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AmbientParadox posted:Staffing isn't like cookie clicker games where you can just click "add devs" and your productivity increases. If what you're saying is true, and there's one core dev, there's no guarantee that that dev has leadership experience or qualities. I could be wrong on this but from what I understand the core Valheim dudes are mainly (maybe all?) from THQ Nordic, and just wanted a small indie dev experience instead, so they do have experience with big dev projects and the like.
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# ? Jun 3, 2021 19:45 |
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# ? Jun 3, 2024 21:30 |
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https://i.imgur.com/w5yUWcz.mp4
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# ? Jun 3, 2021 21:56 |
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lol owned Ravenfood posted:I'd love a ship somewhere between the karve and longship in terms of handling and storage, tbh. The longship is fast and has a great hold space, but Jesus is it a giant whale in terms of turning. Some kind of small cargo ship with more than 4 spaces would be nice in the current game when you’re trying to get iron but I want something bigger than a Longship already. Something like the Cyclops in Subnautica that lets me take my base with me. I want to be spewing smoke and fire from a forge and bonfire on the deck as I ply the sea.
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# ? Jun 3, 2021 22:05 |
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Let me tame a Kraken, cowards.
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# ? Jun 3, 2021 22:18 |
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what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls
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# ? Jun 4, 2021 06:59 |
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Krul posted:what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls Also those shapes as floor tiles. Even just 45 degree floor tiles. E: maybe a 2x2 and/or 2x4 wall to go with the 4x4 and 4x2 wood walls that already exist. If you're just trying to do a 6 wall you can cram them into each other's space, but if you really want a wood wall you can't go smaller than 4 units. Ravenfood fucked around with this message at 07:09 on Jun 4, 2021 |
# ? Jun 4, 2021 07:06 |
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I'd like a straightforward way to make a pier, like something that just bridges seafloor to average water level that I could place from a boat that'd dynamically size itself up to like 3 walls deep
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# ? Jun 4, 2021 07:10 |
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Krul posted:what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls New base decorations. They have the dragon head thing, so its definitely possible to make others. For example, why not a raven statue? Or a scarecrow for the fields? That or an in-game message system, like a bulletin board where you can leave notes for other players.
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# ? Jun 4, 2021 07:54 |
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Krul posted:what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls Angled floor and roof pieces to facilitate making circular buldings better. Proper spiral staircase pieces.
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# ? Jun 4, 2021 09:40 |
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Yeah, I'd say take a page from Conan: Exiles and add triangle pieces to facilitate rounding. The building system in that game was smart in a lot of ways.
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# ? Jun 4, 2021 09:50 |
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Krul posted:what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls You can get these today in mods! (and they continue to work fine for players without mods or if you turn the mods off)
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# ? Jun 4, 2021 10:52 |
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Some way to park a boat without monsters being able to get to it and attack it that doesn't involve building/deconstructing walls every time I leave.
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# ? Jun 4, 2021 17:45 |
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I feel like it should just be that mobs won't target a boat unless a player is in it. Currently it feels like the priority is players > boats > everything else player made.
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# ? Jun 4, 2021 19:41 |
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IIRC from a code dive on reddit it's players > workbenches > boats and then other player-made stuff from there.
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# ? Jun 4, 2021 20:06 |
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I just want things not to attack if they are swimming (except Serpents obvs).
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# ? Jun 4, 2021 20:11 |
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just remove swimming imo
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# ? Jun 4, 2021 20:20 |
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Eric the Mauve posted:IIRC from a code dive on reddit it's players > workbenches > boats and then other player-made stuff from there. I've had mobs tear a boat apart when there was a bench in the open ~8m away. But the AI probably determined the boat was 'easier' to get to.
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# ? Jun 4, 2021 20:20 |
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punishedkissinger posted:just remove swimming imo I say add diving and cut the stamina drain for just being in water.
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# ? Jun 4, 2021 20:48 |
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haldolium posted:I say add diving and cut the stamina drain for just being in water. Diving would let you recover stuff lost at sea instead of terrifying me that I might lose something and have no way within the game mechanics to recover it. I'm ok with getting wrecked over and over having to do corpse runs. 'lol sucks to be you it's gone' is significantly less fun.
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# ? Jun 4, 2021 23:38 |
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bird food bathtub posted:Diving would let you recover stuff lost at sea instead of terrifying me that I might lose something and have no way within the game mechanics to recover it. I'm ok with getting wrecked over and over having to do corpse runs. 'lol sucks to be you it's gone' is significantly less fun. What are you doing that lets you lost stuff at sea?
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# ? Jun 4, 2021 23:49 |
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I'd assume sailing and then running into a sea serpent or one of the trolls that leash way too far off land
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# ? Jun 4, 2021 23:52 |
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Krul posted:what's the simplest piece of content you would want added to the game in a future update? for me, it's inverted 26 and 45 degree walls More 1x1 tiles, and triangle tiles, as well as rounded tiles (particularly roof and framing). Also stone chimney tiles from the get go.
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# ? Jun 4, 2021 23:53 |
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Floppychop posted:I feel like it should just be that mobs won't target a boat unless a player is in it. empty boats should honestly be involnerable to non-players, it's such a PITA that you basically have to deconstruct them or risk losing bits if you leave them out long term.
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# ? Jun 5, 2021 00:03 |
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Well based on the mobs being coded to prioritize attacking empty boats, it's pretty clear the devs disagree with us on that one.
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# ? Jun 5, 2021 00:14 |
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Floppychop posted:I'd assume sailing and then running into a sea serpent or one of the trolls that leash way too far off land Love those ocean trolls
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# ? Jun 5, 2021 00:24 |
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Eric the Mauve posted:Well based on the mobs being coded to prioritize attacking empty boats, it's pretty clear the devs disagree with us on that one. The devs also think that people should have a lot of small camps around everywhere, but they also made it so that workbenches need an obscene amount of materials to be upgraded. What I'm saying is that they don't have some grand perfect vision.
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# ? Jun 5, 2021 00:27 |
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Floppychop posted:The devs also think that people should have a lot of small camps around everywhere, but they also made it so that workbenches need an obscene amount of materials to be upgraded. I'm certainly not saying their vision is perfect but, the workbench really isn't difficult to upgrade to level 2 or 3 with very little effort. And once you get a few iron bars the forge is the same way. Way more than enough to repair your gear. You don't really need to max out forge/workbench at more than 3 locations. Near iron, near silver and near black iron. Once you get the hang of things the last few really aren't all that difficult either.
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# ? Jun 5, 2021 01:03 |
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Well poo poo, I was roaming around the mountains at night and a 2 star wolf came out of nowhere. I was totally unprepared to tame it and couldn't run away either so had to kill it. I hope another shows up at some point, they've been rare so far.
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# ? Jun 5, 2021 17:00 |
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Ravenfood posted:Well poo poo, I was roaming around the mountains at night and a 2 star wolf came out of nowhere. I was totally unprepared to tame it and couldn't run away either so had to kill it. I hope another shows up at some point, they've been rare so far. I definitely recommend setting up an off mountain camp. I made up a whole pen area and set up an escape route via jumps. I had to double up the fencing to contain the 2 star ones. They're definitely worth the hassle.
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# ? Jun 5, 2021 17:08 |
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fennesz posted:I'm certainly not saying their vision is perfect but, the workbench really isn't difficult to upgrade to level 2 or 3 with very little effort. And once you get a few iron bars the forge is the same way. Way more than enough to repair your gear. You don't really need to max out forge/workbench at more than 3 locations. Or just put a teleporter in your microbases to the base that has all your upgrades.I have a base that's my "Hub" and all the small bases are spokes. EDIT: I technically have two larger bases as I've learned more about what constitutes "Good location" (And I'm about to have a 3rd because I want a plain castle with easy access to swamp). My first "Main Base" Has abandoned and is nothing more than a large farm now. My second still has all my stuff for now but is slowly transitioning to a large open air pig farm (It has about 20 2 star pigs wandering around at any given moment). The third is ~coming soon~. Rhymenoserous fucked around with this message at 18:13 on Jun 5, 2021 |
# ? Jun 5, 2021 18:08 |
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This is exactly what happened with my bases - I built the first one, and abandoned it once I got iron, then carried on with that one because all my black metal and my yagluth spawner were within a couple of minutes run on the same island and I don't like sailing. In our group playthrough too, we built two main bases at those two points, and whilst we had a bunch of minor bases, some of which were pretty sizeable, none were massive bits of engineering the way those two were.
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# ? Jun 5, 2021 18:19 |
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i think the mountains is where it becomes a production to not only dig out the metal while surviving but also cart it down the mountain and then sail it back across the sea. i always took the single main base with many little bases until i reached the mountains. at that point, i found it faster to do one boat trip of crafting table and forge components (with upgrades) and just make all my silver gear on-site. i feel like the later stuff should use silver, not iron.
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# ? Jun 6, 2021 02:14 |
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I have my actual base I live in, and then teleporter spokes to outposts that exist for no reason other than to refine and transport metal back home.
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# ? Jun 6, 2021 02:17 |
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Krul posted:i feel like the later stuff should use silver, not iron. Or even the metal you're specifically getting from the mobs in the appropriate zone, which are used for weapons but for some reason not armor, unlike every previous area.
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# ? Jun 6, 2021 03:04 |
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We ended up with like ten or eleven bases in our playthrough. Main camp was in the meadows with our portal hub. We had two mountain bases, a swamp base, and some exploratory fishing bases. Basically anytime we set out to explore in a boat we landed and built a portal back that would later become a forward operating base for exploration. There was almost always a small swamp in range to hit up for the amount of iron needed to make upgrades to the workshops. You don't even need a crypt just the incidental iron you find with the wishbone should see you through.
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# ? Jun 6, 2021 11:38 |
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Spanish Matlock posted:We ended up with like ten or eleven bases in our playthrough. You can find iron in the swamp outside of crypts? What? Is it buried nodes or something? I've never entered the swamp with the wishbone equipped after I got it.
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# ? Jun 6, 2021 17:31 |
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buried nodes, yeah. under the waterline. it's real fun to mine. real enjoyable.
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# ? Jun 6, 2021 17:39 |
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Yeah, there are a decent amount of scrap piles buried in the swamps. I guess you could mine for them randomly before you get the key or wishbone but it would suck. It sucks afterwards unless you haven't found any more swamps. Mostly I've had more than enough iron by just sailing near the coast and mining out crypts I can see from the water and storing it in my longship. So far it's given me enough extra iron for new workshop upgrades and small extras for gates and ironwood.
Ravenfood fucked around with this message at 17:45 on Jun 6, 2021 |
# ? Jun 6, 2021 17:42 |
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I like how the swamp is basically the water level of this video game. Water levels always suck.
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# ? Jun 6, 2021 17:49 |
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# ? Jun 3, 2024 21:30 |
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dialhforhero posted:I like how the swamp is basically the water level of this video game. I think the age-old trap is that the Water Level is super fun to design but super not fun to play.
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# ? Jun 6, 2021 18:04 |