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That looks like an SMT game. 2, maybe?
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# ? Jun 1, 2021 18:50 |
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# ? May 28, 2024 16:19 |
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Shin Megami Tensei II, statue is of the Hero from the first game
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# ? Jun 1, 2021 18:57 |
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Necromunda: Hired Gun is out, and it's everything I wanted out of a 40k shootmans game. It is made by Streum On Studio, the people behind the criminally underappreciated E.Ψ.Ǝ: Divine Cybermancy. A common design element in one of the factions of that game was a very broad Chinese hat. The picture below is your choice of character in Hired Gun, and there are two people who are wearing the same hat. Thanks, guys.
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# ? Jun 1, 2021 19:25 |
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bony tony posted:Necromunda: Hired Gun is out, and it's everything I wanted out of a 40k shootmans game. It is made by Streum On Studio, the people behind the criminally underappreciated E.Ψ.Ǝ: Divine Cybermancy. A common design element in one of the factions of that game was a very broad Chinese hat. The picture below is your choice of character in Hired Gun, and there are two people who are wearing the same hat. Thanks, guys. That’s the L4D/Diretide one, right? It’s hard to keep track these days.
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# ? Jun 1, 2021 19:37 |
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No, it's an FPS corridor shooter with stealth elements. I would describe it as sort-of a Metro game.
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# ? Jun 1, 2021 19:55 |
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Dont you also have a grappling hook and the ability to wallrun? Everything i saw was way more high energy and explodey than what that sentence implies.
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# ? Jun 1, 2021 22:17 |
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yeah, most of the environments shown can only be considered a "corridor" in the broadest possible sense
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# ? Jun 1, 2021 22:24 |
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I picked a lady bounty hunter in Necromunda and she has a great Welsh (I think) accent and sounds like the bird woman from Bloodborne. "It's time to hoont"
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# ? Jun 1, 2021 22:32 |
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Dr Christmas posted:Yeah, Tyranids often are one of those big deals. There’s even an instance where Space Marines teamed up with Necrons to fight them. Human/alien teamups, even in apocalyptic situations, are still incredibly rare. You have to either be really secretive or have a lot of authority to do it, and at the end of the day you’re still a human supremacist. Warhammer 40K recently underwent a bunch of galaxy-shaking plot developments, and the Imperium and Eldar briefly teamed up during them. Battlefleet Gothic: Armada 2 takes place after them. This is why the Tyranid campaign is great. First you eat the Iron Hands. Then you eat the Ynnari, their leaders Yvraine and the Visarch and the entire craftworld of Os'tara. Then you eat the Dark Angels. Then you eat Da Green Kroosade. Then you eat Forge World Aggrippina. Then you eat a World Engine. Then you eat the Eye of Terror with Abbadon for dessert. Then you eat most of the Raven Guard, Blood Angels, and Space Wolves. Then you eat most of the Ultramarines, lead in person by Roboute Guilliman. The epilogue has the Tyranids heading for Terra. Play BFGA2. Eat the fash.
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# ? Jun 1, 2021 23:41 |
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I’m playing Dragon Quest Builders 2 and there is a sentient bag of gems that speaks in polari. It’s certainly a choice.
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# ? Jun 3, 2021 03:23 |
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Philippe posted:Necromunda: Hired Gun is out, and it's everything I wanted out of a 40k shootmans game. It is made by Streum On Studio, the people behind the criminally underappreciated E.Ψ.Ǝ: Divine Cybermancy. A common design element in one of the factions of that game was a very broad Chinese hat. The picture below is your choice of character in Hired Gun, and there are two people who are wearing the same hat. Thanks, guys. I chose this guy because how could I possibly not? Not sure what people are talking about 'stealth elements' though. Is it possible to play this game any other way than charging at your enemies firing full-auto and bathing in their blood? Serious question.
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# ? Jun 3, 2021 03:44 |
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The Lone Badger posted:I chose this guy because how could I possibly not? You can put a silencer on your bolter.
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# ? Jun 3, 2021 05:25 |
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When is violence going to be the answer dammit? Give me a loudener on my rocket launcher, I want the shockwave of me pulling the trigger to kill them before the explosion even reaches the room they're in.
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# ? Jun 3, 2021 06:37 |
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RandolphCarter posted:I’m playing Dragon Quest Builders 2 and there is a sentient bag of gems that speaks in polari. It’s certainly a choice.
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# ? Jun 3, 2021 07:03 |
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Dr Christmas posted:Yeah, Tyranids often are one of those big deals. There’s even an instance where Space Marines teamed up with Necrons to fight them.
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# ? Jun 3, 2021 07:03 |
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I recently picked up the Breath of the Wild DLC and am playing through Trials of the Master Sword. The middle trials do something unexpected. Lots of ranged enemies, a steady supply of arrows and a constant updraft for your glider. My favorite thing is how this completely changes the core gameplay loop of clearing a room. Because of theupdraft and arrows, you have basically unlimitedslow motion. It changes Zelda from a melee game into something that's basically a an arena fighter like Doom, and I love it.
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# ? Jun 3, 2021 08:55 |
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Neddy Seagoon posted:Aren't the Imperium notoriously anti-Xeno? Or are the Tyranids an enemy-of-my-enemy exception? Like all the best evil empires, the Imperium runs on blood, bullets and hypocrisy. Sure, aliens, mutants, witches are abominations constantly seeking new and exotic ways to destroy you, your soul, the Imperium and everything else you love, so consorting with them in Heresy. But letting that planet get eaten is also Heresy. So you're damned either way, might as well pick the Heresy that has you, personally, live longer and maybe you can donate something shiny to the priests and call it even. You might even manage to get all your alien allies killed by the common enemy, and then you haven't done any heresy at all, but cleverly tricked foul xenos into weakening each other for you to finish off.
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# ? Jun 3, 2021 12:28 |
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My Lovely Horse posted:A while ago there was a whole article on it on Eurogamer: https://www.eurogamer.net/articles/2021-02-07-the-coded-gay-jargon-in-dragon-quest-builders-2 I agree with the article that DQB2's translation is a work of art, and the pun game is on point. I have to wonder what some of them were in Japanese, because they seem too perfect to have simply been improvised to fit in. For example, the second island has you rebuilding a mining community and defending it from the Madusa. As part of this, you help Goldirocks the golem go from a stone golem to a golden golem, and build a series of relaxing venues for the miners, a rough-and-ready pub, a swimming pool with cabanna bar, and a fancy cabaret. It's the tale of Goldirocks and the Three Bars. Is that story known in Japan? Did a golden/stone character and a trio of pubs show up for unrelated reasons?
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# ? Jun 3, 2021 12:41 |
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Crowetron posted:I picked a lady bounty hunter in Necromunda and she has a great Welsh (I think) accent and sounds like the bird woman from Bloodborne. "It's time to hoont" Eileen the crow has a Yorkshire accent
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# ? Jun 3, 2021 13:57 |
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Elfface posted:I agree with the article that DQB2's translation is a work of art, and the pun game is on point. I have to wonder what some of them were in Japanese, because they seem too perfect to have simply been improvised to fit in. The DQ wiki page for them says their Japanese name is ゴルドン, which google translate is giving me as Gorudon (and then Gordon in the English box but I'm guessing is probably meant to be Golden? or at least a pun on the two) so maybe it was just a lucky coincidence? Does seem perfect though.
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# ? Jun 3, 2021 16:30 |
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I've started playing a cute ps4 game based off Indonesian Folklore (I know that because the top language on the language select screen, before English, is Indonesian) called Ghost Parade, where you get ghost sidekicks to help you explore a large haunted forest, so that you can save the forest from villains. It's got a lot of charm and some fun platforming puzzles that even in the start are a bit tricky, and there is a ghost bestiary to tell you what the types of ghosts are and their significance to Indonesian culture. It has very cute art/character designs as seen on the box art: Also the ghosts follow you on the map when not being activated so after I unlock more than the first one it will be a literal Ghost Parade following the main character.
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# ? Jun 3, 2021 21:15 |
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That's a hell of a photoshop job for a box art of a game that doesn't exist
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# ? Jun 3, 2021 21:45 |
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Sandwich Anarchist posted:That's a hell of a photoshop job for a box art of a game that doesn't exist Bioenchanted is talking about it, it exists now whether or not it ever did before they made that post.
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# ? Jun 3, 2021 21:53 |
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Bioenchanted has his own pool of games completely separate from everyone else. He can't play our games and we can't play his.
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# ? Jun 3, 2021 22:00 |
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Ghost Parade is very popular in Uqbar
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# ? Jun 3, 2021 22:05 |
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Days Gone: The Horde battles take advantage of the open world space by giving you enough room to stay ahead of the groups of over fifty zombies and to make hit and run attacks with the speed of the motorcycle.
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# ? Jun 3, 2021 23:02 |
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was jonesing for an old-style jrpg i've never played before so i started playing Lunar: Silver Star Story and this game loving rules, why did i not know it was so good my favorite little thing in the game is Jessica anime girls with fangs are always the best
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# ? Jun 4, 2021 00:07 |
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Wait, are you playing the Saturn version? I did play the PS1 version as a much younger me. I tried to replay it last year or so, and couldnt get past the opening cinematic. So loving anime, it hurts.
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# ? Jun 4, 2021 00:20 |
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naw ps1 version. it's really anime but that doesn't bother me, i like anime
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# ? Jun 4, 2021 00:21 |
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Overwatch Porn posted:naw ps1 version. it's really anime but that doesn't bother me, i like anime Username / post combo.
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# ? Jun 4, 2021 01:53 |
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Overwatch Porn posted:was jonesing for an old-style jrpg i've never played before so i started playing Lunar: Silver Star Story and this game loving rules, why did i not know it was so good Some GameStop (or Software etc., or maybe Funcoland) employee managed to convince me to preorder the cool PS1 version that came with a cloth map, soundtrack CD and some other stuff even though I hadn't even heard of it before then. Well, he was right. It owned. Thanks random game store employee, you did good
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# ? Jun 4, 2021 02:27 |
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a kitten posted:Some GameStop (or Software etc., or maybe Funcoland) employee managed to convince me to preorder the cool PS1 version that came with a cloth map, soundtrack CD and some other stuff even though I hadn't even heard of it before then. Long rear end time ago, I got a part time job at Software Etc while in college. I was moving PS1 games for some reason, and a coworker called me over as a customer had a question. This old lady comes up to me and says that she is into RPGs, and had just finished FF8 with a friend, and is looking forward to FF9, which was a few months out, but needed something new to play now. We over what was out, and we still had a copy of Lunar in stock. She picked it up and left. A few weeks later, she comes in and recognizes me and is super excited about the game. She and her friend had played it for the last 2 weeks and wanted to thank me. Also she wanted to pre-order the sequel because it was month out. I left that place not long after, so I wonder if that lady enjoyed it.
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# ? Jun 4, 2021 05:16 |
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Define “old lady” because the idea of someone’s little old grandma being that into FF8 of all things is a mental bridge I cannot seem to cross.
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# ? Jun 4, 2021 09:13 |
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Bussamove posted:Define “old lady” because the idea of someone’s little old grandma being that into FF8 of all things is a mental bridge I cannot seem to cross. Oh do I have a YouTube channel for you then
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# ? Jun 4, 2021 09:22 |
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is this the kiwi collector lady? OH YES IT IS
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# ? Jun 4, 2021 10:36 |
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Oh my god she’s magical.
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# ? Jun 4, 2021 17:57 |
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Some of the ghosts in Ghost Parade have interesting descriptions because they explain their folklore and sometimes etymology, like the Anak Rote, who are kind of koroks in their purpose in the world - they are children turned into spirits by dark magic according to their bestiary. The interesting part is their name - they band together into tight-knit tribes because they are very social creatures, but they scatter if seen by someone they don't like. The "Rote" part of their name is actually a verb - it's a Indonesian verb that means "to scatter" but specifically it describes the motion of a bead necklace when the string breaks and all the beads go flying everywhere - the Anak Rote are called that because when seen, their disbanding is sudden and erratic enough it resembles a bead necklace scattering all over a wooden floor. Also I have loads of ghosts now including three that form my first Ultimate Move, because there were a few optional ones.
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# ? Jun 4, 2021 22:22 |
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BioEnchanted posted:Some of the ghosts in Ghost Parade have interesting descriptions because they explain their folklore and sometimes etymology, like the Anak Rote, who are kind of koroks in their purpose in the world - they are children turned into spirits by dark magic according to their bestiary. The interesting part is their name - they band together into tight-knit tribes because they are very social creatures, but they scatter if seen by someone they don't like. The "Rote" part of their name is actually a verb - it's a Indonesian verb that means "to scatter" but specifically it describes the motion of a bead necklace when the string breaks and all the beads go flying everywhere - the Anak Rote are called that because when seen, their disbanding is sudden and erratic enough it resembles a bead necklace scattering all over a wooden floor. like
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# ? Jun 4, 2021 23:18 |
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lunar 1 still whips rear end but I am learning as I near the end of the game that the ps1 version is intentionally harder than other versions? specifically because working designs was like "haha gently caress you game renters"???? i thought it felt weirdly grindy in places but knowing that the localization team did this on purpose is
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# ? Jun 5, 2021 03:07 |
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# ? May 28, 2024 16:19 |
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Overwatch Porn posted:lunar 1 still whips rear end but I am learning as I near the end of the game that the ps1 version is intentionally harder than other versions? specifically because working designs was like "haha gently caress you game renters"???? Making games harder for the US rental market used to be a thing back in the day, off the top of my head that's why Slaughterhouse 3 is such a pain, and why auto aim isn't in the US release of the first Resident Evil, and is a toggle option in the second game when it was enabled by default in the Japanese version.
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# ? Jun 5, 2021 03:32 |