch?v=VKR3aVCmzE0 Essentially you can make everything you need to get to yellow from brick, iron, gears, circuit boards and coils. You bring in steel, glass and excited plasma from the other side and order the assemblers so that as stuff starts requiring those ingredients, they replace iron, gears and coils as you don't need them. My minerals on my starter are pretty badly placed so I'm bringing in belts for stone, glass and plasma up from literally the other side of the equator. Luckily, the fast drones mod still works zoux fucked around with this message at 18:48 on May 29, 2021 |
# ? May 29, 2021 18:44 |
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Ah, wel, preplanning certainly would make it neater, huh. Interesting design for sure. I just assume all my stuff is temporary until PLS so the spaghetti is okay.
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# ? May 29, 2021 19:08 |
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Ok here's my take on the game copy mod vs. Multibuild: what it does better - Copies box settings - Very smooth, I thought MB was seamlessly integrated but I guess there were some seams I couldn't see. I think they improved placement in general because the belts seem a lot snappier than before. - Handles more complex sorter placements better. When linking power plants pre-patch by dragging, it was hit or miss if the connection would take. It happened randomly with other stuff too, but the native version never misses. What it does worse (and some of these may be bugs) - Doesn't have, or can't seem to find, a way to toggle sorters off when you pipette a building. In fact it seems sticky in general, I'll have a clean cursor and go to pick an assembler from the hotbar and it's still retaining copy settings, I assume it's a bug. - No spacing option. At mid-latitudes, the game allows you to tightly pack assemblers without a grid point in between them. If you use the game copy, it defaults to that pack, but sometimes you want that space, for power reasons or because you're direct feeding another machine. Same thing happens with solar panels in the polar altitudes, the copy defaults to tightly packed but it's so tight it triggers the power source proximity limit. I use all my solar polarilarly so that's an issue. - Can seem to only place 12 solar panels at a time??? Blueprints aside, I think they did a fine job of creating a nice copy mod within the game and I'm pretty sure the things I'm complaining about are just bugs and they'll get fixed at some point.
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# ? May 29, 2021 19:44 |
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The spacing option sounds like it might be relatively easy for a modder to add a quick fix in for that on top of the better copying mechanics, but yeah that is something that I wish they had included. Hopefully they will add that in relatively soon.
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# ? May 29, 2021 23:05 |
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Restarted for the patch and I got set up much quicker then usual. I think they upped the starting resources a bit as they lasted me quite a bit more then usual. Looking at the milky way I there are some seeds with several hundred people on them and it seems people are trying to get the most remote seeds. I haven't been able to find any with zero people on it
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# ? May 29, 2021 23:16 |
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zoux posted:- Doesn't have, or can't seem to find, a way to toggle sorters off when you pipette a building. In fact it seems sticky in general, I'll have a clean cursor and go to pick an assembler from the hotbar and it's still retaining copy settings, I assume it's a bug. zoux posted:- No spacing option. At mid-latitudes, the game allows you to tightly pack assemblers without a grid point in between them. If you use the game copy, it defaults to that pack, but sometimes you want that space, for power reasons or because you're direct feeding another machine. Same thing happens with solar panels in the polar altitudes, the copy defaults to tightly packed but it's so tight it triggers the power source proximity limit. I use all my solar polarilarly so that's an issue.
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# ? May 29, 2021 23:45 |
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Bhodi posted:` Works like a charm for spacing, thanks! But I still can't figure out how to toggle off sorters.
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# ? May 30, 2021 01:13 |
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Well, that's new. And a cute error message. Never gotten one before now. Nor do I have any clue what caused it, of course... Also, their error messages don't appear to ever clear, even loading a save, so not great. SkyeAuroline fucked around with this message at 04:27 on May 30, 2021 |
# ? May 30, 2021 04:25 |
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Yeah, you pretty much have to exit entirely to the main menu, or even restart the game completely. That, ime, usually happens because of a mod loving up, but I don't see that in the message, do it could just be early build screw up.
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# ? May 30, 2021 12:00 |
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Pyre File posted:Yeah, you pretty much have to exit entirely to the main menu, or even restart the game completely. That, ime, usually happens because of a mod loving up, but I don't see that in the message, do it could just be early build screw up. Never put a mod in the game, so that's certainly interesting. Had just set up my titanium smelting array, and one of the PLS dependencies had just finished researching, but neither coincided exactly with the error.
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# ? May 30, 2021 13:50 |
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zoux posted:Works like a charm for spacing, thanks! But I still can't figure out how to toggle off sorters.
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# ? May 30, 2021 14:17 |
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One day I'll actually land on my landing pad without promptly bouncing miles away. Also, thanks multithreading for making my PC fans spin up even harder with this game, it gets harder to enjoy when I start worrying about my hardware that crypto has made irreplacable.
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# ? May 30, 2021 17:39 |
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# ? Jun 13, 2024 04:56 |
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If you aren’t pressing anything when you get close I think it lands on its own
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# ? May 30, 2021 17:43 |