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Hooplah posted:Extremely funny given your username Cool cool cool. Love too have to get a new username. (Also I wasn't sure if it was Demon or another highly-recommended traditional roguelike whose name I don't remember, hence why I snipped my post)
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# ? Jun 3, 2021 21:56 |
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# ? May 28, 2024 06:05 |
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SKULL.GIF posted:https://twitter.com/dgrey0/status/1399991453351301120 https://twitter.com/epyoncf/status/1225928603352883202
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# ? Jun 3, 2021 21:59 |
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Just wanted to add my opinion to Vivid Knight chat from a couple of pages ago. Game is great, and is quite challenging. First ~4 dungeons are pretty easy, and then the difficulty starts to ramp up a fair bit, and the most recent one took me 3 tries to beat it. Game works really well about balancing different aspects of the game to and pushing you to keep trying to improve your party through acquiring symbols, and designing a party around what the final boss will be. Definitely recommend it
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# ? Jun 4, 2021 01:49 |
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Turin Turambar posted:Way too soft of a definition. Under it, an FPS, a platform game and CRPG could be all roguelikes. Three games that would play very differently. I agree it's too soft, but I'd consider a FPS like Void Bastards to still be a rogue like. (possibly lite)
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# ? Jun 4, 2021 06:16 |
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bands are roguelites because they have metaprogression because you go back to town between runs.
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# ? Jun 4, 2021 07:51 |
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90s Cringe Rock posted:bands are roguelites because they have metaprogression because you go back to town between runs. They also have permadeath.
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# ? Jun 4, 2021 08:03 |
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PotatoManJack posted:Just wanted to add my opinion to Vivid Knight chat from a couple of pages ago. Game is great, and is quite challenging. First ~4 dungeons are pretty easy, and then the difficulty starts to ramp up a fair bit, and the most recent one took me 3 tries to beat it. Game works really well about balancing different aspects of the game to and pushing you to keep trying to improve your party through acquiring symbols, and designing a party around what the final boss will be. I gave it a go and I agree that it's actually quite great. I'm terrible at it but I'm very interested in gitting gud.
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# ? Jun 4, 2021 10:59 |
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90s Cringe Rock posted:bands are roguelites because they have metaprogression because you go back to town between runs. Shots fired. Edit: Nethack update: Just found the bones of a player with the galaxy brain idea to leave his valk stash (including Excalibur) in the big room which would be pretty nice... except I'm a neutral monk. Lawman 0 fucked around with this message at 13:37 on Jun 4, 2021 |
# ? Jun 4, 2021 13:19 |
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Lawman 0 posted:Shots fired. That's incredible, thank you
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# ? Jun 4, 2021 14:32 |
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StrixNebulosa posted:
at least I found an amulet of reflection and some cool rings.
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# ? Jun 4, 2021 14:39 |
It's not a roguelike unless the goal is to obtain the Amulet of Yendor.
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# ? Jun 4, 2021 14:56 |
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Dungeon Crawl: Stone Soup (webtiles) is a party game
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# ? Jun 4, 2021 16:00 |
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Bones files are metaprogression, literal fail-forward.
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# ? Jun 4, 2021 18:44 |
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I mean poo poo, Nethack's not even a permadeath game, what with the Amulet of Life-Saving.
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# ? Jun 4, 2021 18:48 |
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Arzaac posted:I mean poo poo, Nethack's not even a permadeath game, what with the Amulet of Life-Saving. Yeah but otoh generally you will want to wear something else.
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# ? Jun 4, 2021 19:08 |
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Arzaac posted:I mean poo poo, Nethack's not even a permadeath game, what with the Amulet of Life-Saving. Nethack's a Sierra adventure game, you can put your character in a literal dead man walking scenario! Well, sort of.
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# ? Jun 4, 2021 19:22 |
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Nethack has no deck building, or card mechanics at all, so I don’t know why we’re even talking about it in the roguelike thread.
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# ? Jun 4, 2021 19:45 |
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Glimpse posted:Nethack has no deck building, or card mechanics at all, so I don’t know why we’re even talking about it in the roguelike thread.
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# ? Jun 4, 2021 19:48 |
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Glimpse posted:Nethack has no deck building, or card mechanics at all, so I don’t know why we’re even talking about it in the roguelike thread. You can pick locks with cards. And there's a very special card, too, for some characters. How is this an absence of card mechanics?
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# ? Jun 4, 2021 19:50 |
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Glimpse posted:Nethack has no deck building, or card mechanics at all, so I don’t know why we’re even talking about it in the roguelike thread. Then how come im decked out?
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# ? Jun 4, 2021 19:52 |
Decided to try out Griftlands and all of a sudden 4 hours later I've cleared Sal's campaign. This game has unbelievably high production values and a shocking amount of content for its price point. The script made me laugh multiple times and there's just a lot going on in any given playthrough.
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# ? Jun 4, 2021 20:48 |
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SKULL.GIF posted:Decided to try out Griftlands and all of a sudden 4 hours later I've cleared Sal's campaign. Yeah I'm liking it a lot. I'm writing my impressions and stuff on the other thread https://forums.somethingawful.com/showthread.php?threadid=3895261&pagenumber=2
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# ? Jun 4, 2021 20:49 |
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SKULL.GIF posted:Decided to try out Griftlands and all of a sudden 4 hours later I've cleared Sal's campaign. I had a look at this game, but it feels way too story-driven for what I am looking for in a roguelike. Any videos you would recommend on it?
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# ? Jun 4, 2021 21:04 |
Broken Cog posted:I had a look at this game, but it feels way too story-driven for what I am looking for in a roguelike. Any videos you would recommend on it? After you finish the story for the first time you unlock a "brawl mode" that I think skips all the story scenes and just focuses on the deckbuilding/combat aspect. I don't watch gaming videos generally so I can't recommend any, sorry. Turin Turambar posted:Yeah I'm liking it a lot. I'm writing my impressions and stuff on the other thread Ah cool, didn't realize there was a thread for it, I'll mosey on over.
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# ? Jun 4, 2021 21:07 |
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Zereth posted:It's not a roguelike unless the goal is to obtain the Amulet of Yendor. Those are more nethacklikes aren't they?
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# ? Jun 4, 2021 22:41 |
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Looks like HyperRogue got updated with VR support. https://www.youtube.com/watch?v=6Mx1G0RlYck
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# ? Jun 4, 2021 22:51 |
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Harminoff posted:Looks like HyperRogue got updated with VR support. Something about this feels deeply cursed, but I'm not exactly sure what.
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# ? Jun 4, 2021 23:01 |
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i would probably throw up if i played it
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# ? Jun 4, 2021 23:02 |
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well at least it's still a top-down view, not first per-- oh no Oh no
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# ? Jun 4, 2021 23:07 |
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Oh gently caress, griftlands is on switch
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# ? Jun 5, 2021 03:02 |
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Kchama posted:I gave it a go and I agree that it's actually quite great. I'm terrible at it but I'm very interested in gitting gud. I'm finding that the strategy changes a bunch the longer the game gets. On the shorter campaigns, you're mostly scrambling to get enough gold for a decent-sized team and a few upgraded units, but eventually the campaigns get long enough that you're doing that well before the final boss, which opens up the ability for you to do some real weird stuff with your remaining gold. Some things I've found you can do are. . . You can buy and sell units at the Jeweler for the same price, so if you have some inventory space and some gold it's not a bad idea to just buy the whole shop out, refresh, look for combos, and then sell the units you can't find doubles/triplets for If you make a triplet, their skills remain even if you sell them, so the late game becomes a lot of grinding triplets by using the above refresh trick at the jeweler over and over. I just beat Ancient Lab (the one before the level that unlocks the second character) and I think I had, like. . .10+ skills active by the end? Maybe a third of those at second or third tier? Easily 2-3x as many as I'd ever gotten before You end up with a near-unspendable number of crystals for the alchemist, so don't be afraid to just show up there and grind for powerful limited use consumables. It's real useful to get a mana stone or two from there, and some of the limited-use items are real strong. You can also roll up a consumable item, and if you have a full inventory you can use all its charges without even making space for it in your inventory.
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# ? Jun 5, 2021 03:45 |
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Yeah, I picked up Griftlands tonight and as a StS vet started on P1. I did not expect my first run to take this long, even though I was speeding through the dialogue: poo poo's wild. Idk if it's quite as strategic as StS, but it's certainly something I see getting my :15bux: out of rather easily.
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# ? Jun 5, 2021 09:29 |
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I fell off of Griftlands pretty quickly entirely because the runs are way too long for one sitting
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# ? Jun 5, 2021 09:39 |
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Count Uvula posted:I fell off of Griftlands pretty quickly entirely because the runs are way too long for one sitting Don't... play them in one sitting? edit: like most roguelikes in this thread, in fact! Turin Turambar fucked around with this message at 09:52 on Jun 5, 2021 |
# ? Jun 5, 2021 09:49 |
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OtspIII posted:I'm finding that the strategy changes a bunch the longer the game gets. On the shorter campaigns, you're mostly scrambling to get enough gold for a decent-sized team and a few upgraded units, but eventually the campaigns get long enough that you're doing that well before the final boss, which opens up the ability for you to do some real weird stuff with your remaining gold. Yeah I'm still early on and I was doing my best to get as many triplets as possible and you just don't quite have enough money to get more than gold-star unit. And I'd always end with 200 crystals that I could have just spent on having powerful poo poo instead of squeaking out a victory against the boss. Very much use it or lose. As you mentioned, the difficulty ramps up VERY quick for how easy the tutorial stages seem.
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# ? Jun 5, 2021 09:50 |
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I'm really liking The Last Spell, but the level of meta-progression might be a turn-off. Like, the game is completely unbeatable until you hit x-number of upgrades because without it your numbers just cannot keep up with the enemy. It's not like Hades where if a good player started a new file they could possibly win on their first run without any unlocks. This leads to some weird playthrough logic where I'm saying to myself "okay, I know this run is inevitably doomed no matter what I do, so do I even bother trying to play smart and see how long I can go, or do I just dump all my resources into things that will get me new unlocks which will get me to a state where I am actually able to win sooner? That being said, it's fun and I really like the genre mixup. Normally turn-based strategy games have small numbers of enemy units where you're doing 1v1s, but this game is all about giving your units AoE spells to kill tons of monsters per turn.
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# ? Jun 5, 2021 09:52 |
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RazzleDazzleHour posted:I'm really liking The Last Spell, but the level of meta-progression might be a turn-off. Like, the game is completely unbeatable until you hit x-number of upgrades because without it your numbers just cannot keep up with the enemy. It's not like Hades where if a good player started a new file they could possibly win on their first run without any unlocks. This leads to some weird playthrough logic where I'm saying to myself "okay, I know this run is inevitably doomed no matter what I do, so do I even bother trying to play smart and see how long I can go, or do I just dump all my resources into things that will get me new unlocks which will get me to a state where I am actually able to win sooner? The key question is, for me, is there good enough variety in... enemy types, character classes, talents, spells, etc to be entertained with different stuff while you climb up the metaprogression?
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# ? Jun 5, 2021 09:54 |
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I played a few hours of Griftlands. The mechanics seemed to be pretty interesting but then I got to the metaprogression shop and now I'm starting to rapidly lose interest.
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# ? Jun 5, 2021 10:12 |
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Turin Turambar posted:Don't... play them in one sitting? edit: like most roguelikes in this thread, in fact! I don't, I play them in 2-3 sittings I'm just saying that even though I genuinely like the game I never play it because I know a run is going to be too long for me to do it in one sitting, but too short for me to have a character/build be a long-term project that I can come back to repeatedly like in something like Qud.
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# ? Jun 5, 2021 10:30 |
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# ? May 28, 2024 06:05 |
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Jack Trades posted:I played a few hours of Griftlands. The mechanics seemed to be pretty interesting but then I got to the metaprogression shop and now I'm starting to rapidly lose interest. I think it's a case of the metaprogression really not being needed to beat a normal run, but it goes hand in hand with the Prestige (extra difficulties) mode. As you advance in the metaprogression, you can try higher Prestige in your runs.
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# ? Jun 5, 2021 11:08 |