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Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
I completely forgot Mister Fisters, Inc. had a yacht to be honest.

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namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".
You’re all welcome aboard the “SS Water on the brain” of course…

The yacht used to have a great purpose… there was a glitch you could use to teleport anywhere on the map that had a mission marker. But :rockstar: patched it because they hate me.

Either way, I like the yacht… all you poors can suck it

Floppychop
Mar 30, 2012

The yacht was my choice spawn point before the Kosatka came along. Fast helicopter right there and didn't have to worry about some pubbie poo poo-flinging outside one of the apartment garages.

Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

On the topic of useless things, I had planned never to buy a Casino Penthouse after reading about it, because it was a ton of money with no practical gain that I could see. Then it went on sale, and I figured what the hell, a spawn point with quick travel and a hot tub that you don't have to steal from your neighbors (looking at you, stilt houses).

And then I spent a solid week decorating the loving thing, like I'm not even exaggerating, hours a day for seven days rearranging a highly limited set of objects until my inner sperglord was satisfied that I had the best and most thematically consistent virtual space possible. It might've been the most entertainment I've had for my GTA$ thus far.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
The penthouse is also cool because I can take the limo to my bunker, as well as a few other places. Of course, now that the submarine exists I will likely never spawn there again.

Floppychop
Mar 30, 2012

Sometimes you want to steal from a drug lord, and sometimes you just want to be an interior decorator.

hiddenriverninja
May 10, 2013

life is locomotion
keep moving
trust that you'll find your way

Muting the nightclub dj to dance to my own playlists is how I use up my time in game. It's quite relaxing.

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".

Remy Marathe posted:

On the topic of useless things, I had planned never to buy a Casino Penthouse after reading about it, because it was a ton of money with no practical gain that I could see. Then it went on sale, and I figured what the hell, a spawn point with quick travel and a hot tub that you don't have to steal from your neighbors (looking at you, stilt houses).

And then I spent a solid week decorating the loving thing, like I'm not even exaggerating, hours a day for seven days rearranging a highly limited set of objects until my inner sperglord was satisfied that I had the best and most thematically consistent virtual space possible. It might've been the most entertainment I've had for my GTA$ thus far.

Kinda want to see your penthouse… I bought everything, but mostly just scattered crap until I couldn’t anymore. I’m not good with that stuff.

Also, what bunker do you have that the limo takes you to? Since I almost never visit businesses/bunkers/facilities anymore, I’m trying to scatter everything as much around the map as possible so Im always close to something I own… and just to switch it up a bit lol.

Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

It drops you pretty close to the Paleto Forest bunker.

And the right place for a black statue of two bananas making out is immediately on the left as you walk into the media room.

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".
Yes, yes, but what color bananas man???!!!

This is important

Fart.Bleed.Repeat.
Sep 29, 2001

namlosh posted:


Also, what bunker do you have that the limo takes you to? Since I almost never visit businesses/bunkers/facilities anymore, I’m trying to scatter everything as much around the map as possible so Im always close to something I own… and just to switch it up a bit lol.

These are the spots that the limo drops you off. However if you call the limo while youre out in the world you can set destinations with the GPS and use the limo to drive you to arbitrary spots

Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

namlosh posted:

Yes, yes, but what color bananas man???!!!

This is important

I told you the black statue, anything brighter will distract from the theater vibe! You can get away with a painting of Aunt Polly with her rugburned knees on the back wall but only because it faces a much brighter screen and isn't in the field of view when watching a movie. Everything else should be dark in there, or 70's los angeles tacky.

Protip: By placing a statue of a pug as a guardian facing your hairdresser, it mitigates any uneasiness you might otherwise feel with this guy just hanging out in your spa all day watching you.

Fart.Bleed.Repeat.
Sep 29, 2001

Probably already done it, but if you do the Action Figures collect-a-thon, you get like 8 new statues of all the comic book dudes that can be placed around. Also as you win plushies from the claw machine in the arcade, you get copies of those in the penthouse that can also be placed around

I really need to get rid of the eye-searing pop art paint job



Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

I had no idea about the figurines or plushies, that explains why they give you so many hooks for collectibles.

One of these days I need to make a systematic effort to explore the whole map for figurines, trading cards, jumps and radar dishes bit by bit. I don't really want to follow a guide, but I'll never get close to completing them by stumbling across them, and even if I did, the problem would remain the same to identify that remaining 1%.

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".

Remy Marathe posted:

I don't really want to follow a guide

No way… I have trouble finding them WITH a guide sometimes.

They are super hidden man… you could walk right over one and not even know it.

Or it’s possible that it’s just me

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Fart.Bleed.Repeat. posted:

I really need to get rid of the eye-searing pop art paint job

I disagree with this part.

Solanumai
Mar 26, 2006

It's shrine maiden, not shrine maid!

Remy Marathe posted:

I had no idea about the figurines or plushies, that explains why they give you so many hooks for collectibles.

One of these days I need to make a systematic effort to explore the whole map for figurines, trading cards, jumps and radar dishes bit by bit. I don't really want to follow a guide, but I'll never get close to completing them by stumbling across them, and even if I did, the problem would remain the same to identify that remaining 1%.

Back when GTA IV launched they had this promotion where if you 100% the game by a certain date, they would send you a physical key to the city. One of the things required for this was finding and killing all of these pigeons positioned throughout the entire city. As I played the game and spotted them, I would take them out thinking I would save myself trouble later.

By the end of the game I had found all but 3 on my own, but obviously couldn't remember precisely which ones I had found, so I wound up just following a guide for all of them and mostly looking for pigeons that weren't there because I already got them which was the most maddening way to do it. I had to go through almost 90% of the guide before getting them all. Now I'm basically allergic to grabbing collectibles in any game unless it's time.

Did wind up getting the key though.

e: and for context the only decent guides i could find were text guides because it was 2008, Youtube barely existed, the ability to capture gameplay on a console was basically non-existent, and GameFAQs was the only resource, so imagine someone describing where a pigeon was hiding in as few words as possible and vague in-game landmarks

Solanumai fucked around with this message at 22:37 on Jun 15, 2021

sheepdemon
Feb 15, 2004

. . . before turning the gun on himself
So none of the other businesses are worth buying right? I got some poo poo with a pack or something, so I have the worst bunker, a poo poo MC club and an office, but I'm doing Cayo Perico already (had 2.3mil left when I Started playing again last week) and the money I've seen quoted with these other businesses seems like nothing at all.

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".
On their own, no. But some of them are good to have along with a nightclub… if you get tired of grinding cayo Perico and want to chill out and still make some money, you might like to have the nightclub where you can make about 650,000 with a 15 minute commitment of your time in the game. As long as you can leave the game idling for a few hours.

I like Cayo Perico and can solo it just fine, but I disagree that it’s the best laziest way to make money in the game. Nightclub rules for the lazy man

Fart.Bleed.Repeat.
Sep 29, 2001

this is for fully upgraded property’s and ideal conditions. Green are ceo things, red are mc. This was before the cayo heist but I don’t really want to get into heist profits since it’s own world

also nightclub numbers

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

Fart.Bleed.Repeat. posted:

this is for fully upgraded property’s and ideal conditions. Green are ceo things, red are mc. This was before the cayo heist but I don’t really want to get into heist profits since it’s own world

also nightclub numbers

Where's the supply cost for the nightclub coming in? Once you have it upgraded there are no costs except for the daily expenses (which you can get around if you're in a mission). Anyway with the nightclub it's worth noting that the 20hrs listed involves literally no input from you, except for the 15ish minutes to sell in a heavily armored vehicle with a turret.

I leave mine running overnight and it's usually around $4-500k by the morning. Sometimes people will attempt to take me out while I'm doing a delivery mission but they haven't succeeded yet, heavy armor and the remote minigun turret typically make quick work of them.

If you want to idle I'd strongly recommend starting a solo mission (I use Pier Pressure), going to your safehouse and just watching TV. You can quickly finish the mission when you're done idling for an extra $18k and it'll save you like $100k from not having your daily costs coming into play every 48 minutes.

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".

Baron von Eevl posted:

Where's the supply cost for the nightclub coming in? Once you have it upgraded there are no costs except for the daily expenses (which you can get around if you're in a mission). Anyway with the nightclub it's worth noting that the 20hrs listed involves literally no input from you, except for the 15ish minutes to sell in a heavily armored vehicle with a turret.

Exactly… if you’re cool with idling, then it takes 15 minutes to sell 650,000 worth of goods from the nightclub. I say 650,000 because that’s usually where my nightclub is at when I sell… Coke, meth and cash will be maxed out with sporting goods and cargo still going… YMMV, but it shouldn’t be much less

Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

Shere posted:

Back when GTA IV launched they had this promotion where if you 100% the game by a certain date, they would send you a physical key to the city. One of the things required for this was finding and killing all of these pigeons positioned throughout the entire city. As I played the game and spotted them, I would take them out thinking I would save myself trouble later.

By the end of the game I had found all but 3 on my own, but obviously couldn't remember precisely which ones I had found, so I wound up just following a guide for all of them and mostly looking for pigeons that weren't there because I already got them which was the most maddening way to do it. I had to go through almost 90% of the guide before getting them all. Now I'm basically allergic to grabbing collectibles in any game unless it's time.

Did wind up getting the key though.

e: and for context the only decent guides i could find were text guides because it was 2008, Youtube barely existed, the ability to capture gameplay on a console was basically non-existent, and GameFAQs was the only resource, so imagine someone describing where a pigeon was hiding in as few words as possible and vague in-game landmarks

Zelda: Ocarina of Time had these in the form of big spiders called Gold Skulltulas, there were 100 of them. I aggressively explored everywhere I went on the first playthrough, and then proceeded to hunt the handful I'd missed in a full retread of the game. I gave up after weeks stuck at 99/100, growing to hate the game and knowing it was possible that game progression had rendered one inaccessible.

I didn't internet-research video games back then, but years later I realized I could find out what those 100 Gold Skulltulas would've been worth.
Unlimited rupees, in a game you've already beaten, and never once lacked for money.:smith:

sheepdemon
Feb 15, 2004

. . . before turning the gun on himself

Fart.Bleed.Repeat. posted:

this is for fully upgraded property’s and ideal conditions. Green are ceo things, red are mc. This was before the cayo heist but I don’t really want to get into heist profits since it’s own world

also nightclub numbers

So I just set up a bunch of businesses and link them to the nightclub, right? I've yet to find a guide thats just like "Do x, then do y, then sit back".

I guess basically my question is do I still need to sell stuff from the other businesses? The bunker I have is the poo poo one way in the north so I'd likely want to replace that if so. Same with the MC stuff, I'd want that in the city not out in the boonies?

sheepdemon fucked around with this message at 12:52 on Jun 16, 2021

Distorted Kiwi
Jun 11, 2014

"C'mon! Let's tune our weapons!"
I used to run resupply missions for my meth business, but compared to the Cayo payout, it’s pretty small beans.

I find by the time I’ve run the setups, the Nightclub has usually accumulated a good haul of goods to sell.

Fart.Bleed.Repeat.
Sep 29, 2001

Baron von Eevl posted:

Where's the supply cost for the nightclub coming in?

Curse you for checking facts. That is the 10% cut that you are paying to Tony on the sale.

Remy Marathe
Mar 15, 2007

_________===D ~ ~ _\____/

sheepdemon posted:

So I just set up a bunch of businesses and link them to the nightclub, right? I've yet to find a guide thats just like "Do x, then do y, then sit back".

I guess basically my question is do I still need to sell stuff from the other businesses? The bunker I have is the poo poo one way in the north so I'd likely want to replace that if so. Same with the MC stuff, I'd want that in the city not out in the boonies?

You don't need to do anything with the other businesses as long as you don't shut them down. There's no need to resupply or run missions for them, so location needn't matter. You can have up to 7 business types linked, but can only have up to 5 nightclub staff working at a time.

How to min/max that last part I have no idea; online stuff indicates there's a shuffle to fill the warehouse by reassigning your staff, but I doubt I'll bother with that. My own plan is to buy a coke and meth lab when MC stuff goes on sale, and my last two employees, and just sell what shows up in batches.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Remy Marathe posted:

You don't need to do anything with the other businesses as long as you don't shut them down. There's no need to resupply or run missions for them, so location needn't matter. You can have up to 7 business types linked, but can only have up to 5 nightclub staff working at a time.

How to min/max that last part I have no idea; online stuff indicates there's a shuffle to fill the warehouse by reassigning your staff, but I doubt I'll bother with that. My own plan is to buy a coke and meth lab when MC stuff goes on sale, and my last two employees, and just sell what shows up in batches.

I think min/maxing would involve not shuffling your staff at all. Since your most valuable goods tend to fill up the fastest, you should be selling more often instead of moving staff because your RoR drops significantly when your coke and meth is at capacity.

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

sheepdemon posted:

So I just set up a bunch of businesses and link them to the nightclub, right? I've yet to find a guide thats just like "Do x, then do y, then sit back".

I guess basically my question is do I still need to sell stuff from the other businesses? The bunker I have is the poo poo one way in the north so I'd likely want to replace that if so. Same with the MC stuff, I'd want that in the city not out in the boonies?

So for each MC business you own as well as gunrunning from a bunker and a CEO cargo warehouse you can devote nightclub staff to making stuff. You can hire up to 5 staff members to make stuff (one-time fees, and probably some minor charge every 48 hours like the mechanic that gets rolled into nightclub costs). Each staff member can only make 1 kind of stuff at a time, so it makes sense to devote them to cocaine, meth, guns, cargo, and cash as those are the most lucrative things if you own those businesses. Once those are assigned they just do it and fill up the storage. You don't need to resupply or pay attention to your other businesses after this if you don't want to. You can't hold very much of the more valuable things like coke and meth, so don't count on letting those build up for long periods. I think coke is 2 crates for every floor of storage, and I usually have about 6 or 7 crates from one 9-10 hour session of idling. Other businesses can hold more, but you shouldn't really be letting those go too long.

A couple notes:
* By default you have a modified Speedo van for deliveries. I dumped money into maxing this out WRT armor, minigun turret, etc. but didn't bother with the other vehicles. A single van can carry 90 crates, but if you sell more than that at once you'll need to make multiple trips. The good news is unlike guns and MC businesses you can choose to sell partial loads, either all of one type of good or a single "special order" if you can make it. Some people like using the tractor trailer for deliveries, but apparently it's so big once you upgrade it that it won't fit under some underpasses and you'll have to take ridiculous detours. I've never had an issue with the Speedo fully upgraded, even if some Mk2 griefer decides to come after me.
* Don't bother with the special orders unless one happens to be available and you feel like making a second delivery. Don't go out of your way to save stuff for special orders, they only give you a 5% bonus.
* Business battles: once you own a nightclub the business battle goods will need to get delivered there. You'll get about $10,000 worth of goods for each case you deliver no matter what kind of goods it is (if it's guns it's about 2 units per delivery, something cheap like weed will be a lot more). You'll also get the same amount in your bank account for each case you bring in, so effectively double that. If you get an easy one, catch it early, and have the Mk 2 to help get you back and forth quickly you can make about $160k from one event if nobody else cares to get in on it.

FuturePastNow
May 19, 2014


The best thing about the bunker, biker businesses, and nightclub is that once they're set up and have supplies, you can go do other things while they accumulate product.

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

FuturePastNow posted:

The best thing about the bunker, biker businesses, and nightclub is that once they're set up and have supplies, you can go do other things while they accumulate product.

Yea but gunrunning and MC businesses you need to keep a close eye on how much product is building or you'll get constant raids and when you deliver you'll need to do multiple vehicles. For a hermit like me who has no friends multiple vehicle deliveries are annoying.

Also once you've got like 3 MC businesses and a bunker all going you're almost needing to do deliveries and reordering supplies constantly, it only gives you a small break between them before it starts growing out of hand.

Solanumai
Mar 26, 2006

It's shrine maiden, not shrine maid!
The command center upgrade for the Arcade actually lets you resupply the bunker and check on all your businesses & nightclub in one place, I've actually come to find it fairly useful, even if just for checking in on everything.

MC businesses are never worth the bother, though, I'd rather do I/E at that point.

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

Shere posted:

The command center upgrade for the Arcade actually lets you resupply the bunker and check on all your businesses & nightclub in one place, I've actually come to find it fairly useful, even if just for checking in on everything.

MC businesses are never worth the bother, though, I'd rather do I/E at that point.

Does it just let you resupply them through steal missions or can you buy supplies as well? The Terrorbyte lets you check supplies and do steal missions but you can't buy supplies through it.

Otacon
Aug 13, 2002


https://twitter.com/RockstarGames/status/1405162507715612677

rip to our last gen friends

Solanumai
Mar 26, 2006

It's shrine maiden, not shrine maid!

Baron von Eevl posted:

Does it just let you resupply them through steal missions or can you buy supplies as well? The Terrorbyte lets you check supplies and do steal missions but you can't buy supplies through it.

You can buy supplies through it. It even lets you start a sell mission if you want, though it spawns everything at your bunker so that is of extremely limited use.

I find myself going to my Arcade all the time anyway because the safe fills up so quick.

e: Another thing I've found is, if you start a Casino heist and do the mission for your weapon supplier, you get a weapon bench in the Arcade which means no more spawning the stupid MOC to get more explosive bullets. You can just leave the heist incomplete indefinitely if you want after that. If you do the heist the weapon workshop goes away until next time.

Solanumai fucked around with this message at 17:46 on Jun 16, 2021

Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴
Huh, if I had known that I probably would have bought the Chumash bunker when that was on sale and the arcades when they were on sale. Oh well, I don't really care about MC businesses anymore anyway.

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
I've given up on MC businesses like most others here but the bunker I still do.
With upgrades 1 resupply will always give you 1 delivery vehicle and isn't enough to trigger a raid so you don't need to keep an eye on it.
The sell missions themselves are exponentially better than MC businesses, actually fun vehicles like the phantom wedge, insurgent, and monster truck to drive.
The research component of it sucks though. You basically are shoveling money into a livery furnace hoping for the handful of useful weapon attachments/ammo to come up.

Fart.Bleed.Repeat.
Sep 29, 2001

popewiles posted:

I think min/maxing would involve not shuffling your staff at all. Since your most valuable goods tend to fill up the fastest, you should be selling more often instead of moving staff because your RoR drops significantly when your coke and meth is at capacity.

* The min-max for night club if you have all businesses and all upgrades and all floors and all techs is like this

start from 0 with bunker/cargo/coke/meth/cash
bunker and cargo take 55-60 hours to fill so leave those alone
the other 3 all take about 20 hours. when these fill, sell off 2 or 3 of them (coke meth cash)
after selling, let those 3 fill again, thats another 20 hours
this time when they fill up, sell 2 of them
now when they start refilling, all of the clocks should be pretty well synced and all 5 will be full around the same time for a full sale of 1,690,000, tony takes his 100k out, and you net 1.6m for the sale

* Did some math about selling off special deals, and the end result is a few $1,000 more profit, but youre doing an extra sale or two, so its mostly a wash. By this i mean if you have a full warehouse and sell off one or two specials and then a final sale to "sell all" vs. just selling all from the beginning


* None of the MC or bunker businesses have a bonus for selling quantity so theres zero incentive to wait until its full. Upgrade your warehouses, buy supplies, let em cook, and sell that amount to the cross-county, then repeat.

* If you have all 6 things running and on a pretty good schedule, it does get you a profit of about 465k after 3-ish hours- the first 2 hours can be spent doing other things(heist prep, IE, crates, etc) and then the 3rd hour is selling. At this point though, you kind of lose the argument that MC things are "passive money" since you're up to 6 sale missions on a schedule

namlosh
Feb 11, 2014

I name this haircut "The Sad Rhino".
I happened upon the same video I was talking about before from Ghilliemaster. hopefully he's not a chud douche or something.

Evidently it's a FiveM "RSM / RSMischief" server? idk... it looks fun as all hell, but I guess it has a waiting list or you have to pay $$ or something. I really don't know how it works and don't really want to look into it until it's easy.

https://www.youtube.com/watch?v=cutiT2qdIeQ

I wish I had the code to run the server, I've got some Azure credits / month I could use to run it. Goon/invite only of that server software would be crazy fun.

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Baron von Eevl
Jan 24, 2005

WHITE NOISE
GENERATOR

🔊😴

Fart.Bleed.Repeat. posted:

* The min-max for night club if you have all businesses and all upgrades and all floors and all techs is like this

start from 0 with bunker/cargo/coke/meth/cash
bunker and cargo take 55-60 hours to fill so leave those alone
the other 3 all take about 20 hours. when these fill, sell off 2 or 3 of them (coke meth cash)
after selling, let those 3 fill again, thats another 20 hours
this time when they fill up, sell 2 of them
now when they start refilling, all of the clocks should be pretty well synced and all 5 will be full around the same time for a full sale of 1,690,000, tony takes his 100k out, and you net 1.6m for the sale

* Did some math about selling off special deals, and the end result is a few $1,000 more profit, but youre doing an extra sale or two, so its mostly a wash. By this i mean if you have a full warehouse and sell off one or two specials and then a final sale to "sell all" vs. just selling all from the beginning


* None of the MC or bunker businesses have a bonus for selling quantity so theres zero incentive to wait until its full. Upgrade your warehouses, buy supplies, let em cook, and sell that amount to the cross-county, then repeat.

* If you have all 6 things running and on a pretty good schedule, it does get you a profit of about 465k after 3-ish hours- the first 2 hours can be spent doing other things(heist prep, IE, crates, etc) and then the 3rd hour is selling. At this point though, you kind of lose the argument that MC things are "passive money" since you're up to 6 sale missions on a schedule

The only benefit to doing a big sale is Tony's cut maxing out at 100k, to me that's just not worth it when I can sell on a crowded server (seriously, the upgraded speedo makes things so much easier than MC sales where you're praying nobody blows up your lovely PostOp truck) and get like 15-20% over Tony's cut.

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